diff --git a/Missing-Game-Updates.md b/Missing-Game-Updates.md new file mode 100644 index 0000000..a1f646e --- /dev/null +++ b/Missing-Game-Updates.md @@ -0,0 +1,157 @@ + +![](https://i.imgur.com/SeB6fQB.jpg) +![](https://i.imgur.com/ZUh90fT.jpg) +![](https://i.imgur.com/Zt70V0k.jpg) +![](https://i.imgur.com/WmLN8oJ.jpg) + + +=============================================================== +Original discussion thread text for search result purposes: + +SWGSOURCE +FORUMS +MARK FORUMS READ +SEARCH FORUMS +SUBSCRIBED FORUMS +SUBSCRIBED THREADS +NEW THREADS +SHOWCASESWG FILESMEMBERSCHAT1 / 5 +/ + + +Forums +SWG NGE Source Server Development +FAQ & Guides +Restoration Project - Missing Game Updates +Discussion in 'FAQ & Guides' started by IrishDarkshadow, Mar 7, 2018. + +Subscribe to Thread +IrishDarkshadow +IrishDarkshadow +Well-Known Member +Joined:May 18, 2017 +Messages:441 +Likes Received:131 +#1IrishDarkshadow, Mar 7, 2018 +These are the major pieces of restoration work that need to be done via the roadmap project. I've left out the hundreds of smaller items that were part of each Game Update (and subsequent hot-fixes) just to give some idea of what will have to be tackled. + + +Game Update 15 (should be present in our code base, needs full verification) +GCW Ground Invasions + +Game Update 16 +Nym's Themepark Overhaul +Bug Bash +Jedi Expertise Update +Beast Master Expertise Update +"No Trade" Removal From Several Items + +Game Update 17 +"No Trade" Removal From Several More Items +Bounty Hunter Expertise Update +Rare Loot System + +Game Update 18 +Witches Of Dathomir Prologue +Bug Fixes + +Game Update 19 +Witches Of Dathomir +TCG Series 8 - The Price Of Victory +Named Jedi Crystals Updated +Entertainer Update +Player Bounty System In Space + +Game Update 20 +Space GCW +Smuggler Expertise Update +Medic Expertise Update + +Game Update 21 +Atmospheric Flight +"Final Battle" Added Over Some NPC Cities + +Game Update 22 +Atmospheric Flight Updates +REPORT BOOKMARKLIKE + QUOTE REPLY +Cekis +Cekis +Well-Known Member +Joined:Sep 3, 2016 +Messages:93 +Likes Received:32 +#2Cekis, Mar 9, 2018 +RLS should be removed from GU17... as we put that in. +REPORT BOOKMARKLIKE + QUOTE REPLY +IrishDarkshadow +IrishDarkshadow +Well-Known Member +Joined:May 18, 2017 +Messages:441 +Likes Received:131 +#3IrishDarkshadow, Mar 9, 2018 +Yes, the RLS mechanism was added but the content for it hasn't been validated and I know there are many missing items such as the DNA containers that need to be restored before we can call RLS completely restored. +REPORT BOOKMARKLIKE + QUOTE REPLY +hawkbs +hawkbs +Well-Known Member +Joined:Jun 13, 2017 +Messages:62 +Likes Received:25 +Occupation:Oyster Shucker +#4hawkbs, Mar 9, 2018 Last edited: Mar 9, 2018 +Just did a search by porting into the VM with windows explorer and did a search for wod (Witches of Dathomir) and got a ton of results, 927 to be exact. Looks like Witches of Dathomir is actually there. +Dont know if its actually working or not I have never checked but Im booting the server as I type this to go check. +Edit: K Omogg's Representative is not there at Dath Trade Outpost +/way dathomir 552 3074 Omogg's Representative + +Untitled-1.jpg + +Removing No Trade is probably as simple as editing the no_trade_shared.tab here /root/Desktop/swg-main/dsrc/sku.0/sys.server/compiled/game/datatables/no_trade +REPORT BOOKMARKLIKE + QUOTE REPLY +IrishDarkshadow +IrishDarkshadow +Well-Known Member +Joined:May 18, 2017 +Messages:441 +Likes Received:131 +#5IrishDarkshadow, Mar 10, 2018 +The thing to remember with this code base is that the simplest form of restoration is object restoration. Different people over time have restored some objects here and there from all over the update roadmap. Stuff like that is why it's hard to pin down an exact point where the code base sits. + +I'm currently attaching a progress meter to each GU in the roadmap so that we can have a % completion for each. + +knyccrY.jpg < GU 15 checks done so far + +This is specific to line items in the official Game Update patch notes and doesn't account for any files SOE inserted into those patches which have no corresponding line item in the patch notes. That makes the completion percentage on it's own a little misleading but knowing that we have implemented and verified each of those line items still gives us a valid progress tracker. I might just do a similar counter for the files included in each patch as well. +REPORT BOOKMARKLIKE + QUOTE REPLY +Write your reply... + +Write your reply... + + +Users Who Are Viewing This Thread (Users: 1, Guests: 0) +Users Who Have Read This Thread (Total: 0) +Share This Page + ABOUT US +Community for sharing and guides on how to get a SWG Server up and running. 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