mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-08-03 04:21:12 -04:00
Added missing WatchIntent and cmdWatch script
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@@ -0,0 +1,15 @@
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function executeCommand(galacticManager, player, target, args) {
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var actor = player.getCreatureObject();
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if(target === null) {
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return;
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}
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if(actor.equals(target)) {
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// You can't watch yourself, silly!
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return;
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}
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var WatchIntent = Java.type("intents.WatchIntent");
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new WatchIntent(actor, target, true).broadcast();
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}
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@@ -0,0 +1,64 @@
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/***********************************************************************************
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* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* *
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* This file is part of Holocore. *
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* *
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* -------------------------------------------------------------------------------- *
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***********************************************************************************/
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package intents;
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import resources.control.Intent;
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import resources.objects.SWGObject;
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import resources.objects.creature.CreatureObject;
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/**
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*
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* @author Mads
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*/
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public class WatchIntent extends Intent {
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public static final String TYPE = "WatchIntent";
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private final CreatureObject actor;
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private final SWGObject target;
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private final boolean startWatch;
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public WatchIntent(CreatureObject actor, SWGObject target, boolean startWatch) {
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super(TYPE);
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this.actor = actor;
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this.target = target;
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this.startWatch = startWatch;
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}
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public CreatureObject getActor() {
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return actor;
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}
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public SWGObject getTarget() {
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return target;
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}
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public boolean isStartWatch() {
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return startWatch;
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}
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}
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