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Fixed #1454 - resource object name should be resource class
This commit is contained in:
Submodule pswgcommon updated: 112a1c06cc...e29eb920b0
@@ -1,11 +1,10 @@
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/***********************************************************************************
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* Copyright (c) 2024 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* ProjectSWG is an emulation project for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* Our goal is to create one or more emulators which will provide servers for *
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* players to continue playing a game similar to the one they used to play. *
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* *
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* This file is part of Holocore. *
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* *
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@@ -84,6 +83,7 @@ object ServerData {
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val slotArrangements by SoftDataLoaderDelegate(::SlotArrangementLoader)
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val planetMapCategories by SoftDataLoaderDelegate(::PlanetMapCategoryLoader)
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val zoneInsertions by SoftDataLoaderDelegate(::TerrainZoneInsertionLoader)
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val strings by SoftDataLoaderDelegate(::StringLoader)
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val terrains by SoftDataLoaderDelegate(::TerrainHeightLoader)
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val elevators by SoftDataLoaderDelegate(::ElevatorLoader)
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@@ -0,0 +1,53 @@
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/***********************************************************************************
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* Copyright (c) 2024 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is an emulation project for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create one or more emulators which will provide servers for *
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* players to continue playing a game similar to the one they used to play. *
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* *
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* This file is part of Holocore. *
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* *
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* --------------------------------------------------------------------------------*
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* *
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* Holocore is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* Holocore is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
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***********************************************************************************/
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package com.projectswg.holocore.resources.support.data.server_info.loader
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import com.projectswg.common.data.encodables.oob.StringId
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import com.projectswg.holocore.resources.support.data.server_info.SdbLoader
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import java.io.File
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import kotlin.collections.HashMap
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class StringLoader : DataLoader() {
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private val strings = HashMap<StringId, String>()
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operator fun get(stringId: StringId): String? {
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return strings[stringId]
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}
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override fun load() {
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strings.clear()
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SdbLoader.load(File("serverdata/strings/strings.sdb")).use { set ->
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while (set.next()) {
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val key = StringId(set.getText("file"), set.getText("key"))
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val value = set.getText("value").replace("\\n", "\n").replace("\\t", "\t")
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strings[key] = value.intern()
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}
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}
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}
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}
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@@ -1,11 +1,10 @@
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/***********************************************************************************
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* Copyright (c) 2024 /// Project SWG /// www.projectswg.com *
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* *
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* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
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* ProjectSWG is an emulation project for Star Wars Galaxies founded on *
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* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
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* Our goal is to create an emulator which will provide a server for players to *
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* continue playing a game similar to the one they used to play. We are basing *
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* it on the final publish of the game prior to end-game events. *
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* Our goal is to create one or more emulators which will provide servers for *
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* players to continue playing a game similar to the one they used to play. *
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* *
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* This file is part of Holocore. *
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* *
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@@ -31,6 +30,7 @@ import com.projectswg.holocore.intents.support.objects.DestroyObjectIntent
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import com.projectswg.holocore.intents.support.objects.ObjectCreatedIntent
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import com.projectswg.holocore.resources.gameplay.crafting.resource.galactic.GalacticResource
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import com.projectswg.holocore.resources.gameplay.crafting.resource.raw.RawResource
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import com.projectswg.holocore.resources.support.data.server_info.loader.ServerData
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import com.projectswg.holocore.resources.support.data.server_info.loader.ServerData.rawResources
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import com.projectswg.holocore.resources.support.global.player.Player
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import com.projectswg.holocore.resources.support.objects.ObjectCreator
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@@ -63,11 +63,12 @@ object ResourceContainerHelper {
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private fun createResourceObject(creature: CreatureObject, rawResource: RawResource, resource: GalacticResource, resourceContainerEventHandler: ResourceContainerEventHandler): ResourceContainerObject? {
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val resourceObject = ObjectCreator.createObjectFromTemplate(rawResource.crateTemplate) as ResourceContainerObject
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val rawResourceName = StringId("resource/resource_names", rawResource.parent?.name ?: "")
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resourceObject.volume = 1
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resourceObject.parentName = StringId("resource/resource_names", rawResource.parent?.name ?: "").toString()
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resourceObject.parentName = rawResourceName.toString()
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resourceObject.resourceType = resource.rawResourceId
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resourceObject.resourceName = resource.name
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resourceObject.objectName = resource.name
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resourceObject.objectName = ServerData.strings[rawResourceName] ?: rawResourceName.toString()
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resourceObject.stats = resource.stats
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resourceObject.setServerAttribute(ServerAttribute.GALACTIC_RESOURCE_ID, resource.id)
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resourceObject.containerPermissions = ReadWritePermissions.from(creature)
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