mirror of
https://github.com/ProjectSWGCore/Holocore.git
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Merged projectswg/holocore into development
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@@ -27,6 +27,8 @@
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***********************************************************************************/
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package resources.objects.creature;
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import java.util.List;
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import network.packets.swg.zone.SceneEndBaselines;
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import network.packets.swg.zone.UpdatePostureMessage;
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import network.packets.swg.zone.UpdatePvpStatusMessage;
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@@ -109,6 +111,23 @@ public class CreatureObject extends TangibleObject {
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initBaseAttributes();
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}
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/**
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* It is only recommended that this method be used when you have
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* an item and you won't know which slots it will occupy until you've
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* looped through the arrangement list that resides within SWGObject.
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*
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* If you know the slot which your object is supposed to occupy, it's
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* recommended that you instead use setSlot(), effectively skipping
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* the process of looping.
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*
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* @param item to equip
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*/
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public void equipItem(TangibleObject item) {
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for(List<String> slotNameList : item.getArrangement())
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for(String slotName : slotNameList)
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super.setSlot(slotName, item);
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}
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public void addEquipment(SWGObject obj) {
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synchronized(equipmentList) {
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if (obj instanceof WeaponObject)
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@@ -336,6 +336,7 @@ public class ZoneService extends Service {
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if (hair.isEmpty())
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return;
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TangibleObject hairObj = createTangible(objManager, ClientFactory.formatToSharedFile(hair));
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hairObj.setAppearanceData(customization);
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creatureObj.setSlot("hair", hairObj);
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creatureObj.addEquipment(hairObj);
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@@ -372,10 +373,9 @@ public class ZoneService extends Service {
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if (player.getSlottedObject("inventory") == null)
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return;
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for (String template : profTemplates.get(profession).getItems(ClientFactory.formatToSharedFile(race))) {
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TangibleObject clothing = createTangible(objManager, template);
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player.addChild(clothing);
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}
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for (String template : profTemplates.get(profession).getItems(ClientFactory.formatToSharedFile(race)))
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player.equipItem(createTangible(objManager, template));
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}
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private void loadProfTemplates() {
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