mirror of
https://bitbucket.org/projectswg/holocore.git
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222 lines
8.7 KiB
Java
222 lines
8.7 KiB
Java
/************************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***********************************************************************************/
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package services.faction;
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import java.util.Set;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.TimeUnit;
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import network.packets.swg.zone.UpdatePvpStatusMessage;
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import network.packets.swg.zone.chat.ChatSystemMessage;
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import network.packets.swg.zone.chat.ChatSystemMessage.SystemChatType;
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import intents.FactionIntent;
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import resources.PvpFaction;
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import resources.PvpFlag;
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import resources.PvpStatus;
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import resources.control.Intent;
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import resources.control.Service;
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import resources.objects.SWGObject;
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import resources.objects.creature.CreatureObject;
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import resources.objects.tangible.TangibleObject;
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import resources.player.Player;
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public final class FactionService extends Service {
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private ScheduledExecutorService executor;
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public FactionService() {
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registerForIntent(FactionIntent.TYPE);
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}
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@Override
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public boolean initialize() {
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executor = Executors.newSingleThreadScheduledExecutor();
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return super.initialize();
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}
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@Override
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public void onIntentReceived(Intent i) {
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if(i instanceof FactionIntent) {
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FactionIntent fi = (FactionIntent) i;
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switch(fi.getUpdateType()) {
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case FACTIONUPDATE:
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handleTypeChange(fi);
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break;
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case STATUSUPDATE:
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handleStatusChange(fi);
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break;
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case FLAGUPDATE:
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handleFlagChange(fi.getTarget());
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break;
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}
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}
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}
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@Override
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public boolean terminate() {
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boolean success = true;
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try {
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if (executor != null) {
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executor.shutdownNow();
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success = executor.awaitTermination(5, TimeUnit.SECONDS);
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}
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} catch (InterruptedException e) {
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e.printStackTrace();
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success = false;
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}
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return super.terminate() && success;
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}
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private void sendSystemMessage(TangibleObject target, String message) {
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target.getOwner().sendPacket(new ChatSystemMessage(SystemChatType.SCREEN_AND_CHAT, message));
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}
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private String getBeginMessage(PvpStatus currentStatus, PvpStatus targetStatus) {
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String message = "@faction_recruiter:";
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if(currentStatus == PvpStatus.ONLEAVE && targetStatus == PvpStatus.COMBATANT)
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message += "on_leave_to_covert";
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES)
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message += "covert_to_overt";
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else if(currentStatus == PvpStatus.SPECIALFORCES && targetStatus == PvpStatus.COMBATANT)
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message += "overt_to_covert";
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return message;
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}
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private String getCompletionMessage(PvpStatus currentStatus, PvpStatus targetStatus) {
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String message = "@faction_recruiter:";
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if((currentStatus == PvpStatus.ONLEAVE || currentStatus == PvpStatus.SPECIALFORCES) && targetStatus == PvpStatus.COMBATANT)
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message += "covert_complete";
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES)
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message += "overt_complete";
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.ONLEAVE )
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message += "on_leave_complete";
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return message;
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}
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private long getDelay(PvpStatus currentStatus, PvpStatus targetStatus) {
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long delay = 0;
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if(currentStatus == PvpStatus.ONLEAVE && targetStatus == PvpStatus.COMBATANT)
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delay = 1;
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else if(currentStatus == PvpStatus.COMBATANT && targetStatus == PvpStatus.SPECIALFORCES)
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delay = 30;
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else if(currentStatus == PvpStatus.SPECIALFORCES && targetStatus == PvpStatus.COMBATANT)
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delay = 300;
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return delay;
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}
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private void handleTypeChange(FactionIntent fi) {
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TangibleObject target = fi.getTarget();
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PvpFaction newFaction = fi.getNewFaction();
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target.setPvpFaction(newFaction);
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target.setPvpStatus(PvpStatus.COMBATANT);
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handleFlagChange(target); // We don't want to remain attackable if we leave our current faction.
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if(target instanceof CreatureObject) {
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int rank;
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if(newFaction != PvpFaction.NEUTRAL)
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rank = 1; // We're given rank 1 upon joining a PvP faction
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else
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rank = 0; // Neutrals have no ranks
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((CreatureObject) target).setFactionRank((byte) rank);
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}
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}
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private void handleStatusChange(FactionIntent fi) {
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final PvpFlag pvpFlag;
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final TangibleObject target = fi.getTarget();
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final PvpStatus currentStatus = target.getPvpStatus();
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final PvpStatus targetStatus;
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if(target.hasPvpFlag(PvpFlag.GOING_COVERT) || target.hasPvpFlag(PvpFlag.GOING_OVERT)) {
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sendSystemMessage(target, "@faction_recruiter:pvp_status_changing");
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} else {
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if(currentStatus == PvpStatus.COMBATANT) {
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pvpFlag = PvpFlag.GOING_OVERT;
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targetStatus = PvpStatus.SPECIALFORCES;
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} else { // Covers both ONLEAVE and SPECIALFORCES
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pvpFlag = PvpFlag.GOING_COVERT;
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targetStatus = PvpStatus.COMBATANT;
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}
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target.setPvpFlags(pvpFlag);
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sendSystemMessage(target, getBeginMessage(currentStatus, targetStatus));
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executor.schedule(new Runnable() {
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@Override
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public void run() {
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target.setPvpStatus(targetStatus);
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target.getOwner().sendPacket(new ChatSystemMessage(
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SystemChatType.SCREEN_AND_CHAT,
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getCompletionMessage(currentStatus, targetStatus)));
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target.clearPvpFlags(pvpFlag);
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}
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}, getDelay(currentStatus, targetStatus), TimeUnit.SECONDS);
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}
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}
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private void handleFlagChange(TangibleObject object) {
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Player objOwner = object.getOwner();
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for (SWGObject o : object.getObservers()) {
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if (!(o instanceof TangibleObject))
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continue;
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TangibleObject observer = (TangibleObject) o;
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Player obsOwner = observer.getOwner();
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int pvpBitmask = 0;
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// They CAN be enemies if they're not from the same faction and neither of them are neutral
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if (object.getPvpFaction() != observer.getPvpFaction() && observer.getPvpFaction() != PvpFaction.NEUTRAL) {
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if (object.getPvpStatus() == PvpStatus.SPECIALFORCES && observer.getPvpStatus() == PvpStatus.SPECIALFORCES) {
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pvpBitmask |= PvpFlag.AGGRESSIVE.getBitmask() | PvpFlag.ATTACKABLE.getBitmask();
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}
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}
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UpdatePvpStatusMessage objectPacket = createPvpStatusMessage(object, observer, object.getPvpFlags() | pvpBitmask);
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UpdatePvpStatusMessage targetPacket = createPvpStatusMessage(object, observer, observer.getPvpFlags() | pvpBitmask);
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if (objOwner != null)
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objOwner.sendPacket(objectPacket, targetPacket);
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if (obsOwner != null)
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obsOwner.sendPacket(objectPacket);
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}
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}
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private UpdatePvpStatusMessage createPvpStatusMessage(TangibleObject object, TangibleObject observer, int flags) {
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Set<PvpFlag> flagSet = PvpFlag.getFlags(object.getPvpFlags());
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return new UpdatePvpStatusMessage(object.getPvpFaction(), object.getObjectId(), flagSet.toArray(new PvpFlag[flagSet.size()]));
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}
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} |