Fixed table ID output

This commit is contained in:
Obique
2019-05-19 15:57:46 -05:00
parent 07fbbe6b14
commit 5d01c13bf8
2 changed files with 3 additions and 3 deletions
@@ -46,7 +46,7 @@ class LootTableLoader : DataLoader() {
}
@Throws(IOException::class)
public override fun load() {
override fun load() {
SdbLoader.load(File("serverdata/loot/loot_table.sdb")).use { set ->
val itemGroups = set.getTextArrayParser("items_group_([0-9]+)")
val chanceGroups = set.getIntegerArrayParser("chance_group_([0-9]+)")
@@ -183,10 +183,10 @@ class LootGenerationService : Service() {
if (tableRoll > tableChance) {
// Skip ahead if there's no drop chance
adminOutput1.append("/ \\#FF0000 loot_table").append(tableId)
adminOutput1.append("/ \\#FF0000 loot_table").append(tableId+1)
break
}
adminOutput1.append("/ \\#00FF00 loot_table").append(tableId)
adminOutput1.append("/ \\#00FF00 loot_table").append(tableId+1)
val groupRoll = random.nextInt(100) + 1
val lootTableItem = lootTables.getLootTableItem(npcTable.lootTable, difficulty.name, level) ?: continue