diff --git a/TCG-The-Trading-Card-Game-Rulebook.md b/TCG-The-Trading-Card-Game-Rulebook.md new file mode 100644 index 0000000..1d5129b --- /dev/null +++ b/TCG-The-Trading-Card-Game-Rulebook.md @@ -0,0 +1,2617 @@ +[TCG Rulebook.pdf](https://drive.google.com/open?id=1Zm_yc-uhOus5NkUpWZtJ3GpSqd8e7T31) + + + + + + + +=============================================================== +Document Text Content for search result purposes: +RULEBOOK +Verion 8 - Deceber 13, 2010 +Star Wars Galaxie™ Trading Card Gae 2 +INTRODUCTION +Star Wars GalaxiesTM Trading Card Game is an online-only trading card +game, based on the massively multiplayer online role-playing game Star +Wars Galaxies. Playable from within the MMO, Champions of the Force, +the rst set for Star Wars Galaxies Trading Card Game , features over +250 digital cards and is available in both 58-card digital starter decks and +15-card digital booster packs. +This manual is divided into two major sections. In the Interface section, +you can learn how to log on to the game and use its utilities when you’re +not playing an opponent. The Playing the Gae section explains the +rules themselves, including explanations of the “in game” interface. +INTERFACE +GAmE LOBBIEs +The main Lobby +Welcome to Star Wars Galaxies Trading Card Game! After logging in, +you will be taken to the Main Lobby. From here, you can access any of +the game’s various lobbies and features. +Tutorial/scenario accesses a series of guided tutorials +explaining the basics of Star Wars Galaxies Trading Card Game. +Also provided are single-player scenarios, which you can play to +receive reward cards against sophisticated AI opponents. +Caual takes you to the Casual Lobby, where you can create and +join casual matches, chat with players, or observe matches in +progress. If you’re new to the game, you can go here and try a +match or two with your starter deck (though you should rst go to +your Collection to open your deck). +Trade takes you to the Trade Lobby, where you can arrange oneon- +one trade sessions with other players. This lets you examine +their collections and offer up trade proposals. +Tournaent takes you to the Tournament Lobby, where you +can join rated tournaments. There are scheduled events happening +most days of the week, plus on-demand tournaments that kick off +whenever enough players join. +Collection takes you to the Collection Manager screen, where +you can view your cards and decide which ones you’d like visible +during trade sessions with other players. You can also open starter +decks and booster packs here. If this is your rst time online, you +will want to go here rst to open your starter deck, though if you +wish to dive right into tournament play, you may wish to keep +your starter deck unopened for use in a Limited Tournament. +Deck Builder takes you to the Deck Builder screen, where +you can assemble decks for casual games and constructed deck +tournaments, or just view your cards to learn more about them. +store opens the Online Store in your default web browser, where +you can purchase starter decks, booster packs, event passes, and +other Star Wars Galaxies Trading Card Game products. +Exit will quit the game. +Help opens a window in your default web browser to the online +version of this rulebook. +Preference opens the Preferences dialog box. Here you can enter +personal information for other players to view (like your contact +info), change your sound and display settings, and more. +Navigator +Along the left edge of your screen is a handy Navigator menu +that pulls out to show button options to help you navigate +throughout all the parts of the game. It neatly stores away when +you’re done using it. +The icons have tooltips describing where they’ll take you. +From top to bottom, they are: +• Home +• Play +• Cards +• Community +• Miscellaneous +• Star Wars Galaxies Trading Card Game Store +• Exit +Player Tip +The rst time you start the game, you’ll see handy Player Tips to help +you learn the different parts of the game interface. When you’re done +with these tips, click the box in the lower left. You can see them again by +adjusting your Preferences for “Display Player Tips.” +Star Wars Galaxie™ Trading Card Gae 2 +INTRODUCTION +Star Wars GalaxiesTM Trading Card Game is an online-only trading card +game, based on the massively multiplayer online role-playing game Star +Wars Galaxies. Playable from within the MMO, Champions of the Force, +the rst set for Star Wars Galaxies Trading Card Game , features over +250 digital cards and is available in both 58-card digital starter decks and +15-card digital booster packs. +This manual is divided into two major sections. In the Interface section, +you can learn how to log on to the game and use its utilities when you’re +not playing an opponent. The Playing the Gae section explains the +rules themselves, including explanations of the “in game” interface. +INTERFACE +GAmE LOBBIEs +The main Lobby +Welcome to Star Wars Galaxies Trading Card Game! After logging in, +you will be taken to the Main Lobby. From here, you can access any of +the game’s various lobbies and features. +Tutorial/scenario accesses a series of guided tutorials +explaining the basics of Star Wars Galaxies Trading Card Game. +Also provided are single-player scenarios, which you can play to +receive reward cards against sophisticated AI opponents. +Caual takes you to the Casual Lobby, where you can create and +join casual matches, chat with players, or observe matches in +progress. If you’re new to the game, you can go here and try a +match or two with your starter deck (though you should rst go to +your Collection to open your deck). +Trade takes you to the Trade Lobby, where you can arrange oneon- +one trade sessions with other players. This lets you examine +their collections and offer up trade proposals. +Tournaent takes you to the Tournament Lobby, where you +can join rated tournaments. There are scheduled events happening +most days of the week, plus on-demand tournaments that kick off +whenever enough players join. +Collection takes you to the Collection Manager screen, where +you can view your cards and decide which ones you’d like visible +during trade sessions with other players. You can also open starter +decks and booster packs here. If this is your rst time online, you +will want to go here rst to open your starter deck, though if you +wish to dive right into tournament play, you may wish to keep +your starter deck unopened for use in a Limited Tournament. +Deck Builder takes you to the Deck Builder screen, where +you can assemble decks for casual games and constructed deck +tournaments, or just view your cards to learn more about them. +store opens the Online Store in your default web browser, where +you can purchase starter decks, booster packs, event passes, and +other Star Wars Galaxies Trading Card Game products. +Exit will quit the game. +Help opens a window in your default web browser to the online +version of this rulebook. +Preference opens the Preferences dialog box. Here you can enter +personal information for other players to view (like your contact +info), change your sound and display settings, and more. +Navigator +Along the left edge of your screen is a handy Navigator menu +that pulls out to show button options to help you navigate +throughout all the parts of the game. It neatly stores away when +you’re done using it. +The icons have tooltips describing where they’ll take you. +From top to bottom, they are: +• Home +• Play +• Cards +• Community +• Miscellaneous +• Star Wars Galaxies Trading Card Game Store +• Exit +Player Tip +The rst time you start the game, you’ll see handy Player Tips to help +you learn the different parts of the game interface. When you’re done +with these tips, click the box in the lower left. You can see them again by +adjusting your Preferences for “Display Player Tips.” +Star Wars Galaxie™ Trading Card Gae 3 +Tutorial/scenario +This button takes you to all the Single-Player content in the game, +including the following: +Tutorials +The tutorials are a series of single-player mini-games designed to teach +you the basic rules of the game. They’re a great way to get started. +When you click Tutorials, a map will appear showing the different +scenarios. Play them in any order you wish. Click on one to select it. +Scenarios +The scenarios are a series of single-player games you can play with any +deck you like against a computer AI. Bring your Rebel or Jedi decks +and begin Chapter 1 with Scenario 1, and as you complete a scenario, +another becomes available for you to play. You can also bring your Sith +and Imperial decks to begin Chapter 2 with Scenario 6. +When you win a single-player scenario game, you earn a reward card! +Watch out... they get tougher as you progress. +Skirmish +Skirmish allows you to test your deck against one of four computer +AI opponents using starter decks, one for each archetype. Use this to +practice and test your newest deck design creation. +Caual Lobby +The Casual Lobby is the place to go to nd a pickup game of Star Wars +Galaxies Trading Card Game. It also tends to be the busiest lobby, so if +you just want to chat about all things Star Wars Galaxies Trading Card +Game, this should be your destination. +The Casual Lobby has three main areas: +An area showing matches in progress, in the upper left portion of +the screen; +A chat window, on the bottom left of the screen; and +A list of users, in the lower right corner. +See the sections on Lobby Chat and Uer Lit for more information on +those functions. +Star Wars Galaxie™ Trading Card Gae 4 +Creating a Match +To create a match, click the Create button in the upper-left corner of the +screen. This opens a window where you can set up the match of your +choosing. +match Title: If you wish to name your match, simply enter a title +in this eld. Your username is used as the default title. +match Type: The default here is for Constructed games, where +each player brings a pre-made deck. Presently, all Casual Matches +are Constructed. +Nuber of Player: You can select the normal game for 2 +players, or a multiplayer 2-versus-2 team game for 4 players. +If you have selected Raid as your Play Format (see below), the +options change to show the names of available Raids. (See rules +for Multiplayer, including Raids, later in the Playing the Game +section.) +Play Forat: This lets you select the format for your match, +either Standard (a 1-versus-1 game or 2-versus-2 game), or Raid +(a team of players versus a computer AI opponent). You can view +explanations of the formats using the Deck Validator option in the +Deck Builder. +match structure: The default setting is for a Single Game. Also +available are Best of Three Games and Best of Five Games. +Deck selection: Here you select which deck you’d like to use for +the match. The Deck Selection defaults to the last deck you used. +To the right of the Deck Selection window is a Deck Validator +button which shows a green check if your deck is valid. +Tie Liit: Casual Matches default to having no time limit. You +may choose to enforce one using this dropdown button. Timed +matches are played using a game clock. The total time allotted for +a game is divided in half between the two players. When it is your +turn (or whenever the game is waiting on you to make a decision), +your portion of time counts down, while your opponent’s does not. +If your total time runs out, you forfeit the game. +Paword: You may enter a password in this eld. Players must +provide this password to join your match. Passwords are casesensitive. +Allow Oberver: By default, Casual Matches are open for other +players to observe. If you’d like your match to be private, click +this box to select that option. +Friend Only: Clicking this box will prevent anyone not on your +Friends List from joining your match. +Light v. Dark : Clicking this box will prevent players of the same +side from playing against each other. +When you are done adjusting the settings of your match, click the +Create button in the lower-right corner of the window. This creates a +Match Medallion in the Casual Lobby, indicating the match title and +format. Various symbols indicate whether the match allows observers, +has a time limit, is friends-only, etc. +Match Info +Join Match +Match ID# +Friends Only +(based on match creator) +Avatar +Number of +Players +Match Name +Password +Required +Observe Match +Format +Timed Game +Joining a Match +Player-created matches show up as Match Medallions in the main area of +the Casual Lobby. At the right of the Medallion, you’ll see the number of +players in the match. Another number will appear below this if the match +has observers. +To join a match, click the Join match button on a Game +Medallion that has at least one open slot. This will bring up the +Join match dialog box. +Select which deck you’d like to use for the match. The Deck Selection +defaults to the last deck you used. Enter a password if required. Once +you have made your selection, click the Join button. +Quick Join +You can quickly enter a game by clicking the Quick Join button in the +Casual Games Lobby. Right-clicking this button allows you to create +Quick Join Settings for the kind of game you want to play. Left-click +Quick Join to use this feature with your settings. If a game in the lobby +matches your settings, you’ll join that game; otherwise, a game will be +created using your settings. +Match Info +Click the match Info button on any Match Medallion for +information on the match setup and participants. +Observing Matches +Click the Oberve match button to enter the match as an +observer. You are able to chat with the players and watch the +match unfold, but you will not see any player’s hand or other +secret information. Stop observing a match at any time by +right-clicking on the playmat and selecting stop Oberving. +Star Wars Galaxie™ Trading Card Gae 5 +Launching Matches +When players create or join a match, they enter the match Launch +screen. This screen lists each player’s ready or unready status. There is +also a chat area to communicate with any player who joins the match. +When you are ready to play, click your Ready to go button. Once all +players have done so, the match will begin. +To learn more about how to play the match, see the section on Playing +the Gae. +Practice Games +A Practice Gae can be played by any two players, even if there are no +cards in their collections. Each player in a Practice Game uses a xed +deck to play. The two decks are the same in each Practice Game, and are +randomly assigned to the two players. +To create a Practice Game, click the Practice Game +icon at the top right of the Casual Lobby. You can +join a Practice Game in the same manner you join a +normally-created game. +Tournaent Lobby +The Tournaments Lobby contains a number of Constructed and Limited +tournaments. Both scheduled and on-demand tournaments are available. +The Tournaments Lobby has four main areas: +•A list of tournament queues, in the upper portion of the screen; +•A list of underway tournaments in the middle portion of the +screen; +•A chat window, on the bottom of the screen; and +•A list of users, in the lower right corner +See the sections on Lobby Chat and Uer Lit for more information on +those functions. +Understanding the Tournament Information +Each row in the Tournament Queues list gives information on an +available tournament before it begins. Any tournament listed in the +Started Tournament list is a tournament that has already begun and +contains information on the tournament in progress. You cannot join +tournaments in progress, but you may join any waiting queue if you meet +its entry requirements. +The columns detail the following information: +#: This is the number of the queue or the tournament. Though a +waiting queue has one number, a different number will be assigned +once the tournament begins. (For example: if eight players joined +queue 13, a tournament numbered 392 might kick off. Queue 13 +would then empty, and could be lled up by new players.) +Title: This is the name of the Tournament. It includes the Type, +Structure, and Style (such as Standard Constructed Match Play +(2-3)). +statu: This is the current status of this tournament. All +tournament queues are shown as Waiting, while currently running +tournaments show the round being played. +Cur #: This is the current number of players either waiting in the +queue or playing in the tournament. +max #: This is the maximum number of players in the tournament. +A scheduled tournament starts whenever the administrator decides +(and can go over this maximum number). On-demand tournaments +start as soon as the Max # of players has been reached. +Round: This is the number of rounds in a tournament. Each +round will last until all players have resolved their matches or until +the time limit has expired – whichever happens rst. +Tie: This is the maximum amount of time (in minutes) for each +round in the tournament. The total time for a tournament may be +as long as this length multiplied by the number of rounds. +K : The K value is the weight a tournament will have on your +Player Rating. A higher K value means bigger stakes and larger +swings in your rating with each win o r loss. +Pack Pool: This is the set from which reward boo ster packs will +be drawn. +Reward structure: This is the distribution of rewards for this +tournament. (For example: if this column shows 5-4-3-2-1* for an +eight-player tournament, the winner receives ve booster packs +of the kind listed in the Pack Pool column, second place receives +four packs, third receives three, fourth receives two, and all other +players receive one.) In large-scale tournaments, you might see +two or more asterisks in the Reward Structure column – such as +8-6-5-4-2*-1*. This usually will mean that the 2* is either the “rest +of the top half” of players in the tournament, or some other similar +structure. The nal 1* wou ld be the rest of all players. You can +always reference the Events Calendar for more details. +structure: This is the tournament structure. Queue tournaments +can be Single Elimination or Swiss. (In a Swiss tournament, there +are no eliminations; each player plays each round. The winner +of a game is awarded 3 tournament points; the loser is awarded +1 point. In each new round, players are paired with opponents +they have not yet faced in the tournament, in descending order +according to the tournament points they’ve earned. The winner of +the tournament is the person with the most tournament points at +the end of all rounds.) +Star Wars Galaxie™ Trading Card Gae 6 +Tournament Types +There are two major types of tournaments: Constructed and Limited. All +tournament styles have timed games, using the same game clock you can +choose to play with in a casual game. +Contructed tournaments require you to bring a deck to the +tournament, composed of cards in your collection. The default +type of Standard means that all cards are permitted. +Liited tournaments require you to bring unopened booster +packs and/or starter decks, and players compete with decks made +from the cards they open. Your general collection is not used +in a Limited tournament (though cards you use in a Limited +tournament join your general collection at the conclusion of the +tournament). Limited tournaments have a Deck Building phase +before the rst round where players use the Liited Deck Builder +to create their tournament decks. +Tournament Structure +A tournament’s Structure tells players if they will be playing in Swiss or +Single Elimination rounds during the tournament. +swi tournaments allow players to play every round during the event. +At the beginning of each round, a player is paired with another player +of similar win/loss records. For example: In the rst round of a Swiss +tournament the pairings will be completely random as all players have +the same record. In the second round, winners will be paired with +winners and losers will be paired with losers, and so on as each round +progresses. Swiss tournaments with the proper number of rounds have +a single undefeated player at the end of the tournament. A player is not +eliminated from the event if they lose a game; he continues to play each +round until all rounds of the tournament have completed. +single Eliination tournaments have only one player left at the end +of the tournament. In each round of play, if you lose your match, you +are eliminated from the tournament. The tournament eld will be cut in +half each round until there is a single player remaining. If you lose your +match, you are then free to enter other events. +Tournament Style +A tournament’s style determines what it takes to defeat your oppon ent in +any given match. Tournament style can be Single Game, Match Play, or +a combination of the two. +single Gae tournaments are when a match is determined by a single +game. When one player bests the other in that single game, the match is +over. +match Play tournaments are when a match is determined by a series +of games where one player needs to win the majority to be declared the +winner. In a best 2 of 3 Match Play event, the winner of the match will +need to win two games. In a best 3 of 5 event, the winner of the match +will need to win three times. As soon as one player has won enough +games to win the match, the match is over. Once a game is completed, if +the winner of the match has not been determined, the subsequent game +will immediately start. +Cut to Top 8 tournaments are a hybrid type of event. Initial standings +are determined with a series of Swiss rounds that identify the top 8 +players. Once those players have been determined, they move on to a +single elimination bracket tournament to determine the winner of the +entire event. These tournaments are usually reserved for major events. +Sprint Tournaments +Sprint Tournaments are held on weeknights in the Tournament +Lobby. Entrants in the tournament will receive Sprint points based on +participation and number of wins. Cumulative rankings will be posted +after each event on the Sprint Leaderboard. +On the last weekday of the month, the player with the most Sprint points +on the Sprint Leaderboard will win a special Gold Sprint Winner Medal, +displayed next to the winner’s name in the game lobbies. Players who +achieved the Silver level of Sprint points for the month will receive a +Silver Sprint Winner Medal. Players who achieved the Bronze level of +Sprint points for the month will receive a Bronze Sprint Winner Medal. +On the rst weekday of the next month, all Sprint points and Sprint +rankings will be reset, but Medal winners will keep their Medals. If they +win subsequent Medals of the same color, a number will appear inside +that Medal. For example, a three-time gold winner will have a gold +Medal with the number “3” inside. +Types of Tournament Queues +Tournaments are either on-demand or scheduled events that appear on +the Events Calendar. +On-Deand tournaments will start as soon as the player cap has been +reached. When one event starts, the queue will re-open and more players +can join the new queue. These events are available 24 hours a day, 7 +days a week. +scheduled tournaments are started by SOE Staff. These events are larger +and have no player cap. They will be scheduled to run at a certain time, +and any queue for them will be o pened 30 minutes prior to the event’s +start time. You can nd a list of up coming scheduled tournaments in the +Events Calendar. +sealed tournaments require you to bring either Event Passes or an +unopened starter deck and unopened booster packs. Decks and packs +are opened at the start of the tournament, then each player is given +some time to use the Limited Deck Builder and construct a deck from +that limited card pool. Players cannot access any other cards in their +collections for this kind of tournament. +In most Sealed Tournaments, you will have 10 minutes to build your +deck (in Release Events, you will have more time to browse the new +cards). Decks in a Sealed Tournament must conform to the deck +requirements of a Constructed tournament. Use the Deck Validator to +make sure your deck is legal in the format you are playing. +Be sure to click the “Ready” button once you have completed your deck. +If you do not save a valid deck within the time limit, you will play the +rst round with the basic starter deck. +You may modify your deck between rounds in a Sealed Tournament. +You can do this by selecting the Deck Builder using the Navigator. +Please note that you cannot return to the normal Deck Builder until the +tournament has concluded or you have dropped from the tournament. +Regitering for tournaent is an easy process. Any player that wants +to participate in tournaments, whether On-Demand or Scheduled events, +needs to become a registered player of Star Wars Galaxies Trading +Card Game. To register, the player must make a purchase in the Star +Wars Galaxies Trading Card Game Store. Any purchase that includes at +least a booster pack or starter deck will enable that account to enjoy the +full features of Star Wars Galaxies Trading Card Game from that point +forward – including tournaments. After you have made your purchase, +simply log out of the client and when you next log in you will have +registered your account to play in tournaments. +Event Pae are required by most tournaments. These +are your tickets into the various tournament events. +They can be purchased through the Star Wars Galaxies +Trading Card Game Store or traded for in the Trade +Lobby from other players. Each tournament queue will +indicate how many event passes it will require to join +the event. Event Passes will not be removed from your +account until the event actually begins. +Star Wars Galaxie™ Trading Card Gae 7 +On-Deand Queue will always appear in the tournament queue area +of the Tournaments Lobby. When one event starts, the queue will re-open +and more players can join the new queue. These events are available 24 +hours a day, 7 days a week. +scheduled Tournaent Queue are started by SOE Staff and will not +appear in the tournament lobby until 30 minutes prior to the event start +time. This 30-minute window is the only time when players may join +a scheduled tournament. Once one of these tournaments begins, you +can’t join that tournament. You must be on time prior to the tournament +to participate. To see a list of scheduled tournaments and when they +happen, you can visit the Events Calendar. +Tournaent Inforation can be viewed at any time in the Tournaments +Lobby. Simply right-click on any queue or started tournament and select +“Get Info” to view information about that event, like tournament type, +structure, and style, as well as event fee, number of rounds, and any +rewards being given ou t. Additionally, if you are looking at a tournament +already underway, you can get a list of participants, how well they are +doing, any opponents they are currently playing, and what the current +round is. At the end of any tournament, you can also get the nal +standings to see where each player nished. +Joining a Tournaent Queue is an easy process. Once you have +become a registered Star Wars Galaxies Trading Card Game player +and have found a tournament queue you wish to participate in, simply +double-click the tournament to start joining the queue. At this point, +the tournament will verify if you meet the entry requirements in +Event Passes and any other entry cost (some Limited events require +you to bring starter decks or b ooster packs). If you do no t meet these +requirements, the event will let you know and you will need to back out, +obtain the correct entry fees, then attempt to rejoin the event. +selecting Your Deck for the tournament is the next step in joining a +tournament. Once you have met the entry fee requirements, you will +need to select the deck you wish to play for the entire event. Click on the +“Select Deck” button to search through a list of decks you have created +in the Deck Builder. Any deck with a green check mark is a valid deck +for the tournament you are attempting to enter, and any deck with a red +“x” is an invalid deck for the chosen tournament. Once the tournament +has started, you cannot change your deck in any way, so make your +selection carefully. Once you have chosen your deck, click the “Join” +button and you are now in the tournament! If you are participating in a +Limited format tournament, there is no need to select any deck as you +will be opening sealed starter decks and/or booster packs with which you +will be constructing your deck. +Verifying You Are in the Tournaent is a good thing to do to +ensure that you don’t miss out on any events. Once you have joined +a tournament, you will get a pop up box that lists all the other players +that have joined the same tournament queue. Do not close this box, +as it will drop you from the tournament. Additionally, if you leave the +Tournaments Lobby when this box is up you will leave the tournament +automatically. If your tournament box is up and you have not left the +tournament lobby, you can also verify that you are in the tournament by +looking at your username in the list to the bottom right of the screen. If +your name is green, then you are entered into a tournament correctly. +Tournaent start Trigger are different depending on what Type of +Tournament Queue you are entered in. An On-Demand tournament +queue will start when the player cap has reached its limit. A Scheduled +tournament queue will start exactly on the date and time it is scheduled +to start no matter how many players are currently in the queue. +Once you are entered in a tournament, there are several things that you +need to know to make sure your experience is the best it can be. +scoring for tournaments only affects Swiss tournaments. (Elimination +tournaments remove players as they lose, so there is no need for a +tournament score.) After a match is complete, each player will b e given +a score reective of how they did in that match. The winning player +will receive three (3) points and the defeated player will receive one +(1) point toward their tournament score. As rounds progress, players +will accumulate these points. The highest point total at the end of the +tournament is declared the winner. In the case of ties, the higher placing +players will be decided by strength of schedule tie-breakers. If there is +an odd number of players as a round begins, the player with the lowest +number of points will receive a “Bye” if he has not already received one. +This is considered a three (3) point victory and that total will be added to +his score at the end of the current round. +The Gae Clock is an important thing to keep in mind as you play in +tournaments. Each tournament will have a specied time limit for each +round. This time limit will determine the amount of time each player +has on his Game Clock. A Single Game match will have a Game Clock +of 30 minutes, which is split between each player’s personal timer. This +means each player will have 15 minutes within the game to complete all +of his strategy moves in an attempt to defeat his opponent. If a player’s +Star Wars Galaxie™ Trading Card Gae 8 +time runs out, he loses the match, even if he was ahead on quests +completed or avatar life remaining. In match Play, the Gae Clock i +for all gae of the atch, so players can play slower in some games +and faster in others, but have one continuous timer for all games. The +standard Game Clock times are as follows: +• Single Game – 30 Minute Game Clock – 15 Minutes for each player +• Match Play (2 of 3) – 60 Minute Game Clock – 30 Minutes for each +player total +• Match Play (3 of 5) – 90 Minute Game Clock – 45 Minutes for each +player total +Between Round, players may leave the Tournaments Lobby if they +desire. A Tournament Timer will be located in the b ottom left corner +of the screen that will indicate how much time is left in the r ound, the +current round number, and the tournament ID#. As long as you still +have your tournament timer, you are still in the tournament. When the +next round is ready to begin, each p articipant will be pulled back to the +Tournaments Lobby. Any player can also get up to the minute scores and +opponents by right-clicking the tournament information bar and selecting +“Get Info.” +Changing Deck Between Round is permissible for Limited events, +but not for Constructed events. To change your deck in a Limited +tournament, select the Deck Builder using the Navigator. This Limited +Deck Builder includes only the cards you received in the current +tournament. You can switch out cards from your deck as you see t and +re-save the deck to use these new cards. Subsequent round s will feature +this new deck. In Constructed tournaments, you are not allowed to +change any cards in the deck you selected to use in the tournament. You +can go to your Deck Builder and modify your current tournament deck, +but the changes will not be made until after the tournament. +Diconnecting from a tournament is not fun, but there are several +safeguards in place to ensure that the impact is as minimal as possible +on the outcome of the tournament. Once you disconnect, you have 10 +minutes to reconnect before you start losing games. After this 10-minute +period, any game in progress will be forfeited, and subsequent games +will instantly be forfeited as they start if you are still ofine. However, +if you reconnect quickly, the only thing you have lost is time on your +Game Clock, as you will instantly be placed back in your game as you +log in. +Dropping Fro a Tournaent is sometimes necessary, as players have +issues beyond their control that require them to leave the tournament. +Once you are in a tournament, you will see a “Drop from Tournament” +button. At any point, you may click this to remove yourself from the +tournament you are currently participating in. Once clicked, a pop-up +warning box will verify that you indeed want to remove yourself from +that event. Players that drop from a tournament will receive any rewards +they have earned at the conclusion of the tournament. +The Tournaent Concluion will let players know what the nal +standings are, based on the points players have accumulated over the +course of the event. (You can right-click on the tournament information +bar and select “Get Info” to see this information.) At this point, rewards +are given to players based on their performance in the event. However, +some rewards will need to be manually awarded if they are special +in nature, and can be given up to 48 hours after the conclusion of the +tournament. When the tournament is concluded, a player’s Tournament +Timer will disappear and the player is now eligible to enter another event +at his discretion. +Trade Lobby +The Trade Lobby is where players meet to trade cards, event passes, +booster packs, and other tradeable objects. +The main areas of the Trade Lobby are similar to those of the Casual +Lobby. +Trading with Other Players +To begin a trade with another p layer you can: +Type /trade [player nae] into the chat; or +Right-click on a player’s name in the User List and select Trade +from the dropdown menu. +The other player will receive a popup asking if he would like to trade. If +your offer is accepted, you and the other player are brought to the Trade +Screen. +Trade Screen +The Trade Screen is similar to the Collection Manager. It features a +Collection Binder and the Filter & search options found in the Deck +Builder and Collection Manager. +When you rst enter the Trade Screen, your trade partner’s collection +will be visible to you (and, by default, he will be looking at yours). If +you need to refer back to your own collection, you can click the tab at +the top of the Collection Binder. +The Collection Binder lists cards in card number order within a set. You +can click on the arrows (or the bottom corners of the binder) to move +through the pages of the binder. +Star Wars Galaxie™ Trading Card Gae 9 +You will see only cards that your trading partner owns and has listed +as willing to trade away. If you see a card you like, you can add it to a +proposed trade in one of three ways: +Double-clicking on a card adds one copy to the proposed trade. +Clicking and dragging a card to the You get area of the screen +adds one copy to the pro posed trade. +Right-clicking on a card creates a dropdown list, where you can +add 1-5 copies to (or remove them from) the proposed trade. +As you and your partner decide on cards you’d like to exchange, cards +coming your way are shown in the You get area, while cards leaving +your collection and going to the player are shown in the They get area. +You can double-click on a card in either area to remove it from the trade. +You can also click the Clear button to cancel the present trade proposal +entirely. +When you and your partner are satised with the trade, click the Accept +button. When both players click Accept, a conrmation dialog box will +appear. When both players click Accept on that dialog box, the trade +is completed and players swap cards. You will each receive delivery +windows indicating your new cards moments after you trade. You may +continue to process more trades, if you wish. +To end a trade session, you can either click one of the tabs on the right +side of the screen (to Logout or move to a different lobby), or right-click +on a blank space on o r around the trading binder and select Return to +Lobby from the dropdown menu that appears. +Posted Trades +In a posted trade, one player species the exact trade he is looking for +(both what he wants and what he is offering in exchange), and leaves it +in the Trade Lobby like a message board post, waiting for another player +to reply and accept the trade. To access posted trades, you can: +Type /ptrade into the chat; or +Click the Poted Trade button in the Trade Lobby. +When you access posted trades, you’ll see a window displaying all trades +currently being offered by other players. +If you see an offer you’d like, and you have what is specied in the Want +column, double click on the listing. Click the box at the lower left to +“Only show trades I can accept.” +You’ll be shown a detailed listing of the items involved, and be given +the choice to Accept or Close the trade. If you accept, the server will +rst conrm that both parties still own the items in question, then +automatically complete the trade. +You can use the Search eld to look for trades involving specic items. +The trade list updates immediately, as you type. +To post your own trade, click the Create button at the upper left of the +posted trades window. +You’ll be taken to a special version of the Trade Screen. It works the +same way as it does during a live trade, but you will have to specify both +sides of the trade yourself by toggling between the Their and Your tabs +at the top of the trade binder. Also, the Their collection tab will display +a collection of 4 copies of every card. Once the You get and They get +windows correctly display your proposed trade, click Accept to post it. +From there, all you have to do is wait for another player to come along +and agree to your terms. +Guild +Guilds are player-made groups that any player may create or join. You +may access Guilds from the Navigator, or by typing /guild in lobby chat. +You’ll see a window displaying information about all current g uilds. +All Guilds +Rank: This is the guild’s ranking in relation to other guilds. A guild’s +ranking is determined by combining the overall ratings of all guild +Members. +Nae: The guild’s name. +# meber: This is the current number of p layers in the guild. Each +guild can have up to 10 0 players. +Leader: The creator of the guild, who may invite or remove members as +needed. +meber: All players in the guild are listed here, whether they are +online or not. +Friends’ Guilds +This is a listing similar to the All Guilds listing, however, these guilds +contain users that you have agged as a friend. This handy r eference +will let you know what guilds you might want to join or have friendly +competition with. +Creating a Guild +To create a guild, click the Create button at the top of the screen. This +will bring up a dialog box where you can enter the guild’s name. Name +your guild appropriately (keeping in mind the code of conduct) and when +done, click Create. +You can’t create a guild if you are already a member of a guild. +Inviting Members into Your Guild and Joining Existing Guilds +If you are the leader of your Guild, you may invite other players who +are not already members of other guilds to join. You can do this in +your Guild’s user interface by entering their name in the “Invite New +Star Wars Galaxie™ Trading Card Gae 10 +Members” dialog box. You may also invite players in a game lobby in +two ways: +Right-click on the player’ nae in the uer lit and elect +Invite to Guild fro the drop-down enu; or +Type: /guildinvite [player nae] into the player chat. +The player will receive a pop-up message with your invitation and a link +to the details of your guild. +Leaving a Guild +Should you wish to leave guild, you may do so in two ways: +Click on the Leave Guild button in the Guild window; or +Type /leaveguild into the player chat of any lobby. +If you are the leader of the Guild, another player will become the leader. +(Should you later wish to rejoin the guild, you will need to contact that +person.) +Removing Players from Your Guild +Should the need arise, the leader of a gu ild can eject a player from +the guild by right-clicking on their name in the Guild Members user +interface and selecting “Kick from Guild,” or by typing: +/guildkick [player’ nae] +Viewing Your Guild Details +Overview +This section shows you guild details such as Ofcers, your Guild’s Total +Ratings, and your Guild’s Average Ratings. +Ofcers: These users can modify the Guild Message, and invite and +remove members in the guild. The Guild Leader can create Guild +Ofcers by right-clicking on a username in the Guild Member user +interface and selecting “Grant Guild Ofcer Status.” The Guild Leader +also has the ability to revoke Ofcer status in the same manner. +Total Rating: These are representative of the cumulative ratings of all +members of this Guild. +Average Rating: These are representative of the average ratings of all +members of this Guild. +meber: This section is a listing of all of the members in your Guild. +Settings +This section is for Guild Leaders and Guild Ofcers +Invite New meber: Enter a player’s username in this box to invite +them to your guild. +Guild meage: Guild Leaders and Ofcers can set a Guild Message +by typing in this box. When any member of your guild logs in, they will +have a pop up that lets them know what this message is. Additionally, +you can check the “Send to all logged in members of the guild +immediately” button when you submit a guild message, and it will +instantly broadcast this message to all logged in members of your guild. +Guild Chat +Each member of a guild can chat with each other in private via the Guild +Chat function. To use Guild chat, simply type “/g [message]” in any chat +window and your message will be able to be viewed by all members of +your guild. Guild Chat appears in green text, with your g uild’s name +preceding the name of the user who sent it. You can use Guild Chat in +Scenarios, Casual Games, Tournament Games, and any lobby. +Guild-Only Matches +One feature of being in a g uild is the ability to establish Guild-Only +matches in the Casual Lobby and in the Trade Lobby. When you create +a match in either of these lobbies, you will see the option to make your +match Guild-Only. A Guild-Only match can be joined or observed only +by players in your guild. +Star Wars Galaxie™ Trading Card Gae 11 +Guild-Only Trades +When creating a Posted Trade, you have the ability to set it so that only +members of your Gu ild can accept the trade. A Guild-Only trade can +only be viewed by members in your Guild. +Lobby Chat +All lobbies (and many other screens) have their own chat windows. +Upon entering a lobby, you automatically join its chat window, and can +see any message sent to it. +To the right of each chat window is a Uer Lit showing who is in that +lobby. +Chat Window Commands +There are several commands that can be entered in the chat window. +/tie +Entering “/time” gives you the time, according to the server clock. +Scheduled events always refer to this time. +/e +Entering “/me” causes the text following the command to appear in the +chat window, preceded by your name. For example, if your username +was Demonstrator, and you entered +/me is demonstrating an emote. +the following will appear in the chat window: +Demonstrator is demonstrating an emote. +/ignore +Entering “/ignore” adds a p layer to your Ignore List. You no longer see +any text output from that player, he can no longer invite you to trade, he +cannot ping you, and he can no longer join casual games you are hosting. +For example, to ignore the player Bob, you would type: +/ignore Bob +/unignore +Entering “/unignore” removes a player from your Ignore List. For +example, to remove Bob from your Ignore List, you would type: +/unignore Bob +/addfriend +To add a player to your Friends List, enter “/addfriend” when that player +is in the same lobby as you. For example, to add the player Bob to your +Friends List, you would type: +/addfriend Bob +/reovefriend +To remove a player from your Friends List, enter “/removefriend” when +that player is in the same lobby as you. For example, to remove the +player Bob from your Friends List, you would type: +/removefriend Bob +You can manage your Friends List and your Ignore List by selecting +Friends from the Navigator. +/ayto +Entering “/sayto” directs a comment in the chat window to a particular +player in the same lobby as you. All players can still see the comment, +but it is prefaced with “(to )” to indicate the player it is intended for. For +example, if your username is Carol, and you want to say “Hello” to Bob, +you would type: +/sayto Bob Hello +The following would appear in the chat window: +Carol (to Bob): Hello +You may instead enter “/st” to use this command. +/whiper +Entering “/whisper” sends the content of message privately to a +particular player in the same lobby as you. It will appear only in that +player’s chat window. For example, if your username is Carol, and you +want to send a private “Hello” to Bob, you would type: +/whisper Bob Hello +The following would appear only in Bob’s chat window: +Carol whispers to you, Hello +While you would see: +You whisper to Bob, Hello +You may instead enter “/w” or “/msg” to use this command. +/ping +Entering “/ping” will cause a system beep and a text message to appear +in that player’s chat window. +/joingae +Entering “/joingame” allows you to join a game you specify (by the +number on its Match Medallion), as long as it has available seats. For +example, to join game #127491, you would type: +/joingame 127491 +/obervegae +Entering “/observegame” allows you to join a game you specify (by the +number on its Match Medallion) as an observer. For example, to join +game #98326 as an observer, you would type: +/observegame 98326 +Star Wars Galaxie™ Trading Card Gae 12 +/reue +Entering “/resume” gives you a popup window listing your adjourned +games currently available to resume. For a game to be available, all +opponents from that game must currently be in the same lobby. You can +Reue or Delete an adjourned game using the buttons in the window. +/trade +Entering “/trade” asks a player if he would like to enter a trade session +with you. It functions exactly the same way as right-clicking a player’s +name in the User List and selecting “Trade.” You must be in the Trade +Lobby to use this command. +/help +Entering “/help” or “/?” prints a list of all available commands in the +chat window. +Additional Commands +In any chat window, you may also use the following keys: +Up Arrow and Down Arrow: Scroll through the previous +messages you have typed. +Left Arrow and Right Arrow: Move the cursor left or right +within the message you are currently typing. +Hoe and End: Move the cursor to the beginning or end of the +message you are currently typing. +shift-Left Arrow and shift-Right Arrow: Highlight text to the +left or right of the cursor. (You can also highlight text using the +mouse.) +Ctrl-C: Copy the currently highlighted text. +Ctrl-X: Cut the currently highlighted text. +Ctrl-V: Paste the currently highlighted text. +Uer Lit +To the right of the chat window in each lobby is a list of the users +currently in that lobby. Next to each player’s name is his Player Avatar. +The color of a name indicates that user’s status. +White indicates the player is currently in the lobby. +Green indicates the player is in the process of starting a game. +Red indicates the player is in a game, the Deck Builder, or the +Collection Manager. +Dark Gray indicates the player is at the Main Lobby. +If you right-click on a player’s name or icon, you’ll get a dropdown list +with several useful commands: +Challenge (only available in the Casual Games Lobby) +Join hoted gae (only available in the Casual Games Lobby) +Oberve atch (only available in the Casual Games Lobby) +Trade (only available in the Trade Lobby) +Add to friend lit +Ignore +Invite to guild +Kick fro guild +Get info +DECK BUILDER +You can start playing Star Wars Galaxies Trading Card Game right away +using any starter deck. Most players, however, enjoy the deeper strategy +of personalizing their own decks. You may build a deck using any of the +cards in your collection. +Contructing Your Deck +Using your online collection, you can create decks for casual matches +and Constructed tournaments. +The top portion of the screen is a “collection container” showing all +the cards in your collection. The bottom portion is a “deck container” +showing the cards in the deck currently under construction. On the top of +the screen is the Filter button and search button. Between the top and +bottom portions of the screen are buttons for Open Deck , save Deck , +Tool, and Create Avatar. +The collection container and deck container can be viewed in either +Graphic View or Table View. Table View hides the illustrations, but +allows you to sort by card title or attributes. +You can add cards to your deck in two ways: +Double-click a card to add one copy; +Right-click a card and select the number of copies you’d like to +add to or remove from the deck. +See the section on Filter & search Options for more information on +searching your collection for specic cards. +Deck Builder Option +In the middle of your Deck Builder, there are several options for +managing your deck les. +New Deck clears the deck you’re working on (if any). Open Deck opens +decks you’ve already saved. save Deck saves the deck you’re currently +working on. Decks are saved not on your computer, but on the server. +Tool provides an assortment of helpful selections. Create Avatar lets +you make your own avatar card. +Star Wars Galaxie™ Trading Card Gae 13 +Tools +The Tools button has a dropdown menu with several selections. Validate +will check your deck against several different play formats. statitic +show you a breakdown of your deck’s cards by type and cost. Tet Draw +lets you simulate an opening hand. Deckbuilding Wizard helps you +create your own deck design, step by step. +Validate +The Validator is a tool you can use to check which play formats allow +your current deck. Clicking on the various format names at the upper left +displays a description to the right. +If all the elds below the format description display a green checkmark, +the current deck is legal for that format. If any eld displays a red X, +the deck is not legal for that format. You may click any red X for an +explanation of the problem. +Statistics +This option accesses a series of charts and graphs detailing the +composition of your deck. Your avatar and quests are not included in any +of the calculations. +The Ratio tab shows a pie chart and p ercentages of each card +type in your deck. +The Cot tab shows a bar graph and the number of each card +type, by cost, in your deck. Percentages are also displayed. +Test Draw +This option can help you get a sense of what an average hand might +look like for the currently active deck, or how many card draws it might +take to get a combo into play. It defaults to a sample opening hand of +six cards. Click on cards in the hand to discard them, and click Draw to +draw a new card. Click Shufe & Redraw to restart the process. +Create Avatar +This button allows you to create your own avatar card. It’s a multi-step +process, and you’ll be guided through each d ecision. +• Select your species. +• Select your gender. +• Select your career. +• Answer a few more questions and then name your avatar. +To the right are a series of radio buttons to make your selections, and on +the left you can watch your card change with each one. A “Back” button +is provided in case you want to review your choices. +Once you’re done creating your avatar, give it a name and then it’s saved +as a card in your Collection and Deck Builder to make n ew decks. +Liited Deck Builder +When you participate in a Limited tournament, you will use a special +version of the Deck Builder to construct and modify your deck. It is +Star Wars Galaxie™ Trading Card Gae 14 +similar to the normal Deck Builder, though you will only have access to +the cards available to you in that tournament. +Before the rst round of the tournament begins, you’ll have a xed +amount of time to construct your deck. The time remaining to you will +be displayed at the top of the screen. When you complete your deck, +click the save Deck button near this timer to signal you are ready to +begin. If there is an error with your deck, your deck will not be saved, +and the Deck Validator will open to explain the error. +Between rounds of the tournament, you may return to the Limited Deck +Builder. If you nish a round early, you may use the extra time you have +to make modications to your deck. (Again, you are limited to the cards +you can access during the tournament.) +COLLECTION mANAGER +The Collection Manager is where you organize your cards, packs, and +decks. +All of these things are displayed in a virtual Collection Binder. You can +move around your binder by clicking on the arrows at the bottom corners +of the binder pages. +The Collection Manager is also where you open products you’ve bought +in the Online Store, won in tournaments, or received from other players +in trade. New, unopened items appear on the rst page(s) of your binder. +Right-click on a starter deck or booster pack to open it (or, if you wish, +multiple packs). +The Collection Manager can list your cards in Graphic View or Table +View. You can toggle between the two using the button in the upper right +corner of the Collection Manager screen. +When in the Graphic View, there are three numbers +listed under every card: +Quantity (how many copies you own); +Want (how many copies you’d like in your +collection); and +Trade (how many extra copies you have) or +Need (how many copies you want to add), +depending on whether your Qty is higher or +lower than your Want for that card. +You can adjust the Want eld using the up and down arrows. When you +participate in a trade, other players will see only the cards that you want +to trade (cards with a Trade value of 1 or more). This makes trades easier +by only displaying those cards that you wish to trade. +If you’d like to search for a specic card, you can use the Filter & +search options at the top of the Collection Manager. +FILTERs & sEARCH OPTIONs +While using the Deck Builder or Collection Manager, or while engaging +in Trade with another player, you may wish to search for a specic card, +browse for cards of a certain type, or maybe search for cards with a +certain word or phrase in their title or text. To do this, use the Filter & +search options located at the top of the screen. +Clicking on the Filter button will display a number of search options that +let you limit your view to cards of a specic archetype, card type, etc. +These lters are off by default. When a lter is on, the light beside it will +be switched on. +When you access the dropdown menus, left-clicking on an entry will +toggle it on or off. +For example: If you access the Card Type dropdown menu, then left-click +on Ability and on Avatar , you will only see ability and avatar cards. +Nueric Attribute Filter +The Numeric Attribute Filters allow you to lter by card or collection +attributes that contain numeric values, such as cost, attack, defense, and +more. You can select an attribute and a logical operator from their +respective dropdown menus, and enter a numeric value to lter by. These +lters are enabled and disabled by clicking them. +Star Wars Galaxie™ Trading Card Gae 15 +The logical operators are: +> Greater Than +>= Greater Than or Equal To += Equal To +<= Less Than or Equal To +< Less Than +!= Not Equal To +search +You can enter text into the search input window. This will lter the card +pool based on that text. By default, the game searches title, keywords, +game text, artist, and lore. You can limit the search to particular elds by +clicking or right-clicking any of the elements in the search dropdown +menu. +Gae Text +This describes what the card does in the game. Some game text includes +special highlighted terms. Left-click on any such term to get a tooltip +explaining it in detail. +Lore +This italicized text tells you more about the storyline of the game. It does +not directly impact gameplay. +On some cards, the game text is too lengthy for the lore to be displayed +at the same time. Click the lore button (the datapad icon) at the lower +right of a card to toggle between the game text and lore of such cards. +Collector Inforation +On the bottom edge of every Star Wars Galaxies Trading Card Game +card, you’ll nd information to help you identify its rarity and the set it +comes from. The rst number tells you which set the card comes from +(for example, 1 is Champions of the Force). The letter tells you the rarity +of the card (R is rare, U is uncommon, C is common, and F is a card +found in starter decks or a reward card for completing a scenario.) Last is +the number for that card in the set. +Some cards have a P for their rarity, marking a special Promo card +separate from (but related to) a normal expansion set. These cards are +made available in a variety of ways, including gifts to subscribers, +rewards for high-level tournaments, and more. +PREFERENCEs +The Preferences can be accessed from the Main Lobby or Navigator. +They offer a number of ways to customize the game’s behavior and +appearance. It is split into four categories. Clicking Accept on any +Preferences screen saves any modications you’ve made. Clicking Reet +cancels your most recent changes. +Account Info +This page of the Preferences screen lets you determine what other +players see when they click on your name in a User List and Get Info +on you. You can write a personal message, include details like an instant +messenger handle and home page, and decide which elements of your +information are viewable to everyone, no one, or just your buddies. +Avatar +Here you can select your in-game avatar to be displayed when you create +a game or play a game. This represents you, the player, and is not related +to the avatar cards in your collection. +sound +Star Wars Galaxie™ Trading Card Gae 16 +Adjust volume of sound and music separately or mute all sound. +Uer Interface +This screen lets you select options for many user interface selections in +several categories. +General +Lobby meage: Turn on to show arriving and leaving lobby messages. +Requet Attention: Turn on to receive pings from other players. +Left Navigator Pule: Turn on to activate the ashing animation for the +slide-out Navigator. +multi-Pa Rendering: Turn on for improved performance. +Show Only Cards I Own +Select True to show only the cards you own in the Deck Builder or +Collection manager. +Hide Player Tips +Click the boxes to hide the Player Tips for the main screen, Collection, +Deck Builder, Trade, Trade Lobby, Caual Lobby, Exceive Attack, +or Quet Filled. +Game/Playmat +Hand Diplay mode: Select one of three possible modes to display your +hand: Popup, Fish-eye, or Full Card . +Foil Effect: Turn on to see special animated effects for your foil cards. +Pa When Out of Action: Turn on autopass, which automatically +passes for you when you have no available actions. +Card Warning: Turn on to receive a warning dialog when you’re about +to replace a card that has a restriction. +Auto-select Firt Action: When you double-click a card on the playmat +that has more than one available action, if this option is on, it will +automatically select the rst one. If this option is off, you’ll receive a +drop-down menu of available actions to select from. +Card Size +Select Small, Medium, or Large size to display cards for your Deck +Builder Collection, Deck Builder Deck, and Playat. +Star Wars Galaxie™ Trading Card Gae 17 +PLAYING THE GAmE +This section explains all the rules of the game, plus the in-game +interface. First, a normal 2-player, 1-versus-1 game is described. Later +you will nd rules for Multiplayer team games and heroic encounters. +You’ll nd it easier to learn the b asics by playing the tutorials. Access +them from the Lobby by clicking on the Tutorial button. +TYPEs OF CARDs +There are six different types of cards in Star Wars Galaxies™ Trading +Card Game: avatar, quest, unit, ability, item, and tactic. +Whenever the game text of a card directly contradicts these rules, the +card takes precedence. The card overrides only the rule that applies to +that specic situation. +Some cards have terms that appear highlighted in blue. You can click on +these terms to get an explanation of their meaning. +Avatar +Each deck contains exactly one avatar. Your avatar represents the +character you’ve chosen to play in Star Wars Galaxies™ Trading Card +Game. The item and ability cards you play are usable only by your +avatar. Your character persuades the denizens of the galaxy, called units +in the game, to join your cause. +Your avatar is a card that’s played to the playmat as soon as you enter the +game. Next to that are its attributes, a red health bar, and a blue power +bar. Right-click this portrait to see a larger version o f your avatar card. +Click that again to make it go away. +This avatar represents you, the player, and you lose the game if it is +destroyed. +Attributes +Avatars have three different attributes: +Attack – Used when you’re attacking to increase your chance of +winning a combat. +Defene – Used when you’re defending. +Daage Bonu – Used to increase the amount of damage you’ll +deal when you hit an enemy in combat. +Exerting +All three attributes on your avatar don’t do anything until you exert +your avatar to use one of them. To use the attribute on a card, you +have to exert that card. +Like many decisions in Star Wars Galaxies™ Trading Card Game, +exerting your avatar is a trade-off. If you exert for attack during a +combat, you won’t be able to exert for damage bonus later in that +same combat. If you exert for defense during your opponent’s turn, +you won’t be able to exert for attack in your next Quest Phase. +Health +Your avatar also has a limited +amount of Health – this is the +amount of damage that must be +dealt to the avatar to destroy it. +When your avatar runs out of +health, you lose the game. +Health is represented on your +avatar card with a heart icon, +and on the playmat it’s a red bar +to the left of your avatar picture. +Archetypes +Each avatar is one of four archetypes: +• Jedi – Those devoted to the light side of the Force. +• Rebel – Soldiers of the Alliance like Ofcers and Medics. +• Imperial – Soldiers of the Empire like Commandos and Spies. +• Sith – Those who worship the power of the dark side. +Any other cards in your deck that belong to one of those fou r archetypes +must be compatible with the archetype of your avatar. +Traits +Just below your avatar’s card title is a line that has traits (including +card type). A trait is a label on a card that can be referred to by the game +text of other cards. Your avatar has a species trait, such as “Twi’lek” on +Rachi Sitra’s card. +Game Text +At the bottom of your avatar card is a box that has game text, which adds +strategic options with actions you can take to help you win the g ame. +Star Wars Galaxie™ Trading Card Gae 18 +Quet +Each player has a quest pile that contains exactly four quest cards, one +each of levels 2, 4, 5, and 6. A quest is like a mission your avatar must +take several steps to complete. Using your avatar, you will attempt +quests and try to complete them. When you complete a quest and your +quest pile is empty, you win the game. +Levels +The level of a quest tells you how many level tokens +are needed to complete it. When you enter the game, +the level 2 quest in each player’s quest pile is played +to the playmat. +Like your avatar card, many quests have an archetype. +You can only add a quest that has an archetype to +your quest pile if it matches the archetype of your +avatar. Some quests are generic (they have no +archetype) and they can be added to any quest pile. +When you complete a quest, the next-highest quest is played from your +quest pile to replace it. +Unit +Units are denizens of the galaxy that have been inspired or coerced to +support you against the enemy. They have the same attributes as your +avatar (attack, damage bonus, and defense) and they have health, though +they are more easily destroyed. +When your units are at a quest that your opponent is attempting, he’ll +have to ght his way through them to apply an ability there. +When you play a unit, you’ll have to select one of the two quests on the +playmat. +If you want to raid your opponent’s avatar, play your unit to a quest +where your opponent has no units. +If your opponent has units at a quest, you can play units there and raid to +clear them out. +Ability +Ability cards represent the skills and talents learned by your avatar in +your adventures across the galaxy. They defend you in combat, and they +also help you complete quests. Ability cards are shufed into your deck +and played from your hand. They belong to your avatar. +Like units or avatars, most abilities have a defense attribute. When your +avatar is defending, you can exert one of your abilities to add its defense +attribute to your total defense. +Most abilities also have a level attribute. Quest cards and most ability +cards have levels. The level of a quest determines how hard it is to +complete it. The level of an ability determines how many level tokens it +creates when you apply it. +If your ability is exerted for defense on your opponent’s turn, you won’t +be able to apply it during your next Quest Phase. When you apply an +ability to a quest, a number of level tokens equal to that ability’s level +are created at that quest. +Once you select a quest to attempt, you’ll have to ght any opposing +units at that quest. Any units you have at that same quest won’t ght +alongside you. You’ll have to run this gauntlet alone. +Star Wars Galaxie™ Trading Card Gae 19 +Ite +Item cards are used when your avatar is in combat. Items have attributes +like units and avatars. Items usually don’t have health. +Weapons +Items that have the weapon trait often have attack and damage bonus +attributes. +Armor +Items that have the armor trait often have a defense attribute. +Many item cards have an archetype, limiting them to decks that are using +an avatar that has a matching archetype. Some are generic, having no +archetype, and they can go into any deck. +Restrictions +Many item cards have a restriction . You can have only one card for each +restriction on the playmat. +Items that have the starship restriction also have a health attribute, much +like the health attributes on units and avatars. +When you play a card that has the same restriction as another card you +already have on the playmat, two things happen. +1. The card you have in play is destroyed. +2. You draw a card. +Tactic +Tactics provide surprise and let you turn the tables on your opponent. +They can be played only during combat. Once a combat has begun, +players alternate performing actions beginning with the attacker. When +it’s your turn to act, in addition to using the cards you h ave on the +playmat, you can also play a tactic from your hand. +Like other card types, tactics often have an archetype. There are also +generic tactics, usable in any deck. +Many tactics don’t have a cost to play them. To play a card that has a +power cost during your opponent’s turn, you have to save power from +your previous turn. +Tactics usually have conditions in their game text that limit how they +can be played. Some only work when you’re attacking or defending, and +some work only on units or avatars (not both). +When a tactic card is played, its effect occurs and then it’s placed in the +discard pile. +EXERT AND READY +Exert +Except for quests, your cards on the playmat can be either “ready” +(available for your use), or “exerted” (they have been used, or are +otherwise unavailable to you). +When a card is exerted, its image becomes shaded. A symbol shows you +why that card was exerted (attack, defense, damage bonus). Otherwise, +the card is ready. +Many actions you can take in the game require you to exert a ready card. +You can only exert a card that is ready. +Star Wars Galaxie™ Trading Card Gae 20 +Ready +When you ready a card, that card is no longer exerted. You can only +ready an exerted card. During each of your Ready Phases, every one o f +your exerted cards is automatically readied. +THE GAmE sCREEN +The Game Screen is where all the action takes place. It is divided into +several areas, explained below. +Each player has a deck , a hand , a discard pile, an avatar , and a quest +pile. Each player has an items area and an abilities area. The middle of +the playmat is divided into left and right zones, and each one has one +quest . +Your Deck +Your deck is shufed before the game begins. Players +can’t look at the cards in either deck, but icons to the left +of the screen tell you how many cards remain in each +deck. +Your Hand +Your hand is made up of cards drawn from your deck. They’re displayed +at the bottom edge of the screen. At any time, you can mouse over the +card tops at the bottom of the screen to see the entire card. Icons to the +left of the screen tell you how many cards are in each player’s hand. +If you want more information on a card in your hand (o r on the playmat), +you can hover your mouse over it to view its tooltip. You can also rightclick +on any card to make a magnied image of it appear on screen. +Click on that magnied image to close it. +Your Dicard Pile +Your discard pile is where cards go when they’re discarded or destroyed. +Icons to the left of the screen tell you how many cards are in each +player’s discard pile. You can click those icons to see those cards. At the +start of the game, there are no cards in either player’s discard pile. +Your Avatar +Your avatar is the main card in your play deck. It’s played to the playmat +before the game begins. Your avatar is at the bo ttom of the playmat, just +above your hand. Your +opponent’s avatar is at the top +of the screen. It’s like your +character. +All the item cards a player +plays appear to the left of his +avatar, while the ability cards +he plays appear to the right. +Along the left edge of each avatar are two vertical bars. The blue one is +that avatar’s power meter and the red one represents that avatar’s health. +Each of these two bars is segmented depending on the total number it +represents. +For example, if your avatar has 11 health and has taken 1 damage, it +will have 10 red segments at the bottom and 1 darkened at the top. +Info Button +Located on the playmat avatar of the boss of a heroic encounter +or a scenario opponent, you can click this button to display the +victory conditions for the game you’re playing. +Chat Log +In the lower right of the game +screen is the chat log. This +contains text messages from +the game, as well as messages +from your opponent and anyone +observing. You can use the +scrollbar to travel up the log and +read old messages – a useful +feature, since plenty can happen in a game and you might want to go +back and read about it. +Game Messages +Any message relating to the events of the game starts with an asterisk. +For example: +* You draw Field Command Boots. +* Shocho draws a card. +Cards mentioned in the Log will be underlined, and in colored text. You +can click on any of these underlined names to make a magnied image +of that card appear on screen. Click on that magnied image to close it. +Talking to Other Players +Messages from your opponent (and any observers) start with the player’s +name, such as: +Paladon: I think your Sith Shadows are going to +crush me. +You can type messages into the Chat Log and send them by pressing the +Enter key. +In games with observers, it may be necessary to direct your text at a +certain player. To do so, type /st (player name) or, to send a private +whisper, /whisper (player name). (For example: To whisper a +private message to Vicki, you’d type: /whisper Vicki Come to see +me get smashed? ) +Star Wars Galaxie™ Trading Card Gae 21 +Chat Log Options +The button at the bottom of the Chat Log allows you to lter what types +of messages will be displayed in the log. Simply click on it to toggle +between options. +This option displays all player chat and game messages. This is the +default setting. +This option displays only player chat. You won’t see any game +messages. +This option displays only game messages. You won’t see any +player chat. +Propt +Appearing on the playmat is the prompt, a constantly updating message +that tells you what is happening in the game. The prompt tells you if the +game is expecting you to perform actions or make some choice, or if you +are waiting on your opponent to do so. +Many times (such as during your Main Phase), one or more buttons may +appear here for you to provide input. +The Playat +The playmat is the focus of the game. This space where you and your +opponent face off is divided into a number of smaller sections. +Right-clicking on the playmat generates a dropdown menu where you +can choose to concede a game, offer a draw (in a Casual Game only), or +offer to adjourn the game (saving it to be completed later). +Review Dialog +At any time during a scenario or heroic encounter, right-click the open +area of the playmat to select the Review Dialogs option. You’ll see a list +of all the dialogs presented previously in this game. +Quet meter +At the center of the playmat is the quest meter. Your +progress and your opponent’s progress in completing +quests are displayed here. +During combat, information pertaining to your attack +or defense in the combat appears just below (or +above) the quest meter. +Quet +Two quests are always on the playmat. A line connects the quests, +running through the quest meter. Any unit cards a player plays at a quest +will appear on his side of this line (above or below it). +Player Info Panel +Each player in the game has a player info panel along +the left edge of the playmat. These contain important +information about each player. That player’s name is +displayed, along with the following three statistics. +Nuber of card in hand. You can’t view the cards +held in the hands of your opponents. +Nuber of card reaining in hi deck. When a player has to draw a +card and can’t, he loses. +Nuber of card in hi dicard pile. You can click on the discard pile +icon to view the cards in that player’s discard pile. +Phae meter +Located at the bottom left corner of the +playmat, the Phase Meter shows the current +phase and turn number, along with a unique +match number assigned to the game. You +can mouse over the phase icons to see tooltip explanations. +Quet Pile +You can click the quest pile icon to view the quests remaining +in your quest pile. You can’t view quests in your opponent’s +quest pile. +WINNING THE GAmE +There is one way for you to win the game and two ways to lose: +• Win the game by completing a quest when your quest pile is +epty. (Normally, when you complete your fourth quest, you +win.) +• Lose the game when your avatar is destroyed. +• Lose the game when your deck runs out of cards. (If at any +time you need to draw a card and have none remaining, you lose +the game.) +In rare situations, it is possible for all players’ avatars to be destroyed +simultaneously as part of a single game action. In that case, the player +currently taking his turn is the winner. +sETTING UP A GAmE +As soon as you enter the game, several things happen automatically. +1. The rst player is determined randomly. +2. Each player’s avatar is played. +3. Each player’s level 2 quest is played. +4. Each player’s deck is shufed. +5. A hand of six cards is drawn for each player. +Redraw Your Hand +Starting with the rst player, each player gets the opportunity to redraw +his or her opening hand. There’s a penalty, however, Your avatar is dealt +1 damage. Each player can redraw his or her hand only once per game, +and only at the start of the game. +When both players have settled on their opening hands, the rst player’s +turn begins. +TURN sEQUENCE +Players alternate back and forth, each taking a turn until the game ends. +Each turn is divided into four phases that occur in order: +• Draw Phase +• Quest Phase +• Ready Phase +• Main Phase +At the lower left of the playmat area is the phase meter . Each phase of +the turn is shown there by an icon that you can mouse over for more +information. +Whether you’re taking your turn or it’s your opponent’s turn, the phase +the active player is currently in is illuminated. +Star Wars Galaxie™ Trading Card Gae 22 +DRAW PHAsE +The turn begins with your Draw Phase. At the start of your Draw Phase, +you lose any power you have remaining, and then you gain power. The +amount you gain is equal to 3 plus the number of quests completed by +both players. +For example, if you have completed 1 quest and your opponent has +completed 2, you receive 6 power (base of 3 + 1 for your quest +2 for +your opponent’s quests) during your draw phase. +Then, two cards are drawn from your deck and added to your hand and +that ends your Draw Phase. If at any time you have to draw a card from +your deck and you can’t because none remain, you lose the game. +Note that if you take the rst turn o f the game, you do not draw two +cards at the end of your rst Draw Phase. This rule doesn’t apply on the +rst turn of any other player. +QUEsT PHAsE +Next is your Quest Phase. If you have no ready abilities that have levels +on the playmat, you don’t attempt a quest and your Quest Phase ends. +Otherwise, you must follow these steps: +1. Select a quest to attempt. +2. Begin combat between your avatar and any opposing units at that +quest. +3. Whether you win or lose the combat, apply one of your ready abilities +that has a level at that quest. +4. If you have enough level tokens at that quest, it’s completed and you +gain 1 power. +Whenever you apply an ability to a quest, that ability is destroyed and a +number of level tokens equal to the level of that ability are created at that +quest. +A completed quest is replaced with one from your quest pile – the one +remaining that has the lowest level. You do this even if the quest you +completed belonged to your opponent. +As you complete quests, a number of gems b ecome illuminated on your +quest meter, located in the center of the playmat. +Whether you complete the quest or not, the Quest Phase then ends. +When you complete your fourth quest, you win the game! +more on the Quet Phae +Though it doesn’t occur often, it is possible for you to begin a quest and +then have all your abilities become exerted in combat before you have a +chance to apply one. In such a case, the Quest Phase ends immediately +after the combat. +Some cards make it possible to move a level token fro m one quest to the +other. If a level token is moved and makes a player’s total level tokens at +a quest high enough to complete it, he doesn’t complete it until the next +time he quests there. +Attempting a quest in the Quest Phase is not optional. If you have any +ready abilities that have a level, you must choose a quest to attempt. If +one of your opponents h as any units there, you must begin combat with +them. If you have any ready abilities that have a level when combat ends, +you must choose one to apply beneath the quest. +READY PHAsE +In your Ready Phase, all your exerted cards become readied. You don’t +normally make any decisions or take any actions during this phase. +If you have no exerted cards when your Ready Phase begins (for +example, on your rst turn of the game), your Ready Phase ends. +mAIN PHAsE +The Main Phase is when most of the actions of your turn take place. +During this phase, you may: +• Play an item. +• Play an ability. +• Play a unit to a quest. +• Perform any Main Phase (marked with the icon) activated +actions on your cards. +• Begin a raid using all your ready units at one quest. +You may perform actions in any order you like. You aren’t required to +perform all (or even any) of them. Unless otherwise specied, you may +perform each action multiple times. +You can’t “undo” any action once you begin to perform it. +Once you have performed all the actions you wish, click the Done button +in the Prompt area to end this p hase and proceed to the draw phase o f +your opponent’s turn.. +Playing Card +During your Main Phase, you may play an item, ability, or unit card from +your hand. To play a card, you may either: +• Click and drag it from your hand to the appropriate section of the +playmat; or +• Double-click it. If it’s a unit, you’ll be asked which quest to play +it to. +Power cost +To play a card, you must have enough available power to pay its cost. +You may play as many items, abilities, and units as you like each turn, +subject to the limitations of your available power. +Your avatar’s power bar updates throughout your turn to show you how +much power you have remaining. If you are trying to play a card and +can’t, check the power bar – you might not have enough power to p lay it. +Your power is fully restored during your draw phase. Unspent power +doesn’t accumulate from one turn to the next. However, any power you +have left over at the end of the turn can be used to play cards during +other player’s turns. +Hinting +To aid you in playing cards, a ashing border appears around any cards +in your hand that you have suf cient power to pay for. +Playing cards to the playmat +Ability cards are played to the ability area at the right of your avatar. +Item cards are played to the item area at the left of your avatar. +Unit cards are played to the quest of your choice. If you play a unit from +your hand by double-clicking it, you will then need to click on a quest to +indicate where you’d like to play that unit. +Ability limit +You can have only three abilities on the playmat at a time. Normally, +abilities are applied during your Quest Phase and this doesn’t become +a problem. Many abilities that don’t have levels provide a method to +destroy themselves. +Star Wars Galaxie™ Trading Card Gae 23 +Uing Activated Action +Some of your cards have effects that are not continuous, but instead +require you to specically “activate” them. Each of these actions has a +symbol in its game text, and begins with a keyword telling you when +you may use it. Activated actions you can use in your Main Phase begin +with the Main Phase ( ) icon. +The next part of the action, the part that appears before the symbol, +is the cost you must pay to perform it. Sometimes it’s a power cost, but +often other requirements are specied, such as exerting the card that has +the action. Within the limits of paying these costs, you may perform an +activated action any number of times during a single turn. +The last part of the action, the part that appears after the symbol, is +the effect of using that action. You can’t use an activated action if you +can’t complete any part of its effect. +For example, if the effect of an activated action is to “destroy an exerted +enemy item,” you can’t use the action unless there is an exerted enemy +item for you to destroy. +If you can’t carry out the full effects of an activated action, but can still +perform some portion of it, you may still use that effect. +For example, if the effect of an activated action is to “deal 2 damage to +an enemy unit combatant,” you may still use the action even if the only +enemy unit combatant available has only 1 health remaining. +To use an activated action, right-click on the card +that has it, then select the top icon in the radial +button menu. If the icon is dimmed, then you are +not eligible to use the action – you might not be able +to pay the cost or perform its effects, or it might not +be the appropriate phase for you to use it. +Often, you can double-click a card and it will use +the action you’re looking for. Your cursor changes to show what kind of +action you’ll get when you double-click. +Raiding +During your Main Phase, you may use all your ready un its at +a quest to begin cobat (explained later). This attack is +called a raid. To begin a raid, click the raid button on the +quest you want to raid from. +If your opponent has one or more units at the quest you are raiding from, +the combat you begin is against those units. However, if your opponent +has no units at the quest you are raiding from, the combat you begin is +against his avatar. +You may raid once each turn from each of the two quests. All your units +at one quest participate in the raid together. +Ending Your main Phae +When you click DONE to end your Main Phase, you have to meet the +hand limit. If you have more than seven cards in your hand, you must +select and discard cards one at a time until only seven remain. +COmBAT +Avatars and units can engage in combat in several ways described +earlier: during an attempt at a quest, by raiding with your units, or as +the result of a card effect. Each unit and avatar involved becomes a +cobatant for the duration of the combat. +The player who causes the combat, and his +combatant(s) involved, are the attackers. A large +combat icon with the “attack lightsaber” appears on +his side of the quest meter, indicating his total attack +in the combat. By default, this number begins at 0. +The opponent, and his combatant(s) involved, are +the defenders. A large combat icon with the “defense +shield” appears on his side of the q uest meter, +indicating his total defene in the combat. By default, +this number begins at 0. +It is Jason’s Quest Phase. He chooses to attempt a +quest where his opponent, Tyler, has three units. +His avatar begins combat with those units. Jason is +the attacker, while Tyler is the defender. Jason’s total +attack starts at 0. Tyler’s total defense also begins +at 0. +There are four stages of combat, which occur in order: +1) Perfor Cobat Action +2) Deterine the Winner +3) Exert a Card for Daage Bonu +4) Take Daage +A new combat can’t begin while one is already in progress. +Cobat Action +Both players have the chance to perform actions during the combat, +alternating back and forth, beginning with the attacker. +When it is your chance to act, you may either perform one action, or +“pass.” If you pass, you may still choose to perform an action after your +opponent’s next action. However, if both players pass consecutively, this +stage of the combat ends and you p roceed to Deterine the Winner. +The possible combat actions are: +• Exerting to add to total attack or total defense. +• Using an activated action on one of your cards that begins with +the icon (if you’re attacking) or the icon (if you’re +defending). +• Playing a tactic card from your hand. +You may perform any or all of these actions, any number of times. +You may press F5 as a keyboard shortcut when it is your turn to pass. If +you are waiting for your opponent to act, but know in advance that you +want to pass your next combat action, you may press F6 to queue that +pass in advance. Pressing F7 will undo this “pre-pass.” +You may use the Uer Interface Preference to toggle whether the +computer will pass for you automatically whenever you have no combat +action available to take. +Exerting to Add to Total Attack or Total Defense +When you are attacking, you may exert any of your combatants to add +its attack to your total attack. If your avatar is a combatant, then you also +have the option of exerting any of your item cards to add its attack to +your total attack. You can double-click or use the radial buttons to exert +for attack, when you are attacking. +Star Wars Galaxie™ Trading Card Gae 24 +When you are defending, you may exert any of your combatants to +add its defense to your total defense. If your avatar is a combatant, then +you also have the option of exerting any of your ability cards to add +its defense to your total defense. You can doub le-click or use the radial +buttons to exert for defense, when you are defending. +As the attacker, Jason has the rst chance to take a combat action. He +has a ready weapon item on his avatar, and exerts it now to add its +attack of 2 to his total attack. +Two of Tyler’s three units are already exerted, but one is not. He decides +to exert it now, adding its 2 defense to his total defense. +Jason now has 2 total attack, while Tyler has 2 total defense. +Using Activated Actions +Some of the items, abilities, and units you play have activated actions +that can be used during combat. Like the activated actions you can use in +your Main Phase, they have a symbol in their game text, separating +cost and effect. In this case, however, eligible actions begin with the +icon (if you’re attacking) or the icon (if you’re defending). +You can’t use Main Phase (marked with the icon) actions during +combat, even if the combat is taking place during your Main Phase. +You can’t use an activated action on a unit or avatar that is not a +combatant. You can only use activated actions on item and ability cards +if your avatar is a combatant. +Playing a Tactic +Tactic cards can be played only during combat. They often have effects +that improve your total attack or total defense in combat, though some +have other effects. To play a tactic, double-click it in your hand when it +is your turn to perform a combat action. +Tactics can only be played under specic conditions. Like activated +actions, eligible tactics use the icon (if you’re attacking) or the +icon (if you’re defending). Many tactics have both these icons. +If you meet all the requirements for playing a tactic, a hinted border will +appear around it. +The effects of a tactic are immediate, and last only until the end of the +combat. You’ll see an oversized version of any tactic that’s played appear +on the screen. Then that tactic is discarded. +Deterine the Winner +Once both players have passed consecutively on the opportunity to +perform a combat action, it is time to determine the winner. The player +that has the largest total on his side of the combat wins. If the players +have the same total, then it’s an undecided struggle and both will suffer +the consequences. +Compare the total attack to the total defense. +• If the total attack is higher, the attacker wins the combat. +• If the total defense is higher, the defender wins the combat. +• If the total attack and the total defense are equal, there is a tie (no +winner and no loser). +Exert a Card for Daage Bonu +The winner of a combat always deals 1 base damage to the losing player. +(When there is a tie, both players deal 1 base damage to their opponent.) +In this stage of combat, however, players may add to that damage before +it is dealt with daage bonue. +A player dealing damage (the winner, or both players in case of a tie) +may exert exactly one combatant to add its damage bonus to the d amage +being dealt to his opponent. If his combatant was his avatar, he may +instead exert exactly one item card to add its damage bonus. +Take Daage +Once a player has chosen either to pass or to add to the damage he +is dealing, that player’s opponent must take that damage. The player +suffering the damage distributes the damage as he chooses among one or +more of his combatants. +The red bar at the left of each unit and avatar image in the play area +shows the amount of damage that unit or avatar has sustained. When +such a card is played for the rst time, this bar is full and equal to the +card’s health. Each point of damage dealt to it reduces the bar by 1. A +unit or avatar is destroyed when it is dealt damage equal to its health +(either all in one combat, or resulting from multiple combats). +A player taking damage can’t assign damage to any one combatant +beyond what it takes to destroy that combatant. +Jason has a weapon item on his avatar, and exerts it now to add its +2 +damage bonus to the 1 damage he automatically deals. +Tyler must now apply the 3 damage. He chooses to apply 2 points of it to +one of his units, destroying it. He applies the third point to a second unit, +and doesn’t damage his third unit at all. +The combat is now over, and Jason continues with his Quest Phase. +DECK BUILDING +When you construct your own play deck for Star Wars Galaxies™ +Trading Card Game, there are three parts for you to build, using the +Deck Builder. +Avatar +Choose one avatar card. Each avatar has an archetype, and you can’t +include cards in your quest pile or deck that have an archetype unless +they match the archetype of your avatar. (Generic cards don’t have an +archetype.) +Quet Pile +Choose four quest cards, one of each level (2, 4, 5, and 6). If your quests +have an archetype, that must match your avatar’s archetype. (Generic +quests are usable by all avatars.) +Deck +Your deck must have at least 50 cards (there is no maximum size). You +can’t have more than fou r copies of a single card title in your deck. Your +deck can’t contain any avatar or quest cards. If the abilities, items, and +tactics in your deck have an archetype, that must match your avatar’s +archetype. (Generic cards are usable by all avatars.) +For example, if you choose a Jedi avatar, you can put Jedi quests or +generic quests in your quest pile, and you can put Jedi cards or generic +cards in your deck. +Star Wars Galaxie™ Trading Card Gae 25 +mULTIPLAYER GAmEs +A multiplayer game is a game that has more than two players. There are +a few special concepts that are unique to multiplayer games. Several +different formats are provided. +• Tea (2 versus 2) +• Four-an Heroic Encounter (4 versus 1) +mini-map +Normally, the playmat scrolls to the location of the action in a +multiplayer game. A mini-map is provided that shows the locations of +the players, identied by their archetype icons. A highlight shows you +which player is currently performing an action. You can click any of +the quest locations or one of those player icons to recenter your view. +Tooltips are also provided with names of the players. A small version of +each player’s power and health bars are available as well. +Zooing +Your mouse wheel zooms in and out of a multiplayer game. Roll forward +to zoom in and focus on the action, or roll backward to zoom out and see +the whole playmat. +Teaate +The game is always a two-sided contest, and the players on your side +are called your teammates. You can play cards and use effects that help +friendly units (units that belong to other players on your team), but +actions during combat may be performed only by the attacking and +defending commanders (see below). +Quet +There are always three quests in play in a multiplayer game. In any fourplayer +game, the fourth player’s level 2 quest is removed from the game, +and that player draws an extra card for h is hand. +Normally, you’ll only be able to play units to two of the three available +quest locations. These two quests are the ones you have in reach. +Sometimes, when one of your teammates has his avatar destroyed, your +reach is extended to cover one of his quests. +In a 4-versus-1 game, the players to the f ar left and right begin the game +with only one quest in reach. +The quest meter only has four gems to mark completion, even in a +multiplayer game in which sometimes a player can complete more than +four quests. +Power +You receive power each turn based on the quests completed at the +locations that are in reach for you. (Your reach might change when one +of your teammates is destroyed.) +Drawing Card +Each player on a team that has more than one player draws two cards in +the draw phase, just like normal rules. In heroic encounters where a side +has only one player, that player draws one card plus one more for each +player on the other team. +Coander +Sometimes you’ll be able to attack or defend with units that belong +to one of your teammates. When that happens, you’ll become the +commander of those units and be able to use their activated actions +or play tactics for them during combat. You can never become the +commander of another player’s avatar. +While you are the commander of a teammate’s unit, “you” and “your” in +that card’s game text refers to you, rather than that card’s owner. +For example, Jedi Padawan says, “This unit gets +1 attack for each of +your abilities.” Your teammate, the owner of this card, has two abilities. +You have three. When you become the commander of this unit, it gets +3 +attack. +Each combat, whether it involves avatars or units, is a two-sided event +and one player makes all the decisions for one side. +Attacking Raid Commander +You become the commander of any of your teammates’ units at a quest +when you begin a raid there during your turn. If there are no opposing +units at that quest, the raiding units you command may attack any avatar +within reach of that quest. If there is more than one such avatar, you may +choose which to attack. +Defending Raid Commander +When an opponent is attacking a raid location (either a raid with +opposing units or questing by an opposing avatar) and there are units +defending there that belong to more than one player, the player who has +the most units defending will be the commander (even if that player +doesn’t have that quest location in reach). If there is a tie for which +player has the most defending units there, the attacking player decides +who defends. +Winning the Gae +The conditions for victory are the same in a multiplayer game as for a 1- +versus-1 game. There is one way for you to win the game and two ways +to lose: +• Win the game by completing a quest when your quest pile is +epty. (Normally, when you complete your fourth quest, you +win.) +• Lose the game when your avatar is destroyed. (Your team +wins the game when the last opposing avatar is destroyed. If your +avatar is destroyed, your teammates continue playing.) +• Lose the game when your deck runs out of cards. (If at any +time you need to draw a card and have none remaining, you lose +the game. Your teammates continue p laying.) +Star Wars Galaxie™ Trading Card Gae 26 +The completion of quests is tracked separately for each player on a team, +so only one player on a team needs to complete a quest with his quest +pile empty for that team to win. +For example, if two teammates have each completed two quests, they +don’t win the game yet. +Some special scenarios and heroic encounters will not allow these +victory or loss conditions, and they will provide other ways to win. +Leaving the Gae +When a player leaves a game (for example, when that player’s avatar +is destroyed or when he can’t reconnect), all of that player’s cards and +tokens are destroyed except that any quests that player has in play +remain in play. +single-Player Tea (the “bo”) +In heroic encounters, one team has only one player. This “boss” begins +the game with all quests in reach and therefore more power as quests +are completed. Additionally, the boss starts with two power plus one per +opponent rather than the standard 3 power. The boss draws more cards +in each of his draw phases, equal to one plus one additional for each +opponent (in a Four-man Heroic Encounter, the boss draws ve cards +each turn). The boss can’t lose the game by running out of cards in his +deck – he reshufes his discard pile to make a new deck. +GLOssARY +ability +Ability cards are shufed into your deck and played from your hand. +They belong to your avatar. Abilities provide defense and create level +tokens. +agility +Whenever an opposing unit is played to the quest of a unit that has this +keyword, the unit that has agility is readied. +activated action +Any action with an arrow in its game text requires you to ‘activate’ it to +use it. The icon before the action tells you when to use it. The cost of that +action is before the arrow, and its effect comes after. +abuh +You can play your unit that has this keyword as a combat action. It joins +the combat. +apply +When you apply an ability to a quest, a number of level tokens equal to +that ability’s level are created at that quest. Then the ability is destroyed. +You can’t apply an ability that doesn’t have a level. +archetype +Any cards in your play deck that have an archetype must match the +archetype of your avatar. +attack +You can exert your card that has an attack attribute to add that to your +total when you’re attacking in combat. +attacking +Some actions can only be used when you are attacking in combat. These +are marked in game text with the icon. +attribute +Attributes on a card (attack, defense, and damage bonus) don’t do +anything until that card is exerted to use them. As a combat action, you +can exert a card to add one of its attributes. +avatar +Each player brings one avatar card. When you enter the game, your +avatar is played to the playmat. If you destroy your opponent’s avatar, +you win the game! +bo +A boss starts with 2 power plus 1 for each opponent and, in his draw +phase, draws 1 card plus 1 for each opponent. When his deck is empty he +doesn’t lose the game and reshufes his discard pile to form a new deck. +chat log +The chat log provides a running summary of all the actions in the game. +Below this is a line where you can type comments to your o pponent. +cobat opponent +The player who is opposing you du ring a combat is your combat +opponent. +cobatant +When combat begins, every unit or avatar involved in that combat is a +combatant until the combat ends. +coander +A player who is making decisions for one side of a combat in a +multiplayer game is called a commander. +cot +The cost of a card is in a circle in its upper-left corner. You pay costs +using your power. +daage +Damage reduces the current health of a card. When an avatar or u nit +loses its last remaining point of health, that card is destroyed. +The damage dealt by an effect to a unit or avatar may not be the same +as the damage taken by that unit or avatar. Some effects are triggered +by damage being dealt, and others are triggered by damage being taken. +These are often the same, but not always. +For example: Sith Shadow Executioner says, “Whenever a unit takes +damage during combat, if this unit was played this turn, destroy that +unit.” If a unit is dealt 1 damage but that unit has a +1 shield, it is not +destroyed because the unit actually took no damage. +daage bonu +You can exert one of your cards that has a damage bonus attribute to add +that to the total damage you’ll deal in combat. +deck +Each player brings a deck of at least 50 cards (there is no maximum +size). Your deck has your item, ability, tactic and unit cards. When you +enter the game, your deck is shufed. +defending +Some actions can only be used when you are defending in combat. These +are marked in game text with the icon. +defene +You can exert your card that has a defense attribute to add that to your +total when you’re defending in combat. +detroy +When your card is destroyed, it’s taken from the playmat and put into +your discard pile. Cards in your hand can’t be destroyed. +Star Wars Galaxie™ Trading Card Gae 27 +dicard +When your card is discarded, it’s taken from your hand and put into your +discard pile. Cards on the playmat can’t be discarded. +dicard pile +When cards on the playmat are destroyed or cards in your hand are +discarded, they’re placed in your discard pile. +draw phae +During your Draw Phase, two cards are taken from the top of your deck +and placed into your hand. +durable +Your unit that has this keyword can’t leave p lay unless it has 0 health. +eluive +This unit can’t be affected by other cards. +entangleent +An ability that has this keyword is played exerted, under an opponent’s +control. +evaion +Whenever combat begins involving one or more o f your combatants that +have evasion, you get +1 total defense. +exert +To use the attribute on a card, you have to exert that card. The card +becomes dimmed on the playmat. Only a ready card can be exerted. +expertie +At the end of your turn, your unit that has this keyword permanently gets ++1 attack and +1 defense. +for each +When an effect counts other cards with the phrase “for each,” only cards +on the playmat are counted. Cards in a hand, discard pile, or deck are not +counted by these effects. +friendly +Cards that belong to you, or to other players on your team, are friendly +cards. +gae text +Appearing in the box below a card’s image, game text describes the +actions you can perform with that card and the effects they will have. +When one card’s game text says that you “can” do something and +another card says you “can’t,” the latter takes precedence. +generic +A generic card can be added to any play deck. +hand +You draw cards from your deck to make your hand. Only you can see the +cards in your hand. Your hand limit is seven, and if you have more cards +than that in your hand at the end of your turn, you must discard down to +seven. +health +Your avatar and your units have health represented by a health bar, +which shows how many times that card can take damage before it’s +destroyed. +heroic encounter +A heroic encounter is a kind of multiplayer game in which one side has a +single-player team. That single player is a computer AI opponent. +intel +Whenever you play another card that costs 4 or more, your card that has +Intel loses that keyword and you gain 1 power. Also, some game texts +allow you to remove Intel at other times to pay costs and produce effects. +invulnerable +A unit or avatar that has this keyword can’t take damage of any kind. +ite +Item cards are shufed into your deck and played from your hand. They +belong to your avatar. Items include armor and weapons to help you in +combat. +joining cobat +When a card “joins” a combat, that combat has already begun. That card +doesn’t trigger game text that has phrases such as “begins defending,” +“begins attacking,” or “combat begins involving” it. +level +Quest cards and most ability cards have levels. The level of a quest +determines how hard it is to complete it. The level of an ability +determines how many level tokens it creates when you apply it. +level token +When an ability is applied to a quest, a number of level tokens are +created at that quest equal to the level of that ability. +link +Linking one card to another allows for an ongoing effect that lasts until +either card leaves play. +ain phae +Some actions can only be used when you are in your Main Phase. These +are marked in game text with the icon. +operative +When your avatar begins combat against another avatar, if your unit that +has this keyword is ready, it joins the combat. +oppoing +An oppoing card is one of your op ponent’s cards. A card that refers to +an “opposing unit” means one of your opponent’s units. +peranently +A card changed by an effect that uses the word “permanently” keeps its +change even if the card that affected it leaves play. A card changed by an +effect that uses the word “permanently” loses its change when that card +itself leaves play. +For example: Rebel High General says, “At the end of your turn, all +your other units at this unit’s quest permanently get +1 attack and +1 +defense.” A Rebel Heavy Trooper at the same quest (2 attack and 2 +defense) becomes 3 attack and 3 defense at the end of your turn. When +the High General is destroyed during your opponent’s turn, the Heavy +Trooper remains at 3 attack and 3 defense. During your turn, the Heavy +Trooper is destroyed. When it leaves play, the Heavy Trooper loses its +extra attack and defense. +phae eter +Located at the left of the playmat, the phase meter lights up to show what +phase the player taking his turn is in. +Star Wars Galaxie™ Trading Card Gae 28 +pin +When a card that has this keyword becomes exerted, deal 1 d amage to +it, then remove the pin keyword from it. Whenever a player completes a +quest, he removes the pin keyword from all his cards. +play deck +Your play deck includes at least 55 cards. Included in this total are one +avatar card, a quest pile with four quests, and a deck with at least 50 +cards (there is no maximum size). +playat +The playmat is the area covering most of your screen where cards are +played from your hand. +power +Each turn, you receive power to use to play cards. The base power +received by a player on any turn is 3. When a player completes a quest, +he gains 1 power. Your avatar has a power bar to show how much power +you have remaining. +precie +Whenever your opponent is about to assign damage from combat +involving your card that has this keyword, you assign that damage +instead. +propt +The prompt window asks you for input during the game to complete the +current action. Another window appears next to your opponent’s avatar +when he’s completing an action. +quet +A quest is like a mission that takes several steps for your avatar to +complete. Quest cards are played automatically from your qu est pile. +When you complete a quest and your quest pile is empty, you win the +game! +quet eter +In the center of the playmat, the quest meter keeps track of how many +quests each player has completed. +quet phae +During your Quest Phase, you must attempt a quest if you have one or +more ready abilities on the playmat. +quet pile +Each player brings a quest pile of four quest cards. When you enter the +game, the lowest-level quest from both players’ quest piles are played to +the playmat. +raid +Any of your ready units can begin a raid. When you raid from a quest, +all ready units on your side join it. You’ll attack any opposing units at the +same quest but if there are none, you’ll attack your opponent’s avatar. +Some game text allows you to raid a “second time” from on e of your +quests. This text raises the number of times you’re allowed to raid from +that quest during that turn from on e to two. You may never raid more +than twice each turn from a quest, no matter how many such cards you +play. +ready +To ready an exerted card is to make it able to be exerted again. Only an +exerted card can be readied. +ready phae +During your Ready Phase, every one of your exerted cards on the +playmat becomes ready. Only an exerted card can be r eadied. +reinforceent +A card that has this keyword costs -1 power to play on turn 8 or later. +retriction +You can only have one card for each restriction on the playmat. If you +play another, the rst is destroyed, and you draw a card to replace it. +earch +When you search your deck for a card, reveal it, and then shufe your +deck. +econdary +When a card that has this keyword leaves play, remove it from the game. +entry +Whenever your avatar is attacked, if your unit that has this keyword is +ready, it joins the combat. +While you have one or more units that have the Sentry +keyword, an icon appears on your avatar to show your +opponent how many you have. +hield +Some card effects provide shields for units or avatars, that have one or +more points. When a unit or avatar that has a shield would be dealt a +point of damage, it loses a point from its shield instead. +uggle +When you apply an ability that has this keyword at a quest, a copy of the +card named in the text that follows the keyword is created in your hand. +For example, the ability Counterfeit Credits says, “Smuggle: Credit +Chip.” When you apply this ability, a copy of the card “Credit Chip” is +created in your hand. +trikethrough +Whenever combat begins involving one or more of your combatants that +have strikethrough, you get +1 total attack. +tactic +Tactic cards are shufed into your deck and played from your hand. +They provide surprise effects, and can be played only during combat. +After a tactic has its effect, it’s placed in your discard pile. +target +When one card targets another, that allows for an ongoing effect that +lasts until either card leaves play. Often, the game text of the targeting +card describes a benet provided when the targeted card is destroyed. +The target gets marked with an icon. When a card is targeted, you can +mouse over that card or the card that targets it to see a link icon appear +on the other card. +tietap +Sometimes the order in which cards are played affects the order in +which events happen. A single game event trigger can result in two or +more events “trying to happen” at the same time. When this occurs, the +game processes these events in timestamp order. The event triggered by +the card that was played rst (with the “oldest timestamp”) takes effect +before the card that was played second, and so o n. +total attack +When combat begins, your total attack starts at zero. Each time you exert +a card for attack, you add that card’s attack attribute to your total attack. +That’s what determines whether you win, lose, or tie in combat. Once +your card has exerted to add its attack attribute to your total attack, that +effect remains even if that card is later destroyed in the same combat. +Star Wars Galaxie™ Trading Card Gae 29 +total daage +When combat begins, your total damage starts at 1. When you tie or win +a combat, you can exert one of your cards to add to your total damage. +total defene +When combat begins, your total defense starts at zero. Each time you +exert a card for defense, you add that card’s defense attribute to your +total defense. That’s what determines whether you win, lose, or tie in +combat. Once your card has exerted to add its defense attribute to your +total defense, that effect remains even if that card is later destroyed in the +same combat. +trait +A trait is a label on a card that can be referred to by the game text of +other cards. +unique +You can’t play another card that has the same title as your card on the +playmat that has the unique keyword. +unit +Unit cards are shufed into your deck and played from your hand. They +represent NPCs and creatures that you’ve inspired to follow you. They +are played to one of the two quests on the playmat. Units can raid to +attack your opponent’s units and avatar. +veratile +Whenever you place any number of level tokens at the qu est of your unit +that has this keyword, place an equal number of tokens on that unit. +withdraw +When all of the combatants on one side o f a combat withdraw, that +combat ends. There is no winner or loser and no damage is dealt. +Star Wars Galaxie™ +Trading Card Gae +CREDITs +GAmE DEVELOPmENT +Deigner +Joe Alread, Paul Dennen, Darrell Hardy, Chuck Kallenbach, Evan +Lorentz, Andrea Jennifer Shubert +Prograer +Christopher Becker, Charles Farris, Matt Flood ,Shane Garnett, Dustin +Lehr, Bruce Mitchener, Chris Woods +Prograing Intern +Colin Rieger +Art Direction +Roger Chamberlain, Derek Herring +Director of Artitic Developent +Joe Shoopack +Uer Interface Deign +Derek Herring, Kevin Shoemaker, Steve Thoma +Key Art +Derek Herring +Additional Art +Diana Connolly, Eric Duchane +Internal Illutrator +Mat Broome, Roger Chamberlain, Diana Connolly, Joshua Deeb, Steve +Ekholm, Dante Fuget, Derek Herring, Patrick Ho, Roel Jovellanos, +Thomas Jung, Shane Kilduff, Sean Pando, Mike Pedro, James Rochelle, +Kevin Shoemaker, Thomas Sincich, Nate Temple +External Illutrator +Steve Argyle, Drew Baker, Ryan Barger, Miguel Coimbra, Eric +Deschamps, Chris Dien, Jason Engle, Mark Evans, Mike Geiger, Adam +Gillespie, Lucas Graciano, Michael C. Hayes, Kuang Hong, Tomasz +Jedruszek, Michel Koch, Michael Komarck, Monte Moore, Lee Moyer, +Marek Okon, Efrem Palacios, Mark Poole, Erich Schreiner, John +Stanko, Charles Urbach, Julius Willis, Ben Wootten +Abyssal, Inc. +Kieran Yanner +Concept Art House LLC +Leo Che, Kai Chen, Tom Chao, Ken Chou, Scott Chou, Stephen +Chou, Rock Dong, Leo Fei, Tom Ho, Austin Hsu, Kuki Huang, Harry +Lee, Ronnie Lee, Sayin Lee, Spark Lee, Miz Miao, Rock Niu, Chris +Petrocchi, Bill Ruan, Brian Sun, Jack Wang, Popo Wei, Nidia Yan, +Erica Yang, McGrady Yang, Tina Young, Corn Zhang, James Zhang, +Stephen Zhou +Conceptopolis +ArdiRa, Eran Asafat, Crut, Faisal, Ijur, Hendry Iwanaga, Lius +Lasahido, Chris Lie, Joko Mulyono, Fandy Soegiarto, Isuardi +Therianto +Imaginary FS Pte Ltd. +Alex Alexandrov, Sami Basri, Derrick Chew, Kevin Chin, Brandon +Chng, Erfan Fajar, Garrie Gastonny, Bagus Hutomo, Yusuf Idris, +Reza Ilyasa, Buddy Jiang, Kai Lim, Lan Jun Kang, Jessica Kholinne, +Stanley Lau, Kendrick Lim, Yu Min, Boris Mitkov, Chris Ng, Leos +Ng, Chester Ocampo, Hendry Prasetyo, Eko Puteh, Yasmine Putri, +Fred Rambaud, Jennyson Rosero, Georgi Simeonov, Skan Srisuwan, +Verawat Verasunthorn, Darren Tan, Svetlin Velinov, Admira Wijaya, +Mohammad Yazid +Volta Creations, Inc. +Even Mehl Amundsen, Kerem Beyit, Claude Bordeleau, Paul +Chadeisson, Naomi Chen, Jens Claessens, Alexandre Cote, Katie +De Sousa, Jean-Sebastien Duberger, Tommy Lee Edwards, Mikko +Eerola, Anna Fehr, Manabu Hassegawa, Frank Hong, Keun Chul Jang, +Ruan Jia, Lizzy John, Rado Jovar, Kim Kang-San, Sunder Raj Kali +Kavandan, Michel Koch, Yan Li, Yun Ling, Slawomir Maniak, Florent +Masurel, Jon McCoy, David McNeal, Chris Ng, Arnaud Pheu, Sara +Pitre-Durocher, Olivier Porcheron, Puppeteer, Jeremy Roberts, Aadi +Salman, Angga Satriohadi, Marc Simonetti, Yann Tisseron, Ray Toh, +Svetlin Velinov, Li Yan, Liu Yang, Lun Ying +Writing / Docuentation +Chuck Kallenbach, Evan Lorentz +Playteting +Adam Coate, Doug Ford, Benjamin Jackson, Kevin Shoemaker, Tim +Traini, Halcyone Wise, Mikkel Jensen (SWG), Mark Ball (SWG), James +Loy (SWG), Charles Christena (SWG), Wesley Haselden (SWG), Jeff +Schuessler (SWG), Michael Pirrone (SWG) +Aociate Producer +Darla Freeze, Kyle Heuer +Producer +Tom Lischke +Director of Developent / Creative Director +Scott Martins +Star Wars Galaxie™ Trading Card Gae 30 +INTEGRATION +Producer +Chris Field, Ellen Andersen +Integration Lead +Tony Tyson +Integration and Reward Prograing +Tony Tyson, Huy Nguyen ,Matt Boudreaux , Steven Wycoff, Seth +Thomas +Reward Deign +Thomas Blair, Jesse Benjamin, Mike Farone, Travis Hicks, Thomas +Eidson, Nik Johansson, James Michener, Jeff Haskell +Reward Art +Alexis Allen, Christine Chugon, Scott Downey +Director of Developent, Autin studio +Lorin Jameson +VP of Developent, Autin studio +John Blakely +mUsIC, sOUND AND VIDEO +Lead sound Deign +Chad Mossholder +COmmUNITY mANAGEmENT +sr. Director, Global Counity Relation +Alan Crosby +sr. Counity Relation manager +EM Stock +Community Relations Representative– Strategy Games +Jennifer Wilcox +Counity Relation Coordinator +Aimee Rekoske +Counity Content manager +Gordon Dapkus +CUsTOmER sERVICE AND QUALITY AssURANCE +Executive Director of Global Quality Aurance +Tony Rado +Quality Aurance Director +Rob Thompson +Quality Aurance manager +Taylor Haley +Quality Aurance Aitant manager +Andy Lamp +Quality Aurance supervior +Ryan Antonelli, Lesly Irwin, Jay Lauterwasser, Jason Good +Quality Aurance Technical Liaion +Tim Jones +Quality Aurance Lead Analyt +Robert Nelson +Quality Aurance Aitant Lead Analyt +Floyd Billings +Quality Aurance Analyt +Tim Traini, Ben Jackson, Jeremy Garrett ,Mark Ball, James Loy, Charles +Christina, Wes Haselden, Jeff Schuessler, Mike Pirrone, Douglas W +Ford, Adam Coate +Copatibility Lab Lead +James Rackliffe +Copatibility Lab Analyt +Robert Warren, Amy Liao, David Stover +senior International Training manager +Paul Venuti +Executive Director of Global Cutoer service +Brad Wilcox +Executive Aitant +Leia Wight +Cutoer service manager +Satao Minami +Technical support supervior +Scott Dale and Daniel Tucker +sr. Technical support Repreentative +Tony Flores, Dennis Gonzalez, Jeremiah Jackson, and Chris Leisure +Technical support Repreentative +Trevor Gray, Richard Mobbs, Philip Robinson, Eric Tran, Darwin +Bigornia, Kenneth Corning, Eric Escobedo, Daniel Hall, Chase Jabara, +James Mero, Eryk Nash, Paul Pomplun, Edward Ranf, Josh Teitsch, +Steve Wilson, Jamison Wright, Benito Martinez, Danny Libby, and Brad +Winsby +Technical support subject matter Expert +Joel Calland +sALEs AND mARKETING +sr. Vice Preident of Global sale and marketing +Torrie Dorrell +Vice Preident of Global marketing +Michael Lustenberger +Director of Global Brand marketing +Laura Naviaux +Global Brand manager (TCG) +Mark Tuttle +sr. Global Brand manager (mmO) +Debysue Wolfcale +Aociate Brand manager +Chris “Binky” Launius +marketing specialit +Linda Doan +sr. Director of Corporate Counication +Courtney Simmons +PR manager +Shannon Drake +marketing Tea +Chris Barnhart, Jen Beleld, Nabil Debira, Virginia Felix, Andre Padilla, +Brian Patience, Ryan Peters, Dawn Smith, Tiffany Spence, Phil Tish, +Chris Vine, Lauren Zeiger +sr. Director of Web Preence +Jacob Robinson +Web Producer +Jennifer Brady +Web Preence Tea +Ben Neil, Jose Ciceraro, Travis Gregory, Kyle Blackman, Ryan Ragona +BUsINEss DEVELOPmENT +Vice Preident, Buine Developent +Dave Christensen +Executive Director of Buine Developent & In Gae Advertiing +Louis Figeroa +Star Wars Galaxie™ Trading Card Gae 31 +TECHNICAL OPERATIONs +Executive Director of Technical Operation +Gregory Bartlett +Director of service Ipleentation +Jason Harkins +Director of sOE security +Bryan Blank +Director of Production syte +Mark Preston +Director of service Architecture +Colin Dupre +Director service support +Ted Garrington +Director of Ofce Systems +Jeff Bolaris +manager, service Iproveent +John Shireling +manager, Operation +Thomas Delzer +Operation Tea Lead +Chris Trichel, Ben Cohee, John Sotelo +Operation Tea +Manuel Deramos, Robert Maul, Gary Neffendorf, Chris Richard, Virgil +Celestino, Bill Corning +manager of Production syte +Deon Mitton +Production syte Tea +Thomas Jackson, Sid Jaffee, Gorden Cheng +manager of Network Engineering +Kevin Crislip +Network Engineering Tea +Roger Sewell, Jason Fermo +Ofce Systems Team +Lisa Scaduto, Domenico Scaduto, Loren G. Skeels, Scott Riddell, David +Becerra, Jason Zimmerman, Charlie Loa, Bryant Clark and Nate Wright +manager of Operational Engineering +Gordon Tetlow +Operational Engineering Developer +Chad Folz, Greg Herzbrun, Ben Cole, Matt Reynolds, Caleb Starr and +Ramiro Agudelo +PLATFORm sERVICEs +Vice Preident, Platfor Operation +David Dhunjishaw +senior Director of Platfor Developent +Nari Gopala +Director of Product manageent +Michael Herndon +Product manageent and Deign Tea +Dave Bennett, Tony Kodis, Mark Decker +Platfor PmO manager +Jenne Mcpherson +Project manageent Tea +Debbra Idle, Colleen Lighter +manager of syte Engineering +Bob Kline +syte Engineering Tea +Tavish Margers, Chunying Xie, Mike Madigan, Raymond Zhang +manager of Application Engineering +Jake Fear +Application Engineering Tea +Mike Walters, Ken Rabe, Paul Christenson +manager of station Launcher Developent Tea +Jeff Jones +station Launcher Developent Tea +William Kemper, Grat Crabtree, Chris Rosner, Matt Reynolds, Stefan +Immich +manager of Platfor Quality Aurance +Elle Larsson +Platfor Quality Aurance Tea +Stephanie Bogart, Edwin Yee, Fransiska Subroto, Shawn Murphy, Matt +Meyer, Jesus Lio, Derek Freese +Director of Databae service +Anand Rao +Databae service Tea +Kathryn Graham, Donyl Cruz +Buine Intelligence and Reporting Tea +Sherry Liu, Warren Bartolome +LEGAL DEPARTmENT +Exec. Vice Preident of Legal, Buine Affair, and General Counel +Andy Zaffron +Vice Preident, Legal and Buine Affair +Rick Herman +Director, Legal and Buine Affair +Kelly Conway +Legal Coordination & Contract Adinitration +Olivia Malmstrom, Esther Choe +Legal Adinitrator +Melissa Morris +PROJECT mANAGEmENT +Michael Gaylord, Ty Keith +EXECUTIVE sTAFF +Preident +John Smedley +Chief Operating Ofcer +Russell Shanks +Chief Technology Ofcer +Richard Lawrence +Vice President of Finance and Chief Financial Ofcer +Ken Dopher +Executive Director of Developent +John Blakely +Executive Aitant +Bianca Diaz, Pam Impson, Christine Lena +Star Wars Galaxie™ Trading Card Gae 32 +David Collins +sound Deigner +Tom Bible +muic supervior +Jesse Harlin +Original Star Wars music composed by John Williams. (P) & © +Lucaslm Ltd. & TM. All rights reserved. Used under authorization. +Published by Bantha Music (BMI). Administered by and/or co-published +with Warner-Tamerlane Music Publishing Corp. (BMI). +muic Aitant +Wilbert Roget, II +mARKETING +Director of marketing +Peter Kingsley +sr. Product Brand manager +Rob Cowles +Aociate Product Brand manager +Patrick Alvarado +PUBLIC RELATIONs +Director of Public Relation +Margaret Grohne +Public Relation +Chris Cook +sALEs & OPERATIONs +sr. Director of Global sale +Mary Bihr +FINANCE +V.P. Finance +Kevin Parker +IT service +Victor Tancredi-Ballugera +Frank Cuevas +Wes Anderson +John Von Eichhorn +Johnson Ng +LUCAsARTs BUsINEss AFFAIRs +Aociate General Counel +Nell O’Donnell +Director of Buine Affair +Douglas Reilly +sr. Contract Adinitrator +Anne Marie Hawkins +Executive Legal Aitant +Carole Vandermeyde +LUCAsFILm LICENsING +Stacy Cheregotis +Chris Gollaher +Leland Chee +Ashley Matheson +Stacy Arnold-Strider +special Thank +Howard Roffman +Darrell Rodriguez +Matt Manuel +LUCAsARTs +Executive Producer +Darren Atherton +Executive Production manager +Neil Garret +Producer +Jake Neri +Aociate Producer +Tim Temmerman +Production Aitant +Nick Wilson +QUALITY AssURANCE +sr. QA manager +Devin Seto +QA manager +Toby Mast +QA senior Lead +Ed Shih +Jesse Woodward +QA Lead +Derek Williams +QA Aitant Lead +Marco Crescenti +QA Teter +James Houlahan +Matt Boland +Wesley Stanll +Johnathan Chittenden +Steven “Ross” French +PRODUCTION OPERATIONs +Production service Operation manager +Jay Geraci +Copatibility supervior +Tom Macfarland +Lead Copatibility Technician +Matt Bishop +Copatibility Aitant Lead Technician +Tom “Toom” Drake +Copatability Technician +John Shields +matering Lab senior Lead +John Carsey +matering Lab Technician +Jonathan Layton +Brian Rust +Inventory manageent specialit +Eric Knudson +MP LAB – QA Senior Lead +Seth Benton +MP LAB – QA Assistant Lead +Joshua Best +LUCAsARTs AUDIO +sr. manager of Audio +Darragh O’Farrell +sound supervior +=============================================================== \ No newline at end of file