Mads Boddum
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cc8ce0d135
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Simplified if-statement structure in CorpseService.clone()
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2016-10-10 13:04:00 +02:00 |
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Mads Boddum
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134ffb1ca9
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Merge origin/deathblow into cloning
Conflicts:
src/services/combat/CorpseService.java
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2016-10-10 12:58:44 +02:00 |
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Mads Boddum
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31374b3e2c
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Simplified deathblow code and renamed fields in DeathblowIntent and CreatureKilledIntent
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2016-10-10 12:50:05 +02:00 |
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Mads Boddum
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6cafb546fc
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Split a big method up into smaller methods
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2016-10-10 12:41:41 +02:00 |
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Mads Boddum
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5f53cf4110
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Cloning is now possible for players were dead when the application stopped
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2016-10-10 12:39:31 +02:00 |
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Mads Boddum
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5b57d8091e
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Added terrain mapping support for buildout areas
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2016-10-10 12:01:44 +02:00 |
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Mads Boddum
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02bc31145f
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Cloning facility names are now displayed in the cloning SUI window
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2016-10-09 20:39:21 +02:00 |
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Mads Boddum
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7a8e723bf3
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Optimised cloning facility tube data loading
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2016-10-03 18:23:35 +02:00 |
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Mads Boddum
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ccc8665b07
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Initial work on cloning
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2016-10-03 15:52:43 +02:00 |
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Mads Boddum
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6546351f88
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Removed a few unused imports
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2016-09-21 18:38:57 +02:00 |
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Mads Boddum
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bb1a3b84c3
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Cleaned up CorpseService a bit
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2016-09-21 17:43:01 +02:00 |
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Mads Boddum
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5d65b781e8
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Increased the amount of time a NPC corpse remains in the world
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2016-09-21 13:34:38 +02:00 |
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Mads Boddum
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7f126d33f3
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Added some TODOs in CorpseService for cloning
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2016-09-21 13:22:32 +02:00 |
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Mads Boddum
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b8735ca50d
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Renamed removeCorpse() in CorpseService to deleteCorpse()
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2016-09-21 12:57:05 +02:00 |
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Mads Boddum
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4b6db884d2
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Added a bit of code to CorpseService for initial support for cloning
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2016-09-21 12:52:39 +02:00 |
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Mads Boddum
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3538f642cd
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Removed unnecessary logic in CorpseService.terminate()
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2016-09-21 11:26:45 +02:00 |
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Mads Boddum
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3948c3f794
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The corpses of killed NPCs now disappear after a while
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2016-09-21 11:25:40 +02:00 |
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