Changed the ApproveName function to use a more efficient name checking function

This commit is contained in:
Obique
2015-01-04 13:32:48 -06:00
committed by Obique
parent b42b2632da
commit 85119eb032
+1 -1
View File
@@ -109,7 +109,7 @@ public class ZoneService extends Service {
private void handleApproveNameRequest(PlayerManager playerMgr, Player player, ClientVerifyAndLockNameRequest request) {
// TODO: Lore reserved name checks
if (!playerMgr.doesPlayerNameExisit(request.getName()))
if (!characterExistsForName(request.getName()))
sendPacket(player.getNetworkId(), new ClientVerifyAndLockNameResponse(request.getName(), ErrorMessage.NAME_APPROVED));
else
sendPacket(player.getNetworkId(), new ClientVerifyAndLockNameResponse(request.getName(), ErrorMessage.NAME_DECLINED_IN_USE));