Files
cucore/src/resources/objects/buildouts/TerrainSnapshotLoader.java
T

119 lines
4.9 KiB
Java

/***********************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
* *
***********************************************************************************/
package resources.objects.buildouts;
import java.util.Hashtable;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import resources.Location;
import resources.Terrain;
import resources.client_info.ClientFactory;
import resources.client_info.visitors.WorldSnapshotData;
import resources.client_info.visitors.WorldSnapshotData.Node;
import resources.objects.SWGObject;
import resources.objects.SWGObject.ObjectClassification;
import resources.objects.cell.CellObject;
import resources.server_info.Log;
import services.objects.ObjectCreator;
public class TerrainSnapshotLoader {
private static final String BASE_PATH = "snapshot/";
private final Terrain terrain;
private final Map <Long, SWGObject> objectTable;
private final List <SWGObject> objects;
public TerrainSnapshotLoader(Terrain terrain) {
this.terrain = terrain;
this.objectTable = new Hashtable<Long, SWGObject>(12*1024);
this.objects = new LinkedList<>();
}
public Map <Long, SWGObject> getObjectTable() {
return objectTable;
}
public List <SWGObject> getObjects() {
return objects;
}
public void load() {
objects.clear();
String path = BASE_PATH + terrain.getName() + ".ws";
WorldSnapshotData data = (WorldSnapshotData) ClientFactory.getInfoFromFile(path);
Map <Integer, String> templates = data.getObjectTemplateNames();
for (Node node : data.getNodes()) {
createFromNode(templates, node);
}
}
private void createFromNode(Map<Integer, String> templates, Node node) {
SWGObject object = createObject(templates, node);
object.setClassification(ObjectClassification.SNAPSHOT);
object.setBuildoutAreaId(-1);
object.setLoadRange(node.getRadius());
setCellInformation(object, node.getCellIndex());
addObject(object, node.getContainerId());
for (Node child : node.getChildren()) {
createFromNode(templates, child);
}
}
private SWGObject createObject(Map <Integer, String> templateMap, Node row) {
SWGObject object = ObjectCreator.createObjectFromTemplate(row.getId(), templateMap.get(row.getObjectTemplateNameIndex()));
Location l = row.getLocation();
l.setTerrain(terrain);
object.setLocation(l);
return object;
}
private void addObject(SWGObject object, long containerId) {
objectTable.put(object.getObjectId(), object);
if (containerId != 0) {
SWGObject container = objectTable.get(containerId);
object.moveToContainer(container);
if (container == null)
Log.e("TerrainSnapshotLoader", "Failed to load object: " + object.getTemplate());
} else {
objects.add(object);
}
}
private void setCellInformation(SWGObject object, int cellIndex) {
if (!(object instanceof CellObject))
return;
CellObject cell = (CellObject) object;
cell.setNumber(cellIndex);
}
}