Updated Using The Object Spawn Command (markdown)

This commit is contained in:
IrishDarkshadow
2019-10-05 02:55:20 +01:00
parent 934b232974
commit dd346e00a7

View File

@@ -4,140 +4,142 @@ Here is a list of sample commands for various objects in the game. You should no
House Deeds
===========
object/tangible/deed/player_house_deed/corellia_house_large_deed.iff
object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff
object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff
object/tangible/deed/player_house_deed/corellia_house_small_deed.iff
object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff
object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff
object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff
object/tangible/deed/player_house_deed/generic_house_large_deed.iff
object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff
object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff
object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff
object/tangible/deed/player_house_deed/generic_house_medium_deed.iff
object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff
object/tangible/deed/player_house_deed/generic_house_medium_style_03_deed.iff
object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff
object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff
object/tangible/deed/player_house_deed/generic_house_medium_windowed_s03_deed.iff
object/tangible/deed/player_house_deed/generic_house_small_deed.iff
object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff
object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff
object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff
object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff
object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff
object/tangible/deed/player_house_deed/merchant_tent_style_01_deed.iff
object/tangible/deed/player_house_deed/merchant_tent_style_02_deed.iff
object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff
object/tangible/deed/player_house_deed/mustafar_house_lg.iff
object/tangible/deed/player_house_deed/naboo_house_large_deed.iff
object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff
object/tangible/deed/player_house_deed/naboo_house_medium_style_02_deed.iff
object/tangible/deed/player_house_deed/naboo_house_small_deed.iff
object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff
object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff
object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff
object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff
object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff
object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff
object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff
object/tangible/deed/player_house_deed/tatooine_house_window_small_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_large_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_style_03_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_windowed_s03_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff
* object/tangible/deed/player_house_deed/merchant_tent_style_01_deed.iff
* object/tangible/deed/player_house_deed/merchant_tent_style_02_deed.iff
* object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff
* object/tangible/deed/player_house_deed/mustafar_house_lg.iff
* object/tangible/deed/player_house_deed/naboo_house_large_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_medium_style_02_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_small_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff
* object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_window_small_deed.iff
Guild Hall Deeds
=================
object/tangible/deed/guild_deed/corellia_guild_deed.iff
object/tangible/deed/guild_deed/generic_guild_deed.iff
object/tangible/deed/guild_deed/naboo_guild_deed.iff
object/tangible/deed/guild_deed/tatooine_guild_deed.iff
object/tangible/deed/guild_deed/tatooine_guild_style_02_deed.iff
* object/tangible/deed/guild_deed/corellia_guild_deed.iff
* object/tangible/deed/guild_deed/generic_guild_deed.iff
* object/tangible/deed/guild_deed/naboo_guild_deed.iff
* object/tangible/deed/guild_deed/tatooine_guild_deed.iff
* object/tangible/deed/guild_deed/tatooine_guild_style_02_deed.iff
Factory Deeds
==============
object/tangible/deed/factory_deed/clothing_factory_deed.iff
object/tangible/deed/factory_deed/food_factory_deed.iff
object/tangible/deed/factory_deed/item_factory_deed.iff
object/tangible/deed/factory_deed/structure_factory_deed.iff
* object/tangible/deed/factory_deed/clothing_factory_deed.iff
* object/tangible/deed/factory_deed/food_factory_deed.iff
* object/tangible/deed/factory_deed/item_factory_deed.iff
* object/tangible/deed/factory_deed/structure_factory_deed.iff
Generator Deeds
================
object/tangible/deed/generator_deed/power_generator_fusion_deed.iff
object/tangible/deed/generator_deed/power_generator_geothermal_deed.iff
object/tangible/deed/generator_deed/power_generator_photo_bio_deed.iff
object/tangible/deed/generator_deed/power_generator_solar_deed.iff
object/tangible/deed/generator_deed/power_generator_wind_deed.iff
* object/tangible/deed/generator_deed/power_generator_fusion_deed.iff
* object/tangible/deed/generator_deed/power_generator_geothermal_deed.iff
* object/tangible/deed/generator_deed/power_generator_photo_bio_deed.iff
* object/tangible/deed/generator_deed/power_generator_solar_deed.iff
* object/tangible/deed/generator_deed/power_generator_wind_deed.iff
Harvester Deeds
================
object/tangible/deed/harvester_deed/creature_harvester_deed.iff
object/tangible/deed/harvester_deed/flora_harvester_deed.iff
object/tangible/deed/harvester_deed/flora_harvester_deed_elite.iff
object/tangible/deed/harvester_deed/flora_harvester_deed_heavy.iff
object/tangible/deed/harvester_deed/flora_harvester_deed_medium.iff
object/tangible/deed/harvester_deed/gas_harvester_deed.iff
object/tangible/deed/harvester_deed/gas_harvester_deed_elite.iff
object/tangible/deed/harvester_deed/gas_harvester_deed_heavy.iff
object/tangible/deed/harvester_deed/gas_harvester_deed_medium.iff
object/tangible/deed/harvester_deed/liquid_harvester_deed.iff
object/tangible/deed/harvester_deed/liquid_harvester_deed_elite.iff
object/tangible/deed/harvester_deed/liquid_harvester_deed_heavy.iff
object/tangible/deed/harvester_deed/liquid_harvester_deed_medium.iff
object/tangible/deed/harvester_deed/moisture_harvester_deed.iff
object/tangible/deed/harvester_deed/moisture_harvester_deed_elite.iff
object/tangible/deed/harvester_deed/moisture_harvester_deed_heavy.iff
object/tangible/deed/harvester_deed/moisture_harvester_deed_medium.iff
object/tangible/deed/harvester_deed/ore_harvester_deed_elite.iff
object/tangible/deed/harvester_deed/ore_harvester_heavy_deed.iff
object/tangible/deed/harvester_deed/ore_harvester_s1_deed.iff
object/tangible/deed/harvester_deed/ore_harvester_s2_deed.iff
* object/tangible/deed/harvester_deed/creature_harvester_deed.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/ore_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/ore_harvester_heavy_deed.iff
* object/tangible/deed/harvester_deed/ore_harvester_s1_deed.iff
* object/tangible/deed/harvester_deed/ore_harvester_s2_deed.iff
Vehicle Deeds
==============
object/tangible/deed/vehicle_deed/barc_speeder_deed.iff
object/tangible/deed/vehicle_deed/basilisk_war_droid.iff
object/tangible/deed/vehicle_deed/flare_s_swoop.iff
object/tangible/deed/vehicle_deed/flare_s_swoop_crafted.iff
object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff
object/tangible/deed/vehicle_deed/hoverlifter_speeder_crafted.iff
object/tangible/deed/vehicle_deed/instant_travel_terminal_royal_ship_deed.iff
object/tangible/deed/vehicle_deed/jetpack_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_ab1_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_av21_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_desert_skiff_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_lava_skiff_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_tantive4_adv_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_tantive4_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_usv5_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_v35_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_x31_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_x34_deed.iff
object/tangible/deed/vehicle_deed/landspeeder_xp38_deed.iff
object/tangible/deed/vehicle_deed/mustafar_panning_droid.iff
object/tangible/deed/vehicle_deed/speederbike_deed.iff
object/tangible/deed/vehicle_deed/speederbike_flash_deed.iff
object/tangible/deed/vehicle_deed/speederbike_swoop_deed.iff
object/tangible/deed/vehicle_deed/speeder_stap_deed.iff
object/tangible/deed/vehicle_deed/temp_walker1_deed.iff
object/tangible/deed/vehicle_deed/vehicle_deed_base.iff
object/tangible/deed/vehicle_deed/vehicular_prototype_deed.iff
object/tangible/deed/vehicle_deed/vehicular_prototype_deed_bike.iff
* object/tangible/deed/vehicle_deed/barc_speeder_deed.iff
* object/tangible/deed/vehicle_deed/basilisk_war_droid.iff
* object/tangible/deed/vehicle_deed/flare_s_swoop.iff
* object/tangible/deed/vehicle_deed/flare_s_swoop_crafted.iff
* object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff
* object/tangible/deed/vehicle_deed/hoverlifter_speeder_crafted.iff
* object/tangible/deed/vehicle_deed/instant_travel_terminal_royal_ship_deed.iff
* object/tangible/deed/vehicle_deed/jetpack_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_ab1_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_av21_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_desert_skiff_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_lava_skiff_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_tantive4_adv_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_tantive4_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_usv5_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_v35_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_x31_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_x34_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_xp38_deed.iff
* object/tangible/deed/vehicle_deed/mustafar_panning_droid.iff
* object/tangible/deed/vehicle_deed/speederbike_deed.iff
* object/tangible/deed/vehicle_deed/speederbike_flash_deed.iff
* object/tangible/deed/vehicle_deed/speederbike_swoop_deed.iff
* object/tangible/deed/vehicle_deed/speeder_stap_deed.iff
* object/tangible/deed/vehicle_deed/temp_walker1_deed.iff
* object/tangible/deed/vehicle_deed/vehicle_deed_base.iff
* object/tangible/deed/vehicle_deed/vehicular_prototype_deed.iff
* object/tangible/deed/vehicle_deed/vehicular_prototype_deed_bike.iff
Old Force Sensitive Village Items
==================================
Bacta Tank Decoration: /object spawn object/tangible/item/quest/force_sensitive/bacta_tank.iff
Medic Necklace: /object spawn object/tangible/wearables/necklace/necklace_ice_pendant.iff
Aurillian Banner: /object spawn object/tangible/item/quest/force_sensitive/fs_village_bannerpole_s01.iff
Aurillian Sculpture (1/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_1.iff
Aurillian Sculpture (2/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_2.iff
Aurillian Sculpture (3/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_3.iff
Aurillian Sculpture (4/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_4.iff
Focused Crystal [+2k Health]: /object spawn object/tangible/item/quest/force_sensitive/fs_buff_item.iff
Force Crystal: /object spawn object/tangible/loot/quest/force_sensitive/force_crystal.iff
Aurillian Plant (Stage 1): /object spawn object/tangible/loot/plant_grow/plant_stage_1.iff
Aurillian Plant (Stage 2): /object spawn object/tangible/loot/plant_grow/plant_stage_2.iff
Aurillian Plant (Stage 3): /object spawn object/tangible/loot/plant_grow/plant_stage_3.iff
Aurillian Plant (Dead): /object spawn object/tangible/loot/plant_grow/plant_stage_dead.iff
Aurillian Fruit [1K Heal] /object spawn object/tangible/item/plant/force_melon.iff
* Bacta Tank Decoration: /object spawn object/tangible/item/quest/force_sensitive/bacta_tank.iff
* Medic Necklace: /object spawn object/tangible/wearables/necklace/necklace_ice_pendant.iff
* Aurillian Banner: /object spawn object/tangible/item/quest/force_sensitive/fs_village_bannerpole_s01.iff
* Aurillian Sculpture (1/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_1.iff
* Aurillian Sculpture (2/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_2.iff
* Aurillian Sculpture (3/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_3.iff
* Aurillian Sculpture (4/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_4.iff
* Focused Crystal [+2k Health]: /object spawn object/tangible/item/quest/force_sensitive/fs_buff_item.iff
* Force Crystal: /object spawn object/tangible/loot/quest/force_sensitive/force_crystal.iff
* Aurillian Plant (Stage 1): /object spawn object/tangible/loot/plant_grow/plant_stage_1.iff
* Aurillian Plant (Stage 2): /object spawn object/tangible/loot/plant_grow/plant_stage_2.iff
* Aurillian Plant (Stage 3): /object spawn object/tangible/loot/plant_grow/plant_stage_3.iff
* Aurillian Plant (Dead): /object spawn object/tangible/loot/plant_grow/plant_stage_dead.iff
* Aurillian Fruit [1K Heal] /object spawn object/tangible/item/plant/force_melon.iff
Death Watch Bunker Loot
========================
@@ -159,148 +161,148 @@ A Tarnished Viewscreen: /object spawn object/tangible/loot/dungeon/death_watch
Crafting Components
====================
/object spawn object/tangible/component/armor/armor_core_assault_advanced.iff
/object spawn object/tangible/component/armor/armor_core_assault_basic.iff
/object spawn object/tangible/component/armor/armor_core_battle_advanced.iff
/object spawn object/tangible/component/armor/armor_core_battle_standard.iff
/object spawn object/tangible/component/armor/armor_core_recon_advanced.iff
/object spawn object/tangible/component/armor/bone_fragment_woolamander_harrower.iff
/object spawn object/tangible/component/armor/hide_gurk_king.iff
/object spawn object/tangible/component/armor/scale_giant_dune_kimogila.iff
/object spawn object/tangible/component/armor/feather_peko_albatross.iff
/object spawn object/tangible/component/chemistry/biologic_effect_controller.iff
/object spawn object/tangible/component/chemistry/dispersal_mechanism.iff
/object spawn object/tangible/component/chemistry/infection_amplifier.iff
/object spawn object/tangible/component/chemistry/janta_blood.iff
/object spawn object/tangible/component/chemistry/liquid_delivery_suspension.iff
/object spawn object/tangible/component/chemistry/rancor_bile.iff
/object spawn object/tangible/component/chemistry/release_mechanism_duration.iff
/object spawn object/tangible/component/chemistry/resilience_compound.iff
/object spawn object/tangible/component/chemistry/solid_delivery_shell.iff
/object spawn object/tangible/component/clothing/clasp_heavy_duty.iff
/object spawn object/tangible/component/clothing/clothing_treatment_crystalline.iff
/object spawn object/tangible/component/clothing/leather_heavy_duty.iff
/object spawn object/tangible/component/munition/kliknick_gland.iff
/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_bounty.iff
/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_durability.iff
/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_max_damage.iff
/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_min_damage.iff
/object spawn object/tangible/component/weapon/blaster_rifle_barrel.iff
/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_bounty.iff
/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_durability.iff
/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_gorax.iff
/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff
/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_min_damage.iff
/object spawn object/tangible/component/weapon/projectile_rifle_barrel.iff
/object spawn object/tangible/component/weapon/scope_weapon_advanced.iff
/object spawn object/tangible/component/weapon/stock_advanced.iff
/object spawn object/tangible/component/weapon/vibro_unit_enhancement_durability.iff
/object spawn object/tangible/component/weapon/vibro_unit_enhancement_max_damage.iff
/object spawn object/tangible/component/weapon/vibro_unit_enhancement_min_damage.iff
/object spawn object/tangible/component/weapon/vibro_unit_enhancement_wounding.iff
/object spawn object/tangible/loot/quest/ep3/varactyl_egg.iff
/object spawn object/tangible/treasure_map/treasure_map_base.iff
/object spawn object/tangible/component/weapon/vibro_unit_nightsister.iff
* /object spawn object/tangible/component/armor/armor_core_assault_advanced.iff
* /object spawn object/tangible/component/armor/armor_core_assault_basic.iff
* /object spawn object/tangible/component/armor/armor_core_battle_advanced.iff
* /object spawn object/tangible/component/armor/armor_core_battle_standard.iff
* /object spawn object/tangible/component/armor/armor_core_recon_advanced.iff
* /object spawn object/tangible/component/armor/bone_fragment_woolamander_harrower.iff
* /object spawn object/tangible/component/armor/hide_gurk_king.iff
* /object spawn object/tangible/component/armor/scale_giant_dune_kimogila.iff
* /object spawn object/tangible/component/armor/feather_peko_albatross.iff
* /object spawn object/tangible/component/chemistry/biologic_effect_controller.iff
* /object spawn object/tangible/component/chemistry/dispersal_mechanism.iff
* /object spawn object/tangible/component/chemistry/infection_amplifier.iff
* /object spawn object/tangible/component/chemistry/janta_blood.iff
* /object spawn object/tangible/component/chemistry/liquid_delivery_suspension.iff
* /object spawn object/tangible/component/chemistry/rancor_bile.iff
* /object spawn object/tangible/component/chemistry/release_mechanism_duration.iff
* /object spawn object/tangible/component/chemistry/resilience_compound.iff
* /object spawn object/tangible/component/chemistry/solid_delivery_shell.iff
* /object spawn object/tangible/component/clothing/clasp_heavy_duty.iff
* /object spawn object/tangible/component/clothing/clothing_treatment_crystalline.iff
* /object spawn object/tangible/component/clothing/leather_heavy_duty.iff
* /object spawn object/tangible/component/munition/kliknick_gland.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_bounty.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_durability.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_max_damage.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_min_damage.iff
* /object spawn object/tangible/component/weapon/blaster_rifle_barrel.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_bounty.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_durability.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_gorax.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_min_damage.iff
* /object spawn object/tangible/component/weapon/projectile_rifle_barrel.iff
* /object spawn object/tangible/component/weapon/scope_weapon_advanced.iff
* /object spawn object/tangible/component/weapon/stock_advanced.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_durability.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_max_damage.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_min_damage.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_wounding.iff
* /object spawn object/tangible/loot/quest/ep3/varactyl_egg.iff
* /object spawn object/tangible/treasure_map/treasure_map_base.iff
* /object spawn object/tangible/component/weapon/vibro_unit_nightsister.iff
Loot Schematics
================
object/tangible/loot/quest/schematic_republic_blaster_quest.iff
object/tangible/loot/quest/2h_sword_scythe_schematic.iff
object/tangible/loot/loot_schematic/agitator_motor_schematic.iff
object/tangible/loot/loot_schematic/assorted_fruit_schematic.iff
object/tangible/loot/loot_schematic/bacta_tank_schematic.iff
object/tangible/loot/loot_schematic/basket_closed_schematic.iff
object/tangible/loot/loot_schematic/bottle_fat_schematic.iff
object/tangible/loot/loot_schematic/bottle_pear_schematic.iff
object/tangible/loot/loot_schematic/bottle_tall_schematic.iff
object/tangible/loot/loot_schematic/bowl_carved_schematic.iff
object/tangible/loot/loot_schematic/bowl_plain_schematic.iff
object/tangible/loot/loot_schematic/bubble_tank_schematic.iff
object/tangible/loot/loot_schematic/cabinet_elegant_schematic.iff
object/tangible/loot/loot_schematic/campfire_schematic.iff
object/tangible/loot/loot_schematic/cantina_chair_schematic.iff
object/tangible/loot/loot_schematic/chair_cafe_schematic.iff
object/tangible/loot/loot_schematic/chemical_recycler_schematic.iff
object/tangible/loot/loot_schematic/command_console_schematic.iff
object/tangible/loot/loot_schematic/corellian_corvette_landspeeder_av21_schematic.iff
object/tangible/loot/loot_schematic/corellian_corvette_rifle_berserker_schematic.iff
object/tangible/loot/loot_schematic/corellian_flagpole_schematic.iff
object/tangible/loot/loot_schematic/couch_blue_schematic.iff
object/tangible/loot/loot_schematic/creature_recycler_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_belt_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_l_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_r_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_boots_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_l_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_r_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_chest_plate_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_gloves_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_helmet_schematic.iff
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_leggings_schematic.iff
object/tangible/loot/loot_schematic/death_watch_drink_mandalorian_wine_schematic.iff
object/tangible/loot/loot_schematic/death_watch_executioners_hack_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_belt_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_l_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_r_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_boots_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_l_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_r_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_chest_plate_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_gloves_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_helmet_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_jetpack_schematic.iff
object/tangible/loot/loot_schematic/death_watch_mandalorian_leggings_schematic.iff
object/tangible/loot/loot_schematic/death_watch_pistol_de_10_schematic.iff
object/tangible/loot/loot_schematic/death_watch_razor_knuckler_schematic.iff
object/tangible/loot/loot_schematic/diagnostic_screen_schematic.iff
object/tangible/loot/loot_schematic/droid_body_schematic.iff
object/tangible/loot/loot_schematic/droid_head_schematic.iff
object/tangible/loot/loot_schematic/flora_recycler_schematic.iff
object/tangible/loot/loot_schematic/foodcart_schematic.iff
object/tangible/loot/loot_schematic/gambling_table_schematic.iff
object/tangible/loot/loot_schematic/generic_limited_use.iff
object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff
object/tangible/loot/loot_schematic/generic_vehicle.iff
object/tangible/loot/loot_schematic/geonosian_acklay_bone_armor_schematic.iff
object/tangible/loot/loot_schematic/geonosian_acklay_muscle_armor_schematic.iff
object/tangible/loot/loot_schematic/geonosian_reinforcement_core_schematic.iff
object/tangible/loot/loot_schematic/geonosian_sonic_blaster_schematic.iff
object/tangible/loot/loot_schematic/geonosian_sword_core_schematic.iff
object/tangible/loot/loot_schematic/geonosian_tenloss_dxr6_schematic.iff
object/tangible/loot/loot_schematic/hanging_planter_schematic.iff
object/tangible/loot/loot_schematic/metal_recycler_schematic.iff
object/tangible/loot/loot_schematic/microphone_s01_schematic.iff
object/tangible/loot/loot_schematic/microphone_s02_schematic.iff
object/tangible/loot/loot_schematic/ore_recycler_schematic.iff
object/tangible/loot/loot_schematic/park_bench_schematic.iff
object/tangible/loot/loot_schematic/pitcher_full_schematic.iff
object/tangible/loot/loot_schematic/professors_desk_schematic.iff
object/tangible/loot/loot_schematic/radar_screen_schematic.iff
object/tangible/loot/loot_schematic/radio_schematic.iff
object/tangible/loot/loot_schematic/shisa_schematic.iff
object/tangible/loot/loot_schematic/slave_brazier_schematic.iff
object/tangible/loot/loot_schematic/spear_rack_schematic.iff
object/tangible/loot/loot_schematic/speeder_desert_skiff_schematic.iff
object/tangible/loot/loot_schematic/speeder_usv5_schematic.iff
object/tangible/loot/loot_schematic/stove_schematic.iff
object/tangible/loot/loot_schematic/streetlamp_schematic.iff
object/tangible/loot/loot_schematic/stuffed_fish_schematic.iff
object/tangible/loot/loot_schematic/table_coffee_modern_schematic.iff
object/tangible/loot/loot_schematic/tanning_hide_s01_schematic.iff
object/tangible/loot/loot_schematic/tanning_hide_s02_schematic.iff
object/tangible/loot/loot_schematic/tatooine_tapestry_schematic.iff
object/tangible/loot/loot_schematic/technical_console_s01_schematic.iff
object/tangible/loot/loot_schematic/technical_console_s02_schematic.iff
object/tangible/loot/loot_schematic/throwpillow_schematic.iff
object/tangible/loot/loot_schematic/trandoshan_hunter_rifle_schematic.iff
object/tangible/loot/loot_schematic/tumble_blender_schematic.iff
object/tangible/loot/loot_schematic/utensils_schematic.iff
* object/tangible/loot/quest/schematic_republic_blaster_quest.iff
* object/tangible/loot/quest/2h_sword_scythe_schematic.iff
* object/tangible/loot/loot_schematic/agitator_motor_schematic.iff
* object/tangible/loot/loot_schematic/assorted_fruit_schematic.iff
* object/tangible/loot/loot_schematic/bacta_tank_schematic.iff
* object/tangible/loot/loot_schematic/basket_closed_schematic.iff
* object/tangible/loot/loot_schematic/bottle_fat_schematic.iff
* object/tangible/loot/loot_schematic/bottle_pear_schematic.iff
* object/tangible/loot/loot_schematic/bottle_tall_schematic.iff
* object/tangible/loot/loot_schematic/bowl_carved_schematic.iff
* object/tangible/loot/loot_schematic/bowl_plain_schematic.iff
* object/tangible/loot/loot_schematic/bubble_tank_schematic.iff
* object/tangible/loot/loot_schematic/cabinet_elegant_schematic.iff
* object/tangible/loot/loot_schematic/campfire_schematic.iff
* object/tangible/loot/loot_schematic/cantina_chair_schematic.iff
* object/tangible/loot/loot_schematic/chair_cafe_schematic.iff
* object/tangible/loot/loot_schematic/chemical_recycler_schematic.iff
* object/tangible/loot/loot_schematic/command_console_schematic.iff
* object/tangible/loot/loot_schematic/corellian_corvette_landspeeder_av21_schematic.iff
* object/tangible/loot/loot_schematic/corellian_corvette_rifle_berserker_schematic.iff
* object/tangible/loot/loot_schematic/corellian_flagpole_schematic.iff
* object/tangible/loot/loot_schematic/couch_blue_schematic.iff
* object/tangible/loot/loot_schematic/creature_recycler_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_belt_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_boots_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_chest_plate_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_gloves_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_helmet_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_leggings_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_drink_mandalorian_wine_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_executioners_hack_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_belt_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_boots_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_chest_plate_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_gloves_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_helmet_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_jetpack_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_leggings_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_pistol_de_10_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_razor_knuckler_schematic.iff
* object/tangible/loot/loot_schematic/diagnostic_screen_schematic.iff
* object/tangible/loot/loot_schematic/droid_body_schematic.iff
* object/tangible/loot/loot_schematic/droid_head_schematic.iff
* object/tangible/loot/loot_schematic/flora_recycler_schematic.iff
* object/tangible/loot/loot_schematic/foodcart_schematic.iff
* object/tangible/loot/loot_schematic/gambling_table_schematic.iff
* object/tangible/loot/loot_schematic/generic_limited_use.iff
* object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff
* object/tangible/loot/loot_schematic/generic_vehicle.iff
* object/tangible/loot/loot_schematic/geonosian_acklay_bone_armor_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_acklay_muscle_armor_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_reinforcement_core_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_sonic_blaster_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_sword_core_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_tenloss_dxr6_schematic.iff
* object/tangible/loot/loot_schematic/hanging_planter_schematic.iff
* object/tangible/loot/loot_schematic/metal_recycler_schematic.iff
* object/tangible/loot/loot_schematic/microphone_s01_schematic.iff
* object/tangible/loot/loot_schematic/microphone_s02_schematic.iff
* object/tangible/loot/loot_schematic/ore_recycler_schematic.iff
* object/tangible/loot/loot_schematic/park_bench_schematic.iff
* object/tangible/loot/loot_schematic/pitcher_full_schematic.iff
* object/tangible/loot/loot_schematic/professors_desk_schematic.iff
* object/tangible/loot/loot_schematic/radar_screen_schematic.iff
* object/tangible/loot/loot_schematic/radio_schematic.iff
* object/tangible/loot/loot_schematic/shisa_schematic.iff
* object/tangible/loot/loot_schematic/slave_brazier_schematic.iff
* object/tangible/loot/loot_schematic/spear_rack_schematic.iff
* object/tangible/loot/loot_schematic/speeder_desert_skiff_schematic.iff
* object/tangible/loot/loot_schematic/speeder_usv5_schematic.iff
* object/tangible/loot/loot_schematic/stove_schematic.iff
* object/tangible/loot/loot_schematic/streetlamp_schematic.iff
* object/tangible/loot/loot_schematic/stuffed_fish_schematic.iff
* object/tangible/loot/loot_schematic/table_coffee_modern_schematic.iff
* object/tangible/loot/loot_schematic/tanning_hide_s01_schematic.iff
* object/tangible/loot/loot_schematic/tanning_hide_s02_schematic.iff
* object/tangible/loot/loot_schematic/tatooine_tapestry_schematic.iff
* object/tangible/loot/loot_schematic/technical_console_s01_schematic.iff
* object/tangible/loot/loot_schematic/technical_console_s02_schematic.iff
* object/tangible/loot/loot_schematic/throwpillow_schematic.iff
* object/tangible/loot/loot_schematic/trandoshan_hunter_rifle_schematic.iff
* object/tangible/loot/loot_schematic/tumble_blender_schematic.iff
* object/tangible/loot/loot_schematic/utensils_schematic.iff
Star Wars Movie Paintings
==========================
/object spawn object/tangible/collection/reward/buddy_painting_01.iff
/object spawn object/tangible/collection/reward/buddy_painting_02.iff
/object spawn object/tangible/collection/reward/buddy_painting_03.iff
/object spawn object/tangible/veteran_reward/frn_vet_painting_anniversary_s30.iff
/object spawn object/tangible/veteran_reward/frn_vet_5_year_painting.iff
/object spawn object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff
* /object spawn object/tangible/collection/reward/buddy_painting_01.iff
* /object spawn object/tangible/collection/reward/buddy_painting_02.iff
* /object spawn object/tangible/collection/reward/buddy_painting_03.iff
* /object spawn object/tangible/veteran_reward/frn_vet_painting_anniversary_s30.iff
* /object spawn object/tangible/veteran_reward/frn_vet_5_year_painting.iff
* /object spawn object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff