Merged in M4SS/holocore (pull request #396)

Fixed being unable to equip items outside of buildings
This commit is contained in:
Obique PSWG
2017-01-02 09:39:27 -06:00
@@ -31,6 +31,7 @@ package resources.commands.callbacks;
import intents.chat.ChatBroadcastIntent;
import resources.Race;
import resources.commands.ICmdCallback;
import resources.control.Assert;
import resources.objects.GameObjectType;
import resources.objects.SWGObject;
import resources.objects.creature.CreatureObject;
@@ -88,6 +89,8 @@ public class TransferItemCallback implements ICmdCallback {
SWGObject appearanceInventory = actor.getSlottedObject("appearance_inventory");
Assert.notNull(appearanceInventory);
// TODO move check to CommandService. There's an in-combat boolean column in the command table!
// You can't equip or unequip non-weapon equipment whilst in combat
if (!weapon && actor.isInCombat() && ((newContainer.equals(actor) || oldContainer.equals(actor)) || (newContainer.equals(appearanceInventory) || oldContainer.equals(appearanceInventory)))) {
@@ -102,7 +105,9 @@ public class TransferItemCallback implements ICmdCallback {
}
// We can't transfer an item into an appearance-equipped container!
if (newContainer.getParent().equals(appearanceInventory)) {
SWGObject containerParent = newContainer.getParent();
if (containerParent != null && containerParent.equals(appearanceInventory)) {
// Don't be fooled - the message below contains no prose keys
new ChatBroadcastIntent(player, "@container_error_message:container34_prose").broadcast();
return;