Commit Graph
17 Commits
Author SHA1 Message Date
Mads Boddum cc8ce0d135 Simplified if-statement structure in CorpseService.clone() 2016-10-10 13:04:00 +02:00
Mads Boddum 134ffb1ca9 Merge origin/deathblow into cloning
Conflicts:
	src/services/combat/CorpseService.java
2016-10-10 12:58:44 +02:00
Mads Boddum 31374b3e2c Simplified deathblow code and renamed fields in DeathblowIntent and CreatureKilledIntent 2016-10-10 12:50:05 +02:00
Mads Boddum 6cafb546fc Split a big method up into smaller methods 2016-10-10 12:41:41 +02:00
Mads Boddum 5f53cf4110 Cloning is now possible for players were dead when the application stopped 2016-10-10 12:39:31 +02:00
Mads Boddum 5b57d8091e Added terrain mapping support for buildout areas 2016-10-10 12:01:44 +02:00
Mads Boddum 02bc31145f Cloning facility names are now displayed in the cloning SUI window 2016-10-09 20:39:21 +02:00
Mads Boddum 7a8e723bf3 Optimised cloning facility tube data loading 2016-10-03 18:23:35 +02:00
Mads Boddum ccc8665b07 Initial work on cloning 2016-10-03 15:52:43 +02:00
Mads Boddum 6546351f88 Removed a few unused imports 2016-09-21 18:38:57 +02:00
Mads Boddum bb1a3b84c3 Cleaned up CorpseService a bit 2016-09-21 17:43:01 +02:00
Mads Boddum 5d65b781e8 Increased the amount of time a NPC corpse remains in the world 2016-09-21 13:34:38 +02:00
Mads Boddum 7f126d33f3 Added some TODOs in CorpseService for cloning 2016-09-21 13:22:32 +02:00
Mads Boddum b8735ca50d Renamed removeCorpse() in CorpseService to deleteCorpse() 2016-09-21 12:57:05 +02:00
Mads Boddum 4b6db884d2 Added a bit of code to CorpseService for initial support for cloning 2016-09-21 12:52:39 +02:00
Mads Boddum 3538f642cd Removed unnecessary logic in CorpseService.terminate() 2016-09-21 11:26:45 +02:00
Mads Boddum 3948c3f794 The corpses of killed NPCs now disappear after a while 2016-09-21 11:25:40 +02:00