Added missing WatchIntent and cmdWatch script

This commit is contained in:
Mads Boddum
2016-09-09 04:00:07 +02:00
parent 9b5f7df5ad
commit 3ef10e69a4
2 changed files with 79 additions and 0 deletions
+15
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function executeCommand(galacticManager, player, target, args) {
var actor = player.getCreatureObject();
if(target === null) {
return;
}
if(actor.equals(target)) {
// You can't watch yourself, silly!
return;
}
var WatchIntent = Java.type("intents.WatchIntent");
new WatchIntent(actor, target, true).broadcast();
}
+64
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@@ -0,0 +1,64 @@
/***********************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com *
* *
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
* Our goal is to create an emulator which will provide a server for players to *
* continue playing a game similar to the one they used to play. We are basing *
* it on the final publish of the game prior to end-game events. *
* *
* This file is part of Holocore. *
* *
* -------------------------------------------------------------------------------- *
* *
* Holocore is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* Holocore is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
* *
***********************************************************************************/
package intents;
import resources.control.Intent;
import resources.objects.SWGObject;
import resources.objects.creature.CreatureObject;
/**
*
* @author Mads
*/
public class WatchIntent extends Intent {
public static final String TYPE = "WatchIntent";
private final CreatureObject actor;
private final SWGObject target;
private final boolean startWatch;
public WatchIntent(CreatureObject actor, SWGObject target, boolean startWatch) {
super(TYPE);
this.actor = actor;
this.target = target;
this.startWatch = startWatch;
}
public CreatureObject getActor() {
return actor;
}
public SWGObject getTarget() {
return target;
}
public boolean isStartWatch() {
return startWatch;
}
}