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https://github.com/ProjectSWGCore/Holocore.git
synced 2026-10-04 19:13:19 -04:00
Fixed openContainer script to use Groovy instead of JavaScript
Removed class declaration in cmdTip script
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@@ -14,11 +14,9 @@ static def execute(GalacticManager galacticManager, Player player, SWGObject tar
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if (args.length > 0) {
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if (args.indexOf("imperial") > -1) {
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intent = new FactionIntent(creature, PvpFaction.IMPERIAL)
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}
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else if (args.indexOf("rebel") > -1) {
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} else if (args.indexOf("rebel") > -1) {
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intent = new FactionIntent(creature, PvpFaction.REBEL)
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}
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else {
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} else {
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intent = new FactionIntent(creature, PvpFaction.NEUTRAL)
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}
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intent.broadcast()
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@@ -1,31 +1,24 @@
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import resources.commands.ICmdCallback
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import resources.objects.SWGObject
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import resources.player.AccessLevel
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import resources.player.Player
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import services.galaxy.GalacticManager
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import utilities.IntentFactory
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class CmdTip implements ICmdCallback {
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void execute(GalacticManager galacticManager, Player player, SWGObject target, String args) {
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if (player.getAccessLevel() == AccessLevel.PLAYER) {
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IntentFactory.sendSystemMessage(player, "Unable to access /tip command - currently reserved for admins")
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return
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}
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def argSplit = args.split(" ")
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if (argSplit.length < 2) {
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IntentFactory.sendSystemMessage(player, "Invalid Arguments: " + args)
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return
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}
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def creature = player.getCreatureObject()
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if (argSplit[0] == "bank")
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creature.setBankBalance(creature.getBankBalance() + Long.valueOf(argSplit[1]))
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else if (argSplit[0] == "cash")
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creature.setCashBalance(creature.getCashBalance() + Long.valueOf(argSplit[1]))
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else
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IntentFactory.sendSystemMessage(player, "Unknown Destination: " + argSplit[0])
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}
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}
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static def execute(GalacticManager galacticManager, Player player, SWGObject target, String args) {
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new CmdTip().execute(galacticManager, player, target, args)
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if (player.getAccessLevel() == AccessLevel.PLAYER) {
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IntentFactory.sendSystemMessage(player, "Unable to access /tip command - currently reserved for admins")
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return
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}
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def argSplit = args.split(" ")
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if (argSplit.length < 2) {
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IntentFactory.sendSystemMessage(player, "Invalid Arguments: " + args)
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return
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}
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def creature = player.getCreatureObject()
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if (argSplit[0] == "bank")
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creature.setBankBalance(creature.getBankBalance() + Long.valueOf(argSplit[1]))
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else if (argSplit[0] == "cash")
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creature.setCashBalance(creature.getCashBalance() + Long.valueOf(argSplit[1]))
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else
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IntentFactory.sendSystemMessage(player, "Unknown Destination: " + argSplit[0])
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}
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@@ -1,4 +1,8 @@
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function executeCommand(galacticManager, player, target, args) {
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var ClientOpenContainerMessage = Java.type("network.packets.swg.zone.ClientOpenContainerMessage");
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player.sendPacket(new ClientOpenContainerMessage(target.getObjectId(), ""));
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import network.packets.swg.zone.ClientOpenContainerMessage
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import resources.objects.SWGObject
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import resources.player.Player
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import services.galaxy.GalacticManager
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static def execute(GalacticManager galacticManager, Player player, SWGObject target, String args) {
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player.sendPacket(new ClientOpenContainerMessage(target.getObjectId(), ""))
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}
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@@ -57,7 +57,8 @@ public class Scripts {
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* @param args to pass to the method.
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* @return expected return type of the script. If the method doesn't have a return statement, this method returns {@code null}.
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* If an exception occurs, {@code null} is returned.
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* @throws java.io.FileNotFoundException if the script file wasn't found
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* @throws ResourceException if script file does not exist
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* @throws ScriptException if there is a problem executing the script and/or method within the script
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*/
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@SuppressWarnings("unchecked")
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public static <T> T invoke(String scriptName, String method, Object... args) throws ResourceException, ScriptException {
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@@ -66,8 +67,10 @@ public class Scripts {
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}
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/**
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* Creates a binding from an array of variables. The name of the variable should lead the instance. An example would be:
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* <br>  {@code setupScriptVariables("variableNameOne", variableOne, "variableNameTwo", variableTwo);}
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* Creates a binding from an array of variables. Bindings are a set of <i>global</i> variables that can be used by the script. As such,
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* you should use a new set of bindings for each invocation of the script on different threads.
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* <br><br>The name of the variable should lead the instance. An example would be:
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* <br>  {@code Binding bindings = createBindings("variableNameOne", variableOne, "variableNameTwo", variableTwo);}
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* @param variables an array of variables. Variable names should lead the instance of the variable.
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*/
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public static Binding createBindings(Object... variables) {
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@@ -94,7 +97,8 @@ public class Scripts {
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}
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/**
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* Creates the Groovy Script and returns it. The method uses the {@link GroovyScriptEngine}'s createScript method.
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* Creates the Groovy Script and returns it, with the global variables specified within the binding.
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* The method uses the {@link GroovyScriptEngine}'s createScript method.
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* @param scriptName name of the script to load
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* @param binding the binding instance to use
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* @return an instance of the obtained Groovy Script
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