Files
swg-src/tools/perllib/BlueprintTextureRendererTemplate.pm
2015-08-01 22:04:39 -05:00

190 lines
5.3 KiB
Perl

# ======================================================================
# BlueprintTextureRendererTemplate.pm
# Copyright 2003, Sony Online Entertainment
# All rights reserved.
# ======================================================================
package BlueprintTextureRendererTemplate;
use strict;
use CustomizationVariableCollector;
use Iff;
# ======================================================================
# BlueprintTextureRendererTemplate potentially-public variables.
# ======================================================================
# our $relativePathName;
# ======================================================================
# Setup variables that can be imported by Exporter into user modules.
# ======================================================================
use vars qw(@ISA @EXPORT_OK $VERSION);
use Exporter;
$VERSION = 1.00;
@ISA = qw(Exporter);
# These symbols are okay to export if specifically requested.
@EXPORT_OK = qw(&install);
# ======================================================================
# BlueprintTextureRendererTemplate private variables.
# ======================================================================
my $debug = 0;
my $treeFileRelativeName;
# ======================================================================
# BlueprintTextureRendererTemplate public functions.
# ======================================================================
sub install
{
# Register handler with CustomizationVariableCollector
CustomizationVariableCollector::registerHandler("BTRT", \&processIff);
}
# ======================================================================
# BlueprintTextureRendererTemplate private functions
# ======================================================================
sub processIff
{
# Process args.
my $iff = shift;
die "bad iff arg specified" if ref($iff) ne "Iff";
$treeFileRelativeName = shift;
die "bad tree file relative name" if !defined($treeFileRelativeName);
print "BlueprintTextureRendererTemplate: processing file [$treeFileRelativeName]\n" if $debug;
# Ensure we're in the proper form.
return 0 unless $iff->getCurrentName() eq "BTRT";
$iff->enterForm("BTRT");
{
my $version = $iff->getCurrentName();
if ($version eq "0001")
{
process_0001($iff);
}
else
{
print STDERR "BlueprintTextureRendererTemplate: unsupported version tag [$version].";
return 0;
}
}
$iff->exitForm("BTRT");
print "BlueprintTextureRendererTemplate: finished processing file [$treeFileRelativeName]\n" if $debug;
# Success.
return 1;
}
# ----------------------------------------------------------------------
sub process_0001
{
print "process_0001(): begin\n" if $debug;
my $iff = shift;
die 'bad $iff arg' if ref($iff) ne 'Iff';
$iff->enterForm("0001");
$iff->walkIff(\&iffWalker_0001);
$iff->exitForm("0001");
print "process_0001(): end\n" if $debug;
}
# ----------------------------------------------------------------------
sub iffWalker_0001
{
my $iff = shift;
die 'bad iff arg' if ref($iff) ne 'Iff';
my $blockName = shift;
my $isChunk = shift;
printf("iffWalker_0001(): %s=[%s]\n", $isChunk ? "chunk" : "form", $blockName) if $debug;
# Process blocks we understand.
if ($isChunk)
{
if ($blockName eq 'STFP')
{
# Handle SetShaderTextureFactorFromPalette: palettized variable.
$iff->skipBytes(6);
my $palettePathName = $iff->read_string();
my $variableShortName = $iff->read_string();
my $variableIsPrivate = $iff->read_uint8();
my $defaultIndex = 0;
my $variableFullName = ($variableIsPrivate ? '/private/' : '/shared_owner/') . $variableShortName;
CustomizationVariableCollector::logPaletteColorVariable($treeFileRelativeName, $variableFullName, $palettePathName, $defaultIndex);
}
elsif ($blockName eq 'SST1')
{
# Handle SetShaderTexture1d: ranged int variable.
$iff->skipBytes(12);
my $variableShortName = $iff->read_string();
my $rangeMaxExclusive = $iff->read_uint32();
my $variableIsPrivate = 1;
my $rangeMinInclusive = 0;
my $defaultIndex = 0;
my $variableFullName = ($variableIsPrivate ? '/private/' : '/shared_owner/') . $variableShortName;
CustomizationVariableCollector::logBasicRangedIntVariable($treeFileRelativeName, $variableFullName, $rangeMinInclusive, $rangeMaxExclusive, $defaultIndex);
}
elsif ($blockName eq 'SST2')
{
die "-TRF- need to implement SST2 parsing in BlueprintTextureRendererTemplate.pm";
}
elsif ($blockName eq 'STF ')
{
die "-TRF- need to implement STF parsing in BlueprintTextureRendererTemplate.pm";
}
elsif ($blockName eq 'STFA')
{
die "-TRF- need to implement STFA parsing in BlueprintTextureRendererTemplate.pm";
}
}
else
{
# Processing a form.
if ($blockName eq 'SHTM')
{
$iff->enterChunk("INFO");
my $shaderTemplateCount = $iff->read_uint32();
$iff->exitChunk("INFO");
for (my $i = 0; $i < $shaderTemplateCount; ++$i)
{
$iff->enterChunk("NAME");
my $shaderTemplateName = $iff->read_string();
CustomizationVariableCollector::logAssetLink($treeFileRelativeName, $shaderTemplateName);
$iff->exitChunk("NAME");
}
# We've processed the form, don't let walker try to traverse into it, but keep traversing the rest.
return 0;
}
}
# Keep traversing.
return 1;
}
# ======================================================================
1;