Finished item refactor

This commit is contained in:
Obique
2019-04-06 12:23:12 -05:00
parent bb4c1d7426
commit 894a0f479a
9 changed files with 9203 additions and 5971 deletions

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item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_beginSlotId collection_endSlotId collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color_0 index_color_1 index_color_2 index_color_3 value isUnique charges comments
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL INTEGER TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER TEXT
pew_pew object/weapon/ranged/carbine/carbine_e11.iff weapon Ziggy's Pew Pew Gun 1 1000 900000 1000000 ranged_weapon CARBINE energy none 0 60 100 0 35 950000 950000 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000000 0 0
baton_avatar_trando_stun_stick object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff weapon Blackscale Stun Stick 1 1000 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
carbine_avatar_trando object/weapon/ranged/carbine/carbine_avatar_trando.iff weapon Blackscale "Hall Sweeper" Carbine 1 1000 338 676 ranged_weapon CARBINE kinetic cold 35 60 100 0 50 507 507 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_blackbane object/weapon/melee/knife/ep3_loot_blackbane.iff weapon Blackbane Nail 1 1000 458 915 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_blackhand object/weapon/ranged/pistol/ep3_loot_blackhand.iff weapon Blackhand Annihilator 1 1000 200 400 ranged_weapon PISTOL kinetic none 0 40 100 0 35 300 300 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_calibrated object/weapon/ranged/pistol/ep3_loot_calibrated.iff weapon Perfectly-Calibrated Pistol 1 1000 205 410 ranged_weapon PISTOL energy none 0 40 100 0 25 770 769 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_corellian object/weapon/ranged/heavy/ep3_loot_corellian.iff weapon Corellian Destroyer 1 1000 450 900 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy none 0 80 100 0 55 675 675 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_corestrike object/weapon/ranged/carbine/ep3_loot_corestrike.iff weapon Corestrike Rancor 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 35 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_darksting object/weapon/ranged/rifle/ep3_loot_darksting.iff weapon Darksting Assassin 1 1000 225 450 ranged_weapon RIFLE energy none 0 80 100 0 25 338 338 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_dawnsorrow object/weapon/ranged/rifle/ep3_loot_dawnsorrow.iff weapon Dawnsorrow Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 60 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_deathrain object/weapon/ranged/pistol/ep3_loot_deathrain.iff weapon Deathrain D-50 1 1000 225 450 ranged_weapon PISTOL energy none 0 40 100 0 35 338 338 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_dragoneye object/weapon/ranged/pistol/ep3_loot_dragoneye.iff weapon C-10 "Dragoneye Reaper" 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_eventide object/weapon/melee/sword/ep3_loot_eventide.iff weapon Eventide Smasher 1 1000 527 1054 melee_weapon UNARMED kinetic none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_executer object/weapon/melee/2h_sword/ep3_loot_executer.iff weapon N-K Executer 1 1000 597 1193 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_firestar object/weapon/ranged/carbine/ep3_loot_firestar.iff weapon Firestar 10-K 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 60 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_grievance object/weapon/ranged/carbine/ep3_loot_grievance.iff weapon Grievance Striker 1 1000 338 675 ranged_weapon CARBINE energy none 0 60 100 0 35 507 507 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_heartstriker object/weapon/melee/special/ep3_loot_heartstriker.iff weapon Sayormi Heartstriker 1 1000 458 915 melee_weapon UNARMED kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_hydra object/weapon/ranged/pistol/ep3_loot_hydra.iff weapon Red Hydra Z-5 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_lifeblood object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff weapon Lifeblood Cleaver 1 1000 458 915 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_liquidsilver object/weapon/ranged/pistol/ep3_loot_liquidsilver.iff weapon Liquidsilver L7 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_mark object/weapon/ranged/carbine/ep3_loot_mark.iff weapon Exemplar's Mark 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 35 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_necrosis object/weapon/melee/special/ep3_loot_necrosis.iff weapon Necrosis Nightblade 1 1000 597 1193 melee_weapon UNARMED kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_nullifier object/weapon/ranged/rifle/ep3_loot_nullifier.iff weapon Nullifier X 1 1000 581 1161 ranged_weapon RIFLE energy none 0 80 100 0 55 871 871 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_pestilence object/weapon/melee/polearm/ep3_loot_pestilence.iff weapon Pestilence 1 1000 527 1054 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_poisonspike object/weapon/melee/polearm/ep3_loot_poisonspike.iff weapon Poisonspike 1 1000 597 1193 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_quicktrigger object/weapon/ranged/pistol/ep3_loot_quicktrigger.iff weapon Quicktrigger Countermand 1 1000 200 400 ranged_weapon PISTOL energy none 0 40 100 0 25 300 300 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_retaliation object/weapon/ranged/rifle/ep3_loot_retaliation.iff weapon Covert Retaliation 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 60 675 675 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_retribution object/weapon/ranged/carbine/ep3_loot_retribution.iff weapon Retribution 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 35 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_rhiss object/weapon/ranged/pistol/ep3_loot_rhiss.iff weapon Rhiss Mark-20 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_rilctur object/weapon/ranged/carbine/ep3_loot_rilctur.iff weapon Rilctur Carbine 1 1000 263 525 ranged_weapon CARBINE energy none 0 60 100 0 35 394 394 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_ripper object/weapon/melee/sword/ep3_loot_ripper.iff weapon Bloodshot Ripper 1 1000 597 1193 melee_weapon UNARMED kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_sharpshooter object/weapon/ranged/rifle/ep3_loot_sharpshooter.iff weapon Vershyi Sharpshooter 1 1000 350 700 ranged_weapon RIFLE energy none 0 80 100 0 60 525 525 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_sickle object/weapon/melee/2h_sword/ep3_loot_sickle.iff weapon Darstai'is Sickle 1 1000 527 1054 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_silencer object/weapon/ranged/pistol/ep3_loot_silencer.iff weapon The Silencer 1 1000 200 400 ranged_weapon PISTOL kinetic none 0 40 100 0 25 300 300 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_soulstinger object/weapon/melee/special/ep3_loot_soulstinger.iff weapon Sayormi Soulstinger 1 1000 527 1054 melee_weapon UNARMED energy none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_strike object/weapon/melee/polearm/ep3_loot_strike.iff weapon Strike Assault Lance 1 1000 458 915 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_void object/weapon/ranged/heavy/ep3_loot_void.iff weapon The Void 1 1000 515 1030 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic none 0 80 100 0 64 773 773 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
grenade_imperial_detonator object/weapon/ranged/grenade/grenade_imperial_detonator.iff weapon Imperial Detonator 1 1000 721 1442 ranged_weapon THROWN energy none 0 1000 100 0 40 108 108 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
heavy_acid_beam object/weapon/ranged/heavy/heavy_acid_beam.iff weapon Acid Stream Launcher 1 1000 290 580 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic acid 242 80 100 0 64 435 435 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
heavy_avatar_acid_beam object/weapon/ranged/heavy/heavy_avatar_acid_beam.iff weapon Blackscale Acid Launcher 1 1000 356 711 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic acid 242 80 100 0 64 534 534 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon Ewok Festival of Love Crossbow 1 1000 20 40 ranged_weapon RIFLE kinetic none 0 80 100 0 64 38 38 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0 ewok festival of love 2009
item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Officer's Sidearm 1 1000 15 25 ranged_weapon PISTOL kinetic none 0 40 100 0 35 50 50 0 0 0 0 0 0 0 0 1 officer 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified DL-44 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 50 50 0 0 0 0 0 0 0 0 1 smuggler 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
item_outbreak_deathtrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon A BWDL19 Rifle 1 1000 425 945 ranged_weapon RIFLE energy heat 20 80 100 0 64 900 906 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0 pvp BF reward
lance_avatar_wke_heartlance object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff weapon Wookiee Heartlance 1 1000 597 1193 melee_weapon POLEARM_MELEE energy none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
pistol_avatar_trando_special object/weapon/ranged/pistol/pistol_avatar_trando_special.iff weapon DL44 "Dosh Special" Pistol 1 1000 225 450 ranged_weapon PISTOL energy none 0 40 100 0 35 338 338 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_avatar_laser_trando object/weapon/ranged/rifle/rifle_avatar_laser_trando.iff weapon Trandoshan Laser Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_naktra_crystal object/weapon/ranged/rifle/ep3/rifle_naktra_crystal.iff weapon Nak'tra Crystal Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_proton object/weapon/ranged/rifle/rifle_proton.iff weapon Proton Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_t21 object/weapon/ranged/rifle/rifle_t21.iff weapon T21 Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
sword_2h_avatar_wke_toothpick object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff weapon Wookiee Toothpick 1 1000 597 1193 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
sword_avatar_wke_spiritblade object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff weapon Kashyyyk Spiritblade 1 1000 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon Captain's Sword 1 1000 182 363 melee_weapon ONE_HANDED_MELEE energy none 0 100 100 0 5 273 273 0 0 0 0 0 0 0 0 30 officer 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon A280 Blaster Rifle 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 915 915 0 0 0 0 0 0 0 0 90 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0
weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon EZ Strike E-11 Rifle 1 1000 326 600 ranged_weapon RIFLE energy none 0 80 100 0 64 489 579 0 0 0 0 0 0 0 0 50 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon Borvo Guard Carbine 1 1000 93 186 ranged_weapon CARBINE energy electricity 12 60 100 0 50 233 233 0 0 0 0 0 0 0 0 25 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 Looted from chest in Borvo's Vault
weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon Borvo Guard Pistol 1 1000 62 124 ranged_weapon PISTOL energy electricity 8 40 100 0 35 233 233 0 0 0 0 0 0 0 0 25 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 Looted from chest in Borvo's Vault
weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Borvo Guard Rifle 1 1000 124 248 ranged_weapon RIFLE energy electricity 15 80 100 0 64 233 233 0 0 0 0 0 0 0 0 25 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 Looted from chest in Borvo's Vault
weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon Basic DH-17 Carbine 1 1000 26 52 ranged_weapon CARBINE energy none 0 60 100 0 45 proc_fire_attack_1 65 65 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 ranged_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Issued Carbine 1 1000 15 30 ranged_weapon CARBINE energy none 0 60 100 0 35 38 38 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0
weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Loche's Carbine 1 1000 25 42 ranged_weapon CARBINE energy none 0 60 100 0 35 56 56 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0
weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 1 1000 27 54 ranged_weapon CARBINE energy none 0 60 100 0 40 68 68 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0
weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 1 1000 33 66 ranged_weapon CARBINE energy none 0 60 100 0 40 83 83 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0
weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Modified DH-17 Snubnose 1 1000 46 92 ranged_weapon CARBINE energy none 0 60 100 0 40 115 115 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0
weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Rookie Bounty Hunter's EE3 1 1000 109 218 ranged_weapon CARBINE energy none 0 60 100 0 55 273 273 0 0 0 0 0 0 0 0 30 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0
weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Modified CDEF Carbine 1 1000 36 71 ranged_weapon CARBINE energy none 0 60 100 0 50 89 89 0 0 0 0 0 0 0 0 10 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 225 0 0
weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 Carbine Variant 1 1000 68 136 ranged_weapon CARBINE energy none 0 60 100 0 50 171 170 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1575 0 0
weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Retrofitted Black DH-17 Carbine 1 1000 101 202 ranged_weapon CARBINE energy none 0 60 100 0 50 253 253 0 0 0 0 0 0 0 0 30 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 2810 0 0
weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Adjusted E-11 Carbine 1 1000 139 277 ranged_weapon CARBINE energy none 0 60 100 0 50 347 347 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 4290 0 0
weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Converted Laser Carbine 1 1000 180 359 ranged_weapon CARBINE energy none 0 60 100 0 50 449 449 0 0 0 0 0 0 0 0 50 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 5870 0 0
weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Laser Carbine 1 1000 221 441 ranged_weapon CARBINE energy none 0 60 100 0 50 552 552 0 0 0 0 0 0 0 0 60 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7390 0 0
weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon E5 Carbine Variant 1 1000 262 523 ranged_weapon CARBINE energy none 0 60 100 0 50 654 654 0 0 0 0 0 0 0 0 70 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 8700 0 0
weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon Retrofitted E5 Carbine 1 1000 308 616 ranged_weapon CARBINE energy none 0 60 100 0 50 770 770 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 9670 0 0
weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Precise Laser Carbine 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 489 489 0 0 0 0 0 0 0 0 50 medic 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0
weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon N'Gant-Zarvel 9118 Carbine 1 1000 350 650 ranged_weapon CARBINE energy electricity 20 60 100 0 50 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon Exceptional Imperial E-11 Carbine 1 1000 431 863 ranged_weapon CARBINE energy heat 23 60 100 0 50 1078 1078 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=15 -1 -1 -1 -1 0 0 0
weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Precise E-11 Carbine 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 489 489 0 0 0 0 0 0 0 0 50 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0
weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Shii-Cho Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Sergeant's Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon White Thranta Sword 1 1000 91 181 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Valarian Sword 1 1000 109 217 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Classic Sword 1 1000 119 238 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Sword of the Runaway 1 1000 156 311 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon White Thranta Katana 1 1000 91 181 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Valarian Katana 1 1000 109 217 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Classic Battleaxe 1 1000 119 238 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Katana of the Runaway 1 1000 156 311 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Stalker Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Espionage Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon Modified Alliance Electro-Needler 1 1000 150 307 ranged_weapon CARBINE kinetic electricity 10 60 100 0 50 381 381 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 3000 0 0
weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon White Thranta E-11 1 1000 49 98 ranged_weapon CARBINE energy none 0 60 100 0 35 123 123 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Darklighter's E-11 1 1000 60 120 ranged_weapon CARBINE energy none 0 60 100 0 50 150 150 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Classic EE-3 1 1000 66 132 ranged_weapon CARBINE energy none 0 60 100 0 40 166 165 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Homesteader's EE-3 1 1000 90 180 ranged_weapon CARBINE energy none 0 60 100 0 50 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon CorSec E-11 Rifle 1 1000 146 291 ranged_weapon RIFLE energy none 0 80 100 0 64 273 273 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon CorSec Sword 1 1000 188 376 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 282 282 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Conscript Carbine 1 1000 40 80 ranged_weapon CARBINE energy none 0 25 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Special Forces SG-82 1 1000 123 255 ranged_weapon RIFLE energy heat 15 80 100 0 20 235 236 0 0 0 0 0 0 0 0 26 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1800 0 0
weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Valarian DH-17 1 1000 40 80 ranged_weapon PISTOL energy none 0 40 100 0 35 150 150 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Homesteader's E-11 1 1000 85 185 ranged_weapon RIFLE energy none 0 60 100 0 50 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Swindler Knuckle 1 1000 167 333 ranged_weapon UNARMED kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon White Thranta Knuckler 1 1000 91 181 melee_weapon UNARMED kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Valarian Knuckler 1 1000 109 217 melee_weapon UNARMED kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Classic Knuckler 1 1000 119 238 melee_weapon UNARMED kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Knuckler of the Runaway 1 1000 156 311 melee_weapon UNARMED kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Special Forces D-18 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 26 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1800 0 0
weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 Liquidator 1 1000 87 173 ranged_weapon PISTOL energy none 0 40 100 0 35 325 325 0 0 0 0 0 0 0 0 33 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 2800 0 0
weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Field Surgeon Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 26 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1800 0 0
weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Sergeant's Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Swindler Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Espionage Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Modified DE-10 Pistol 1 1000 85 220 ranged_weapon PISTOL energy cold 10 40 100 0 35 381 381 0 0 0 0 0 0 0 0 37 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 2800 0 0
weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon White Thranta Striker 1 1000 33 65 ranged_weapon PISTOL energy none 0 40 100 0 35 123 123 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Darklighter's Striker 1 1000 40 80 ranged_weapon PISTOL energy none 0 40 100 0 35 150 150 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Classic DH-17 1 1000 44 88 ranged_weapon PISTOL energy none 0 40 100 0 35 166 165 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Homesteader's D-18 1 1000 60 120 ranged_weapon PISTOL energy none 0 40 100 0 35 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Shii-Cho Staff 1 1000 167 333 ranged_weapon POLEARM_MELEE kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon White Thranta Lance 1 1000 91 181 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Valarian Lance 1 1000 109 217 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Classic Lance 1 1000 119 238 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon Lance of the Runaway 1 1000 156 311 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Stalker Rifle 1 1000 129 257 ranged_weapon RIFLE energy none 0 80 100 0 35 241 241 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon White Thranta Rifle 1 1000 66 131 ranged_weapon RIFLE energy none 0 80 100 0 64 123 123 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Darklighter's SG-82 1 1000 80 160 ranged_weapon RIFLE energy none 0 80 100 0 64 150 150 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Classic E-11 1 1000 89 177 ranged_weapon RIFLE energy none 0 80 100 0 40 166 166 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Homesteader's DLT-20 1 1000 120 240 ranged_weapon RIFLE energy none 0 80 100 0 64 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 49 49 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 100 0 15
weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon Blade of Nyenthi'Oris 1 800 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0
weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon Hair-Trigger Carbine 1 1000 343 685 ranged_weapon CARBINE energy none 0 60 100 0 50 845 857 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 precision_modified=25,constitution_modified=30 -1 -1 -1 -1 0 0 0
weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon E-Web Rifle 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 915 915 0 0 0 0 0 0 0 0 90 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0
weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon Charric Carbine 1 1000 242 482 ranged_weapon CARBINE kinetic none 0 60 100 0 50 603 603 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon DH-18A Blaster Pistol Prototype 1 1000 161 321 ranged_weapon PISTOL kinetic none 0 40 100 0 35 603 602 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon Pulse Cannon 1 1000 462 777 ranged_weapon GROUND_TARGETTING kinetic heat 15 100 100 0 64 643 643 0 0 0 0 0 0 0 0 65 commando 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0 GCW
weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon Gand Shockprod Staff 1 1000 428 655 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 567 562 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon TC-22 Blaster Rifle Replica 1 1000 322 643 ranged_weapon RIFLE kinetic none 0 80 100 0 64 603 602 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 49 49 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 3
weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon CR-1 Blast Cannon 1 1000 600 1000 ranged_weapon RIFLE kinetic cold 50 100 100 0 64 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon 1 3000 850 1350 ranged_weapon GROUND_TARGETTING energy heat 50 100 100 0 64 1100 1100 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=20 -1 -1 -1 -1 0 0 0
weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon 1 3000 850 1350 ranged_weapon GROUND_TARGETTING energy heat 50 100 100 0 64 1100 1100 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=20 -1 -1 -1 -1 0 0 0
weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon Jinkins J-1 Rifle 1 1000 336 671 ranged_weapon RIFLE kinetic none 0 80 100 0 64 629 629 0 0 0 0 0 0 0 0 68 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0
weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Entertainer's Dagger 1 1000 190 375 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 282 283 0 0 0 0 0 0 0 0 30 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 250 0 0
weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Trader's Dagger 1 1000 80 160 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 120 120 0 0 0 0 0 0 0 0 30 trader 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0
weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon Buzz-Knuck 1 1000 715 1005 melee_weapon UNARMED kinetic acid 20 100 100 0 5 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Entertainer's Vibroknuckler 1 1000 75 165 melee_weapon UNARMED kinetic none 0 100 100 0 5 120 120 0 0 0 0 0 0 0 0 14 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=2 -1 -1 -1 -1 1 0 0
weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Captivator Vibroknuckler 1 1000 147 300 melee_weapon UNARMED kinetic none 0 100 100 0 5 222 224 0 0 0 0 0 0 0 0 22 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=4 -1 -1 -1 -1 1 0 0 lvl 22 entertainer roadmap
weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon Sensation Vibroknuckler 1 1000 245 450 melee_weapon UNARMED kinetic none 0 100 100 0 5 347 348 0 0 0 0 0 0 0 0 38 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 1 0 0 lvl 38 entertainer roadmap
weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon Glamour Vibroknuckler 1 1000 190 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 282 283 0 0 0 0 0 0 0 0 30 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 1 0 0 lvl 30 roadmap
weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Precise Knuckler 1 1000 334 668 melee_weapon UNARMED kinetic none 0 100 100 0 5 501 501 0 0 0 0 0 0 0 0 50 force_sensitive 1 1 1 1 1 0 0 0 0 0 strength_modified=3 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Neophyte Vibroknuckler 1 1000 188 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 282 282 0 0 0 0 0 0 0 0 30 force_sensitive 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster 1 1000 73 145 ranged_weapon PISTOL kinetic none 0 40 100 0 35 282 273 0 0 0 0 0 0 0 0 30 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_knuckler_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol 1 1000 131 261 ranged_weapon PISTOL kinetic none 0 40 100 0 35 490 490 0 0 0 0 0 0 0 0 50 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Precise DLT-20 1 1000 182 363 ranged_weapon RIFLE energy none 0 100 100 0 64 273 273 0 0 0 0 0 0 0 0 30 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon MagnaGuard Electrostaff 1 1000 700 1000 melee_weapon POLEARM_MELEE kinetic electricity 20 100 100 0 5 900 890 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon Crusader M-XIII Carbine 1 1000 415 755 ranged_weapon CARBINE energy none 0 60 100 0 50 975 975 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon Crusader M-XX Heavy Rifle 1 1000 800 1300 ranged_weapon GROUND_TARGETTING kinetic electricity 50 100 100 0 64 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon Jinsu Razor 1 1000 700 1400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 75 force_sensitive 1 1 1 1 1 0 0 0 0 0 strength_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon Crusader M-XII Pistol 1 1000 270 510 ranged_weapon PISTOL energy none 0 40 100 0 35 975 975 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon Crusader M-XIV Rifle 1 1000 530 1030 ranged_weapon RIFLE energy none 0 80 100 0 64 975 975 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon Crusader "Templar" Sword 1 1000 750 1350 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 strength_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Bounty Hunter Carbine 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 50 50 0 0 0 0 0 0 0 0 1 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Spy Carbine 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 50 50 0 0 0 0 0 0 0 0 1 spy 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Commando Carbine 1 1000 20 40 ranged_weapon CARBINE energy none 0 60 100 0 35 50 50 0 0 0 0 0 0 0 0 1 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Alliance DL44 1 1000 24 49 ranged_weapon PISTOL energy none 0 40 100 0 35 91 91 0 0 0 0 0 0 0 0 7 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 Quest reward for a GCW quest in the NPE
weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Imperial Issue Carbine 1 1000 37 73 ranged_weapon CARBINE energy none 0 60 100 0 35 91 92 0 0 0 0 0 0 0 0 7 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 Quest reward for a GCW quest in the NPE
weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 80 160 ranged_weapon THROWN kinetic none 0 1000 100 0 35 120 120 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 5 level 12
weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Rydel's Knuckler 1 1000 32 99 melee_weapon UNARMED kinetic none 0 100 100 0 5 66 66 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber 1 1000 100 200 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 405 150 0 0 0 0 0 0 0 0 29 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0
weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon Training Lightsaber 1 1000 167 333 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 250 250 0 0 0 0 0 0 0 0 26 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0 lvl 26
weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Medic Pistol 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 50 50 0 0 0 0 0 0 0 0 1 medic 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Basic D18 Pistol 1 1000 18 35 ranged_weapon PISTOL energy none 0 40 100 0 35 66 66 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 ranged_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Issued Pistol 1 1000 10 26 ranged_weapon PISTOL energy none 0 40 100 0 35 45 45 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe NOTE these dps are higher than average
weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Loche's Pistol 1 1000 17 28 ranged_weapon PISTOL energy none 0 40 100 0 35 56 56 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 1 1000 18 36 ranged_weapon PISTOL energy none 0 40 100 0 35 68 68 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 1 1000 22 44 ranged_weapon PISTOL energy none 0 40 100 0 35 83 83 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster 1 1000 31 61 ranged_weapon PISTOL energy none 0 40 100 0 35 115 115 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Retrofitted CDEF Pistol 1 1000 24 47 ranged_weapon PISTOL energy none 0 40 100 0 35 89 89 0 0 0 0 0 0 0 0 10 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 225 0 0 lvl10
weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Adjusted D-18 Pistol 1 1000 46 91 ranged_weapon PISTOL energy none 0 40 100 0 35 171 171 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1575 0 0 lvl20
weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Converted Striker Pistol 1 1000 68 135 ranged_weapon PISTOL energy none 0 40 100 0 35 253 254 0 0 0 0 0 0 0 0 30 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 2810 0 0 lvl30
weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster 1 1000 93 185 ranged_weapon PISTOL energy none 0 40 100 0 35 347 348 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 4290 0 0 lvl40
weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon DE-10 Pistol Variant 1 1000 120 239 ranged_weapon PISTOL energy none 0 40 100 0 35 449 449 0 0 0 0 0 0 0 0 50 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 5870 0 0 lvl50
weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Retrofitted DE-10 Pistol 1 1000 147 294 ranged_weapon PISTOL energy none 0 40 100 0 35 552 551 0 0 0 0 0 0 0 0 60 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7390 0 0 lvl60
weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Adjusted DL-44 Metal Pistol 1 1000 174 348 ranged_weapon PISTOL energy none 0 40 100 0 35 654 653 0 0 0 0 0 0 0 0 70 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 8700 0 0 lvl70
weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Converted Flechette Pistol 1 1000 205 410 ranged_weapon PISTOL energy none 0 40 100 0 35 770 769 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 9670 0 0 lvl80
weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Entertainer's Friend 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 120 490 0 0 0 0 0 0 0 0 50 entertainer 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 250 0 0 lvl 50 roadmap
weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol 1 3000 259 518 ranged_weapon PISTOL energy electricity 20 40 100 0 35 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Medic's Sidearm 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 medic 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Precise DL 44 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 489 490 0 0 0 0 0 0 0 0 50 officer 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Grooved DL 44 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 officer 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2250 0 0 lvl 30 roadmap
weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol 1 3000 259 518 ranged_weapon PISTOL energy electricity 20 40 100 0 35 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Exceptional Rebel DL 44 Pistol 1 1000 288 575 ranged_weapon PISTOL energy heat 23 40 100 0 35 1078 1079 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=15 -1 -1 -1 -1 0 0 0
weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2250 0 0 lvl 30 roadmap
weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 489 490 0 0 0 0 0 0 0 0 50 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Agent's Pistol 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Trader's Friend 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 120 938 0 0 0 0 0 0 0 0 50 trader 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 noncombat roadmap
weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Basic Wood Staff 1 1000 43 86 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 65 65 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 melee_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Issued Staff 1 1000 29 58 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 44 44 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon Jedi Training Polearm 1 1000 43 75 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 59 59 0 0 0 0 0 0 0 0 1 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 Jedi starter weapon
weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff 1 1000 46 91 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 69 69 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff 1 1000 64 128 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 96 96 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Modified Lance 1 1000 85 170 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon Nickel-Plated Targeting Pistol 1 1000 30 60 ranged_weapon GROUND_TARGETTING energy heat 5 100 100 0 64 45 45 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0 Publish 27 Weapon Gift
weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Precise Laser Carbine 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 608 608 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Modified Precise E-11 Carbine 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 608 608 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Modified Precise Knuckler 1 1000 414 828 melee_weapon UNARMED kinetic none 0 100 100 0 5 621 621 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified Precise DL 44 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 608 607 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Modified Precise Striker Pistol 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 608 607 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Modified Precise Lightning Cannon 1 1000 324 649 ranged_weapon RIFLE energy none 0 80 100 0 64 608 607 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon C-M "Frag Storm" Heavy Shotgun 1 1000 800 1300 ranged_weapon GROUND_TARGETTING kinetic kinetic 50 100 100 0 64 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon C-M "Dead Bolt" Pistol 1 1000 290 450 ranged_weapon PISTOL energy cold 20 40 100 0 35 975 925 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon C-M "Reaper" Sniper Rifle 1 1000 560 960 ranged_weapon RIFLE energy cold 20 80 100 0 64 975 950 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon Nova Edge Sword 1 1000 600 1500 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 strength_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Basic DLT-20 Rifle 1 1000 35 70 ranged_weapon RIFLE energy none 0 80 100 0 55 proc_fire_attack 66 66 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 ranged_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Issued Rifle 1 1000 20 40 ranged_weapon RIFLE energy none 0 80 100 0 35 38 38 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Loche's Rifle 1 1000 33 56 ranged_weapon RIFLE energy none 0 80 100 0 35 56 56 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 1 1000 36 72 ranged_weapon RIFLE energy none 0 80 100 0 50 68 68 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 1 1000 44 88 ranged_weapon RIFLE energy none 0 80 100 0 50 83 83 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Modified SG-82 1 1000 61 122 ranged_weapon RIFLE energy none 0 80 100 0 50 115 114 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Precise Lightning Cannon 1 1000 261 522 ranged_weapon RIFLE energy none 0 80 100 0 64 489 489 0 0 0 0 0 0 0 0 50 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Adjusted CDEF Rifle 1 1000 48 95 ranged_weapon RIFLE energy none 0 80 100 0 64 89 89 0 0 0 0 0 0 0 0 10 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 225 0 0 lvl10
weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Converted SG-82 Rifle 1 1000 91 182 ranged_weapon RIFLE energy none 0 80 100 0 64 171 171 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1575 0 0 lvl20
weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Modified DLT-20 Rifle 1 1000 135 270 ranged_weapon RIFLE energy none 0 80 100 0 64 253 253 0 0 0 0 0 0 0 0 30 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 2810 0 0 lvl30
weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 Rifle Variant 1 1000 185 370 ranged_weapon RIFLE energy none 0 80 100 0 64 347 347 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 4290 0 0 lvl40
weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Retrofitted E-11 Rifle 1 1000 240 479 ranged_weapon RIFLE energy none 0 80 100 0 64 449 449 0 0 0 0 0 0 0 0 50 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 5870 0 0 lvl50
weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon Adjusted Tusken Rifle 1 1000 294 588 ranged_weapon RIFLE energy none 0 80 100 0 64 552 551 0 0 0 0 0 0 0 0 60 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7390 0 0 lvl60
weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Converted T-21 Rifle 1 1000 349 698 ranged_weapon RIFLE energy none 0 80 100 0 64 654 654 0 0 0 0 0 0 0 0 70 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 8700 0 0 lvl70
weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Modified T-21 Rifle 1 1000 411 821 ranged_weapon RIFLE energy none 0 80 100 0 64 770 770 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 9670 0 0 lvl80
weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber 1 1000 200 400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 300 300 0 0 0 0 0 0 0 0 30 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0
weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon Underworld Knucklers 1 1000 640 1300 melee_weapon UNARMED kinetic acid 15 100 100 0 5 1020 970 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 strength_modified=5,constitution_modified=10 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon Underworld Sureshot DE10 1 1000 260 520 ranged_weapon PISTOL energy electricity 20 40 100 0 35 920 975 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Underworld Sureshot DL44 1 1000 260 520 ranged_weapon PISTOL energy heat 20 40 100 0 35 920 975 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon Underworld Blade 1 1000 680 1260 melee_weapon ONE_HANDED_MELEE kinetic acid 15 100 100 0 5 1000 970 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 strength_modified=5,constitution_modified=10 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon Tenebrous Edge 1 1000 750 1350 melee_weapon UNARMED kinetic none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 85 spy 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0 pvp BF reward
weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon Basic Sword 1 1000 43 86 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 65 65 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 melee_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon Issued Sword 1 1000 29 58 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 44 44 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon Rydel's Sword 1 1000 43 88 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 66 66 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon Sword 1 1000 46 91 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 69 69 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon Sword 1 1000 64 128 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 96 96 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon Modified Gaffi Stick 1 1000 85 170 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon Sith Sword 1 1000 715 1005 melee_weapon ONE_HANDED_MELEE kinetic cold 20 100 100 0 5 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon Basic Battleaxe 1 1000 43 86 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 65 65 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 melee_accuracy=1 -1 -1 -1 -1 45 0 0 level 6 required
weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Issued Axe 1 1000 29 58 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 44 44 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Rydel's Axe 1 1000 43 88 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 66 66 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe 1 1000 46 91 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 69 69 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe 1 1000 64 128 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 96 96 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon Modified Cleaver 1 1000 85 170 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon Vibrosword 1 1000 730 990 melee_weapon TWO_HANDED_MELEE kinetic acid 20 100 100 0 5 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon HK-47 Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Malevolent Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Taskmaster Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon Malevolent Heavy Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Doom Bringer Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon CY-M Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon HK-47 Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon Guardian Blaster Fist 1 1000 642 1283 melee_weapon UNARMED energy heat 45 100 100 0 5 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 633 1266 ranged_weapon GROUND_TARGETTING energy heat 116 100 100 0 64 1000 950 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 650 1299 ranged_weapon GROUND_TARGETTING energy heat 120 100 100 0 64 1000 975 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 667 1333 ranged_weapon GROUND_TARGETTING energy heat 123 100 100 0 64 1000 1000 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Refurbished Lava Cannon 1 1000 667 1333 ranged_weapon GROUND_TARGETTING energy heat 123 100 100 0 64 1000 1000 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 15000 0 0 ToW expansion
weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 683 1366 ranged_weapon GROUND_TARGETTING energy heat 128 100 100 0 64 1000 1025 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Devastator Lava Cannon 1 1000 683 1366 ranged_weapon GROUND_TARGETTING energy heat 128 100 100 0 64 1000 1025 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 700 1400 ranged_weapon GROUND_TARGETTING energy heat 132 100 100 0 64 1000 1050 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 355 710 ranged_weapon CARBINE energy cold 22 60 100 0 50 938 888 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Mustafarian Modified Sfor Republic Carbine 1 1000 365 730 ranged_weapon CARBINE energy cold 26 60 100 0 50 938 913 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Coynite Sfor Republic Carbine 1 1000 375 750 ranged_weapon CARBINE energy cold 28 60 100 0 50 proc_tow_proc_coyn 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 385 770 ranged_weapon CARBINE energy cold 32 60 100 0 50 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 395 790 ranged_weapon CARBINE energy cold 34 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon Forward Commander Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon OR-5's E-5 1 1000 385 770 ranged_weapon CARBINE energy none 0 60 100 0 50 938 963 0 0 0 0 0 0 0 0 88 officer 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon CY-M Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Kubaza Carbine 1 1000 375 750 ranged_weapon CARBINE energy electricity 28 60 100 0 50 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon HK-47 Carbine 1 1000 395 790 ranged_weapon CARBINE energy electricity 34 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon Malevolent Bowcaster 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 0 0 0 0 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 148 295 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 28 25 100 0 20 938 886 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4000 0 0 ToW expansion
weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 153 305 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 938 916 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 4500 0 0 ToW expansion
weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 156 312 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 32 25 100 0 20 938 936 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 162 323 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 34 25 100 0 20 938 970 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 165 329 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 938 988 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Old Republic Fragmentation Grenade 1 1000 721 1442 ranged_weapon THROWN energy none 0 1000 100 0 40 108 108 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 100 0 15 ToW expansion
weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon Hammer of the Miner 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1000 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon Devastator Acid Launcher 1 1000 683 1366 ranged_weapon GROUND_TARGETTING energy acid 128 100 100 0 64 1000 1025 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Malevolent Flamethrower 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 1000 1050 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Oppressor Flame Thrower 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 1000 1050 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon AK-Prime Rocket Launcher 1 1000 659 1317 ranged_weapon GROUND_TARGETTING kinetic heat 135 100 100 0 64 938 988 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Forward Commander Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon Malevolent Razorknuckler 1 1000 700 1400 melee_weapon UNARMED kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon HK-47 Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 938 881 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 938 881 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Mustafarian Modified Disruptor Pistol 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 938 915 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 938 915 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Coynite Disruptor Pistol 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 proc_tow_proc_coyn 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 938 938 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 938 970 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 938 970 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Commander Pistol 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon OR-5's DE-10 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 938 963 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Taskmaster Flechette 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon HK-47 Intimidator 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 officer 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Oppressor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon Engineer KYD-21 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon Malevolent Renegade Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon Doom Bringer Scatter 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 938 963 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 950 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 950 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Mustafarian Modified Obsidian Lance 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Coynite Xandank Lance 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Kubaza Polearm 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Oppressor Obsidian Polearm 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon Malevolent Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon HK-47 Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 463 925 ranged_weapon RIFLE energy none 0 80 100 0 64 938 868 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 463 925 ranged_weapon RIFLE energy electricity 18 80 100 0 64 938 868 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 475 950 ranged_weapon RIFLE energy none 0 80 100 0 64 938 891 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Mustafarian Modified Disruptor Rifle 1 1000 475 950 ranged_weapon RIFLE energy electricity 20 80 100 0 64 938 891 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 938 938 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Coynite Disruptor Rifle 1 1000 500 1000 ranged_weapon RIFLE energy electricity 22 80 100 0 64 proc_tow_proc_coyn 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 514 1027 ranged_weapon RIFLE energy electricity 24 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 527 1054 ranged_weapon RIFLE energy electricity 26 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon Taskmaster Gauss Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon Doom Bringer DP-23 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon AK-Prime Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon CY-M Ink Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon Commander LD-1 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Guardian Lightning Cannon 1 1000 510 1045 ranged_weapon RIFLE energy electricity 155 80 100 0 64 1353 1359 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon HK-47 Disruptor 1 1000 527 1054 ranged_weapon RIFLE energy electricity 28 80 100 0 65 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafarian Modified Mustafar Bandit Sword 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Blade of the Betrayer 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_3 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Caller of Storms 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_4 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Coynite One Handed Sword 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic electricity 30 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Mustafarian Modified Two-Handed Obsidian Sword 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Coynite Two-Handed Sword 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Engineer Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon Commander Mace 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon OR-5's Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Modified Vibroblade 1 1000 85 170 melee_weapon UNARMED kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon WESTAR-34 Blaster Pistol 1 1000 215 425 ranged_weapon PISTOL energy heat 20 40 100 0 35 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon WESTAR-M5 Blaster Rifle 1 1000 425 945 ranged_weapon RIFLE energy cold 20 80 100 0 64 900 906 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_beginSlotId collection_endSlotId collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color_0 index_color_1 index_color_2 index_color_3 value isUnique charges comments
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL INTEGER TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER INTEGER TEXT
pew_pew object/weapon/ranged/carbine/carbine_e11.iff weapon Ziggy's Pew Pew Gun 1 1000 900000 1000000 ranged_weapon CARBINE energy none 0 60 100 0 35 950000 950000 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000000 0 0
baton_avatar_trando_stun_stick object/weapon/melee/baton/baton_avatar_trando_stun_stick.iff weapon Blackscale Stun Stick 1 1000 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
carbine_avatar_trando object/weapon/ranged/carbine/carbine_avatar_trando.iff weapon Blackscale "Hall Sweeper" Carbine 1 1000 338 676 ranged_weapon CARBINE kinetic cold 35 60 100 0 50 507 507 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_blackbane object/weapon/melee/knife/ep3_loot_blackbane.iff weapon Blackbane Nail 1 1000 458 915 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_blackhand object/weapon/ranged/pistol/ep3_loot_blackhand.iff weapon Blackhand Annihilator 1 1000 200 400 ranged_weapon PISTOL kinetic none 0 40 100 0 35 300 300 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_calibrated object/weapon/ranged/pistol/ep3_loot_calibrated.iff weapon Perfectly-Calibrated Pistol 1 1000 205 410 ranged_weapon PISTOL energy none 0 40 100 0 25 770 769 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_corellian object/weapon/ranged/heavy/ep3_loot_corellian.iff weapon Corellian Destroyer 1 1000 450 900 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy none 0 80 100 0 55 675 675 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_corestrike object/weapon/ranged/carbine/ep3_loot_corestrike.iff weapon Corestrike Rancor 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 35 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_darksting object/weapon/ranged/rifle/ep3_loot_darksting.iff weapon Darksting Assassin 1 1000 225 450 ranged_weapon RIFLE energy none 0 80 100 0 25 338 338 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_dawnsorrow object/weapon/ranged/rifle/ep3_loot_dawnsorrow.iff weapon Dawnsorrow Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 60 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_deathrain object/weapon/ranged/pistol/ep3_loot_deathrain.iff weapon Deathrain D-50 1 1000 225 450 ranged_weapon PISTOL energy none 0 40 100 0 35 338 338 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_dragoneye object/weapon/ranged/pistol/ep3_loot_dragoneye.iff weapon C-10 "Dragoneye Reaper" 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_eventide object/weapon/melee/sword/ep3_loot_eventide.iff weapon Eventide Smasher 1 1000 527 1054 melee_weapon UNARMED kinetic none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_executer object/weapon/melee/2h_sword/ep3_loot_executer.iff weapon N-K Executer 1 1000 597 1193 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_firestar object/weapon/ranged/carbine/ep3_loot_firestar.iff weapon Firestar 10-K 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 60 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_grievance object/weapon/ranged/carbine/ep3_loot_grievance.iff weapon Grievance Striker 1 1000 338 675 ranged_weapon CARBINE energy none 0 60 100 0 35 507 507 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_heartstriker object/weapon/melee/special/ep3_loot_heartstriker.iff weapon Sayormi Heartstriker 1 1000 458 915 melee_weapon UNARMED kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_hydra object/weapon/ranged/pistol/ep3_loot_hydra.iff weapon Red Hydra Z-5 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_lifeblood object/weapon/melee/2h_sword/ep3_loot_lifeblood.iff weapon Lifeblood Cleaver 1 1000 458 915 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_liquidsilver object/weapon/ranged/pistol/ep3_loot_liquidsilver.iff weapon Liquidsilver L7 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_mark object/weapon/ranged/carbine/ep3_loot_mark.iff weapon Exemplar's Mark 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 35 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_necrosis object/weapon/melee/special/ep3_loot_necrosis.iff weapon Necrosis Nightblade 1 1000 597 1193 melee_weapon UNARMED kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_nullifier object/weapon/ranged/rifle/ep3_loot_nullifier.iff weapon Nullifier X 1 1000 581 1161 ranged_weapon RIFLE energy none 0 80 100 0 55 871 871 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_pestilence object/weapon/melee/polearm/ep3_loot_pestilence.iff weapon Pestilence 1 1000 527 1054 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_poisonspike object/weapon/melee/polearm/ep3_loot_poisonspike.iff weapon Poisonspike 1 1000 597 1193 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_quicktrigger object/weapon/ranged/pistol/ep3_loot_quicktrigger.iff weapon Quicktrigger Countermand 1 1000 200 400 ranged_weapon PISTOL energy none 0 40 100 0 25 300 300 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_retaliation object/weapon/ranged/rifle/ep3_loot_retaliation.iff weapon Covert Retaliation 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 60 675 675 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_retribution object/weapon/ranged/carbine/ep3_loot_retribution.iff weapon Retribution 1 1000 300 600 ranged_weapon CARBINE energy none 0 60 100 0 35 450 450 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_rhiss object/weapon/ranged/pistol/ep3_loot_rhiss.iff weapon Rhiss Mark-20 1 1000 175 350 ranged_weapon PISTOL energy none 0 40 100 0 25 263 263 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_rilctur object/weapon/ranged/carbine/ep3_loot_rilctur.iff weapon Rilctur Carbine 1 1000 263 525 ranged_weapon CARBINE energy none 0 60 100 0 35 394 394 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_ripper object/weapon/melee/sword/ep3_loot_ripper.iff weapon Bloodshot Ripper 1 1000 597 1193 melee_weapon UNARMED kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_sharpshooter object/weapon/ranged/rifle/ep3_loot_sharpshooter.iff weapon Vershyi Sharpshooter 1 1000 350 700 ranged_weapon RIFLE energy none 0 80 100 0 60 525 525 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_sickle object/weapon/melee/2h_sword/ep3_loot_sickle.iff weapon Darstai'is Sickle 1 1000 527 1054 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_silencer object/weapon/ranged/pistol/ep3_loot_silencer.iff weapon The Silencer 1 1000 200 400 ranged_weapon PISTOL kinetic none 0 40 100 0 25 300 300 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_soulstinger object/weapon/melee/special/ep3_loot_soulstinger.iff weapon Sayormi Soulstinger 1 1000 527 1054 melee_weapon UNARMED energy none 0 100 100 0 4 791 791 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_strike object/weapon/melee/polearm/ep3_loot_strike.iff weapon Strike Assault Lance 1 1000 458 915 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 4 687 687 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
ep3_loot_void object/weapon/ranged/heavy/ep3_loot_void.iff weapon The Void 1 1000 515 1030 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic none 0 80 100 0 64 773 773 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
grenade_imperial_detonator object/weapon/ranged/grenade/grenade_imperial_detonator.iff weapon Imperial Detonator 1 1000 721 1442 ranged_weapon THROWN energy none 0 1000 100 0 40 108 108 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
heavy_acid_beam object/weapon/ranged/heavy/heavy_acid_beam.iff weapon Acid Stream Launcher 1 1000 290 580 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic acid 242 80 100 0 64 435 435 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
heavy_avatar_acid_beam object/weapon/ranged/heavy/heavy_avatar_acid_beam.iff weapon Blackscale Acid Launcher 1 1000 356 711 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic acid 242 80 100 0 64 534 534 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon Ewok Festival of Love Crossbow 1 1000 20 40 ranged_weapon RIFLE kinetic none 0 80 100 0 64 38 38 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0 ewok festival of love 2009
item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Officer's Sidearm 1 1000 15 25 ranged_weapon PISTOL kinetic none 0 40 100 0 35 50 50 0 0 0 0 0 0 0 0 1 officer 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified DL-44 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 50 50 0 0 0 0 0 0 0 0 1 smuggler 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
item_outbreak_deathtrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon A BWDL19 Rifle 1 1000 425 945 ranged_weapon RIFLE energy heat 20 80 100 0 64 900 906 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0 pvp BF reward
lance_avatar_wke_heartlance object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff weapon Wookiee Heartlance 1 1000 597 1193 melee_weapon POLEARM_MELEE energy none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
pistol_avatar_trando_special object/weapon/ranged/pistol/pistol_avatar_trando_special.iff weapon DL44 "Dosh Special" Pistol 1 1000 225 450 ranged_weapon PISTOL energy none 0 40 100 0 35 338 338 0 0 0 0 0 0 0 0 72 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_avatar_laser_trando object/weapon/ranged/rifle/rifle_avatar_laser_trando.iff weapon Trandoshan Laser Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_naktra_crystal object/weapon/ranged/rifle/ep3/rifle_naktra_crystal.iff weapon Nak'tra Crystal Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_proton object/weapon/ranged/rifle/rifle_proton.iff weapon Proton Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
rifle_t21 object/weapon/ranged/rifle/rifle_t21.iff weapon T21 Rifle 1 1000 450 900 ranged_weapon RIFLE energy none 0 80 100 0 64 675 675 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
sword_2h_avatar_wke_toothpick object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff weapon Wookiee Toothpick 1 1000 597 1193 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
sword_avatar_wke_spiritblade object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff weapon Kashyyyk Spiritblade 1 1000 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon Captain's Sword 1 1000 182 363 melee_weapon ONE_HANDED_MELEE energy none 0 100 100 0 5 273 273 0 0 0 0 0 0 0 0 30 officer 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon A280 Blaster Rifle 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 915 915 0 0 0 0 0 0 0 0 90 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0
weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon EZ Strike E-11 Rifle 1 1000 326 600 ranged_weapon RIFLE energy none 0 80 100 0 64 489 579 0 0 0 0 0 0 0 0 50 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon Borvo Guard Carbine 1 1000 93 186 ranged_weapon CARBINE energy electricity 12 60 100 0 50 233 233 0 0 0 0 0 0 0 0 25 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 Looted from chest in Borvo's Vault
weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon Borvo Guard Pistol 1 1000 62 124 ranged_weapon PISTOL energy electricity 8 40 100 0 35 233 233 0 0 0 0 0 0 0 0 25 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 Looted from chest in Borvo's Vault
weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Borvo Guard Rifle 1 1000 124 248 ranged_weapon RIFLE energy electricity 15 80 100 0 64 233 233 0 0 0 0 0 0 0 0 25 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 Looted from chest in Borvo's Vault
weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon Basic DH-17 Carbine 1 1000 26 52 ranged_weapon CARBINE energy none 0 60 100 0 45 proc_fire_attack_1 65 65 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 ranged_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Issued Carbine 1 1000 15 30 ranged_weapon CARBINE energy none 0 60 100 0 35 38 38 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0
weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Loche's Carbine 1 1000 25 42 ranged_weapon CARBINE energy none 0 60 100 0 35 56 56 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0
weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 1 1000 27 54 ranged_weapon CARBINE energy none 0 60 100 0 40 68 68 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0
weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 1 1000 33 66 ranged_weapon CARBINE energy none 0 60 100 0 40 83 83 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0
weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Modified DH-17 Snubnose 1 1000 46 92 ranged_weapon CARBINE energy none 0 60 100 0 40 115 115 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0
weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Rookie Bounty Hunter's EE3 1 1000 109 218 ranged_weapon CARBINE energy none 0 60 100 0 55 273 273 0 0 0 0 0 0 0 0 30 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0
weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Modified CDEF Carbine 1 1000 36 71 ranged_weapon CARBINE energy none 0 60 100 0 50 89 89 0 0 0 0 0 0 0 0 10 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 225 0 0
weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 Carbine Variant 1 1000 68 136 ranged_weapon CARBINE energy none 0 60 100 0 50 171 170 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1575 0 0
weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Retrofitted Black DH-17 Carbine 1 1000 101 202 ranged_weapon CARBINE energy none 0 60 100 0 50 253 253 0 0 0 0 0 0 0 0 30 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 2810 0 0
weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Adjusted E-11 Carbine 1 1000 139 277 ranged_weapon CARBINE energy none 0 60 100 0 50 347 347 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 4290 0 0
weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Converted Laser Carbine 1 1000 180 359 ranged_weapon CARBINE energy none 0 60 100 0 50 449 449 0 0 0 0 0 0 0 0 50 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 5870 0 0
weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Laser Carbine 1 1000 221 441 ranged_weapon CARBINE energy none 0 60 100 0 50 552 552 0 0 0 0 0 0 0 0 60 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7390 0 0
weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon E5 Carbine Variant 1 1000 262 523 ranged_weapon CARBINE energy none 0 60 100 0 50 654 654 0 0 0 0 0 0 0 0 70 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 8700 0 0
weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon Retrofitted E5 Carbine 1 1000 308 616 ranged_weapon CARBINE energy none 0 60 100 0 50 770 770 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 9670 0 0
weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Precise Laser Carbine 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 489 489 0 0 0 0 0 0 0 0 50 medic 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0
weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon N'Gant-Zarvel 9118 Carbine 1 1000 350 650 ranged_weapon CARBINE energy electricity 20 60 100 0 50 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon Exceptional Imperial E-11 Carbine 1 1000 431 863 ranged_weapon CARBINE energy heat 23 60 100 0 50 1078 1078 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=15 -1 -1 -1 -1 0 0 0
weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Precise E-11 Carbine 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 489 489 0 0 0 0 0 0 0 0 50 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0
weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Shii-Cho Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Sergeant's Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon White Thranta Sword 1 1000 91 181 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Valarian Sword 1 1000 109 217 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Classic Sword 1 1000 119 238 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Sword of the Runaway 1 1000 156 311 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon White Thranta Katana 1 1000 91 181 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Valarian Katana 1 1000 109 217 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Classic Battleaxe 1 1000 119 238 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Katana of the Runaway 1 1000 156 311 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Stalker Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Espionage Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon Modified Alliance Electro-Needler 1 1000 150 307 ranged_weapon CARBINE kinetic electricity 10 60 100 0 50 381 381 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 3000 0 0
weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon White Thranta E-11 1 1000 49 98 ranged_weapon CARBINE energy none 0 60 100 0 35 123 123 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Darklighter's E-11 1 1000 60 120 ranged_weapon CARBINE energy none 0 60 100 0 50 150 150 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Classic EE-3 1 1000 66 132 ranged_weapon CARBINE energy none 0 60 100 0 40 166 165 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Homesteader's EE-3 1 1000 90 180 ranged_weapon CARBINE energy none 0 60 100 0 50 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon CorSec E-11 Rifle 1 1000 146 291 ranged_weapon RIFLE energy none 0 80 100 0 64 273 273 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon CorSec Sword 1 1000 188 376 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 282 282 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Conscript Carbine 1 1000 40 80 ranged_weapon CARBINE energy none 0 25 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Special Forces SG-82 1 1000 123 255 ranged_weapon RIFLE energy heat 15 80 100 0 20 235 236 0 0 0 0 0 0 0 0 26 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1800 0 0
weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Valarian DH-17 1 1000 40 80 ranged_weapon PISTOL energy none 0 40 100 0 35 150 150 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Homesteader's E-11 1 1000 85 185 ranged_weapon RIFLE energy none 0 60 100 0 50 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Swindler Knuckle 1 1000 167 333 ranged_weapon UNARMED kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon White Thranta Knuckler 1 1000 91 181 melee_weapon UNARMED kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Valarian Knuckler 1 1000 109 217 melee_weapon UNARMED kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Classic Knuckler 1 1000 119 238 melee_weapon UNARMED kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Knuckler of the Runaway 1 1000 156 311 melee_weapon UNARMED kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Special Forces D-18 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 26 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1800 0 0
weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 Liquidator 1 1000 87 173 ranged_weapon PISTOL energy none 0 40 100 0 35 325 325 0 0 0 0 0 0 0 0 33 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 2800 0 0
weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Field Surgeon Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 26 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1800 0 0
weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Sergeant's Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Swindler Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Espionage Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 241 240 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Modified DE-10 Pistol 1 1000 85 220 ranged_weapon PISTOL energy cold 10 40 100 0 35 381 381 0 0 0 0 0 0 0 0 37 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 2800 0 0
weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon White Thranta Striker 1 1000 33 65 ranged_weapon PISTOL energy none 0 40 100 0 35 123 123 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Darklighter's Striker 1 1000 40 80 ranged_weapon PISTOL energy none 0 40 100 0 35 150 150 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Classic DH-17 1 1000 44 88 ranged_weapon PISTOL energy none 0 40 100 0 35 166 165 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Homesteader's D-18 1 1000 60 120 ranged_weapon PISTOL energy none 0 40 100 0 35 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Shii-Cho Staff 1 1000 167 333 ranged_weapon POLEARM_MELEE kinetic none 0 100 100 0 35 250 250 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon White Thranta Lance 1 1000 91 181 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 136 136 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Valarian Lance 1 1000 109 217 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 163 163 0 0 0 0 0 0 0 0 16 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Classic Lance 1 1000 119 238 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 179 179 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon Lance of the Runaway 1 1000 156 311 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 234 234 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Stalker Rifle 1 1000 129 257 ranged_weapon RIFLE energy none 0 80 100 0 35 241 241 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1250 0 0
weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon White Thranta Rifle 1 1000 66 131 ranged_weapon RIFLE energy none 0 80 100 0 64 123 123 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 800 0 0
weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Darklighter's SG-82 1 1000 80 160 ranged_weapon RIFLE energy none 0 80 100 0 64 150 150 0 0 0 0 0 0 0 0 14 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 950 0 0
weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Classic E-11 1 1000 89 177 ranged_weapon RIFLE energy none 0 80 100 0 40 166 166 0 0 0 0 0 0 0 0 18 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0
weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Homesteader's DLT-20 1 1000 120 240 ranged_weapon RIFLE energy none 0 80 100 0 64 225 225 0 0 0 0 0 0 0 0 24 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1600 0 0
weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 49 49 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 100 0 15
weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon Blade of Nyenthi'Oris 1 800 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 895 895 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0
weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon Hair-Trigger Carbine 1 1000 343 685 ranged_weapon CARBINE energy none 0 60 100 0 50 845 857 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 precision_modified=25,constitution_modified=30 -1 -1 -1 -1 0 0 0
weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon E-Web Rifle 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 915 915 0 0 0 0 0 0 0 0 90 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0
weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon Charric Carbine 1 1000 242 482 ranged_weapon CARBINE kinetic none 0 60 100 0 50 603 603 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon DH-18A Blaster Pistol Prototype 1 1000 161 321 ranged_weapon PISTOL kinetic none 0 40 100 0 35 603 602 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon Pulse Cannon 1 1000 462 777 ranged_weapon GROUND_TARGETTING kinetic heat 15 100 100 0 64 643 643 0 0 0 0 0 0 0 0 65 commando 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0 GCW
weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon Gand Shockprod Staff 1 1000 428 655 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 567 562 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon TC-22 Blaster Rifle Replica 1 1000 322 643 ranged_weapon RIFLE kinetic none 0 80 100 0 64 603 602 0 0 0 0 0 0 0 0 65 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 600 0 0
weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 49 49 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 3
weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon CR-1 Blast Cannon 1 1000 600 1000 ranged_weapon RIFLE kinetic cold 50 100 100 0 64 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon 1 3000 850 1350 ranged_weapon GROUND_TARGETTING energy heat 50 100 100 0 64 1100 1100 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=20 -1 -1 -1 -1 0 0 0
weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon 1 3000 850 1350 ranged_weapon GROUND_TARGETTING energy heat 50 100 100 0 64 1100 1100 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=20 -1 -1 -1 -1 0 0 0
weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon Jinkins J-1 Rifle 1 1000 336 671 ranged_weapon RIFLE kinetic none 0 80 100 0 64 629 629 0 0 0 0 0 0 0 0 68 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0
weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Entertainer's Dagger 1 1000 190 375 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 282 283 0 0 0 0 0 0 0 0 30 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 250 0 0
weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Trader's Dagger 1 1000 80 160 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 120 120 0 0 0 0 0 0 0 0 30 trader 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0
weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon Buzz-Knuck 1 1000 715 1005 melee_weapon UNARMED kinetic acid 20 100 100 0 5 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0
weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Entertainer's Vibroknuckler 1 1000 75 165 melee_weapon UNARMED kinetic none 0 100 100 0 5 120 120 0 0 0 0 0 0 0 0 14 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=2 -1 -1 -1 -1 1 0 0
weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Captivator Vibroknuckler 1 1000 147 300 melee_weapon UNARMED kinetic none 0 100 100 0 5 222 224 0 0 0 0 0 0 0 0 22 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=4 -1 -1 -1 -1 1 0 0 lvl 22 entertainer roadmap
weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon Sensation Vibroknuckler 1 1000 245 450 melee_weapon UNARMED kinetic none 0 100 100 0 5 347 348 0 0 0 0 0 0 0 0 38 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 1 0 0 lvl 38 entertainer roadmap
weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon Glamour Vibroknuckler 1 1000 190 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 282 283 0 0 0 0 0 0 0 0 30 entertainer 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 1 0 0 lvl 30 roadmap
weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Precise Knuckler 1 1000 334 668 melee_weapon UNARMED kinetic none 0 100 100 0 5 501 501 0 0 0 0 0 0 0 0 50 force_sensitive 1 1 1 1 1 0 0 0 0 0 strength_modified=3 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Neophyte Vibroknuckler 1 1000 188 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 282 282 0 0 0 0 0 0 0 0 30 force_sensitive 1 1 1 1 1 0 0 0 0 0 strength_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster 1 1000 73 145 ranged_weapon PISTOL kinetic none 0 40 100 0 35 282 273 0 0 0 0 0 0 0 0 30 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_knuckler_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol 1 1000 131 261 ranged_weapon PISTOL kinetic none 0 40 100 0 35 490 490 0 0 0 0 0 0 0 0 50 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Precise DLT-20 1 1000 182 363 ranged_weapon RIFLE energy none 0 100 100 0 64 273 273 0 0 0 0 0 0 0 0 30 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon MagnaGuard Electrostaff 1 1000 700 1000 melee_weapon POLEARM_MELEE kinetic electricity 20 100 100 0 5 900 890 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon Crusader M-XIII Carbine 1 1000 415 755 ranged_weapon CARBINE energy none 0 60 100 0 50 975 975 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon Crusader M-XX Heavy Rifle 1 1000 800 1300 ranged_weapon GROUND_TARGETTING kinetic electricity 50 100 100 0 64 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon Jinsu Razor 1 1000 700 1400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 75 force_sensitive 1 1 1 1 1 0 0 0 0 0 strength_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon Crusader M-XII Pistol 1 1000 270 510 ranged_weapon PISTOL energy none 0 40 100 0 35 975 975 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon Crusader M-XIV Rifle 1 1000 530 1030 ranged_weapon RIFLE energy none 0 80 100 0 64 975 975 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon Crusader "Templar" Sword 1 1000 750 1350 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 strength_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Bounty Hunter Carbine 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 50 50 0 0 0 0 0 0 0 0 1 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Spy Carbine 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 50 50 0 0 0 0 0 0 0 0 1 spy 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Commando Carbine 1 1000 20 40 ranged_weapon CARBINE energy none 0 60 100 0 35 50 50 0 0 0 0 0 0 0 0 1 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Alliance DL44 1 1000 24 49 ranged_weapon PISTOL energy none 0 40 100 0 35 91 91 0 0 0 0 0 0 0 0 7 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 Quest reward for a GCW quest in the NPE
weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Imperial Issue Carbine 1 1000 37 73 ranged_weapon CARBINE energy none 0 60 100 0 35 91 92 0 0 0 0 0 0 0 0 7 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 Quest reward for a GCW quest in the NPE
weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 80 160 ranged_weapon THROWN kinetic none 0 1000 100 0 35 120 120 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 5 level 12
weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Rydel's Knuckler 1 1000 32 99 melee_weapon UNARMED kinetic none 0 100 100 0 5 66 66 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber 1 1000 100 200 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 405 150 0 0 0 0 0 0 0 0 29 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0
weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon Training Lightsaber 1 1000 167 333 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 250 250 0 0 0 0 0 0 0 0 26 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0 lvl 26
weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Medic Pistol 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 50 50 0 0 0 0 0 0 0 0 1 medic 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 level 1 npe NOTE these dps are higher than average
weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Basic D18 Pistol 1 1000 18 35 ranged_weapon PISTOL energy none 0 40 100 0 35 66 66 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 ranged_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Issued Pistol 1 1000 10 26 ranged_weapon PISTOL energy none 0 40 100 0 35 45 45 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe NOTE these dps are higher than average
weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Loche's Pistol 1 1000 17 28 ranged_weapon PISTOL energy none 0 40 100 0 35 56 56 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 1 1000 18 36 ranged_weapon PISTOL energy none 0 40 100 0 35 68 68 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 1 1000 22 44 ranged_weapon PISTOL energy none 0 40 100 0 35 83 83 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster 1 1000 31 61 ranged_weapon PISTOL energy none 0 40 100 0 35 115 115 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Retrofitted CDEF Pistol 1 1000 24 47 ranged_weapon PISTOL energy none 0 40 100 0 35 89 89 0 0 0 0 0 0 0 0 10 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 225 0 0 lvl10
weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Adjusted D-18 Pistol 1 1000 46 91 ranged_weapon PISTOL energy none 0 40 100 0 35 171 171 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1575 0 0 lvl20
weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Converted Striker Pistol 1 1000 68 135 ranged_weapon PISTOL energy none 0 40 100 0 35 253 254 0 0 0 0 0 0 0 0 30 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 2810 0 0 lvl30
weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster 1 1000 93 185 ranged_weapon PISTOL energy none 0 40 100 0 35 347 348 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 4290 0 0 lvl40
weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon DE-10 Pistol Variant 1 1000 120 239 ranged_weapon PISTOL energy none 0 40 100 0 35 449 449 0 0 0 0 0 0 0 0 50 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 5870 0 0 lvl50
weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Retrofitted DE-10 Pistol 1 1000 147 294 ranged_weapon PISTOL energy none 0 40 100 0 35 552 551 0 0 0 0 0 0 0 0 60 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7390 0 0 lvl60
weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Adjusted DL-44 Metal Pistol 1 1000 174 348 ranged_weapon PISTOL energy none 0 40 100 0 35 654 653 0 0 0 0 0 0 0 0 70 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 8700 0 0 lvl70
weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Converted Flechette Pistol 1 1000 205 410 ranged_weapon PISTOL energy none 0 40 100 0 35 770 769 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 9670 0 0 lvl80
weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Entertainer's Friend 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 120 490 0 0 0 0 0 0 0 0 50 entertainer 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 250 0 0 lvl 50 roadmap
weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol 1 3000 259 518 ranged_weapon PISTOL energy electricity 20 40 100 0 35 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Medic's Sidearm 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 medic 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Precise DL 44 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 489 490 0 0 0 0 0 0 0 0 50 officer 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Grooved DL 44 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 officer 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2250 0 0 lvl 30 roadmap
weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol 1 3000 259 518 ranged_weapon PISTOL energy electricity 20 40 100 0 35 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Exceptional Rebel DL 44 Pistol 1 1000 288 575 ranged_weapon PISTOL energy heat 23 40 100 0 35 1078 1079 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=15 -1 -1 -1 -1 0 0 0
weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2250 0 0 lvl 30 roadmap
weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 489 490 0 0 0 0 0 0 0 0 50 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Agent's Pistol 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 273 273 0 0 0 0 0 0 0 0 30 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=5 -1 -1 -1 -1 2200 0 0 lvl 30 roadmap
weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Trader's Friend 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 120 938 0 0 0 0 0 0 0 0 50 trader 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 250 0 0 noncombat roadmap
weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Basic Wood Staff 1 1000 43 86 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 65 65 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 melee_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Issued Staff 1 1000 29 58 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 44 44 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon Jedi Training Polearm 1 1000 43 75 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 59 59 0 0 0 0 0 0 0 0 1 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 Jedi starter weapon
weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff 1 1000 46 91 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 69 69 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff 1 1000 64 128 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 96 96 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Modified Lance 1 1000 85 170 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon Nickel-Plated Targeting Pistol 1 1000 30 60 ranged_weapon GROUND_TARGETTING energy heat 5 100 100 0 64 45 45 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0 Publish 27 Weapon Gift
weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Precise Laser Carbine 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 608 608 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Modified Precise E-11 Carbine 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 608 608 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Modified Precise Knuckler 1 1000 414 828 melee_weapon UNARMED kinetic none 0 100 100 0 5 621 621 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified Precise DL 44 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 608 607 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Modified Precise Striker Pistol 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 608 607 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Modified Precise Lightning Cannon 1 1000 324 649 ranged_weapon RIFLE energy none 0 80 100 0 64 608 607 0 0 0 0 0 0 0 0 55 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 4800 0 0 update 10 quest reward
weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon C-M "Frag Storm" Heavy Shotgun 1 1000 800 1300 ranged_weapon GROUND_TARGETTING kinetic kinetic 50 100 100 0 64 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon C-M "Dead Bolt" Pistol 1 1000 290 450 ranged_weapon PISTOL energy cold 20 40 100 0 35 975 925 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon C-M "Reaper" Sniper Rifle 1 1000 560 960 ranged_weapon RIFLE energy cold 20 80 100 0 64 975 950 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon Nova Edge Sword 1 1000 600 1500 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 strength_modified=10,constitution_modified=5 -1 -1 -1 -1 5000 0 0
weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Basic DLT-20 Rifle 1 1000 35 70 ranged_weapon RIFLE energy none 0 80 100 0 55 proc_fire_attack 66 66 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 ranged_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Issued Rifle 1 1000 20 40 ranged_weapon RIFLE energy none 0 80 100 0 35 38 38 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Loche's Rifle 1 1000 33 56 ranged_weapon RIFLE energy none 0 80 100 0 35 56 56 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 1 1000 36 72 ranged_weapon RIFLE energy none 0 80 100 0 50 68 68 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 1 1000 44 88 ranged_weapon RIFLE energy none 0 80 100 0 50 83 83 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Modified SG-82 1 1000 61 122 ranged_weapon RIFLE energy none 0 80 100 0 50 115 114 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Precise Lightning Cannon 1 1000 261 522 ranged_weapon RIFLE energy none 0 80 100 0 64 489 489 0 0 0 0 0 0 0 0 50 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4500 0 0 lvl 50 roadmap
weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Adjusted CDEF Rifle 1 1000 48 95 ranged_weapon RIFLE energy none 0 80 100 0 64 89 89 0 0 0 0 0 0 0 0 10 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 225 0 0 lvl10
weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Converted SG-82 Rifle 1 1000 91 182 ranged_weapon RIFLE energy none 0 80 100 0 64 171 171 0 0 0 0 0 0 0 0 20 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1575 0 0 lvl20
weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Modified DLT-20 Rifle 1 1000 135 270 ranged_weapon RIFLE energy none 0 80 100 0 64 253 253 0 0 0 0 0 0 0 0 30 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 2810 0 0 lvl30
weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 Rifle Variant 1 1000 185 370 ranged_weapon RIFLE energy none 0 80 100 0 64 347 347 0 0 0 0 0 0 0 0 40 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 4290 0 0 lvl40
weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Retrofitted E-11 Rifle 1 1000 240 479 ranged_weapon RIFLE energy none 0 80 100 0 64 449 449 0 0 0 0 0 0 0 0 50 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 5870 0 0 lvl50
weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon Adjusted Tusken Rifle 1 1000 294 588 ranged_weapon RIFLE energy none 0 80 100 0 64 552 551 0 0 0 0 0 0 0 0 60 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7390 0 0 lvl60
weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Converted T-21 Rifle 1 1000 349 698 ranged_weapon RIFLE energy none 0 80 100 0 64 654 654 0 0 0 0 0 0 0 0 70 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 8700 0 0 lvl70
weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Modified T-21 Rifle 1 1000 411 821 ranged_weapon RIFLE energy none 0 80 100 0 64 770 770 0 0 0 0 0 0 0 0 80 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 9670 0 0 lvl80
weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=10 -1 -1 -1 -1 0 0 0
weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber 1 1000 200 400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 300 300 0 0 0 0 0 0 0 0 30 force_sensitive 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 0 0 0
weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon Underworld Knucklers 1 1000 640 1300 melee_weapon UNARMED kinetic acid 15 100 100 0 5 1020 970 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 strength_modified=5,constitution_modified=10 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon Underworld Sureshot DE10 1 1000 260 520 ranged_weapon PISTOL energy electricity 20 40 100 0 35 920 975 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Underworld Sureshot DL44 1 1000 260 520 ranged_weapon PISTOL energy heat 20 40 100 0 35 920 975 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10,constitution_modified=5 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon Underworld Blade 1 1000 680 1260 melee_weapon ONE_HANDED_MELEE kinetic acid 15 100 100 0 5 1000 970 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 strength_modified=5,constitution_modified=10 -1 -1 -1 -1 0 0 0 Lv 88 Reward
weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon Tenebrous Edge 1 1000 750 1350 melee_weapon UNARMED kinetic none 0 100 100 0 5 1050 1050 0 0 0 0 0 0 0 0 85 spy 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 0 0 0 pvp BF reward
weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon Basic Sword 1 1000 43 86 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 65 65 0 0 0 0 0 0 0 0 5 1 1 1 1 1 0 0 0 0 0 melee_accuracy=1 -1 -1 -1 -1 45 0 0 level 5 required
weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon Issued Sword 1 1000 29 58 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 44 44 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon Rydel's Sword 1 1000 43 88 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 66 66 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon Sword 1 1000 46 91 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 69 69 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon Sword 1 1000 64 128 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 96 96 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon Modified Gaffi Stick 1 1000 85 170 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon Sith Sword 1 1000 715 1005 melee_weapon ONE_HANDED_MELEE kinetic cold 20 100 100 0 5 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon Basic Battleaxe 1 1000 43 86 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 65 65 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 melee_accuracy=1 -1 -1 -1 -1 45 0 0 level 6 required
weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Issued Axe 1 1000 29 58 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 44 44 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 1 npe
weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Rydel's Axe 1 1000 43 88 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 66 66 0 0 0 0 0 0 0 0 3 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 45 0 0 level 4 NPE
weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe 1 1000 46 91 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 69 69 0 0 0 0 0 0 0 0 6 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 200 0 0 level 6 npe
weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe 1 1000 64 128 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 96 96 0 0 0 0 0 0 0 0 9 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 300 0 0 level 9 npe
weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon Modified Cleaver 1 1000 85 170 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon Vibrosword 1 1000 730 990 melee_weapon TWO_HANDED_MELEE kinetic acid 20 100 100 0 5 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 1 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon HK-47 Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Malevolent Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Taskmaster Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon Malevolent Heavy Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Doom Bringer Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon CY-M Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon HK-47 Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon Guardian Blaster Fist 1 1000 642 1283 melee_weapon UNARMED energy heat 45 100 100 0 5 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 633 1266 ranged_weapon GROUND_TARGETTING energy heat 116 100 100 0 64 1000 950 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 650 1299 ranged_weapon GROUND_TARGETTING energy heat 120 100 100 0 64 1000 975 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 667 1333 ranged_weapon GROUND_TARGETTING energy heat 123 100 100 0 64 1000 1000 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Refurbished Lava Cannon 1 1000 667 1333 ranged_weapon GROUND_TARGETTING energy heat 123 100 100 0 64 1000 1000 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 15000 0 0 ToW expansion
weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 683 1366 ranged_weapon GROUND_TARGETTING energy heat 128 100 100 0 64 1000 1025 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Devastator Lava Cannon 1 1000 683 1366 ranged_weapon GROUND_TARGETTING energy heat 128 100 100 0 64 1000 1025 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 700 1400 ranged_weapon GROUND_TARGETTING energy heat 132 100 100 0 64 1000 1050 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 355 710 ranged_weapon CARBINE energy cold 22 60 100 0 50 938 888 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Mustafarian Modified Sfor Republic Carbine 1 1000 365 730 ranged_weapon CARBINE energy cold 26 60 100 0 50 938 913 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Coynite Sfor Republic Carbine 1 1000 375 750 ranged_weapon CARBINE energy cold 28 60 100 0 50 proc_tow_proc_coyn 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 385 770 ranged_weapon CARBINE energy cold 32 60 100 0 50 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 395 790 ranged_weapon CARBINE energy cold 34 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon Forward Commander Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon OR-5's E-5 1 1000 385 770 ranged_weapon CARBINE energy none 0 60 100 0 50 938 963 0 0 0 0 0 0 0 0 88 officer 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon CY-M Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Kubaza Carbine 1 1000 375 750 ranged_weapon CARBINE energy electricity 28 60 100 0 50 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon HK-47 Carbine 1 1000 395 790 ranged_weapon CARBINE energy electricity 34 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon Malevolent Bowcaster 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 938 988 0 0 0 0 0 0 0 0 88 1 0 0 0 0 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 148 295 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 28 25 100 0 20 938 886 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 4000 0 0 ToW expansion
weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 153 305 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 938 916 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 4500 0 0 ToW expansion
weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 156 312 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 32 25 100 0 20 938 936 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 162 323 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 34 25 100 0 20 938 970 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 165 329 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 938 988 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Old Republic Fragmentation Grenade 1 1000 721 1442 ranged_weapon THROWN energy none 0 1000 100 0 40 108 108 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 100 0 15 ToW expansion
weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon Hammer of the Miner 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1000 0 0 0 0 0 0 0 0 64 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon Devastator Acid Launcher 1 1000 683 1366 ranged_weapon GROUND_TARGETTING energy acid 128 100 100 0 64 1000 1025 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Malevolent Flamethrower 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 1000 1050 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Oppressor Flame Thrower 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 1000 1050 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon AK-Prime Rocket Launcher 1 1000 659 1317 ranged_weapon GROUND_TARGETTING kinetic heat 135 100 100 0 64 938 988 0 0 0 0 0 0 0 0 88 commando 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Forward Commander Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon Malevolent Razorknuckler 1 1000 700 1400 melee_weapon UNARMED kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon HK-47 Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 938 881 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 938 881 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Mustafarian Modified Disruptor Pistol 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 938 915 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 938 915 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Coynite Disruptor Pistol 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 proc_tow_proc_coyn 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 938 938 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 938 970 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 938 970 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Commander Pistol 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon OR-5's DE-10 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 938 963 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Taskmaster Flechette 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon HK-47 Intimidator 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 officer 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Oppressor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 spy 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon Engineer KYD-21 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon Malevolent Renegade Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 938 989 0 0 0 0 0 0 0 0 88 smuggler 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon Doom Bringer Scatter 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 938 963 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 950 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 950 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Mustafarian Modified Obsidian Lance 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Coynite Xandank Lance 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Kubaza Polearm 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Oppressor Obsidian Polearm 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon Malevolent Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 10000 0 0 ToW expansion
weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon HK-47 Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 463 925 ranged_weapon RIFLE energy none 0 80 100 0 64 938 868 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 463 925 ranged_weapon RIFLE energy electricity 18 80 100 0 64 938 868 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=10 -1 -1 -1 -1 5000 0 0 ToW expansion
weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 475 950 ranged_weapon RIFLE energy none 0 80 100 0 64 938 891 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Mustafarian Modified Disruptor Rifle 1 1000 475 950 ranged_weapon RIFLE energy electricity 20 80 100 0 64 938 891 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 938 938 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Coynite Disruptor Rifle 1 1000 500 1000 ranged_weapon RIFLE energy electricity 22 80 100 0 64 proc_tow_proc_coyn 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 514 1027 ranged_weapon RIFLE energy electricity 24 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 527 1054 ranged_weapon RIFLE energy electricity 26 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 precision_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon Taskmaster Gauss Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 938 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon Doom Bringer DP-23 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon AK-Prime Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon CY-M Ink Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon Commander LD-1 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 938 963 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Guardian Lightning Cannon 1 1000 510 1045 ranged_weapon RIFLE energy electricity 155 80 100 0 64 1353 1359 0 0 0 0 0 0 0 0 88 bounty_hunter 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon HK-47 Disruptor 1 1000 527 1054 ranged_weapon RIFLE energy electricity 28 80 100 0 65 938 988 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafarian Modified Mustafar Bandit Sword 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Blade of the Betrayer 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_3 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Caller of Storms 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_4 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Coynite One Handed Sword 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic electricity 30 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 938 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=10 -1 -1 -1 -1 5500 0 0 ToW expansion
weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Mustafarian Modified Two-Handed Obsidian Sword 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 975 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6000 0 0 ToW expansion
weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Coynite Two-Handed Sword 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=11 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Engineer Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1050 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 strength_modified=12 -1 -1 -1 -1 7000 0 0 ToW expansion
weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon Commander Mace 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon OR-5's Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 1000 1025 0 0 0 0 0 0 0 0 88 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 6500 0 0 ToW expansion
weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Modified Vibroblade 1 1000 85 170 melee_weapon UNARMED kinetic none 0 100 100 0 5 128 128 0 0 0 0 0 0 0 0 13 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 400 0 0 level 13 npe
weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon WESTAR-34 Blaster Pistol 1 1000 215 425 ranged_weapon PISTOL energy heat 20 40 100 0 35 900 900 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 pvp BF reward
weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon WESTAR-M5 Blaster Rifle 1 1000 425 945 ranged_weapon RIFLE energy cold 20 80 100 0 64 900 906 0 0 0 0 0 0 0 0 75 1 1 1 1 1 0 0 0 0 0 -1 -1 -1 -1 1000 0 0 pvp BF reward

File diff suppressed because it is too large Load Diff

View File

@@ -381,6 +381,7 @@ public class SdbLoader {
@Override
public String getText(String columnName) {
assert columnIndices.containsKey(columnName) : "column " + columnName + " does not exist in sdb " + file;
return columnValues[columnIndices.get(columnName)];
}
@@ -395,6 +396,7 @@ public class SdbLoader {
@Override
public long getInt(String columnName) {
assert columnIndices.containsKey(columnName) : "column " + columnName + " does not exist in sdb " + file;
return getInt(columnIndices.get(columnName));
}
@@ -409,6 +411,7 @@ public class SdbLoader {
@Override
public double getReal(String columnName) {
assert columnIndices.containsKey(columnName) : "column " + columnName + " does not exist in sdb " + file;
return getReal(columnIndices.get(columnName));
}
@@ -419,6 +422,7 @@ public class SdbLoader {
@Override
public boolean getBoolean(String columnName) {
assert columnIndices.containsKey(columnName) : "column " + columnName + " does not exist in sdb " + file;
return getBoolean(columnIndices.get(columnName));
}

View File

@@ -56,6 +56,10 @@ public abstract class DataLoader {
return getInstance(SkillTemplateLoader.class, SkillTemplateLoader::new);
}
public static StaticItemLoader staticItems() {
return getInstance(StaticItemLoader.class, StaticItemLoader::new);
}
public static PlayerLevelLoader playerLevels() {
return getInstance(PlayerLevelLoader.class, PlayerLevelLoader::new);
}

View File

@@ -27,16 +27,19 @@
package com.projectswg.holocore.resources.support.data.server_info.loader;
import com.projectswg.common.data.combat.DamageType;
import com.projectswg.holocore.resources.support.data.server_info.SdbColumnArraySet.SdbIntegerColumnArraySet;
import com.projectswg.holocore.resources.support.data.server_info.SdbLoader;
import com.projectswg.holocore.resources.support.data.server_info.SdbLoader.SdbResultSet;
import com.projectswg.holocore.resources.support.data.server_info.loader.StaticItemLoader.ArmorItemInfo.*;
import com.projectswg.holocore.resources.support.objects.swg.weapon.WeaponType;
import me.joshlarson.jlcommon.log.Log;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.io.File;
import java.io.IOException;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.*;
public final class StaticItemLoader extends DataLoader {
@@ -46,6 +49,10 @@ public final class StaticItemLoader extends DataLoader {
this.itemByName = new HashMap<>();
}
public Collection<StaticItemInfo> getItems() {
return Collections.unmodifiableCollection(itemByName.values());
}
@Nullable
public StaticItemLoader.StaticItemInfo getItemByName(String itemName) {
return itemByName.get(itemName);
@@ -65,7 +72,7 @@ public final class StaticItemLoader extends DataLoader {
private static Map<String, Integer> parseSkillMods(String modsString) {
Map<String, Integer> mods = new HashMap<>(); // skillmods/statmods
if (!modsString.equals("-")) { // An empty cell is "-"
if (!modsString.isEmpty()) {
String[] modStrings = modsString.split(","); // The mods strings are comma-separated
for (String modString : modStrings) {
@@ -198,7 +205,7 @@ public final class StaticItemLoader extends DataLoader {
public static class ArmorItemInfo {
private final String armorLevel;
private final String armorCategory;
private final ArmorType armorType;
private final double protection;
private final String requiredFaction;
private final int requiredLevel;
@@ -219,7 +226,6 @@ public final class StaticItemLoader extends DataLoader {
public ArmorItemInfo(SdbResultSet set, SdbIntegerColumnArraySet colorArray) {
this.armorLevel = set.getText("armor_level");
this.armorCategory = set.getText("armor_category");
this.protection = set.getReal("protection");
this.requiredFaction = set.getText("required_faction");
this.requiredLevel = (int) set.getInt("required_level");
@@ -237,10 +243,105 @@ public final class StaticItemLoader extends DataLoader {
this.skillMods = parseSkillMods(set.getText("skill_mods"));
this.color = Arrays.copyOfRange(colorArray.getArray(set), 1, 5);
this.value = (int) set.getInt("value");
switch (set.getText("armor_category")) {
case "assault":
this.armorType = ArmorType.ASSAULT;
break;
case "battle":
this.armorType = ArmorType.BATTLE;
break;
case "recon":
this.armorType = ArmorType.RECON;
break;
default:
throw new IllegalArgumentException("Unsupported armor category: " + set.getText("armor_category"));
}
}
public String getArmorLevel() {
return armorLevel;
}
public ArmorType getArmorType() {
return armorType;
}
public double getProtection() {
return protection;
}
public String getRequiredFaction() {
return requiredFaction;
}
public int getRequiredLevel() {
return requiredLevel;
}
public String getRequiredProfession() {
return requiredProfession;
}
public boolean isRaceWookie() {
return raceWookie;
}
public boolean isRaceIthorian() {
return raceIthorian;
}
public boolean isRaceRodian() {
return raceRodian;
}
public boolean isRaceTrandoshan() {
return raceTrandoshan;
}
public boolean isRaceRest() {
return raceRest;
}
public boolean isNoTrade() {
return noTrade;
}
public boolean isBioLink() {
return bioLink;
}
public int getWornItemBuff() {
return wornItemBuff;
}
public boolean isDeconstruct() {
return deconstruct;
}
public boolean isSockets() {
return sockets;
}
public Map<String, Integer> getSkillMods() {
return Collections.unmodifiableMap(skillMods);
}
public int[] getColor() {
return color.clone();
}
public int getValue() {
return value;
}
public enum ArmorType {
ASSAULT,
BATTLE,
RECON
}
}
public static class CollectionItemInfo {
private final String slotName;
@@ -251,6 +352,14 @@ public final class StaticItemLoader extends DataLoader {
this.color = Arrays.copyOfRange(colorArray.getArray(set), 1, 5);
}
public String getSlotName() {
return slotName;
}
public int[] getColor() {
return color.clone();
}
}
public static class ConsumableItemInfo {
@@ -295,6 +404,9 @@ public final class StaticItemLoader extends DataLoader {
this.buffName = set.getText("buff_name");
}
public String getBuffName() {
return buffName;
}
}
public static class DnaItemInfo {
@@ -331,6 +443,46 @@ public final class StaticItemLoader extends DataLoader {
this.unique = set.getInt("isUnique") != 0;
}
public String getGrantGcwFaction() {
return grantGcwFaction;
}
public int getGrantGcwValue() {
return grantGcwValue;
}
public String getGrantVehicle() {
return grantVehicle;
}
public String getGrantMount() {
return grantMount;
}
public String getGrantGreeter() {
return grantGreeter;
}
public String getGrantHolopet() {
return grantHolopet;
}
public String getGrantFamiliar() {
return grantFamiliar;
}
public boolean isNoTrade() {
return noTrade;
}
public Map<String, Integer> getSkillMods() {
return Collections.unmodifiableMap(skillMods);
}
public boolean isUnique() {
return unique;
}
}
public static class GenericItemInfo {
@@ -345,6 +497,18 @@ public final class StaticItemLoader extends DataLoader {
this.unique = set.getInt("isUnique") != 0;
}
public int[] getColor() {
return color.clone();
}
public int getValue() {
return value;
}
public boolean isUnique() {
return unique;
}
}
public static class ObjectItemInfo {
@@ -359,6 +523,18 @@ public final class StaticItemLoader extends DataLoader {
this.unique = set.getInt("isUnique") != 0;
}
public int[] getColor() {
return color.clone();
}
public int getValue() {
return value;
}
public boolean isUnique() {
return unique;
}
}
public static class SchematicItemInfo {
@@ -375,6 +551,21 @@ public final class StaticItemLoader extends DataLoader {
this.schematicSkillNeeded = set.getText("schematic_skill_needed");
}
public String getSchematicId() {
return schematicId;
}
public int getSchematicType() {
return schematicType;
}
public int getSchematicUse() {
return schematicUse;
}
public String getSchematicSkillNeeded() {
return schematicSkillNeeded;
}
}
public static class StorytellerItemInfo {
@@ -390,9 +581,9 @@ public final class StaticItemLoader extends DataLoader {
private final int minDamage;
private final int maxDamage;
private final String weaponCategory;
private final String weaponType;
private final String damageType;
private final String elementalType;
private final WeaponType weaponType;
private final DamageType damageType;
private final DamageType elementalType;
private final int elementalDamage;
private final double attackSpeed;
private final int specialAttackCost;
@@ -420,14 +611,13 @@ public final class StaticItemLoader extends DataLoader {
this.minDamage = (int) set.getInt("min_damage");
this.maxDamage = (int) set.getInt("max_damage");
this.weaponCategory = set.getText("weapon_category");
this.weaponType = set.getText("weapon_type");
this.damageType = set.getText("damage_type");
this.elementalType = set.getText("elemental_type");
this.damageType = Objects.requireNonNull(getDamageType(set.getText("damage_type")), "damage_type must be defined");
this.elementalType = getDamageType(set.getText("elemental_type"));
this.elementalDamage = (int) set.getInt("elemental_damage");
this.attackSpeed = set.getReal("attack_speed");
this.specialAttackCost = (int) set.getInt("special_attack_cost");
this.minRange = (int) set.getInt("min_range");
this.maxRange = (int) set.getInt("max_range");
this.minRange = (int) set.getInt("min_range_distance");
this.maxRange = (int) set.getInt("max_range_distance");
this.procEffect = set.getText("proc_effect");
this.targetDps = (int) set.getInt("target_dps");
this.actualDps = (int) set.getInt("actual_dps");
@@ -445,8 +635,155 @@ public final class StaticItemLoader extends DataLoader {
this.sockets = set.getInt("sockets") != 0;
this.skillMods = parseSkillMods(set.getText("skill_mods"));
this.value = (int) set.getInt("value");
switch (set.getText("weapon_type")) {
case "RIFLE": weaponType = WeaponType.RIFLE; break;
case "CARBINE": weaponType = WeaponType.CARBINE; break;
case "PISTOL": weaponType = WeaponType.PISTOL; break;
case "HEAVY": weaponType = WeaponType.HEAVY; break; // pre-NGE artifact for pre-NGE heavy weapons
case "ONE_HANDED_MELEE": weaponType = WeaponType.ONE_HANDED_MELEE; break;
case "TWO_HANDED_MELEE": weaponType = WeaponType.TWO_HANDED_MELEE; break;
case "UNARMED": weaponType = WeaponType.UNARMED; break;
case "POLEARM_MELEE": weaponType = WeaponType.POLEARM_MELEE; break;
case "THROWN": weaponType = WeaponType.THROWN; break;
case "ONE_HANDED_SABER": weaponType = WeaponType.ONE_HANDED_SABER; break;
case "TWO_HANDED_SABER": weaponType = WeaponType.TWO_HANDED_SABER; break;
case "POLEARM_SABER": weaponType = WeaponType.POLEARM_SABER; break;
case "GROUND_TARGETTING": weaponType = WeaponType.HEAVY_WEAPON; break;
case "DIRECTIONAL_TARGET_WEAPON": weaponType = WeaponType.DIRECTIONAL_TARGET_WEAPON; break;
case "LIGHT_RIFLE": weaponType = WeaponType.LIGHT_RIFLE; break;
default: throw new IllegalArgumentException("weapon_type is unrecognized: " + set.getText("weapon_type"));
}
}
public int getMinDamage() {
return minDamage;
}
public int getMaxDamage() {
return maxDamage;
}
public String getWeaponCategory() {
return weaponCategory;
}
public WeaponType getWeaponType() {
return weaponType;
}
@NotNull
public DamageType getDamageType() {
return damageType;
}
@Nullable
public DamageType getElementalType() {
return elementalType;
}
public int getElementalDamage() {
return elementalDamage;
}
public double getAttackSpeed() {
return attackSpeed;
}
public int getSpecialAttackCost() {
return specialAttackCost;
}
public int getMinRange() {
return minRange;
}
public int getMaxRange() {
return maxRange;
}
public String getProcEffect() {
return procEffect;
}
public int getTargetDps() {
return targetDps;
}
public int getActualDps() {
return actualDps;
}
public String getRequiredFaction() {
return requiredFaction;
}
public int getRequiredLevel() {
return requiredLevel;
}
public String getRequiredProfession() {
return requiredProfession;
}
public boolean isRaceWookie() {
return raceWookie;
}
public boolean isRaceIthorian() {
return raceIthorian;
}
public boolean isRaceRodian() {
return raceRodian;
}
public boolean isRaceTrandoshan() {
return raceTrandoshan;
}
public boolean isRaceRest() {
return raceRest;
}
public boolean isNoTrade() {
return noTrade;
}
public boolean isBioLink() {
return bioLink;
}
public boolean isDeconstruct() {
return deconstruct;
}
public boolean isSockets() {
return sockets;
}
public Map<String, Integer> getSkillMods() {
return Collections.unmodifiableMap(skillMods);
}
public int getValue() {
return value;
}
private DamageType getDamageType(String str) {
switch (str) {
case "":
case "none": return null;
case "kinetic": return DamageType.KINETIC;
case "energy": return DamageType.ENERGY;
case "heat": return DamageType.ELEMENTAL_HEAT;
case "cold": return DamageType.ELEMENTAL_COLD;
case "acid": return DamageType.ELEMENTAL_ACID;
case "electricity": return DamageType.ELEMENTAL_ELECTRICAL;
default:
throw new IllegalArgumentException("unknown damage type: " + str);
}
}
}
public static class WearableItemInfo {
@@ -486,7 +823,70 @@ public final class StaticItemLoader extends DataLoader {
this.color = Arrays.copyOfRange(colorArray.getArray(set), 1, 5);
this.value = (int) set.getInt("value");
}
public String getRequiredFaction() {
return requiredFaction;
}
public int getRequiredLevel() {
return requiredLevel;
}
public String getRequiredProfession() {
return requiredProfession;
}
public boolean isRaceWookie() {
return raceWookie;
}
public boolean isRaceIthorian() {
return raceIthorian;
}
public boolean isRaceRodian() {
return raceRodian;
}
public boolean isRaceTrandoshan() {
return raceTrandoshan;
}
public boolean isRaceRest() {
return raceRest;
}
public boolean isNoTrade() {
return noTrade;
}
public boolean isBioLink() {
return bioLink;
}
public int getWornItemBuff() {
return wornItemBuff;
}
public boolean isDeconstruct() {
return deconstruct;
}
public boolean isSockets() {
return sockets;
}
public Map<String, Integer> getSkillMods() {
return Collections.unmodifiableMap(skillMods);
}
public int[] getColor() {
return color.clone();
}
public int getValue() {
return value;
}
}
}

View File

@@ -26,697 +26,281 @@
***********************************************************************************/
package com.projectswg.holocore.services.support.objects.items;
import com.projectswg.common.data.combat.DamageType;
import com.projectswg.common.data.encodables.oob.StringId;
import com.projectswg.common.data.info.RelationalServerData;
import com.projectswg.common.data.info.RelationalServerFactory;
import com.projectswg.common.data.swgfile.ClientFactory;
import com.projectswg.common.network.packets.swg.zone.object_controller.ShowLootBox;
import com.projectswg.holocore.intents.support.global.chat.SystemMessageIntent;
import com.projectswg.holocore.intents.support.objects.items.CreateStaticItemIntent;
import com.projectswg.holocore.intents.support.objects.swg.ObjectCreatedIntent;
import com.projectswg.holocore.resources.support.data.server_info.StandardLog;
import com.projectswg.holocore.resources.support.data.server_info.mongodb.PswgDatabase;
import com.projectswg.holocore.resources.support.data.server_info.loader.DataLoader;
import com.projectswg.holocore.resources.support.data.server_info.loader.StaticItemLoader;
import com.projectswg.holocore.resources.support.data.server_info.loader.StaticItemLoader.StaticItemInfo;
import com.projectswg.holocore.resources.support.global.player.Player;
import com.projectswg.holocore.resources.support.objects.ObjectCreator;
import com.projectswg.holocore.resources.support.objects.swg.SWGObject;
import com.projectswg.holocore.resources.support.objects.swg.creature.CreatureObject;
import com.projectswg.holocore.resources.support.objects.swg.tangible.TangibleObject;
import com.projectswg.holocore.resources.support.objects.swg.weapon.WeaponObject;
import com.projectswg.holocore.resources.support.objects.swg.weapon.WeaponType;
import me.joshlarson.jlcommon.control.IntentHandler;
import me.joshlarson.jlcommon.control.Service;
import me.joshlarson.jlcommon.log.Log;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* @author mads
*/
public class StaticItemService extends Service {
private static final String GET_STATIC_ITEMS = "SELECT * FROM master_item";
// Map item_name to all object attributes. We do this because traversing the
// entire table every time an object is to be spawned is going to be VERY
// costly.
private final Map<String, ObjectAttributes> objectAttributesMap;
public StaticItemService() {
this.objectAttributesMap = new HashMap<>();
}
@Override
public boolean initialize() {
boolean configEnable = PswgDatabase.config().getBoolean(this, "staticItemsEnabled", true);
if (configEnable) {
if (!loadStaticItems())
return false;
} else {
Log.i("Static items have been disabled - none have been loaded");
}
return super.initialize();
}
private boolean loadStaticItems() {
long startTime = StandardLog.onStartLoad("static items");
try (RelationalServerData data = RelationalServerFactory.getServerData("items/master_item.db", "master_item")) {
try (ResultSet resultSet = data.executeQuery(GET_STATIC_ITEMS)) {
while (resultSet.next()) {
String itemName = resultSet.getString("item_name");
String type = resultSet.getString("type");
ObjectAttributes objectAttributes = createObjectAttributes(type, itemName, resultSet.getString("iff_template"));
if (objectAttributes == null) {
Log.e("Item %s was not loaded because the specified type %s is unknown", itemName, type);
continue;
}
try {
// Pass the ResultSet to the ObjectAttributes object,
// so type-specific attributes can be loaded and applied later
boolean attributesLoaded = objectAttributes.loadAttributes(resultSet);
// Only add this item to the Map if the attributes
// were loaded successfully!
if (attributesLoaded) {
objectAttributesMap.put(itemName, objectAttributes);
}
} catch (SQLException ex) {
Log.e("Failed loading %s type attributes for item %s. Exception: %s", type, itemName, ex.getLocalizedMessage());
}
}
} catch (SQLException ex) {
Log.e(ex);
}
}
StandardLog.onEndLoad(objectAttributesMap.size(), "static items", startTime);
return true;
}
private ObjectAttributes createObjectAttributes(String type, String itemName, String iffTemplate) {
switch (type) {
case "armor": return new ArmorAttributes(itemName, iffTemplate);
case "weapon": return new WeaponAttributes(itemName, iffTemplate);
case "wearable": return new WearableAttributes(itemName, iffTemplate);
case "collection": return new CollectionAttributes(itemName, iffTemplate);
case "consumable": return new ItemAttributes(itemName, iffTemplate); // TODO implement
case "costume": return new ItemAttributes(itemName, iffTemplate); // TODO implement
case "dna": return new ItemAttributes(itemName, iffTemplate); // TODO implement
case "grant": return new ItemAttributes(itemName, iffTemplate); // TODO implement
case "item": return new ItemAttributes(itemName, iffTemplate);
case "object": return new StorytellerAttributes(itemName, iffTemplate); // TODO implement
case "schematic": return new StorytellerAttributes(itemName, iffTemplate); // TODO implement
case "storyteller": return new StorytellerAttributes(itemName, iffTemplate);
default: return null;
}
}
@IntentHandler
private void handleCreateStaticItemIntent(CreateStaticItemIntent csii) {
SWGObject container = csii.getContainer();
String[] itemNames = csii.getItemNames();
Player requesterOwner = csii.getRequester().getOwner();
ObjectCreationHandler objectCreationHandler = csii.getObjectCreationHandler();
// If adding these items to the container would exceed the max capacity...
if(!objectCreationHandler.isIgnoreVolume() && container.getVolume() + itemNames.length > container.getMaxContainerSize()) {
if (!objectCreationHandler.isIgnoreVolume() && container.getVolume() + itemNames.length > container.getMaxContainerSize()) {
objectCreationHandler.containerFull();
return;
}
int itemCount = itemNames.length;
if(itemCount > 0) {
SWGObject[] createdObjects = new SWGObject[itemCount];
for(int j = 0; j < itemCount; j++) {
String itemName = itemNames[j];
ObjectAttributes objectAttributes = objectAttributesMap.get(itemName);
if (objectAttributes != null) {
String iffTemplate = ClientFactory.formatToSharedFile(objectAttributes.getIffTemplate());
SWGObject object = ObjectCreator.createObjectFromTemplate(iffTemplate);
// Global attributes and type-specific attributes are applied
objectAttributes.applyAttributes(object);
object.moveToContainer(container);
Log.d("Successfully moved %s into container %s", itemName, container);
createdObjects[j] = object;
new ObjectCreatedIntent(object).broadcast();
} else {
String errorMessage = String.format("%s could not be spawned because the item name is unknown", itemName);
Log.e(errorMessage);
SystemMessageIntent.broadcastPersonal(requesterOwner, errorMessage);
return;
}
}
objectCreationHandler.success(createdObjects);
} else {
Log.w("No item names were specified in CreateStaticItemIntent - no objects were spawned into container %s", container);
}
}
/**
* This class contains every attribute that all items have in common.
* Type-specific implementations for items like armour hold armour-specific
* attributes, such as protection values.
* <p>
* It is a read-only information object. One {@code ObjectAttributes} object
* is created per item_name. It holds all the needed information to
* create the object with every attribute and value.
* <p>
* This class is designed for inheritance. We only want to store the relevant
* attributes for an object.
*/
private static abstract class ObjectAttributes {
private boolean noTrade;
private boolean unique;
private String conditionString;
private int volume;
private String stringName;
// TODO bio-link
private final String itemName;
private final String iffTemplate;
private int colorIndex0;
private int colorIndex1;
private int colorIndex2;
private int colorIndex3;
public ObjectAttributes(String itemName, String iffTemplate) {
this.itemName = itemName;
this.iffTemplate = iffTemplate;
}
/**
* This method is only called once per item!
*
* @param resultSet to get attributes from
* @return {@code true} if the attributes for this object were loaded
* successfully.
* @throws SQLException if an invalid column is referenced
*/
public boolean loadAttributes(ResultSet resultSet) throws SQLException {
// load global attributes
// Boolean.getBoolean() is case insensitive. "TRUE" and "true" both work.
noTrade = Boolean.getBoolean(resultSet.getString("no_trade"));
unique = Boolean.getBoolean(resultSet.getString("isUnique"));
int hitPoints = resultSet.getInt("hit_points");
conditionString = String.format("%d/%d", hitPoints, hitPoints);
volume = resultSet.getInt("volume");
stringName = resultSet.getString("string_name");
colorIndex0 = resultSet.getInt("index_color_0");
colorIndex1 = resultSet.getInt("index_color_1");
colorIndex2 = resultSet.getInt("index_color_2");
colorIndex3 = resultSet.getInt("index_color_3");
// load type-specific attributes
return loadTypeAttributes(resultSet);
}
/**
* This method is only called once per item!
*
* @param resultSet to get attributes from
* @return {@code true} if the attributes for this type were loaded
* successfully and {@code false} if not.
* @throws java.sql.SQLException
*/
protected abstract boolean loadTypeAttributes(ResultSet resultSet) throws SQLException;
/**
* This method is called every time an item is to be created
*
* @param object
*/
private void applyAttributes(SWGObject object) {
// apply global attributes
if (itemName.startsWith("survey_tool")) {
object.setStf("item_n", itemName);
object.setDetailStf(new StringId("item_d", itemName));
List<SWGObject> objects = new ArrayList<>();
for (String itemName : itemNames) {
SWGObject object = createItem(itemName, container);
if (object != null) {
objects.add(object);
} else {
object.setStf("static_item_n", itemName);
object.setDetailStf(new StringId("static_item_d", itemName));
}
if (noTrade)
object.addAttribute("no_trade", "1");
if (unique)
object.addAttribute("unique", "1");
object.addAttribute("condition", conditionString);
object.addAttribute("volume", String.valueOf(volume));
object.setObjectName(stringName);
if (object instanceof TangibleObject) {
TangibleObject tangible = (TangibleObject) object;
applyColor(tangible, "/private/index_color_0", colorIndex0);
applyColor(tangible, "/private/index_color_1", colorIndex1);
applyColor(tangible, "/private/index_color_2", colorIndex2);
applyColor(tangible, "/private/index_color_3", colorIndex3);
}
// apply type-specific attributes
applyTypeAttributes(object);
}
/**
* Each implementation of {@code ObjectAttributes} must implement this
* method. Once the base attributes have been applied by
* {@code ObjectAttributes.applyAttributes()}, {@code applyTypeAttributes}
* will be called.
*
* @param object to apply the type-specific attributes to.
*/
protected abstract void applyTypeAttributes(SWGObject object);
private void applyColor(TangibleObject tangible, String variable, int colorIndex) {
if (colorIndex >= 0) {
tangible.putCustomization(variable, colorIndex);
Log.d("%s could not be spawned because the item name is unknown", itemName);
Player requesterOwner = csii.getRequester().getOwner();
if (requesterOwner != null)
SystemMessageIntent.broadcastPersonal(requesterOwner, String.format("%s could not be spawned because the item name is unknown", itemName));
}
}
public final String getIffTemplate() {
return iffTemplate;
}
}
private static class WearableAttributes extends ObjectAttributes {
private Map<String, String> mods; // skillmods/statmods
private String requiredProfession;
private String requiredLevel;
private String requiredFaction;
private String buffName;
private boolean wearableByWookiees;
private boolean wearableByIthorians;
private boolean wearableByRodians;
private boolean wearableByTrandoshans;
private boolean wearableByRest;
public WearableAttributes(String itemName, String iffTemplate) {
super(itemName, iffTemplate);
mods = new HashMap<>();
}
@Override
protected boolean loadTypeAttributes(ResultSet resultSet) throws SQLException {
requiredLevel = String.valueOf(resultSet.getShort("required_level"));
requiredProfession = resultSet.getString("required_profession");
if (requiredProfession.equals("-")) {
// Ziggy: This value is not defined in any String Table File.
requiredProfession = "None";
} else {
requiredProfession = "@ui_roadmap:title_" + requiredProfession;
}
requiredFaction = resultSet.getString("required_faction");
if (requiredFaction.equals("-")) {
// Ziggy: This value is not defined in any String Table File.
requiredFaction = "None";
} else {
requiredFaction = "@pvp_factions:" + requiredFaction;
}
// Load mods
String modsString = resultSet.getString("skill_mods");
// If this wearable is supposed to have mods, then load 'em!
mods = parseSkillMods(modsString);
String buffNameCell = resultSet.getString("buff_name");
if(!buffNameCell.equals("-")) {
buffName = "@ui_buff:" + buffNameCell;
}
// Load species restrictions, convert to boolean
wearableByWookiees = resultSet.getInt("race_wookiee") != 0;
wearableByIthorians = resultSet.getInt("race_ithorian") != 0;
wearableByRodians = resultSet.getInt("race_rodian") != 0;
wearableByTrandoshans = resultSet.getInt("race_trandoshan") != 0;
wearableByRest = resultSet.getInt("race_rest") != 0;
return true;
}
@Override
protected void applyTypeAttributes(SWGObject object) {
object.addAttribute("class_required", requiredProfession);
object.addAttribute("required_combat_level", requiredLevel);
if (!requiredFaction.equals("None"))
object.addAttribute("faction_restriction", requiredFaction);
// Apply the mods!
for (Map.Entry<String, String> modEntry : mods.entrySet())
object.addAttribute(modEntry.getKey(), modEntry.getValue());
if (buffName != null) // Not every wearable has an effect!
object.addAttribute("effect", buffName);
// Add the race restrictions only if there are any
if (!wearableByWookiees || !wearableByIthorians || !wearableByRodians || !wearableByTrandoshans || !wearableByRest)
object.addAttribute("species_restrictions.species_name", buildRaceRestrictionString());
}
private String buildRaceRestrictionString() {
String races = "";
if (wearableByWookiees)
races = races.concat("Wookiee ");
if (wearableByIthorians)
races = races.concat("Ithorian ");
if (wearableByRodians)
races = races.concat("Rodian ");
if (wearableByTrandoshans)
races = races.concat("Trandoshan ");
if (wearableByRest)
races = races.concat("MonCal Human Zabrak Bothan Sullustan Twi'lek ");
return races.substring(0, races.length() - 1);
}
private void applyColor(TangibleObject tangible, String variable, int colorIndex) {
if (colorIndex >= 0) {
tangible.putCustomization(variable, colorIndex);
}
}
}
private static final class ArmorAttributes extends WearableAttributes {
private String requiredLevel;
private String armorCategory;
private String kinetic, energy, elementals;
private float protectionWeight;
public ArmorAttributes(String itemName, String iffTemplate) {
super(itemName, iffTemplate);
}
@Override
protected boolean loadTypeAttributes(ResultSet resultSet) throws SQLException {
boolean wearableAttributesLoaded = super.loadTypeAttributes(resultSet);
if (!wearableAttributesLoaded) {
return false;
}
requiredLevel = String.valueOf(resultSet.getShort("required_level"));
String armorType = resultSet.getString("armor_category");
protectionWeight = resultSet.getFloat("protection");
switch (armorType) {
case "assault":
kinetic = getProtectionValue((short) 7000, protectionWeight);
energy = getProtectionValue((short) 5000, protectionWeight);
break;
case "battle":
kinetic = getProtectionValue((short) 6000, protectionWeight);
energy = getProtectionValue((short) 6000, protectionWeight);
break;
case "recon":
kinetic = getProtectionValue((short) 5000, protectionWeight);
energy = getProtectionValue((short) 7000, protectionWeight);
armorType = "reconnaissance";
break;
default:
// TODO log the fact that the armor type isn't recognised
return false;
}
elementals = getProtectionValue((short) 6000, protectionWeight);
armorCategory = "@obj_attr_n:armor_" + armorType;
return true;
}
@Override
protected void applyTypeAttributes(SWGObject object) {
super.applyTypeAttributes(object);
object.addAttribute("required_combat_level", requiredLevel);
object.addAttribute("armor_category", armorCategory);
object.addAttribute("cat_armor_standard_protection.kinetic", kinetic);
object.addAttribute("cat_armor_standard_protection.energy", energy);
object.addAttribute("cat_armor_special_protection.special_protection_type_heat", elementals);
object.addAttribute("cat_armor_special_protection.special_protection_type_cold", elementals);
object.addAttribute("cat_armor_special_protection.special_protection_type_acid", elementals);
object.addAttribute("cat_armor_special_protection.special_protection_type_electricity", elementals);
}
private String getProtectionValue(short protection, float protectionWeight) {
return String.valueOf((short) Math.floor(protection * protectionWeight));
}
}
private static final class WeaponAttributes extends WearableAttributes {
private String requiredLevel;
private WeaponType category;
private DamageType damageTypeEnum;
private DamageType elementalTypeEnum;
private String damageType;
private String weaponCategory;
private String damageTypeString;
private String elementalType;
private float attackSpeed;
private float minRange;
private float maxRange;
private String rangeString;
private int minDamage;
private int maxDamage;
private String damageString;
private String elementalTypeString;
private short elementalDamage;
private String procEffect;
private String dps;
// special_attack_cost: Pre-NGE artifact? (SAC)
public WeaponAttributes(String itemName, String iffTemplate) {
super(itemName, iffTemplate);
}
private DamageType getDamageTypeForName(String damageTypeName) {
switch(damageTypeName) {
case "kinetic": return DamageType.KINETIC;
case "energy": return DamageType.ENERGY;
case "heat": return DamageType.ELEMENTAL_HEAT;
case "cold": return DamageType.ELEMENTAL_COLD;
case "acid": return DamageType.ELEMENTAL_ACID;
case "electricity": return DamageType.ELEMENTAL_ELECTRICAL;
default:
Log.e("Unknown damage type %s", damageTypeName);
return null; // TODO Unknown DamageType... now what?
}
}
@Override
protected boolean loadTypeAttributes(ResultSet resultSet) throws SQLException {
super.loadTypeAttributes(resultSet);
String weaponType = resultSet.getString("weapon_type");
switch (weaponType) {
case "RIFLE": category = WeaponType.RIFLE; break;
case "CARBINE": category = WeaponType.CARBINE; break;
case "PISTOL": category = WeaponType.PISTOL; break;
case "HEAVY": category = WeaponType.HEAVY; break; // pre-NGE artifact for pre-NGE heavy weapons
case "ONE_HANDED_MELEE": category = WeaponType.ONE_HANDED_MELEE; break;
case "TWO_HANDED_MELEE": category = WeaponType.TWO_HANDED_MELEE; break;
case "UNARMED": category = WeaponType.UNARMED; break;
case "POLEARM_MELEE": category = WeaponType.POLEARM_MELEE; break;
case "THROWN": category = WeaponType.THROWN; break;
case "ONE_HANDED_SABER": category = WeaponType.ONE_HANDED_SABER; break;
case "TWO_HANDED_SABER": category = WeaponType.TWO_HANDED_SABER; break;
case "POLEARM_SABER": category = WeaponType.POLEARM_SABER; break;
case "GROUND_TARGETTING": category = WeaponType.HEAVY_WEAPON; break;
case "DIRECTIONAL_TARGET_WEAPON": category = WeaponType.DIRECTIONAL_TARGET_WEAPON; break;
case "LIGHT_RIFLE": category = WeaponType.LIGHT_RIFLE; break;
default:
Log.e("Unrecognised weapon type %s at row %d", weaponType, resultSet.getRow());
// We return false here. That way, we don't store the
// itemName in the Map and the item can never be spawned.
return false;
}
requiredLevel = String.valueOf(resultSet.getShort("required_level"));
weaponCategory = "@obj_attr_n:wpn_category_" + String.valueOf(category.getNum());
damageType = resultSet.getString("damage_type");
damageTypeEnum = getDamageTypeForName(damageType);
damageTypeString = "@obj_attr_n:" + damageType;
attackSpeed = resultSet.getFloat("attack_speed") / 100;
minRange = resultSet.getFloat("min_range_distance");
maxRange = resultSet.getFloat("max_range_distance");
rangeString = String.format("%d-%dm", (int) minRange, (int) maxRange);
minDamage = resultSet.getInt("min_damage");
maxDamage = resultSet.getInt("max_damage");
damageString = String.format("%d-%d", minDamage, maxDamage);
elementalType = resultSet.getString("elemental_type");
if(!elementalType.equalsIgnoreCase("none")) {
elementalTypeEnum = getDamageTypeForName(elementalType);
elementalTypeString = "@obj_attr_n:elemental_" + elementalType;
elementalDamage = resultSet.getShort("elemental_damage");
}
String procEffectString = resultSet.getString("proc_effect");
if(!procEffectString.equals("-")) {
procEffect = "@ui_buff:" + procEffectString;
}
dps = resultSet.getString("actual_dps");
return true;
}
@Override
protected void applyTypeAttributes(SWGObject object) {
super.applyTypeAttributes(object);
object.addAttribute("cat_wpn_damage.wpn_damage_type", damageTypeString);
object.addAttribute("cat_wpn_damage.wpn_category", weaponCategory);
object.addAttribute("cat_wpn_damage.wpn_attack_speed", String.valueOf(attackSpeed));
object.addAttribute("cat_wpn_damage.damage", damageString);
if(elementalTypeString != null) { // Not all weapons have elemental damage.
object.addAttribute("cat_wpn_damage.wpn_elemental_type", elementalTypeString);
object.addAttribute("cat_wpn_damage.wpn_elemental_value", String.valueOf(elementalDamage));
}
object.addAttribute("cat_wpn_damage.weapon_dps", dps);
if(procEffect != null) // Not all weapons have a proc effect
object.addAttribute("proc_name", procEffect);
// TODO set DPS
object.addAttribute("cat_wpn_other.wpn_range", rangeString);
// Ziggy: Special Action Cost would go under cat_wpn_other as well, but it's a pre-NGE artifact.
WeaponObject weapon = (WeaponObject) object;
weapon.setType(category);
weapon.setAttackSpeed(attackSpeed);
weapon.setMinRange(minRange);
weapon.setMaxRange(maxRange);
weapon.setDamageType(damageTypeEnum);
weapon.setElementalType(elementalTypeEnum);
weapon.setMinDamage(minDamage);
weapon.setMaxDamage(maxDamage);
}
}
public static class CollectionAttributes extends ObjectAttributes {
private String collectionName;
private String collectionSlotName;
public CollectionAttributes(String itemName, String iffTemplate) {
super(itemName, iffTemplate);
}
@Override
protected boolean loadTypeAttributes(ResultSet resultSet) throws SQLException {
collectionName = "@collection_n:" + resultSet.getString("collection_name");
collectionSlotName = "@collection_n:" + resultSet.getString("collection_slot_name");
return true;
}
@Override
protected void applyTypeAttributes(SWGObject object) {
object.addAttribute("collection_name", collectionName);
}
}
public static class ItemAttributes extends ObjectAttributes {
private Map<String, String> skillMods;
private int value;
private int charges;
public ItemAttributes(String itemName, String iffTemplate) {
super(itemName, iffTemplate);
skillMods = new HashMap<>();
}
@Override
protected boolean loadTypeAttributes(ResultSet resultSet) throws SQLException {
value = resultSet.getInt("value");
charges = resultSet.getInt("charges");
skillMods = parseSkillMods(resultSet.getString("skill_mods"));
return true;
}
@Override
protected void applyTypeAttributes(SWGObject object) {
if (charges != 0)
object.addAttribute("charges", Integer.toString(charges));
for (Map.Entry<String, String> modEntry : skillMods.entrySet())
object.addAttribute(modEntry.getKey(), modEntry.getValue());
}
}
public static class StorytellerAttributes extends ObjectAttributes {
public StorytellerAttributes(String itemName, String iffTemplate) {
super(itemName, iffTemplate);
}
@Override
protected boolean loadTypeAttributes(ResultSet resultSet) {
return true;
}
@Override
protected void applyTypeAttributes(SWGObject object) {
}
}
// TODO ConsumableAttributes extending ObjectAttributes
// int uses
// healingPower, if specified.
// reuseTime
// SchematicAttributes, or combine with ConsumableAttributes?
// TODO schematic_skill_needed
// TODO schematic_type
// TODO schematic_use
private static Map<String, String> parseSkillMods(String modsString) {
Map<String, String> mods = new HashMap<>(); // skillmods/statmods
if(!modsString.equals("-")) { // An empty cell is "-"
String[] modStrings = modsString.split(","); // The mods strings are comma-separated
for(String modString : modStrings) {
String category;
String[] splitValues = modString.split("="); // Name and value are separated by "="
String modName = splitValues[0];
String modValue = splitValues[1];
if(modName.endsWith("_modified")) { // Common statmods end with "_modified"
category = "cat_stat_mod_bonus";
} else { // If not, it's a skillmod
category = "cat_skill_mod_bonus";
}
mods.put(category + ".@stat_n:" + modName, modValue);
}
}
return mods;
objectCreationHandler.success(objects.toArray(SWGObject[]::new));
}
public static interface ObjectCreationHandler {
private SWGObject createItem(String itemName, SWGObject container) {
StaticItemInfo info = DataLoader.staticItems().getItemByName(itemName);
if (info == null)
return null;
SWGObject swgObject = ObjectCreator.createObjectFromTemplate(info.getIffTemplate());
if (!(swgObject instanceof TangibleObject))
return null;
TangibleObject object = (TangibleObject) swgObject;
applyAttributes(object, info);
object.moveToContainer(container);
Log.d("Successfully moved %s into container %s", itemName, container);
ObjectCreatedIntent.broadcast(object);
return object;
}
private void applyAttributes(TangibleObject object, StaticItemInfo info) {
object.addAttribute("condition", String.format("%d/%d", info.getHitPoints(), info.getHitPoints()));
object.addAttribute("volume", String.valueOf(info.getVolume()));
object.setObjectName(info.getStringName());
applyAttributes(object, info.getArmorInfo());
applyAttributes(object, info.getWearableInfo());
applyAttributes(object, info.getWeaponInfo());
applyAttributes(object, info.getCollectionInfo());
applyAttributes(object, info.getCostumeInfo());
applyAttributes(object, info.getDnaInfo());
applyAttributes(object, info.getGrantInfo());
applyAttributes(object, info.getGenericInfo());
applyAttributes(object, info.getObjectInfo());
applyAttributes(object, info.getSchematicInfo());
applyAttributes(object, info.getStorytellerInfo());
}
private void applyAttributes(TangibleObject object, StaticItemLoader.ArmorItemInfo info) {
if (info == null)
return;
object.addAttribute("required_combat_level", String.valueOf(info.getRequiredLevel()));
int kineticMax, energyMax;
switch (info.getArmorType()) {
case ASSAULT:
kineticMax = 7000;
energyMax = 5000;
object.addAttribute("armor_category", "@obj_attr_n:armor_assault");
break;
case BATTLE:
kineticMax = 6000;
energyMax = 6000;
object.addAttribute("armor_category", "@obj_attr_n:armor_battle");
break;
case RECON:
kineticMax = 5000;
energyMax = 7000;
object.addAttribute("armor_category", "@obj_attr_n:armor_reconnaissance");
break;
default:
throw new AssertionError("Armor type '"+info.getArmorType()+"' not implemented yet");
}
object.addAttribute("cat_armor_standard_protection.kinetic", calculateProtection(kineticMax, info.getProtection()));
object.addAttribute("cat_armor_standard_protection.energy", calculateProtection(energyMax, info.getProtection()));
object.addAttribute("cat_armor_special_protection.special_protection_type_heat", calculateProtection(6000, info.getProtection()));
object.addAttribute("cat_armor_special_protection.special_protection_type_cold", calculateProtection(6000, info.getProtection()));
object.addAttribute("cat_armor_special_protection.special_protection_type_acid", calculateProtection(6000, info.getProtection()));
object.addAttribute("cat_armor_special_protection.special_protection_type_electricity", calculateProtection(6000, info.getProtection()));
applySkillMods(object, info.getSkillMods());
applyColors(object, info.getColor());
}
private void applyAttributes(TangibleObject object, StaticItemLoader.WearableItemInfo info) {
if (info == null)
return;
object.addAttribute("class_required", "@ui_roadmap:title_"+info.getRequiredProfession());
object.addAttribute("required_combat_level", String.valueOf(info.getRequiredLevel()));
if (!info.getRequiredFaction().isEmpty())
object.addAttribute("faction_restriction", "@pvp_factions:"+info.getRequiredFaction());
// Apply the mods!
applySkillMods(object, info.getSkillMods());
applyColors(object, info.getColor());
// Add the race restrictions only if there are any
String raceRestriction = buildRaceRestrictionString(info);
if (!raceRestriction.isEmpty())
object.addAttribute("species_restrictions.species_name", raceRestriction);
}
private void applyAttributes(TangibleObject object, StaticItemLoader.WeaponItemInfo info) {
if (info == null)
return;
object.addAttribute("cat_wpn_damage.wpn_damage_type", "@obj_attr_n:" + info.getDamageType());
object.addAttribute("cat_wpn_damage.wpn_category", "@obj_attr_n:wpn_category_" + info.getWeaponType().getNum());
object.addAttribute("cat_wpn_damage.wpn_attack_speed", String.valueOf(info.getAttackSpeed()));
object.addAttribute("cat_wpn_damage.damage", String.format("%d-%d", info.getMinDamage(), info.getMaxDamage()));
if (info.getElementalType() != null) { // Not all weapons have elemental damage.
object.addAttribute("cat_wpn_damage.wpn_elemental_type", "@obj_attr_n:elemental_" + info.getElementalType());
object.addAttribute("cat_wpn_damage.wpn_elemental_value", String.valueOf(info.getElementalDamage()));
}
object.addAttribute("cat_wpn_damage.weapon_dps", String.valueOf(info.getActualDps()));
if (!info.getProcEffect().isEmpty()) // Not all weapons have a proc effect
object.addAttribute("proc_name", info.getProcEffect());
// TODO set DPS
object.addAttribute("cat_wpn_other.wpn_range", String.format("%d-%dm", info.getMinRange(), info.getMaxRange()));
// Ziggy: Special Action Cost would go under cat_wpn_other as well, but it's a pre-NGE artifact.
WeaponObject weapon = (WeaponObject) object;
weapon.setType(info.getWeaponType());
weapon.setAttackSpeed((float) info.getAttackSpeed());
weapon.setMinRange(info.getMinRange());
weapon.setMaxRange(info.getMaxRange());
weapon.setDamageType(info.getDamageType());
weapon.setElementalType(info.getElementalType());
weapon.setMinDamage(info.getMinDamage());
weapon.setMaxDamage(info.getMaxDamage());
}
private void applyAttributes(TangibleObject object, StaticItemLoader.CollectionItemInfo info) {
if (info == null)
return;
object.addAttribute("collection_name", info.getSlotName());
applyColors(object, info.getColor());
}
private void applyAttributes(TangibleObject object, StaticItemLoader.CostumeItemInfo info) {
// if (info == null)
// return;
}
private void applyAttributes(TangibleObject object, StaticItemLoader.DnaItemInfo info) {
// if (info == null)
// return;
}
private void applyAttributes(TangibleObject object, StaticItemLoader.GrantItemInfo info) {
// if (info == null)
// return;
}
private void applyAttributes(TangibleObject object, StaticItemLoader.GenericItemInfo info) {
if (info == null)
return;
if (info.getValue() != 0)
object.addAttribute("charges", Integer.toString(info.getValue()));
applyColors(object, info.getColor());
}
private void applyAttributes(TangibleObject object, StaticItemLoader.ObjectItemInfo info) {
if (info == null)
return;
if (info.getValue() != 0)
object.addAttribute("charges", Integer.toString(info.getValue()));
applyColors(object, info.getColor());
}
private void applyAttributes(TangibleObject object, StaticItemLoader.SchematicItemInfo info) {
// if (info == null)
// return;
}
private void applyAttributes(TangibleObject object, StaticItemLoader.StorytellerItemInfo info) {
// if (info == null)
// return;
}
private static void applySkillMods(TangibleObject object, Map<String, Integer> skillMods) {
for (Map.Entry<String, Integer> modEntry : skillMods.entrySet())
object.addAttribute(modEntry.getKey(), String.valueOf(modEntry.getValue()));
}
private static void applyColors(TangibleObject object, int [] colors) {
for (int i = 0; i < 4; i++) {
if (colors[i] >= 0) {
object.putCustomization("/private/index_color_" + i, colors[i]);
}
}
}
private String buildRaceRestrictionString(StaticItemLoader.WearableItemInfo info) {
String races = "";
if (info.isRaceWookie())
races = races.concat("Wookiee ");
if (info.isRaceIthorian())
races = races.concat("Ithorian ");
if (info.isRaceRodian())
races = races.concat("Rodian ");
if (info.isRaceTrandoshan())
races = races.concat("Trandoshan ");
if (info.isRaceRest())
races = races.concat("MonCal Human Zabrak Bothan Sullustan Twi'lek ");
if (races.isEmpty())
return "";
return races.substring(0, races.length() - 1);
}
private static String calculateProtection(int max, double protection) {
return String.valueOf(Math.floor(max * protection));
}
public interface ObjectCreationHandler {
void success(SWGObject[] createdObjects);
boolean isIgnoreVolume();