Spray Shot is now a cone instead of an area attack and the animation is now firing in a cone

This commit is contained in:
Ziggy
2023-01-08 11:23:34 +01:00
parent 62b07a6e0a
commit 68a55824c5
+2 -2
View File
@@ -272,8 +272,8 @@ sniperShot_1 Rifleman STANDARD ATTACK 0 20 4 0 0 0 1 SINGLE_TARGET 0 0 0 3.2
sniperShot_2 Rifleman STANDARD ATTACK 0 20 4 0 0 0 1 SINGLE_TARGET 0 0 0 3.4 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_snipe.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
spinAttack Pikeman AoE STANDARD ATTACK 0 18 4 0 0 0 1 AREA 5 0 0 1.1 KINETIC KINETIC 16 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE attack_high_left_light_2
spinAttack_1 Pikeman AoE STANDARD ATTACK 0 18 4 0 0 0 1 AREA 5 0 0 1.2 KINETIC KINETIC 16 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_slow_trail.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE combo_2c
sprayShot Bounty Hunter STANDARD ATTACK 0 16 2 0 0 0 1 AREA 64 15 0 1.4 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
sprayShot_1 Bounty Hunter STANDARD ATTACK 0 16 2 0 0 0 1 AREA 64 15 0 1.5 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn
sprayShot Bounty Hunter STANDARD ATTACK 0 16 2 0 0 0 1 CONE 64 15 0 1.4 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_area_medium *heavy_wpn
sprayShot_1 Bounty Hunter STANDARD ATTACK 0 16 2 0 0 0 1 CONE 64 15 0 1.5 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_area_medium *heavy_wpn
stabilizers Medic STANDARD HEAL 0 2 3 0 0 50 0.5 SINGLE_TARGET 0 0 3 0 KINETIC KINETIC 10 0 0 FALSE FALSE FALSE FALSE appearance/pt_heal_state.prt root 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE heal_*
stabilizers_1 Medic STANDARD HEAL 0 2 3 0 0 50 0.5 SINGLE_TARGET 0 0 6 0 KINETIC KINETIC 10 0 0 FALSE FALSE FALSE FALSE appearance/pt_heal_state.prt root 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH FALSE heal_*
startleShot Rifleman startleShot STANDARD DEBUFF 0 16 2 0 0 0 1 SINGLE_TARGET 0 0 0 1.3 KINETIC KINETIC 64 0 0 FALSE FALSE FALSE FALSE appearance/pt_special_attack_startle.prt weapon 0 0 object/tangible/space/content_infrastructure/generic_egg_small.iff -1 3 1 TARGET HEALTH TRUE fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn