Merge pull request #355 from madsboddum/352

Special line damage increase now applies to healing special lines as well #352
This commit is contained in:
Josh Larson
2021-04-09 18:14:37 -05:00
committed by GitHub
2 changed files with 4 additions and 1 deletions

View File

@@ -9,7 +9,7 @@ fs_dm expertise_cooldown_line_fs_dm expertise_damage_line_fs_dm expertise_criti
fs_dm_cc_crit expertise_cooldown_line_fs_cc_crit - expertise_action_line_fs_cc_crit - - -
fs_sweep expertise_cooldown_line_fs_sweep - - - - -
me_dm expertise_cooldown_line_me_evasion expertise_damage_line_me_dm expertise_critical_line_me_dm expertise_action_line_me_dm - -
me_heal - - - - expertise_freeshot_me_heal fast_attack_line_me_heal
me_heal - expertise_healing_line_me_heal - - expertise_freeshot_me_heal fast_attack_line_me_heal
of_aoe - - - expertise_action_line_of_aoe expertise_freeshot_of_aoe -
of_heal - - - - - fast_attack_line_of_heal
of_paint expertise_cooldown_line_of_paint - - expertise_action_line_of_paint - -

View File

@@ -61,6 +61,9 @@ enum CombatCommandHeal implements CombatCommandHitType {
healAmount *= healingPotency;
}
// Apply special line heal boost
healAmount += CombatCommandCommon.getAddedDamageBoost(source, combatCommand);
switch (combatCommand.getAttackType()) {
case SINGLE_TARGET: {
switch (combatCommand.getTargetType()) {