Removed an unnecessary nested call when setting the LD flag

This commit is contained in:
Ziggy
2015-05-07 16:55:38 +02:00
parent 85c1e10ef3
commit 78ae71d4a4
+1 -1
View File
@@ -163,7 +163,7 @@ public class ConnectionService extends Service {
if (p.getPlayerState() != PlayerState.LOGGED_OUT)
System.out.println("[" + p.getUsername() +"] Logged out " + p.getCharacterName());
p.setPlayerState(PlayerState.LOGGED_OUT);
p.getCreatureObject().getPlayerObject().toggleFlag(PlayerFlags.LD);
p.getPlayerObject().toggleFlag(PlayerFlags.LD);
disappearPlayers.add(p);
updateService.schedule(disappearRunnable, (long) DISAPPEAR_THRESHOLD, TimeUnit.MILLISECONDS);
}