Changed item database structure and added more sub categories

This commit is contained in:
Undercova
2016-08-19 05:21:11 +02:00
parent 3500d5d166
commit 92c4d2de2c
14 changed files with 8180 additions and 8261 deletions
+1519 -1519
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item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
col_aurebesh_tile_aurek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_aurek.iff collection Aurek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles aurek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_besh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_besh.iff collection Besh 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles besh - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_cherek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cherek.iff collection Cherek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles cherek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_cresh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cresh.iff collection Cresh 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles cresh - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_dorn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_dorn.iff collection Dorn 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles dorn - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_enth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_enth.iff collection Enth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles enth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_esk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_esk.iff collection Esk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles esk - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_forn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_forn.iff collection Forn 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles forn - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_grek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_grek.iff collection Grek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles grek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_herf_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_herf.iff collection Herf 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles herf - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_isk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_isk.iff collection Isk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles isk - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_jenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_jenth.iff collection Jenth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles jenth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_kerenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_kerenth.iff collection Kerenth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles kerenth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_krill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_krill.iff collection Krill 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles krill - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_leth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_leth.iff collection Leth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles leth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_mern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_mern.iff collection Mern 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles mern - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_nen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nen.iff collection Nen 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles nen - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_nern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nern.iff collection Nern 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles nern - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_onith_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_onith.iff collection Onith 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles onith - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_orenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_orenth.iff collection Orenth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles orenth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_osk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_osk.iff collection Osk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles osk - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_peth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_peth.iff collection Peth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles peth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_qek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_qek.iff collection Qek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles qek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_resh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_resh.iff collection Resh 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles resh - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_senth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_senth.iff collection Senth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles senth - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_shen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_shen.iff collection Shen 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles shen - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_thesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_thesh.iff collection Thesh 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles thesh - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_trill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_trill.iff collection Trill 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles trill - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_usk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_usk.iff collection Usk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles usk - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_vev_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_vev.iff collection Vev 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles vev - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_wesk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_wesk.iff collection Wesk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles wesk - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_xesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_xesh.iff collection Xesh 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles xesh - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_yirt_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_yirt.iff collection Yirt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles yirt - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_zerek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_zerek.iff collection Zerek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_aurebesh_tiles zerek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_backdrop_casing_01 object/tangible/loot/creature_loot/collections/backdrop_casing_01.iff collection Stage Backdrop Case 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_backdrop col_stage_backdrop_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_backdrop_image_01 object/tangible/loot/creature_loot/collections/backdrop_image_01.iff collection Stage Backdrop Projector 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_backdrop col_stage_backdrop_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_backdrop_power_01 object/tangible/loot/creature_loot/collections/backdrop_power_01.iff collection Stage Backdrop Power Unit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_backdrop col_stage_backdrop_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_bantha_bone_02_01 object/tangible/loot/creature_loot/collections/bantha_bone.iff collection A Cracked Bantha Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone bantha_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_bondar_crystal_02_01 object/tangible/loot/creature_loot/collections/bondar_crystal.iff collection A Reconstructed Bondar Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_02 col_bondar_shards_01_reward - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_bondar_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Bondar Crystal Shard 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bondar_shards_01 col_bondar_shard_piece_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_bondar_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Bondar Crystal Shard 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bondar_shards_01 col_bondar_shard_piece_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 1000 FALSE 0 1 1 - -
col_bondar_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Bondar Crystal Shard 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bondar_shards_01 col_bondar_shard_piece_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 1000 FALSE 0 1 1 - -
col_bondar_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Bondar Crystal Shard 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bondar_shards_01 col_bondar_shard_piece_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 1000 FALSE 0 1 1 - -
col_bondar_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Bondar Crystal Shard 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bondar_shards_01 col_bondar_shard_piece_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 1000 FALSE 0 1 1 - -
col_buddy_02_token object/tangible/loot/creature_loot/collections/buddy_item.iff collection Recruit a Friend Token 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - buddy_system_2 - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 0 FALSE 0 6 1 - -
col_buddy_token object/tangible/loot/creature_loot/collections/buddy_item.iff collection Buddy Appreciation Token 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - buddy_system - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
col_contraband1_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff collection A chemical warhead 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_01 col_contraband_01_item_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff collection A chemical warhead 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_01 col_contraband_01_item_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff collection A chemical warhead 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_01 col_contraband_01_item_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff collection A chemical warhead 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_01 col_contraband_01_item_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff collection A chemical warhead 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_01 col_contraband_01_item_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff collection Account Access Data 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_02 col_contraband_02_item_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff collection Account Access Data 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_02 col_contraband_02_item_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff collection Account Access Data 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_02 col_contraband_02_item_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff collection Account Access Data 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_02 col_contraband_02_item_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff collection Account Access Data 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_02 col_contraband_02_item_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff collection A rare vegetable 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_03 col_contraband_03_item_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff collection A rare vegetable 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_03 col_contraband_03_item_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff collection A rare vegetable 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_03 col_contraband_03_item_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff collection A rare vegetable 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_03 col_contraband_03_item_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff collection A rare vegetable 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_03 col_contraband_03_item_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff collection A credit stick 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_05 col_contraband_05_item_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff collection A credit stick 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_05 col_contraband_05_item_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff collection A credit stick 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_05 col_contraband_05_item_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff collection A credit stick 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_05 col_contraband_05_item_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff collection A credit stick 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_05 col_contraband_05_item_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff collection A classified data disc 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_04 col_contraband_04_item_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff collection A classified data disc 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_04 col_contraband_04_item_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff collection A classified data disc 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_04 col_contraband_04_item_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff collection A classified data disc 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_04 col_contraband_04_item_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff collection A classified data disc 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_contraband_04 col_contraband_04_item_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_controller_01 object/tangible/jedi/beast_holocron_generic.iff collection Stage Controller Wiring 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_controller col_stage_controller_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_controller_02 object/tangible/jedi/beast_holocron_generic.iff collection Stage Control Board 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_controller col_stage_controller_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_controller_03 object/tangible/jedi/beast_holocron_generic.iff collection Stage Controller Table 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_controller col_stage_controller_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_damind_crystal_02_01 object/tangible/loot/creature_loot/collections/damind_crystal.iff collection A Reconstructed Damind Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_02 col_damind_shards_01_reward - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_damind_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Damind Crystal Shard 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_damind_shards_01 col_damind_shard_piece_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Damind Crystal Shard 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_damind_shards_01 col_damind_shard_piece_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Damind Crystal Shard 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_damind_shards_01 col_damind_shard_piece_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Damind Crystal Shard 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_damind_shards_01 col_damind_shard_piece_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Damind Crystal Shard 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_damind_shards_01 col_damind_shard_piece_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_dejarik_battery_02_01 object/tangible/loot/creature_loot/collections/dejarik_battery.iff collection A Dejarik Battery 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_battery - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_board_02_01 object/tangible/loot/creature_loot/collections/dejarik_board.iff collection A Dejarik Board 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_board - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_ghhhk_02_01 object/tangible/loot/creature_loot/collections/dejarik_ghhhk.iff collection Ghhhk Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_ghhhk - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_grimtaash_02_01 object/tangible/loot/creature_loot/collections/dejarik_grimtaash.iff collection Grimtaash Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_grimtaash - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_holoprojector_02_01 object/tangible/loot/creature_loot/collections/dejarik_holoprojector.iff collection A Dejarik Holoprojector 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_holoprojector - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_houjix_02_01 object/tangible/loot/creature_loot/collections/dejarik_houjix.iff collection Houjix Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_houjix - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_keypad_02_01 object/tangible/loot/creature_loot/collections/dejarik_keypad_01.iff collection A Dejarik Keypad One 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_keypad_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_keypad_02_02 object/tangible/loot/creature_loot/collections/dejarik_keypad_02.iff collection A Dejarik Keypad Two 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_keypad_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_kintan_02_01 object/tangible/loot/creature_loot/collections/dejarik_kintan.iff collection Kintan Strider Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_kintan - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_klorslug_02_01 object/tangible/loot/creature_loot/collections/dejarik_klorslug.iff collection K'lor'slug Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_klorslug - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_mantellian_02_01 object/tangible/loot/creature_loot/collections/dejarik_mantellian.iff collection Mantellian Sarvip Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_mantellian - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_monnok_02_01 object/tangible/loot/creature_loot/collections/dejarik_monnok.iff collection Monnok Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_monnok - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_ngok_02_01 object/tangible/loot/creature_loot/collections/dejarik_ngok.iff collection Ng'ok Dejarik Piece 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_holomonster dejarik_ngok - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_table_base_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_base.iff collection A Dejarik Base 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_table_base - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_table_stand_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_stand.iff collection A Dejarik Stand 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_dejarik_table dejarik_table_stand - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dooku_datadisk_02_01 object/tangible/loot/creature_loot/collections/dooku_datadisk_01.iff collection Dooku's Story - Data disk 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_story_count_dooku dooku_datadisk_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_02 object/tangible/loot/creature_loot/collections/dooku_datadisk_02.iff collection Dooku's Story - Data disk 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_story_count_dooku dooku_datadisk_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_03 object/tangible/loot/creature_loot/collections/dooku_datadisk_03.iff collection Dooku's Story - Data disk 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_story_count_dooku dooku_datadisk_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_04 object/tangible/loot/creature_loot/collections/dooku_datadisk_04.iff collection Dooku's Story - Data disk 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_story_count_dooku dooku_datadisk_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_05 object/tangible/loot/creature_loot/collections/dooku_datadisk_05.iff collection Dooku's Story - Data disk 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_story_count_dooku dooku_datadisk_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_eralam_crystal_02_01 object/tangible/loot/creature_loot/collections/eralam_crystal.iff collection A Reconstructed Eralam Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_02 col_eralam_shards_01_reward - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_eralam_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection An Eralam Crystal Shard 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eralam_shards_01 col_eralam_shard_piece_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection An Eralam Crystal Shard 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eralam_shards_01 col_eralam_shard_piece_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection An Eralam Crystal Shard 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eralam_shards_01 col_eralam_shard_piece_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection An Eralam Crystal Shard 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eralam_shards_01 col_eralam_shard_piece_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection An Eralam Crystal Shard 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eralam_shards_01 col_eralam_shard_piece_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_fish_dathomir_burra_02_01 object/tangible/fishing/fish/fish_dathomir_burra.iff collection A Dathomir Burra Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_03 fish_dathomir_burra_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_fish_endor_buzzfish_02_01 object/tangible/fishing/fish/fish_endor_buzzfish.iff collection An Endor Buzzfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_03 fish_endor_buzzfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_fish_endor_trout_02_01 object/tangible/fishing/fish/fish_endor_trout.iff collection An Endor Trout 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_03 fish_endor_trout_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_fish_naboo_fatfish_02_01 object/tangible/fishing/fish/fish_naboo_fatfish.iff collection A Naboo Fatfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_02 fish_naboo_fatfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_gooberfish_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff collection A Naboo Gooberfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_02 fish_naboo_gooberfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_gumfish_02_01 object/tangible/fishing/fish/fish_naboo_gumfish.iff collection A Naboo Gumfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_02 fish_naboo_gumfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_mee_02_01 object/tangible/fishing/fish/fish_naboo_mee.iff collection A Naboo Mee Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_02 fish_naboo_mee_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_see_02_01 object/tangible/fishing/fish/fish_naboo_see.iff collection A Naboo See Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_02 fish_naboo_see_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_rare_blackfish_02_01 object/tangible/fishing/fish/fish_rare_blackfish.iff collection A Rare Blackfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_blackfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_blowfish_02_01 object/tangible/fishing/fish/fish_rare_blowfish.iff collection A Rare Blowfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_blowfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_bluefish_02_01 object/tangible/fishing/fish/fish_rare_bluefish.iff collection A Rare Bluefish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_bluefish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_faa_02_01 object/tangible/fishing/fish/fish_rare_faa.iff collection A Rare Faa Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_faa_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_laa_02_01 object/tangible/fishing/fish/fish_rare_laa.iff collection A Rare Laa Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_laa_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_ray_02_01 object/tangible/fishing/fish/fish_rare_ray.iff collection A Rare Ray Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_ray_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_striped_02_01 object/tangible/fishing/fish/fish_rare_striped.iff collection A Rare Striped Fish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_01 fish_rare_striped_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_yavin_crawlfish_02_01 object/tangible/fishing/fish/fish_yavin_crawlfish.iff collection A Yavin Crawlfish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fish_03 fish_yavin_crawlfish_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_flit_bone_02_01 object/tangible/loot/creature_loot/collections/flit_bone.iff collection A Hollow Flit Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone flit_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_fried_icecream_fryer_broken_activation object/tangible/loot/creature_loot/collections/col_fryer_activation.iff collection Broken Fryer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_fried_icecream_01 col_fried_icecream_activation - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_glass_shelf_02_01 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff collection DIY: Making Glass Shelves, Chapter 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_glass_shelf_01 col_glass_shelf_chapter1 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_glass_shelf_02_02 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff collection DIY: Making Glass Shelves, Chapter 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_glass_shelf_01 col_glass_shelf_chapter2 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 1000 FALSE 0 1 1 - -
col_glass_shelf_02_03 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff collection DIY: Making Glass Shelves, Chapter 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_glass_shelf_01 col_glass_shelf_chapter3 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 1000 FALSE 0 1 1 - -
col_glass_shelf_02_04 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff collection DIY: Making Glass Shelves, Chapter 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_glass_shelf_01 col_glass_shelf_chapter4 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 1000 FALSE 0 1 1 - -
col_glass_shelf_02_05 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff collection DIY: Making Glass Shelves, Chapter 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_glass_shelf_01 col_glass_shelf_chapter5 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 1000 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Pikach 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Artusian 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Bal'ta'ran 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Bondar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Chrysopaz 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Durindfire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Vertex 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Dragite 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Firefacet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff collection Green Jenruax 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_square_green_cut_gem_01 square_green_gem_style1_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 250 FALSE 0 1 1 - -
col_gulginaw_feather_02_01 object/tangible/loot/creature_loot/collections/gulginaw_feather.iff collection A Gulginaw Tail Feather 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_feather gulginaw_feather_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 Feather Collections -
col_heroic_exar_kun_lost_journal_02_01 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_01.iff collection Walter Emanus' lost journal, Page 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_02 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_02.iff collection Walter Emanus' lost journal, Page 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_03 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_03.iff collection Walter Emanus' lost journal, Page 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_04 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_04.iff collection Walter Emanus' lost journal, Page 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_05 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_05.iff collection Walter Emanus' lost journal, Page 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_06 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_06.iff collection Walter Emanus' lost journal, Page 6 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_07 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_07.iff collection Walter Emanus' lost journal, Page 7 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_08 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_08.iff collection Walter Emanus' lost journal, Page 8 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - exar_kun_lost_journal lost_journal_page_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 0 1 - -
col_holo_emitter_circuit_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_curcuit.iff collection an electric circuit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_holo_emitter_01 holo_emitter_part_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_holo_emitter_light_source_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_light_source.iff collection a Holographic Light Source 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_holo_emitter_01 holo_emitter_part_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_holo_emitter_photo_detector_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_photo_detector.iff collection a Photo-Detector 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_holo_emitter_01 holo_emitter_part_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_holo_emitter_processor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_processor.iff collection an Optical Processor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_holo_emitter_01 holo_emitter_part_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_holo_emitter_receptor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_receptor.iff collection a holographic mirror 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_holo_emitter_01 holo_emitter_part_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_imperial_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 1/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 2/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 3/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 4/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 5/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 6/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 7/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 8/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 9/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff collection Imperial Patch 10/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_logo_patch col_imperial_logo_patch_01_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_col.iff collection Imperial Colonel Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_rank_01 col_imperial_rank_col_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_cpt.iff collection Imperial Captain Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_rank_01 col_imperial_rank_cpt_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_gen.iff collection Imperial General Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_rank_01 col_imperial_rank_gen_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_lt.iff collection Imperial Lieutenant Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_rank_01 col_imperial_rank_lt_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_rank_ltcol_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_ltcol.iff collection Imperial Lieutenant Colonel Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_rank_01 col_imperial_rank_ltcol_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_imperial_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_maj.iff collection Imperial Major Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_imperial_rank_01 col_imperial_rank_maj_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_jundank_bone_02_01 object/tangible/loot/creature_loot/collections/jundank_bone.iff collection A Jundank Jaw Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone jundank_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_kai_tok_feather_02_01 object/tangible/loot/creature_loot/collections/kai_tok_feather.iff collection A Kai Tok Tail Feather 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_feather kai_tok_feather_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Feather Collections -
col_kasha_crystal_02_01 object/tangible/loot/creature_loot/collections/kasha_crystal.iff collection A Reconstructed Kasha Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_02 col_kasha_shards_01_reward - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_kasha_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Kasha Crystal Shard 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_kasha_shards_01 col_kasha_shard_piece_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Kasha Crystal Shard 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_kasha_shards_01 col_kasha_shard_piece_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Kasha Crystal Shard 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_kasha_shards_01 col_kasha_shard_piece_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Kasha Crystal Shard 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_kasha_shards_01 col_kasha_shard_piece_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Kasha Crystal Shard 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_kasha_shards_01 col_kasha_shard_piece_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kill_gurk_activation_02_01 object/tangible/loot/creature_loot/collections/kill_gurk_activation.iff collection a nearly-empty bottle of alcohol 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - kill_gurks_01 kill_gurk_activation - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 500 FALSE 0 1 1 - -
col_kill_kliknik_activation_02_01 object/tangible/loot/creature_loot/collections/kill_kliknik_activation.iff collection A Kliknik Mandible 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - kill_klikniks_01 kill_kliknik_activation - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_kill_tulrus_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tulrus_activation.iff collection a missing relative's datapad 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - kill_tulruses_01 kill_tulrus_activation - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_kill_tusken_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tusken_activation.iff collection Stolen Pie 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - kill_tuskens_01 kill_tusken_activation - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_kima_bone_02_01 object/tangible/loot/creature_loot/collections/kima_bone.iff collection A Chipped Kima Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone kima_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_kwi_bone_02_01 object/tangible/loot/creature_loot/collections/kwi_bone.iff collection A Split Kwi Leg Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone kwi_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_lightsaber_1h_01_03 object/tangible/loot/creature_loot/collections/col_lightsaber_1h_01.iff collection A Jedi Relic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_lightsaber_1h_01 col_lightsaber_1h_01_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1200 FALSE 0 1 1 - -
col_luxum_crystal_02_01 object/tangible/loot/creature_loot/collections/luxum_crystal.iff collection A Reconstructed Luxum Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_02 col_luxum_shards_01_reward - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_luxum_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Luxum Crystal Shard 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_luxum_shards_01 col_luxum_shard_piece_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Luxum Crystal Shard 2/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_luxum_shards_01 col_luxum_shard_piece_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Luxum Crystal Shard 3/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_luxum_shards_01 col_luxum_shard_piece_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Luxum Crystal Shard 4/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_luxum_shards_01 col_luxum_shard_piece_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection A Luxum Crystal Shard 5/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_luxum_shards_01 col_luxum_shard_piece_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_mail_opt_in_1_01 object/tangible/loot/creature_loot/collections/opt_in_mail_01.iff collection An Ewok Love Day Heart 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_1 mail_opt_in_1_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 38 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_1_02 object/tangible/loot/creature_loot/collections/opt_in_mail_02.iff collection A Key to the City 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_1 mail_opt_in_1_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff collection An Architects Rendition of a House 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_1 mail_opt_in_1_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_2_01 object/tangible/loot/creature_loot/collections/opt_in_mail_04.iff collection Battlefield Diorama 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_2 mail_opt_in_2_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_2_02 object/tangible/loot/creature_loot/collections/opt_in_mail_05.iff collection Bobble-Head TK-555 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_2 mail_opt_in_2_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_2_03 object/tangible/loot/creature_loot/collections/opt_in_mail_06.iff collection Blueprints for an IG-100 Droid 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_2 mail_opt_in_2_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_3_01 object/tangible/loot/creature_loot/collections/opt_in_mail_07.iff collection Jedi Library Mini-Shelf 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_3 mail_opt_in_3_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
col_mail_opt_in_3_02 object/tangible/loot/creature_loot/collections/opt_in_mail_08.iff collection Bobble-Head Death Trooper 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_3 mail_opt_in_3_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
col_mail_opt_in_3_03 object/tangible/loot/creature_loot/collections/opt_in_mail_09.iff collection Stuffed AT-AT Toy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_3 mail_opt_in_3_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 marketing email collection -
col_mail_opt_in_4_01 object/tangible/loot/creature_loot/collections/opt_in_mail_10.iff collection Model of Nym's Ship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - mail_opt_in_4 mail_opt_in_4_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 marketing email collection -
col_mantigrue_feather_02_01 object/tangible/loot/creature_loot/collections/mantigrue_feather.iff collection A Mantigrue Tail Feather 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_feather manitgrue_feather_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Feather Collections -
col_meatlump_lint_02_01 object/tangible/loot/creature_loot/collections/meatlump_lint_01.iff collection A piece of lint 1/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_02 object/tangible/loot/creature_loot/collections/meatlump_lint_02.iff collection A piece of lint 2/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_03 object/tangible/loot/creature_loot/collections/meatlump_lint_03.iff collection A piece of lint 3/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_04 object/tangible/loot/creature_loot/collections/meatlump_lint_04.iff collection A piece of lint 4/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_05 object/tangible/loot/creature_loot/collections/meatlump_lint_05.iff collection A piece of lint 5/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_06 object/tangible/loot/creature_loot/collections/meatlump_lint_06.iff collection A piece of lint 6/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_07 object/tangible/loot/creature_loot/collections/meatlump_lint_07.iff collection A piece of lint 7/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_08 object/tangible/loot/creature_loot/collections/meatlump_lint_08.iff collection A piece of lint 8/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_09 object/tangible/loot/creature_loot/collections/meatlump_lint_09.iff collection A piece of lint 9/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_10 object/tangible/loot/creature_loot/collections/meatlump_lint_10.iff collection A piece of lint 10/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_lint_01 meatlump_lint_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
col_naglatch_bone_02_01 object/tangible/loot/creature_loot/collections/naglatch_bone.iff collection A Narglatch Spine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone naglatch_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_nightsister_bracelet_02_01 object/tangible/loot/creature_loot/collections/nightsister_bracelet.iff collection A Singing Mountain Clan Bracelet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_nightsister_valuables nightsister_bracelet_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_broach_02_01 object/tangible/loot/creature_loot/collections/nightsister_broach.iff collection A Singing Mountain Clan Broach 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_nightsister_valuables nightsister_broach_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_earrings_02_01 object/tangible/loot/creature_loot/collections/nightsister_earrings.iff collection A Set of Singing Mountain Clan Earrings 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_nightsister_valuables nightsister_earrings_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_pendant_02_01 object/tangible/loot/creature_loot/collections/nightsister_pendant.iff collection A Singing Mountain Clan Pendant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_nightsister_valuables nightsister_pendant_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_ring_02_01 object/tangible/loot/creature_loot/collections/nightsister_ring.iff collection A Singing Mountain Clan Ring 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_nightsister_valuables nightsister_ring_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_peko_peko_feather_02_01 object/tangible/loot/creature_loot/collections/peko_peko_feather.iff collection A Peko Peko Tail Feather 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_feather peko_peko_feather_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Feather Collections -
col_perlek_feather_02_01 object/tangible/loot/creature_loot/collections/perlek_feather.iff collection A Perlek Tail Feather 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_feather perlek_feather_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Feather Collections -
col_pristine_bone_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_bone.iff collection a reusable bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_resource_harvest_bone col_resource_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_pristine_egg_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_egg.iff collection Exceptional Egg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_resource_harvest_egg col_resource_harvest_egg_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_pristine_hide_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_hide.iff collection a pristine piece of hide 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_resource_harvest_hide col_resource_hide_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_pristine_meat_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_meat.iff collection a fine cut of meat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_resource_harvest_meat col_resource_meat_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_pristine_milk_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_milk.iff collection Exceptional Milk Sample 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_resource_harvest_milk col_resource_harvest_milk_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_publish_datapad_component_01_01 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_02.iff collection Datapad Processor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - inv_publish_datapad_component_01 publish_datapad_component_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 2 FALSE 0 1 1 Inventory Collection -
col_publish_datapad_component_01_02 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_06.iff collection Datapad Housing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - inv_publish_datapad_component_01 publish_datapad_component_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2 FALSE 0 1 1 Inventory Collection -
col_publish_datapad_component_01_03 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_08.iff collection Datapad Storage Drive 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - inv_publish_datapad_component_01 publish_datapad_component_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2 FALSE 0 1 1 Inventory Collection -
col_pugoriss_bone_02_01 object/tangible/loot/creature_loot/collections/pugoriss_bone.iff collection A Pugoriss Spine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone pugoriss_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_purple_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Pikach 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Artusian 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Bal'ta'ran 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Bondar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Chrysopaz 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Durindfire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Vertex 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Dragite 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Firefacet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff collection Purple Jenruax 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_purple_cut_gem_01 round_purple_gem_style1_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 250 FALSE 0 1 1 - -
col_pyro_casing_01 object/tangible/loot/creature_loot/collections/pyro_casing_01.iff collection Pyrotechnic Machine Casing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_pyro col_pyro_casing_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 0 FALSE 0 1 1 - -
col_pyro_ignition_01 object/tangible/loot/creature_loot/collections/pyro_ignition_01.iff collection Pyrotechnic Ignition Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_pyro col_pyro_ignition_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_pyro_powder_01 object/tangible/loot/creature_loot/collections/pyro_powder_01.iff collection Pyrotechnic Material 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_pyro col_pyro_powder_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_rancor_bone_02_01 object/tangible/loot/creature_loot/collections/rancor_bone.iff collection A Rancor Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rancor_parts rancor_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_entrails_02_01 object/tangible/loot/creature_loot/collections/rancor_entrails.iff collection Rancor Entrails 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rancor_parts rancor_entrails_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_eye_02_01 object/tangible/loot/creature_loot/collections/rancor_eye.iff collection A Ruptured Rancor Eye 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rancor_parts rancor_eye_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_fang_02_01 object/tangible/loot/creature_loot/collections/rancor_fang.iff collection A Blood-spattered Rancor Fang 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rancor_parts rancor_fang_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 224 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_finger_02_01 object/tangible/loot/creature_loot/collections/rancor_finger.iff collection A Rancor Talon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rancor_parts rancor_finger_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_razor_cat_bone_02_01 object/tangible/loot/creature_loot/collections/razor_cat_bone.iff collection A Chipped Razor Cat Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone razor_cat_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_rebel_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 1/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 2/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 3/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 4/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 5/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 6/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 7/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 8/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 9/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff collection Alliance Patch 10/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_logo_patch col_rebel_logo_patch_01_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_col.iff collection Alliance Colonel Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_rank_01 col_rebel_rank_col_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_rank_com_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_com.iff collection Alliance Commander Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_rank_01 col_rebel_rank_com_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_cpt.iff collection Alliance Captain Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_rank_01 col_rebel_rank_cpt_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_gen.iff collection Alliance General Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_rank_01 col_rebel_rank_gen_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_lt.iff collection Alliance Lieutenant Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_rank_01 col_rebel_rank_lt_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_rebel_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_maj.iff collection Alliance Major Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_rebel_rank_01 col_rebel_rank_maj_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Pikach 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Artusian 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Bal'ta'ran 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Bondar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Chrysopaz 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Durindfire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Vertex 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Dragite 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Firefacet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff collection Red Jenruax 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_round_red_cut_gem_01 round_red_gem_style1_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 1 1 - -
col_shattered_shard_unknown_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 1/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 2/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 3/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 4/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 5/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_06 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 6/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_07 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 7/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_08 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 8/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_09 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 9/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_10 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff collection Unknown Crystal Fragment 10/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_shattered_shards_01 col_shattered_shard_piece_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_skreeg_bone_02_01 object/tangible/loot/creature_loot/collections/skreeg_bone.iff collection A Cracked Skreeg Femur 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone skreeg_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_smoke_casing_01 object/tangible/loot/creature_loot/collections/smoke_casing_01.iff collection Smoke Machine Casing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_smoke col_smoke_casing_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_smoke_ignition_01 object/tangible/loot/creature_loot/collections/smoke_ignition_01.iff collection Smoke Ignition Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_smoke col_smoke_ignition_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_smoke_powder_01 object/tangible/loot/creature_loot/collections/smoke_powder_01.iff collection Smoke Powder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_stage_smoke col_smoke_powder_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_swirl_prong_bone_02_01 object/tangible/loot/creature_loot/collections/swirl_prong_bone.iff collection A Swirl Prong Pelvic Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone swirl_prong_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_thune_bone_02_01 object/tangible/loot/creature_loot/collections/thune_bone.iff collection A Cracked Thune Bone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_bone thune_bone_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Bone Collections -
col_trader_eng_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_leg.iff collection IG-88's Left Leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eng_trader trader_eng_left_leg - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_arm.iff collection IG-88's Right arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eng_trader trader_eng_right_arm - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_leg.iff collection IG-88's Right Leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eng_trader trader_eng_right_leg - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_eng_stand_base.iff collection IG-88 Base Stand 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eng_trader trader_eng_stand_base - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_torso_02_01 object/tangible/loot/creature_loot/collections/trader_eng_torso.iff collection IG-88's Torso 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_eng_trader trader_eng_torso - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_mun_head_02_01 object/tangible/loot/creature_loot/collections/trader_mun_head.iff collection Prototype Stormtrooper Helmet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_head - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_arm.iff collection Prototype Stormtrooper Left Arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_left_arm - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_leg.iff collection Prototype Stormtrooper Left Leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_left_leg - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_arm.iff collection Prototype Stormtrooper Right Arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_right_arm - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_leg.iff collection Prototype Stormtrooper Right Leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_right_leg - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_mun_stand_base.iff collection Prototype Stormtrooper Stand 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_stand_base - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_torso_02_01 object/tangible/loot/creature_loot/collections/trader_mun_torso.iff collection Prototype Stormtrooper Torso 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_mun_trader:trader_mun_torso trader_mun_torso - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_treasure_hunter_antique_carbine_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_carbine.iff collection An antique carbine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_antique_weapons treasure_hunter_antique_carbine - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_antique_melee_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_melee.iff collection An antique melee weapon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_antique_weapons treasure_hunter_antique_melee - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_antique_pistol_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_pistol.iff collection An antique pistol 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_antique_weapons treasure_hunter_antique_pistol - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_antique_rifle_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_rifle.iff collection An antique rifle 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_antique_weapons treasure_hunter_antique_rifle - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_dolovite_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_dolovite_mask.iff collection A Dolovite Mask 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_mask treasure_hunter_dolovite_mask - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_hendanyn_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_hendanyn_mask.iff collection A Hendanyn Death Mask 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_mask treasure_hunter_hendanyn_mask - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_mandalore_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_mandalore_mask.iff collection A Mandalorian Mask 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_mask treasure_hunter_mandalore_mask - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_oval_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff collection A rare red oval gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_oval_gem treasure_hunter_oval_gem_red - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_oval_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff collection A rare green oval gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_oval_gem treasure_hunter_oval_gem_green - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_oval_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff collection A rare blue oval gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_oval_gem treasure_hunter_oval_gem_blue - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 - -
col_treasure_hunter_oval_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff collection A rare yellow oval gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_oval_gem treasure_hunter_oval_gem_yellow - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 - -
col_treasure_hunter_sith_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_sith_mask.iff collection A Sith Mask 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_mask treasure_hunter_sith_mask - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 5 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_trilliant_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff collection A rare red trilliant gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_red - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_trilliant_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff collection A rare green trilliant gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_green - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_trilliant_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff collection A rare blue trilliant gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_blue - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 - -
col_treasure_hunter_trilliant_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff collection A rare yellow triliant gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_yellow - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 - -
col_tusken_bantha_bracelet_02_01 object/tangible/loot/creature_loot/collections/tusken_bracelet.iff collection A Bantha Braided Bracelet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_bantha_bracelet_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_bantha_braid_02_01 object/tangible/loot/creature_loot/collections/tusken_bantha_braid.iff collection A Bantha Braid Weapon Sling 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_bantha_braid_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_gaderffi_02_01 object/tangible/loot/creature_loot/collections/tusken_gaderffi.iff collection A Broken Gaderffii 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_gaderffi_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_hubba_gourd_02_01 object/tangible/loot/creature_loot/collections/tusken_hubba_gourd.iff collection A Hubba Gourd 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_hubba_gourd_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_massif_thorn_02_01 object/tangible/loot/creature_loot/collections/tusken_massif_thorn.iff collection A Massif Thorn 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_massif_thorn_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_metal_02_01 object/tangible/loot/creature_loot/collections/tusken_metal.iff collection Scavenged Metal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_metal_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_spirit_mask_02_01 object/tangible/loot/creature_loot/collections/tusken_spirit_mask.iff collection A Tusken Spirit Mask 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_spirit_mask_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_talisman_02_01 object/tangible/loot/creature_loot/collections/tusken_talisman.iff collection A Tusken Talisman 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_talisman_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_womp_rat_tusk_02_01 object/tangible/loot/creature_loot/collections/tusken_womp_rat_tusk.iff collection A Womp Rat Tusk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_tusken_valuables tusken_womp_rat_tusk_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Tusken Valuables -
col_whisper_bird_feather_02_01 object/tangible/loot/creature_loot/collections/whisper_bird_feather.iff collection A Whisper Bird Tail Feather 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_feather whisper_bird_feather_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Feather Collections -
item_col_gcw_imperial_loot_item_1 object/tangible/collection/col_gcw_city_imp_1.iff collection Rebel Datadisk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_imperial loot_object_1_imperial - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 imperial gcw Collections -
item_col_gcw_imperial_loot_item_2 object/tangible/collection/col_gcw_city_imp_2.iff collection Rebel Target Data 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_imperial loot_object_2_imperial - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 imperial gcw Collections -
item_col_gcw_imperial_loot_item_3 object/tangible/collection/col_gcw_city_imp_3.iff collection Rebel Encryption Key 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_imperial loot_object_3_imperial - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 imperial gcw Collections -
item_col_gcw_imperial_loot_item_4 object/tangible/collection/col_gcw_city_imp_4.iff collection Rebel Code Decryptor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_imperial loot_object_4_imperial - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 imperial gcw Collections -
item_col_gcw_rebel_loot_item_1 object/tangible/collection/col_gcw_city_reb_1.iff collection Imperial Datadisk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_rebel loot_object_1_rebel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 rebel gcw Collections -
item_col_gcw_rebel_loot_item_2 object/tangible/collection/col_gcw_city_reb_2.iff collection Imperial Target Data 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_rebel loot_object_2_rebel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 rebel gcw Collections -
item_col_gcw_rebel_loot_item_3 object/tangible/collection/col_gcw_city_reb_3.iff collection Imperial Encryption Key 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_rebel loot_object_3_rebel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 rebel gcw Collections -
item_col_gcw_rebel_loot_item_4 object/tangible/collection/col_gcw_city_reb_4.iff collection Imperial Code Decryptor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_loot_objects_rebel loot_object_4_rebel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 rebel gcw Collections -
item_col_wayfar_spy_camera_01_01 object/tangible/loot/npc_loot/camera_generic.iff collection Wayfar Spy Holorecorder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_wayfar_spy_01 col_wayfar_spy_camera_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 1 1 Wayfar Spy Collection -
item_col_wayfar_spy_case_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff collection Wayfar Spy Explosive Briefcase 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_wayfar_spy_01 col_wayfar_spy_case_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 1 1 Wayfar Spy Collection -
item_col_wayfar_spy_detonator_01_01 object/tangible/loot/npc_loot/datapad_flashy_generic.iff collection Wayfar Spy Remote Detonator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_wayfar_spy_01 col_wayfar_spy_detonator_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 1 1 Wayfar Spy Collection -
item_col_wayfar_spy_disguise_01_01 object/tangible/loot/npc_loot/disguise_makeup_kit_generic.iff collection Wayfar Spy Disguise Kit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_wayfar_spy_01 col_wayfar_spy_disguise_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 1 1 Wayfar Spy Collection -
item_col_weed_nyms_themepark_01_01 object/tangible/collection/col_nym_weed_01.iff collection Weed, Type I 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_02 object/tangible/collection/col_nym_weed_02.iff collection Weed, Type II 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_03 object/tangible/collection/col_nym_weed_03.iff collection Weed, Type III 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_04 object/tangible/collection/col_nym_weed_04.iff collection Weed, Type IV 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_05 object/tangible/collection/col_nym_weed_05.iff collection Weed, Type V 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_06 object/tangible/collection/col_nym_weed_06.iff collection Weed, Type VI 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_07 object/tangible/collection/col_nym_weed_07.iff collection Weed, Type VII 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_08 object/tangible/collection/col_nym_weed_08.iff collection Weed, Type VIII 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_09 object/tangible/collection/col_nym_weed_09.iff collection Weed, Type IX 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_col_weed_nyms_themepark_01_10 object/tangible/collection/col_nym_weed_10.iff collection Weed, Type X 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - nyms_stronghold_duty_col icon_nyms_duty_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_collection_housing_improvement_01_01 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_02 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_03 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 10 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_04 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_05 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_06 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 6 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_07 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 7 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 30 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_housing_improvement_01_09 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 9 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 17 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_01_10 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff collection Housing Improvement: Techniques in Maximizing Space Page 10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_01 housing_improvement_01_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_02_01 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff collection Housing Improvement: Shelving Techniques Page 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_02 housing_improvement_02_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 14 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_02_02 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff collection Housing Improvement: Shelving Techniques Page 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_02 housing_improvement_02_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_02_03 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff collection Housing Improvement: Shelving Techniques Page 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_02 housing_improvement_02_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 10 1000 FALSE 0 1 1 Inventory Collection -
item_collection_housing_improvement_02_04 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff collection Housing Improvement: Shelving Techniques Page 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - housing_improvement_02 housing_improvement_02_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 1000 FALSE 0 1 1 Inventory Collection -
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item_collection_jedi_holocron_01_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff collection Strange Jedi Holocron 1/5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - inv_holocron_collection_01 jedi_holocron_01_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 14 1000 FALSE 0 1 1 Inventory Collection -
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item_fan_faire_09_painting object/tangible/furniture/all/frn_all_fan_faire_09_painting.iff collection Fan Faire 2009 Commemorative Painting 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - bdg_six_year - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
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item_meatlump_rank_05 object/tangible/loot/creature_loot/collections/col_meatlump_rank_05.iff collection Meatlump Nerp Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_rank_01 meatlump_rank_01_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
item_meatlump_rank_06 object/tangible/loot/creature_loot/collections/col_meatlump_rank_06.iff collection Meatlump Lieutenant Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_rank_01 meatlump_rank_01_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
item_meatlump_rank_07 object/tangible/loot/creature_loot/collections/col_meatlump_rank_07.iff collection Meatlump Captain Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_rank_01 meatlump_rank_01_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
item_meatlump_rank_08 object/tangible/loot/creature_loot/collections/col_meatlump_rank_08.iff collection Meatlump Decider Rank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_rank_01 meatlump_rank_01_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
item_outbreak_cornburr_brain object/tangible/loot/undead/outbreak_undead_brain.iff collection Cornburr's Brain 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - deathtrooper_cornburr_brain outbreak_cornburr_brain_counter - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 42,42 0 FALSE 0 1 1 - -
item_tcg_loot_reward_series6_nightsister_painting object/tangible/tcg/series6/painting_nightsister.iff collection Nightsister Instigator Painting 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - tcg_set6_title - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series7_commando_painting object/tangible/tcg/series7/painting_commando.iff collection War Torn Soldier Painting 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - tcg_set7_title - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
meatlump_code_word_02_01 object/tangible/loot/creature_loot/collections/meatlump_code_word_01.iff collection a scrap of paper 1/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_02 object/tangible/loot/creature_loot/collections/meatlump_code_word_02.iff collection a scrap of paper 2/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_03 object/tangible/loot/creature_loot/collections/meatlump_code_word_03.iff collection a scrap of paper 3/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_04 object/tangible/loot/creature_loot/collections/meatlump_code_word_04.iff collection a scrap of paper 4/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_05 object/tangible/loot/creature_loot/collections/meatlump_code_word_05.iff collection a scrap of paper 5/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_06 object/tangible/loot/creature_loot/collections/meatlump_code_word_06.iff collection a scrap of paper 6/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_07 object/tangible/loot/creature_loot/collections/meatlump_code_word_07.iff collection a scrap of paper 7/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_08 object/tangible/loot/creature_loot/collections/meatlump_code_word_08.iff collection a scrap of paper 8/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_09 object/tangible/loot/creature_loot/collections/meatlump_code_word_09.iff collection a scrap of paper 9/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_code_word_02_10 object/tangible/loot/creature_loot/collections/meatlump_code_word_10.iff collection a scrap of paper 10/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_code_word_01 meatlump_code_word_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_hench_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff collection a Meatlump Hench Doll left arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_hench_doll_01 hench_doll_arm_l - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_hench_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff collection a Meatlump Hench Doll right arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_hench_doll_01 hench_doll_arm_r - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_hench_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_head.iff collection a Meatlump Hench Doll head 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_hench_doll_01 hench_doll_head - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_hench_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff collection a Meatlump Hench Doll left leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_hench_doll_01 hench_doll_leg_l - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_hench_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff collection a Meatlump Hench Doll right leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_hench_doll_01 hench_doll_leg_r - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_hench_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_stuffing.iff collection Meatlump Hench Doll stuffing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_hench_doll_01 hench_doll_stuffing - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_king_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff collection a Meatlump King Doll left arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_king_doll_01 king_doll_arm_l - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_king_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff collection a Meatlump King Doll right arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_king_doll_01 king_doll_arm_r - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_king_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_head.iff collection a Meatlump King Doll head 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_king_doll_01 king_doll_head - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_king_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff collection a Meatlump King Doll left leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_king_doll_01 king_doll_leg_l - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_king_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff collection a Meatlump King Doll right leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_king_doll_01 king_doll_leg_r - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_king_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_stuffing.iff collection Meatlump King Doll stuffing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_king_doll_01 king_doll_stuffing - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_newspaper_02_01 object/tangible/loot/creature_loot/collections/meatlump_newspaper_01.iff collection a Meatlump newspaper article 1/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_02 object/tangible/loot/creature_loot/collections/meatlump_newspaper_02.iff collection a Meatlump newspaper article 2/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_03 object/tangible/loot/creature_loot/collections/meatlump_newspaper_03.iff collection a Meatlump newspaper article 3/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_04 object/tangible/loot/creature_loot/collections/meatlump_newspaper_04.iff collection a Meatlump newspaper article 4/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_05 object/tangible/loot/creature_loot/collections/meatlump_newspaper_05.iff collection a Meatlump newspaper article 5/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_06 object/tangible/loot/creature_loot/collections/meatlump_newspaper_06.iff collection a Meatlump newspaper article 6/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_06 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_07 object/tangible/loot/creature_loot/collections/meatlump_newspaper_07.iff collection a Meatlump newspaper article 7/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_07 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_08 object/tangible/loot/creature_loot/collections/meatlump_newspaper_08.iff collection a Meatlump newspaper article 8/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_08 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_09 object/tangible/loot/creature_loot/collections/meatlump_newspaper_09.iff collection a Meatlump newspaper article 9/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_09 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_newspaper_02_10 object/tangible/loot/creature_loot/collections/meatlump_newspaper_10.iff collection a Meatlump newspaper article 10/10 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_newspaper_01 meatlump_newspaper_10 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 1 1 - -
meatlump_officer_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff collection a Meatlump Officer Doll left arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_officer_doll_01 officer_doll_arm_l - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_officer_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff collection a Meatlump Officer Doll right arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_officer_doll_01 officer_doll_arm_r - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_officer_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_head.iff collection a Meatlump Officer Doll head 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_officer_doll_01 officer_doll_head - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_officer_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff collection a Meatlump Officer Doll left leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_officer_doll_01 officer_doll_leg_l - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_officer_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff collection a Meatlump Officer Doll right leg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_officer_doll_01 officer_doll_leg_r - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_officer_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_stuffing.iff collection Meatlump Officer Doll stuffing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_officer_doll_01 officer_doll_stuffing - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_uniform_piece_02_01 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_01.iff collection Meatlump Helmet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_uniform_01 meatlump_uniform_01 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 0 0 1 - -
meatlump_uniform_piece_02_02 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_02.iff collection Meatlump Chest Armor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_uniform_01 meatlump_uniform_02 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 253,186 500 FALSE 0 0 1 - -
meatlump_uniform_piece_02_03 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_03.iff collection Meatlump Shirt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_uniform_01 meatlump_uniform_03 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 253,253,55 500 FALSE 0 0 1 - -
meatlump_uniform_piece_02_04 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_04.iff collection Meatlump Trousers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_uniform_01 meatlump_uniform_04 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 253 500 FALSE 0 0 1 - -
meatlump_uniform_piece_02_05 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_05.iff collection Meatlump Boots 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_meatlump_uniform_01 meatlump_uniform_05 - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 186,186 500 FALSE 0 0 1 - -
space_collection_booster_mark_01_incom object/tangible/loot/creature_loot/collections/space/booster_mark_01_incom.iff collection Flawed Incom Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01 booster_mark_01_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_01_kessel.iff collection Flawed Kessel Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_kessel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_01_koensayr.iff collection Flawed Koensayr Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_kse object/tangible/loot/creature_loot/collections/space/booster_mark_01_kse.iff collection Flawed KSE Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_01_mandal.iff collection Flawed Mandal Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_01_moncal.iff collection Flawed Moncal Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_01_novaldex.iff collection Flawed Novaldex Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_01_qualdex.iff collection Flawed Qualdex Mark I Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_01: booster_mark_01_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_booster_mark_02_incom object/tangible/loot/creature_loot/collections/space/booster_mark_02_incom.iff collection Damaged Incom Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_02_kessel.iff collection Damaged Kessel Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_kessel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_02_koensayr.iff collection Damaged Koensayr Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_kse object/tangible/loot/creature_loot/collections/space/booster_mark_02_kse.iff collection Damaged KSE Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_02_mandal.iff collection Damaged Mandal Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_02_moncal.iff collection Damaged Moncal Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_02_novaldex.iff collection Damaged Novaldex Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_02_qualdex.iff collection Damaged Qualdex Mark II Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_02: booster_mark_02_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 400 FALSE 0 2 1 - -
space_collection_booster_mark_03_incom object/tangible/loot/creature_loot/collections/space/booster_mark_03_incom.iff collection Seized Incom Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_03_kessel.iff collection Seized Kessel Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_kessel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_03_koensayr.iff collection Seized Koensayr Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_kse object/tangible/loot/creature_loot/collections/space/booster_mark_03_kse.iff collection Seized KSE Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_03_mandal.iff collection Seized Mandal Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_03_moncal.iff collection Seized Moncal Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_03_novaldex.iff collection Seized Novaldex Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_03_qualdex.iff collection Seized Qualdex Mark III Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_03: booster_mark_03_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 600 FALSE 0 3 1 - -
space_collection_booster_mark_04_incom object/tangible/loot/creature_loot/collections/space/booster_mark_04_incom.iff collection Faulty Incom Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_04_kessel.iff collection Faulty Kessel Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_kessel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_04_koensayr.iff collection Faulty Koensayr Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_kse object/tangible/loot/creature_loot/collections/space/booster_mark_04_kse.iff collection Faulty KSE Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_04_mandal.iff collection Faulty Mandal Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_04_moncal.iff collection Faulty Moncal Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_04_novaldex.iff collection Faulty Novaldex Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_04_qualdex.iff collection Faulty Qualdex Mark IV Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_04: booster_mark_04_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 800 FALSE 0 4 1 - -
space_collection_booster_mark_05_incom object/tangible/loot/creature_loot/collections/space/booster_mark_05_incom.iff collection Salvaged Incom Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_05_kessel.iff collection Salvaged Kessel Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_kessel - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_05_koensayr.iff collection Salvaged Koensayr Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_kse object/tangible/loot/creature_loot/collections/space/booster_mark_05_kse.iff collection Salvaged KSE Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_05_mandal.iff collection Salvaged Mandal Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_05_moncal.iff collection Salvaged Moncal Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_05_novaldex.iff collection Salvaged Novaldex Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_booster_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_05_qualdex.iff collection Salvaged Qualdex Mark V Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_booster_mark_05: booster_mark_05_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_01_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_corellian.iff collection Flawed Corellian Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_corellian - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_incom.iff collection Flawed Incom Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_koensayr.iff collection Flawed Koensayr Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_kse.iff collection Flawed KSE Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_mandal.iff collection Flawed Mandal Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_moncal.iff collection Flawed Moncal Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_novaldex.iff collection Flawed Novaldex Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_qualdex.iff collection Flawed Qualdex Mark I Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_capacitor_mark_02_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_corellian.iff collection Damaged Corellian Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_corellian - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_incom.iff collection Damaged Incom Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_01 capacitor_mark_01_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_koensayr.iff collection Damaged Koensayr Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_02 capacitor_mark_02_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_kse.iff collection Damaged KSE Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_02 capacitor_mark_02_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_mandal.iff collection Damaged Mandal Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_02 capacitor_mark_02_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_moncal.iff collection Damaged Moncal Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_02 capacitor_mark_02_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_novaldex.iff collection Damaged Novaldex Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_02 capacitor_mark_02_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_qualdex.iff collection Damaged Qualdex Mark II Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_02 capacitor_mark_02_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 400 FALSE 0 2 1 - -
space_collection_capacitor_mark_03_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_corellian.iff collection Seized Corellian Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_corellian - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_incom.iff collection Seized Incom Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_koensayr.iff collection Seized Koensayr Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_kse.iff collection Seized KSE Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_mandal.iff collection Seized Mandal Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_moncal.iff collection Seized Moncal Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_novaldex.iff collection Seized Novaldex Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_qualdex.iff collection Seized Qualdex Mark III Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_03 capacitor_mark_03_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 600 FALSE 0 3 1 - -
space_collection_capacitor_mark_04_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_corellian.iff collection Faulty Corellian Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_corellian - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_incom.iff collection Faulty Incom Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_koensayr.iff collection Faulty Koensayr Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_kse.iff collection Faulty KSE Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_mandal.iff collection Faulty Mandal Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_moncal.iff collection Faulty Moncal Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_novaldex.iff collection Faulty Novaldex Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_qualdex.iff collection Faulty Qualdex Mark IV Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_04 capacitor_mark_04_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 800 FALSE 0 4 1 - -
space_collection_capacitor_mark_05_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_corellian.iff collection Salvaged Corellian Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_corellian - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_incom.iff collection Salvaged Incom Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_koensayr.iff collection Salvaged Koensayr Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_kse.iff collection Salvaged KSE Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_mandal.iff collection Salvaged Mandal Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_moncal.iff collection Salvaged Moncal Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_novaldex.iff collection Salvaged Novaldex Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_capacitor_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_qualdex.iff collection Salvaged Qualdex Mark V Capacitor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_capacitor_mark_05 capacitor_mark_05_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1000 FALSE 0 5 1 - -
space_collection_engine_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_01_cygnus.iff collection Flawed Cygnus Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_incom object/tangible/loot/creature_loot/collections/space/engine_mark_01_incom.iff collection Flawed Incom Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_01_koensayr.iff collection Flawed Koensayr Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_kse object/tangible/loot/creature_loot/collections/space/engine_mark_01_kse.iff collection Flawed KSE Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_01_mandal.iff collection Flawed Mandal Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_01_moncal.iff collection Flawed Moncal Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_01_novaldex.iff collection Flawed Novaldex Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_01_qualdex.iff collection Flawed Qualdex Mark I Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_01 engine_mark_01_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_engine_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_02_cygnus.iff collection Damaged Cygnus Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_incom object/tangible/loot/creature_loot/collections/space/engine_mark_02_incom.iff collection Damaged Incom Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_02_koensayr.iff collection Damaged Koensayr Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_kse object/tangible/loot/creature_loot/collections/space/engine_mark_02_kse.iff collection Damaged KSE Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_02_mandal.iff collection Damaged Mandal Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_02_moncal.iff collection Damaged Moncal Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_02_novaldex.iff collection Damaged Novaldex Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_02_qualdex.iff collection Damaged Qualdex Mark II Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_02 engine_mark_02_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 400 FALSE 0 2 1 - -
space_collection_engine_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_03_cygnus.iff collection Seized Cygnus Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_incom object/tangible/loot/creature_loot/collections/space/engine_mark_03_incom.iff collection Seized Incom Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_03_koensayr.iff collection Seized Koensayr Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_kse object/tangible/loot/creature_loot/collections/space/engine_mark_03_kse.iff collection Seized KSE Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_03_mandal.iff collection Seized Mandal Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_03_moncal.iff collection Seized Moncal Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_03_novaldex.iff collection Seized Novaldex Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_03_qualdex.iff collection Seized Qualdex Mark III Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_03 engine_mark_03_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 600 FALSE 0 3 1 - -
space_collection_engine_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_04_cygnus.iff collection Faulty Cygnus Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_incom object/tangible/loot/creature_loot/collections/space/engine_mark_04_incom.iff collection Faulty Incom Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_04_koensayr.iff collection Faulty Koensayr Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_kse object/tangible/loot/creature_loot/collections/space/engine_mark_04_kse.iff collection Faulty KSE Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_04_mandal.iff collection Faulty Mandal Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_04_moncal.iff collection Faulty Moncal Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_04_novaldex.iff collection Faulty Novaldex Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_04_qualdex.iff collection Faulty Qualdex Mark IV Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_04 engine_mark_04_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 800 FALSE 0 4 1 - -
space_collection_engine_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_05_cygnus.iff collection Salvaged Cygnus Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_incom object/tangible/loot/creature_loot/collections/space/engine_mark_05_incom.iff collection Salvaged Incom Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_05_koensayr.iff collection Salvaged Koensayr Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_kse object/tangible/loot/creature_loot/collections/space/engine_mark_05_kse.iff collection Salvaged KSE Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_05_mandal.iff collection Salvaged Mandal Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_05_moncal.iff collection Salvaged Moncal Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_moncal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_05_novaldex.iff collection Salvaged Novaldex Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_novaldex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_engine_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_05_qualdex.iff collection Salvaged Qualdex Mark V Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_engine_mark_05 engine_mark_05_qualdex - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_01_cygnus.iff collection Flawed Cygnus Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 20 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_01_freitek.iff collection Flawed Freitek Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_freitek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_01_incom.iff collection Flawed Incom Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_01_koensayr.iff collection Flawed Koensayr Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_01_kse.iff collection Flawed KSE Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_01_mandal.iff collection Flawed Mandal Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_01_seinar.iff collection Flawed Seinar Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_seinar - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_01_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_01_subpro.iff collection Flawed Subpro Mark I Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_01 reactor_mark_01_subpro - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 200 FALSE 0 1 1 - -
space_collection_reactor_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_02_cygnus.iff collection Damaged Cygnus Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_02_freitek.iff collection Damaged Freitek Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_freitek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_02_incom.iff collection Damaged Incom Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_02_koensayr.iff collection Damaged Koensayr Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_02_kse.iff collection Damaged KSE Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_02_mandal.iff collection Damaged Mandal Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_02_seinar.iff collection Damaged Seinar Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_seinar - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_02_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_02_subpro.iff collection Damaged Subpro Mark II Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_02 reactor_mark_02_subpro - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 400 FALSE 0 2 1 - -
space_collection_reactor_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_03_cygnus.iff collection Seized Cygnus Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_03_freitek.iff collection Seized Freitek Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_freitek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_03_incom.iff collection Seized Incom Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_03_koensayr.iff collection Seized Koensayr Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_03_kse.iff collection Seized KSE Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_03_mandal.iff collection Seized Mandal Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_03_seinar.iff collection Seized Seinar Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_seinar - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_03_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_03_subpro.iff collection Seized Subpro Mark III Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_03 reactor_mark_03_subpro - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 600 FALSE 0 3 1 - -
space_collection_reactor_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_04_cygnus.iff collection Faulty Cygnus Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_04_freitek.iff collection Faulty Freitek Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_freitek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_04_incom.iff collection Faulty Incom Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_04_koensayr.iff collection Faulty Koensayr Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_04_kse.iff collection Faulty KSE Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_04_mandal.iff collection Faulty Mandal Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_04_seinar.iff collection Faulty Seinar Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_seinar - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_04_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_04_subpro.iff collection Faulty Subpro Mark IV Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_04 reactor_mark_04_subpro - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 800 FALSE 0 4 1 - -
space_collection_reactor_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_05_cygnus.iff collection Salvaged Cygnus Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_cygnus - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_05_freitek.iff collection Salvaged Freitek Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_freitek - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_05_incom.iff collection Salvaged Incom Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_incom - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_05_koensayr.iff collection Salvaged Koensayr Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_koensayr - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_05_kse.iff collection Salvaged KSE Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_kse - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_05_mandal.iff collection Salvaged Mandal Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_mandal - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_05_seinar.iff collection Salvaged Seinar Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_seinar - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
space_collection_reactor_mark_05_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_05_subpro.iff collection Salvaged Subpro Mark V Reactor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - col_space_reactor_mark_05 reactor_mark_05_subpro - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 1000 FALSE 0 5 1 - -
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item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff consumable a Hoth Radio 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 clienteffect/medic_reckless_stimulation.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_aurilia_buff_crystal_03_01 object/building/content/aurilia/loot/aurilian_crystal_small.iff consumable A Small Aurilian Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 aurilian_crystal_small FALSE - 0 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 3 1 - -
item_aurilia_buff_crystal_03_02 object/building/content/aurilia/loot/aurilian_crystal_medium.iff consumable A Medium Aurilian Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 aurilian_crystal_medium FALSE - 0 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 3 1 - -
item_aurilia_buff_crystal_03_03 object/building/content/aurilia/loot/aurilian_crystal_large.iff consumable A Large Aurilian Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 aurilian_crystal_large FALSE - 0 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 3 1 - -
item_auto_level_50_buddy_conversion object/tangible/loot/misc/buddy_level_holocron.iff consumable Holocron of Knowledge 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - int:autoLevelTo=50
item_bactapack_01_01 object/tangible/medicine/instant_stimpack/bactapack_generic.iff consumable Bactapack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 300 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 - -
item_bounty_hunter_clicky_01_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_lt_4.iff consumable Fugitive Tracking Droid Enhancer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapBhClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 5000 FALSE 0 2 1 - -
item_commando_clicky_01_02 object/tangible/loot/generic_usable/tubed_device_generic.iff consumable Heavy Weapons Cooling Module 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapCommandoClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31,63 5000 FALSE 0 2 1 - -
item_consumable_detect_hidden_02_01 object/tangible/loot/generic_usable/binoculars_s2_generic.iff consumable Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 detectHiddenConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 11 0 FALSE 8 2 1 - -
item_consumable_detect_hidden_02_02 object/tangible/loot/generic_usable/binoculars_s2_generic.iff consumable Advanced Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 detectHiddenConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 8 2 1 - -
item_consumable_detect_hidden_02_03 object/tangible/loot/generic_usable/binoculars_s2_generic.iff consumable Superior Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 detectHiddenConsumable65 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 8 2 1 - -
item_consumable_detect_hidden_02_04 object/tangible/loot/generic_usable/binoculars_s1_generic.iff consumable Experimental Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 detectHiddenConsumable100 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 8 2 1 - -
item_consumable_drop_agi_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Dexterity Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable5 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 90 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Improved Dexterity Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable10 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 210 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Advanced Dexterity Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable15 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 470 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Quickness Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 840 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Improved Quickness Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable25 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1290 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Advanced Quickness Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable30 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 1750 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Agility Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable35 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 2220 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Improved Agility Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 2610 FALSE 3 2 1 - -
item_consumable_drop_agi_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Advanced Agility Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 agiConsumable45 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 2890 FALSE 3 2 1 - -
item_consumable_drop_con_lvl01_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Fitness Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable5 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 90 FALSE 3 2 1 - -
item_consumable_drop_con_lvl10_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Improved Fitness Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable10 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 5 210 FALSE 3 2 1 - -
item_consumable_drop_con_lvl20_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Advanced Fitness Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable15 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 5 470 FALSE 3 2 1 - -
item_consumable_drop_con_lvl30_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 5 840 FALSE 3 2 1 - -
item_consumable_drop_con_lvl40_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Improved Health Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable25 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 7 1290 FALSE 3 2 1 - -
item_consumable_drop_con_lvl50_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Advanced Health Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable30 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 7 1750 FALSE 3 2 1 - -
item_consumable_drop_con_lvl60_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Constitution Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable35 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 7 2220 FALSE 3 2 1 - -
item_consumable_drop_con_lvl70_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Improved Constitution Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 2610 FALSE 3 2 1 - -
item_consumable_drop_con_lvl80_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Advanced Constitution Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 conConsumable45 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 2890 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl01_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Hopeful Trinket 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable5 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 90 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl10_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Charmed Trinket 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable10 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 210 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl20_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Lucky Trinket 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable15 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 470 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl30_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Hopeful Keepsake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 840 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl40_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Charmed Keepsake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable25 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1290 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl50_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Lucky Keepsake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable30 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1750 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl60_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Hopeful Artifact 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable35 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2220 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl70_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Charmed Artifact 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2610 FALSE 3 2 1 - -
item_consumable_drop_lck_lvl80_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Lucky Artifact 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lckConsumable45 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2890 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl01_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Perception Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable5 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 90 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl10_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Improved Perception Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable10 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 210 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl20_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Advanced Perception Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable15 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 470 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl30_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Ocular Enhancement Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 840 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl40_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Improved Ocular Enhancement Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable25 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1290 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl50_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Advanced Ocular Enhancement Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable30 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1750 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl60_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Precision Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable35 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2220 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl70_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Improved Precision Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2610 FALSE 3 2 1 - -
item_consumable_drop_pre_lvl80_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Advanced Precision Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable45 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2890 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Fortitude Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable5 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 90 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Improved Fortitude Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable10 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 210 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Advanced Fortitude Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable15 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 470 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Endurance Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 840 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Improved Endurance Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable25 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1290 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Advanced Endurance Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable30 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1750 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable35 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2220 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Improved Stamina Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2610 FALSE 3 2 1 - -
item_consumable_drop_sta_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Advanced Stamina Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 staConsumable45 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2890 FALSE 3 2 1 - -
item_consumable_drop_str_lvl01_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Energy Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable5 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 90 FALSE 3 2 1 - -
item_consumable_drop_str_lvl10_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Improved Energy Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable10 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 210 FALSE 3 2 1 - -
item_consumable_drop_str_lvl20_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Advanced Energy Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable15 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 470 FALSE 3 2 1 - -
item_consumable_drop_str_lvl30_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Power Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable20 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 840 FALSE 3 2 1 - -
item_consumable_drop_str_lvl40_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Improved Power Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable25 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1290 FALSE 3 2 1 - -
item_consumable_drop_str_lvl50_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Advanced Power Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable30 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 1750 FALSE 3 2 1 - -
item_consumable_drop_str_lvl60_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Strength Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable35 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 2220 FALSE 3 2 1 - -
item_consumable_drop_str_lvl70_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Improved Strength Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable40 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 2610 FALSE 3 2 1 - -
item_consumable_drop_str_lvl80_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Advanced Strength Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 strConsumable45 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 2890 FALSE 3 2 1 - -
item_content_binocs_detection_03_01 object/tangible/loot/generic_usable/binoculars_s1_generic.iff consumable Infrared Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentClickDetectionAcc FALSE long_reuse_4 180 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 141,7 0 FALSE 0 3 1 - -
item_content_binocs_detection_03_02 object/tangible/loot/generic_usable/binoculars_s1_generic.iff consumable Thermal Imaging Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentClickDetectionAcc2 FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 37 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 3000 FALSE 0 3 1 - -
item_content_charged_combo_acc_02_01 object/tangible/loot/generic_usable/software_module_generic.iff consumable Targeting Assistance Mem-Stik 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedComboAcc_1 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_health_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff consumable Vita-Protein Injection 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedHealth_1 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_health_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff consumable Nutritional Supplements 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedHealth_2 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_health_stam_will_03_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff consumable Fitness Drink 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedHealthActionWill_1 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_charged_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Detachable Sword Stabilizer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedMeleeAcc FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_melee_def_02_01 object/tangible/loot/generic_usable/ration_kit_device_generic.iff consumable Plasma Shield Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedMeleeDef FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_poison_res_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff consumable Personal Poison Inoculator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedPoisonResist FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_proc_cold_02_01 object/tangible/loot/generic_usable/sphere_grenade_generic.iff consumable Nass Cryo Bombs 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_content_charged_proc_cold FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 8 2 1 - -
item_content_charged_proc_fire_02_01 object/tangible/loot/generic_usable/frag_grenade.iff consumable Pooja's Grenade 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_content_charged_proc_fire FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 8 2 1 - -
item_content_charged_proc_melee_poison_03_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff consumable Toxic Weapon Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_content_charged_proc_melee_poison_1 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_charged_proc_melee_poison_03_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff consumable Venomous Weapon Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_content_charged_proc_melee_poison_2 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_charged_proc_rng_heat_03_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Capacitor Overcharger 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_content_charged_proc_range_heat_1 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_charged_proc_rng_heat_03_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Capacitor Supercharger 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_content_charged_proc_range_heat_2 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_charged_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Detachable Weapon Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedRngAcc FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_rng_def_02_01 object/tangible/loot/generic/battery_useable_generic.iff consumable Hugo's Bodyspray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedRngDefense_1 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_rng_def_02_02 object/tangible/loot/generic_usable/motivator_device_generic.iff consumable Diffusion Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedRngDefense_2 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_charged_stamina_03_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff consumable Glycogen Supplements 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedStamina_1 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_charged_ter_neg_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff consumable Planetary Positioning System 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedStamina_1 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 55 FALSE 25 2 2 Naboo/Jabba/Correlia quest reward -
item_content_charged_willpower_03_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff consumable Easy Reference Bookchip 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedWill_1 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 3 1 - -
item_content_click_health_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Nourishing Vita-Caps 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedHealth_2 FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1500 FALSE 0 2 1 - -
item_content_click_health_regen_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff consumable Boss Nass Aqualung 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentClickConstitution FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1500 FALSE 0 2 1 - -
item_content_click_will_02_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff consumable Mark IV Pocket Secretary 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentClickWillpower FALSE long_reuse_3 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff consumable All Purpose Lubricating Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedComboSpeed FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 150 FALSE 8 2 1 - -
item_content_food_combo_acc_02_02 object/tangible/food/generic/dish_ahrisa.iff consumable Homemade Sweet Cakes 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedComboAcc_2 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 175 FALSE 8 2 1 Naboo/Jabba/Correlia quest reward -
item_content_imperial_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Imperial Combat Efficiency Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedComboSpeed_2 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 4 1 - -
item_content_rebel_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Combat Efficiency Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 contentChargedComboSpeed_2 FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 12 4 1 - -
item_content_selonian_laser_scope_03_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable A Selonian Laser Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 preConsumable40 FALSE short_reuse_4 60 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 3000 FALSE 20 3 1 - -
item_content_selonian_psg_04_01 object/tangible/loot/generic_usable/selonian_psg.iff consumable A Selonian Personal Shield Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 selonianPSG FALSE long_reuse_3 3600 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 5000 FALSE 0 4 1 - -
item_content_stim_donuts_02_01 object/tangible/medicine/instant_stimpack/filled_pastry_generic.iff consumable Filled Pastry 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 485 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 90 300 FALSE 5 2 1 - -
item_content_stim_dragonet_steak_02_01 object/tangible/medicine/instant_stimpack/roast_generic.iff consumable Steak 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 485 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 5 2 1 - -
item_content_stim_fish_02_01 object/tangible/medicine/instant_stimpack/bluefish_generic.iff consumable Bluefish 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 485 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 5 2 1 - -
item_content_stimpack_high_03_01 object/tangible/medicine/instant_stimpack/stimpack_syren.iff consumable Syren Root Extract 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 4500 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 3 1 - -
item_content_stimpack_high_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable A Potent Bacta Syringe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 4500 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2500 FALSE 20 4 1 - -
item_costume_battle_droid object/tangible/item/costume_kit/costume_deed.iff consumable Battle Droid Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_battle_droid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_burning_ewok object/tangible/item/costume_kit/costume_deed.iff consumable Burning Ewok Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_burning_ewok FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 storyteller costume -
item_costume_chiss_01 object/tangible/item/costume_kit/costume_deed.iff consumable Chiss Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_chiss_01 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 storyteller costume -
item_costume_droideka object/tangible/item/costume_kit/costume_deed.iff consumable Droideka Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_droideka FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_ewok object/tangible/item/costume_kit/costume_deed.iff consumable Ewok Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_ewok FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_exar_kun_cultist object/tangible/item/costume_kit/costume_deed.iff consumable Exar Kun Cultist Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_exar_kun_cultist FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 storyteller costume -
item_costume_gamorrean_guard object/tangible/item/costume_kit/costume_deed.iff consumable Gamorrean Guard Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_gamorrean_guard FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_gungan object/tangible/item/costume_kit/costume_deed.iff consumable Gungan Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_gungan FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_jawa object/tangible/item/costume_kit/costume_deed.iff consumable Jawa Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_jawa FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_monkey_lizard object/tangible/item/costume_kit/costume_deed.iff consumable Kowakian Monkey-lizard Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_monkey_lizard FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 storyteller costume -
item_costume_toydarian object/tangible/item/costume_kit/costume_deed.iff consumable Toydarian Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_toydarian FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff consumable Afflicted Wookiee Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_undead_wookie FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 storyteller costume -
item_cs_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff consumable Customer Appreciation Damage Booster Pack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_gcw_base_damage_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_cs_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff consumable Customer Appreciation Personal Reactive Shield 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_shield_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_cs_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff consumable Customer Appreciation Experience Chip 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 vet_exp_buff_item_buff FALSE - 600 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 50 4 1 - -
item_cs_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff consumable Customer Appreciation Reactive Stim Injector 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_critical_heal_e FALSE - 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_entertainer_clicky_01_02 object/tangible/loot/generic_usable/speaker_generic.iff consumable Portable Hypersound Speakers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapEntertainerClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 43,31 5000 FALSE 0 2 1 - -
item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff consumable Anniversary Cake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_run_speed FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 3 1 roadmap food float:duration=1.0,float:effectiveness=1.0
item_event_air_cake_01_03 object/tangible/food/generic/dessert_cookie.iff consumable Wookiee-ookiees 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_lifeday_cookie FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 3 1 lifeday food float:duration=1.0,float:effectiveness=1.0
item_event_dance_party_device_03_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff consumable Sliced Neural Attunement Amplifier 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 3000 event_dance_party FALSE short_reuse_4 60 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 3 1 - -
item_event_dance_party_device_03_02 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff consumable Sliced Neural Attunement Amplifier 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 3000 event_dance_party FALSE short_reuse_4 60 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 2 3 1 lifeday vendor -
item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff consumable Lokkian Booster Blast 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_vitality_boost FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 3 1 roadmap food float:duration=1.0,float:effectiveness=1.0
item_event_energy_drink_01_03 object/tangible/food/generic/drink_coffee.iff consumable Hoth Chocolate 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 3000 event_lifeday_drink FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 3 1 lifeday food float:duration=1.0,float:effectiveness=1.0
item_event_ewok_berry_01_02 object/tangible/food/generic/dessert_ewok_berry_choc.iff consumable Chocolate Covered Camby Berries 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 1209600 event_ewok_berry FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 4 1 ewok festival food float:duration=1.0,float:effectiveness=1.0
item_event_ewok_drink_01_01 object/tangible/food/generic/drink_ewok_chak.iff consumable Chak Juice 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 1209600 event_ewok_drink FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 4 1 ewok festival food float:duration=1.0,float:effectiveness=1.0
item_event_halloween_bat_pheromone_01_01 object/tangible/event_perk/halloween_bat_pheromone.iff consumable Bat Pheromone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_halloween_bat_swarm FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 halloween item float:duration=1.0,float:effectiveness=1.0,int:player_only=1,float:max_range=30.0
item_event_halloween_spider_pheromone_01_01 object/tangible/event_perk/halloween_spider_pheromone.iff consumable Spider Pheromone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_halloween_spider_swarm FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 halloween item -
item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff consumable Gracious Government Mix 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 3000 event_imperial_chocolate FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 1 1 - -
item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff consumable Order 66 Cookies 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_imperial_cookies FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 1 1 emperors day food -
item_event_lifeday_bantha_surprise object/tangible/food/crafted/crafted_bantha_surprise.iff consumable Bantha Surprise 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 lifeday_bantha_surprise FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1 FALSE 0 2 1 - -
item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff consumable Ewok Festival of Love Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_loveday_ewok_cupid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 ewok festival of love 2009 -
item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff consumable Ewok Festival of Love Hearts 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 loveday_hearts_item FALSE loveday_hearts_effect 240 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 ewok festival of love 2009 -
item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff consumable Favorites of the Force 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 3000 event_rebel_candy FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 1 1 - -
item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff consumable Death Star Destruction 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 event_rebel_drink FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 1 1 1 emperors day food -
item_food_edible_jar_berries_02_01 object/tangible/food/foraged/edible_jar_berries_generic.iff consumable Jar of Foraged Berries 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_berries FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_edible_jar_berries_03_01 object/tangible/food/foraged/edible_jar_berries_generic.iff consumable Jar of Foraged Berries 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_berries_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_edible_jar_berries_04_01 object/tangible/food/foraged/edible_jar_berries_generic.iff consumable Jar of Foraged Berries 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_berries_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_edible_jar_bugs_02_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff consumable Jar of Foraged Bugs 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_bugs FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_edible_jar_bugs_03_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff consumable Jar of Foraged Bugs 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_bugs_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_edible_jar_bugs_04_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff consumable Jar of Foraged Bugs 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_bugs_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_edible_jar_fungus_02_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff consumable Jar of Foraged Fungus 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fungus FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_edible_jar_fungus_03_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff consumable Jar of Foraged Fungus 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fungus_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_edible_jar_fungus_04_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff consumable Jar of Foraged Fungus 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fungus_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_edible_jar_funk_02_01 object/tangible/food/foraged/edible_jar_funk_generic.iff consumable Jar of Edible Funk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_funk FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_edible_jar_funk_03_01 object/tangible/food/foraged/edible_jar_funk_generic.iff consumable Jar of Edible Funk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_funk_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_edible_jar_funk_04_01 object/tangible/food/foraged/edible_jar_funk_generic.iff consumable Jar of Edible Funk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_funk_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_edible_jar_livers_02_01 object/tangible/food/foraged/edible_jar_livers_generic.iff consumable Jar of Foraged Livers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_livers FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_edible_jar_livers_03_01 object/tangible/food/foraged/edible_jar_livers_generic.iff consumable Jar of Foraged Livers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_livers_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_edible_jar_livers_04_01 object/tangible/food/foraged/edible_jar_livers_generic.iff consumable Jar of Foraged Livers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_livers_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_fruit_02_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff consumable Maroj Melon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_1 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_fruit_02_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff consumable Wild Snaff 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_2 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_fruit_02_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff consumable Alever Tweth'pek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_3 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_fruit_02_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff consumable Ko-Do Fruit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_4 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_fruit_02_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff consumable Sijjo Sewi 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_5 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_fruit_03_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff consumable Maroj Melon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_1_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_fruit_03_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff consumable Wild Snaff 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_2_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_fruit_03_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff consumable Alever Tweth'pek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_3_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_fruit_03_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff consumable Ko-Do Fruit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_4_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_fruit_03_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff consumable Sijjo Sewi 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_5_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_fruit_04_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff consumable Maroj Melon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_1_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_fruit_04_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff consumable Wild Snaff 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_2_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_fruit_04_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff consumable Alever Tweth'pek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_3_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_fruit_04_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff consumable Ko-Do Fruit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_4_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_fruit_04_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff consumable Sijjo Sewi 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_fruit_5_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_vegetable_02_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff consumable Schule Nef 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_2 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_vegetable_02_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff consumable Flurr-Cle Onion 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_3 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_vegetable_02_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff consumable Etost'Ew Zann 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_4 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_vegetable_02_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff consumable Sosi Hodor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_5 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 2 1 - -
item_food_foraged_vegetable_03_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff consumable Schule Nef 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_2_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_vegetable_03_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff consumable Flurr-Cle Onion 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_3_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_vegetable_03_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff consumable Etost'Ew Zann 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_4_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_vegetable_03_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff consumable Sosi Hodor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_5_mid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 3 1 - -
item_food_foraged_vegetable_04_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff consumable Schule Nef 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_2_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_vegetable_04_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff consumable Flurr-Cle Onion 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_3_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_vegetable_04_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff consumable Etost'Ew Zann 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_4_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_food_foraged_vegetable_04_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff consumable Sosi Hodor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 foraged_vegetable_5_high FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 6 4 1 - -
item_force_crystal_04_01 object/tangible/item/quest/force_sensitive/fs_crystal_health.iff consumable Biological Focus Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 forceCrystalHealth FALSE forceVillageBuff_1 86400 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 FS Village Reward -
item_force_crystal_04_02 object/tangible/item/quest/force_sensitive/fs_crystal_force.iff consumable Synapse Focus Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 forceCrystalForce FALSE forceVillageBuff_2 86400 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 3 FS Village Reward -
item_force_sensitive_clicky_01_02 object/tangible/loot/generic_usable/generic_crystal.iff consumable Meditation Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapFsClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 50,47 5000 FALSE 0 2 1 - -
item_gcw_base_action_a_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff consumable Military Adrenaline Injection A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 1750 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_action_b_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff consumable Military Adrenaline Injection B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2000 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_action_c_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff consumable Military Adrenaline Injection C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2250 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_action_d_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff consumable Military Adrenaline Injection D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2500 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_action_e_04_01 object/tangible/gcw/base_rewards/military_actionpack.iff consumable Military Adrenaline Injection E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2750 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_base_damage_absorb_a_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff consumable Military Pain Numbing Powder A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_absorb_a FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_absorb_b_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff consumable Military Pain Numbing Powder B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_absorb_b FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_absorb_c_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff consumable Military Pain Numbing Powder C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_absorb_c FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_absorb_d_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff consumable Military Pain Numbing Powder D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_absorb_d FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_absorb_e_04_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff consumable Military Pain Numbing Powder E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_absorb_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_base_damage_booster_a_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff consumable Military Damage Booster Pack A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_gcw_base_damage_a FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_booster_b_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff consumable Military Damage Booster Pack B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_gcw_base_damage_b FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_booster_c_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff consumable Military Damage Booster Pack C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_gcw_base_damage_c FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_booster_d_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff consumable Military Damage Booster Pack D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_gcw_base_damage_d FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff consumable Military Damage Booster Pack E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_gcw_base_damage_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_base_damage_shield_a_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff consumable Military Personal Reactive Shield A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_shield_a FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_shield_b_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff consumable Military Personal Reactive Shield B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_shield_b FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_shield_c_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff consumable Military Personal Reactive Shield C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_shield_c FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_shield_d_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff consumable Military Personal Reactive Shield D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_shield_d FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff consumable Military Personal Reactive Shield E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_damage_shield_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_base_health_a_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff consumable Military Stimpack A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 3500 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_health_b_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff consumable Military Stimpack B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 4000 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_health_c_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff consumable Military Stimpack C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 4500 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_health_d_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff consumable Military Stimpack D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 5000 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_health_e_04_01 object/tangible/gcw/base_rewards/military_stimpack.iff consumable Military Stimpack E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 5500 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_base_reactive_action_a_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff consumable Military Reactive Adrenaline Injector A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_action_a FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_action_b_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff consumable Military Reactive Adrenaline Injector B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_action_b FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_action_c_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff consumable Military Reactive Adrenaline Injector C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_action_c FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_action_d_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff consumable Military Reactive Adrenaline Injector D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_action_d FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_action_e_04_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff consumable Military Reactive Adrenaline Injector E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_action_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_base_reactive_critical_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff consumable Military Critical Reactive Stim Injector A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_critical_heal_a FALSE - 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 2 - -
item_gcw_base_reactive_critical_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff consumable Military Critical Reactive Stim Injector B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_critical_heal_b FALSE - 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 2 - -
item_gcw_base_reactive_critical_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff consumable Military Critical Reactive Stim Injector C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_critical_heal_c FALSE - 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 2 - -
item_gcw_base_reactive_critical_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff consumable Military Critical Reactive Stim Injector D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_critical_heal_d FALSE - 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 2 - -
item_gcw_base_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff consumable Military Critical Reactive Stim Injector E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_critical_heal_e FALSE - 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 2 - -
item_gcw_base_reactive_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff consumable Military Reactive Stim Injector A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_heal_a FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff consumable Military Reactive Stim Injector B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_heal_b FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff consumable Military Reactive Stim Injector C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_heal_c FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff consumable Military Reactive Stim Injector D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_heal_d FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 3 1 - -
item_gcw_base_reactive_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff consumable Military Reactive Stim Injector E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_base_reactive_heal_e FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 5 4 1 - -
item_gcw_city_burst_run_01_01 object/tangible/gcw/gcw_stim_02.iff consumable Steroid Surge 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_stim_burst_run_01 FALSE gcw_stims 300 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 4 1 - -
item_gcw_city_detect_hiden_01_01 object/tangible/gcw/gcw_stim_02.iff consumable Sensory Enhancement Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_stim_detect_hidden_01 FALSE gcw_stims 300 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 4 1 - -
item_gcw_city_health_stim_01_01 object/tangible/gcw/gcw_stim_01.iff consumable High Potency Military Stimpack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE gcw_healing_stims 20 5000 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 4 1 - -
item_gcw_city_purge_debuff_01_01 object/tangible/gcw/gcw_stim_02.iff consumable Organic Recalibrator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_stim_remove_debuff_01 FALSE gcw_stims 300 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 4 1 - -
item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff consumable Tactical Electrobinoculars 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_invasion_binoculars FALSE gcw_binoculars 180 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_gcw_mine_disarm_kit_03_01 object/tangible/faction_perk/faction_base_item/mine_disarm_kit.iff consumable Mine Disarm Kit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE mine_disarm 60 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 5 3 1 - -
item_gcw_mini_turret_consumable object/tangible/gcw/gcw_mini_turret.iff consumable Factional Mini-Turret 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 gcw_mini_turret FALSE itemBuffClick 300 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 4 1 Group Bonus for Treasure Maps -
item_heroic_ig_88_head_01_01 object/tangible/item/ig_droid_head.iff consumable Dented IG Droid Head 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE epicStuff 0 0 clienteffect/medic_reckless_stimulation.cef - - 0 - - - - - - - - 0 0 - - - 0 - 85 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_holocron_06_01 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form Zero Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_1 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_02 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form I Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_2 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_03 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form II Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_3 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 10 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_04 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form III Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_4 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 7 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_05 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form IV Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_5 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_06 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form V Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_6 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_07 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form VI Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_7 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 30 0 FALSE 0 6 1 mustafar expansion -
item_holocron_06_08 object/tangible/jedi/jedi_holocron_generic.iff consumable Holocron: Form VII Lightsaber Combat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 holocron_8 FALSE itemBuffClick 30 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 25 0 FALSE 0 6 1 mustafar expansion -
item_ice_cream_buff_action_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_heal_action TRUE food_buff 601 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_action_reduction_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Chef's Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_action_reduction FALSE food_buff 610 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_debuff TRUE food_buff 90 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_forage_buff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_forage_buff TRUE food_buff 1500 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_health_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_heal_health TRUE food_buff 601 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_remove_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_remove_debuff TRUE food_buff 601 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_remove_weakened_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_remove_weaken_state TRUE food_buff 603 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_ice_cream_buff_xp_bonus_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff consumable Corellian Fried Ice Cream 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 ice_cream_xp_bonus TRUE food_buff 3600 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 1 1 Fried Ice Cream Buff/Debuff -
item_lifeday_costume_lifeday_monkeylizard object/tangible/holiday/life_day/rewards_09/lifeday_costume.iff consumable Life Day Kowakian Monkey-lizard Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_lifeday_monkey_lizard FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
item_meatlump_buff_device_bomb_01 object/tangible/meatlump/event/buff_device_meatlump_bomb.iff consumable Wire Cutters 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 bomb_defuse_puzzle_buff FALSE puzzle_bomb 60 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 1 1 - -
item_meatlump_buff_device_container_01 object/tangible/meatlump/event/buff_device_meatlump_container.iff consumable Lock Breaker Augment 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 locked_container_puzzle_buff FALSE puzzle_container 60 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 1 1 - -
item_meatlump_buff_device_food_01 object/tangible/meatlump/event/buff_device_meatlump_food.iff consumable Yeast Bolster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 food_supplies_puzzle_buff FALSE puzzle_food 60 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 1 1 - -
item_meatlump_buff_device_map_01 object/tangible/meatlump/event/buff_device_meatlump_map.iff consumable Decryption Toolset 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 target_map_puzzle_buff FALSE puzzle_map 60 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 1 1 - -
item_meatlump_buff_device_safe_01 object/tangible/meatlump/event/buff_device_meatlump_safe.iff consumable Safe Autodialer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 safe_puzzle_buff FALSE puzzle_safe 60 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 1 1 - -
item_meatlump_buff_device_weapon_01 object/tangible/meatlump/event/buff_device_meatlump_weapon.iff consumable Abatement Slice 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 weapons_cache_puzzle_buff FALSE puzzle_weapon 60 0 - survey - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 10 1 1 - -
item_medic_clicky_01_02 object/tangible/loot/generic_usable/chem_dispersion_device_generic.iff consumable High Density Dispersal Unit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapMedicClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 5000 FALSE 0 2 1 - -
item_mtp_meatlump_lump_02_01 object/tangible/food/generic/mtp_meatlump_lump_food.iff consumable a meatlump 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 mtp_meatlump_lump_buff FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1 FALSE 0 0 1 - -
item_mtp_meatlump_xp_wine_02_01 object/tangible/food/mtp_meatlump_xp_wine.iff consumable a bottle of Meatlump wine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 mtp_meatlump_wine_xp_buff FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1 FALSE 0 0 1 - -
item_npe_action_ventilator_01_01 object/tangible/loot/generic_usable/rebreather_generic.iff consumable Hyper Oxygenating Ventilator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeStaminaBuff FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 25 FALSE 3 1 1 npe stamina clicky -
item_npe_buff_healing_01_01 object/tangible/loot/generic_usable/bacta_ampules_generic.iff consumable Enhanced Bacta Ampules 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeHealEff FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 2 1 1 npe buff item -
item_npe_buff_melee_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff consumable Manual Dexterity Enhancer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeManualAcuity FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 2 1 1 npe buff item -
item_npe_buff_ranged_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff consumable Ocular Acuity Enhancer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeVisualAcuity FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 2 1 1 npe buff item -
item_npe_combo_acc_buff_01_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Multi-Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeComboAccLongDuration FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 50 FALSE 4 2 1 - -
item_npe_health_buff_01_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e_st_3.iff consumable Anabolic Compounds 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeHealthLongDuration FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 50 FALSE 4 2 1 - -
item_npe_health_paste_01_01 object/tangible/loot/generic_usable/tube_paste_generic.iff consumable Bio-Substantive Paste 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeHealthBuff FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 25 FALSE 3 1 1 npe health buff clicky -
item_npe_melee_acc_bookchip_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff consumable Mastering the Self by Anonymous 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeMeleeAccuracy FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 25 FALSE 5 1 1 npe melee accuracy buff clicky -
item_npe_melee_speed_buff_01_01 object/tangible/loot/generic/battery_useable_generic.iff consumable Aero-Coat Weapon Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeMeleeSpeedLongDuration FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 50 FALSE 3 2 1 - -
item_npe_rang_acc_device_01_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff consumable Auditory Target Acquisition Beacon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeRngAccuracy FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 25 FALSE 3 1 1 npe ranged accuracy buff clicky -
item_npe_rng_speed_buff_01_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic.iff consumable Trigger Lubrication Silicate 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeRngSpeedLongDuration FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 50 FALSE 3 2 1 - -
item_npe_stamina_buff_01_01 object/tangible/loot/generic_usable/worklight_generic.iff consumable Mark I Adrenal Stimulator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeStaminaLongDuration FALSE short_reuse_3 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 50 FALSE 4 2 1 - -
item_npe_static_shield_01_01 object/tangible/loot/generic_usable/building_repair_device_generic.iff consumable Repulsor Field Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeDefenseBuff FALSE short_reuse_1 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 25 FALSE 3 1 1 npe defense buff clicky -
item_npe_tatooine_bug_juice_01_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff consumable Tatooine Bug Juice 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeBugJuice FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 2 1 - -
item_npe_will_buff_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff consumable Bookchip: Poetry and Musings 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 npeWillLongDuration FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 50 FALSE 3 2 1 - -
item_off_temp_stimpack_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff consumable Field Stimpack A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 945 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 41 0 FALSE 4 2 1 - -
item_off_temp_stimpack_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff consumable Field Stimpack B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 1505 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 - -
item_off_temp_stimpack_02_03 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff consumable Field Stimpack C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 1910 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 - -
item_off_temp_stimpack_02_04 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff consumable Field Stimpack D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2485 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 - -
item_off_temp_stimpack_02_05 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff consumable Field Stimpack E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2975 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,52 0 FALSE 4 2 1 - -
item_off_temp_stimpack_02_06 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff consumable Field Stimpack F 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 3465 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 0 FALSE 4 2 1 - -
item_off_temp_tactical_buff_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Tactical Serum A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 of_tactical_drop_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 22 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,2 0 FALSE 4 2 1 - -
item_off_temp_tactical_buff_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Tactical Serum B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 of_tactical_drop_2 FALSE short_reuse_5 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,45 0 FALSE 4 2 1 - -
item_off_temp_tactical_buff_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Tactical Serum C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 of_tactical_drop_3 FALSE short_reuse_6 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 44 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,7 0 FALSE 4 2 1 - -
item_off_temp_tactical_buff_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Tactical Serum D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 of_tactical_drop_4 FALSE short_reuse_7 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 58 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,15 0 FALSE 4 2 1 - -
item_off_temp_tactical_buff_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Tactical Serum E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 of_tactical_drop_5 FALSE short_reuse_8 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 72 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,23 0 FALSE 4 2 1 - -
item_off_temp_tactical_buff_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Tactical Serum F 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 of_tactical_drop_6 FALSE short_reuse_9 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 86 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,31 0 FALSE 4 2 1 - -
item_officer_clicky_01_02 object/tangible/loot/generic_usable/frequency_jammer_wire_generic.iff consumable High Gain Communications Antenna 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapOfficerClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,31 5000 FALSE 0 2 1 - -
item_pub28_meat_pie_02_01 object/tangible/food/crafted/dessert_pikatta_pie.iff consumable Angela's Meat Pie 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 pub28MeatPie FALSE short_reuse_4 5 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 840 FALSE 8 2 1 - -
item_publish_gift_27_04_01 object/tangible/loot/generic_usable/bacta_tank.iff consumable Concentrated Bacta Tank 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE publish_gift 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Publish 27 Gift -
item_reward_buddy_xp_chip_06_01 object/tangible/veteran_reward/exp_buff_item.iff consumable Buddy Program Cybernetic Experience Chip 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 buddy_xp_buff FALSE - 1800 0 appearance/pt_heal_resist_states.prt udaman - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 15 6 1 - -
item_roadmap_food_dessert_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff consumable Air Cake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_air_cake FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_almond_kwevvu_crisp_munchies_01_02 object/tangible/food/crafted/dessert_almond_kwevvu_crisp_munchies.iff consumable Almond Kwevvu Crisp Munchies 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_almond_kwevvu_crisp_munchies FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dessert_blap_biscuit_01_02 object/tangible/food/crafted/dessert_blap_biscuit.iff consumable Blap Biscuit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_blap_biscuit FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dessert_blob_candy_01_02 object/tangible/food/crafted/dessert_blob_candy.iff consumable Blob Candy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_blob_candy FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_bofa_treat_01_02 object/tangible/food/crafted/dessert_bofa_treat.iff consumable Bofa Treat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_bofa_treat FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_cavaellin_creams_01_02 object/tangible/food/crafted/dessert_cavaellin_creams.iff consumable Cavaellin Creams 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_cavaellin_creams FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 2 1 roadmap food -
item_roadmap_food_dessert_chandad_01_02 object/tangible/food/crafted/dessert_chandad.iff consumable Chandad 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_chandad FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_citros_snow_cake_01_02 object/tangible/food/crafted/dessert_citros_snow_cake.iff consumable Citros Snow Cake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_citros_snow_cake FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_dessert_deneelian_fizz_pudding_01_02 object/tangible/food/crafted/dessert_deneelian_fizz_pudding.iff consumable Deneelian Fizz Pudding 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_deneelian_fizz_pudding FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dessert_dweezel_01_02 object/tangible/food/crafted/dessert_dweezel.iff consumable Dweezel 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_dweezel FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_felbar_01_02 object/tangible/food/crafted/dessert_felbar.iff consumable Felbar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_felbar FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dessert_gorrnar_01_02 object/tangible/food/crafted/dessert_gorrnar.iff consumable Gorrnar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_gorrnar FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dessert_kiwik_clusjo_swirl_01_02 object/tangible/food/crafted/dessert_kiwik_clusjo_swirl.iff consumable Kiwik Clusjo Swirl 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_kiwik_clusjo_swirl FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_parwan_nutricake_01_02 object/tangible/food/crafted/dessert_parwan_nutricake.iff consumable Parwan Nutricake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_parwan_nutricake FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_dessert_pastebread_01_02 object/tangible/food/crafted/dessert_pastebread.iff consumable Pastebread 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_pastebread FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dessert_pikatta_pie_01_02 object/tangible/food/crafted/dessert_pikatta_pie.iff consumable Pikatta Pie 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_pikatta_pie FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_dessert_pkneb_01_02 object/tangible/food/crafted/dessert_pkneb.iff consumable Pkneb 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_pkneb FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_pyollian_cake_01_02 object/tangible/food/crafted/dessert_pyollian_cake.iff consumable Pyollia Cake 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_pyollian_cake FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_dessert_smugglers_delight_01_02 object/tangible/food/crafted/dessert_smugglers_delight.iff consumable Smugglers Delight 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_smugglers_delight FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 2 1 roadmap food -
item_roadmap_food_dessert_sweesonberry_rolls_01_02 object/tangible/food/crafted/dessert_sweesonberry_rolls.iff consumable Sweesonberry Rolls 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_sweesonberry_rolls FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dessert_vagnerian_canape_01_02 object/tangible/food/crafted/dessert_vagnerian_canape.iff consumable Vagnerian Canape 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_vagnerian_canape FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dessert_won_won_01_02 object/tangible/food/crafted/dessert_won_won.iff consumable Won Won 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dessert_won_won FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_ahrisa_01_02 object/tangible/food/crafted/dish_ahrisa.iff consumable Ahrisa 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_ahrisa FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dish_bivoli_tempari_01_02 object/tangible/food/crafted/dish_bivoli_tempari.iff consumable Bivoli Tempari 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_bivoli_tempari FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_blood_chowder_01_02 object/tangible/food/crafted/dish_blood_chowder.iff consumable Blood Chowder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_blood_chowder FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_cho_nor_hoola_01_02 object/tangible/food/crafted/dish_cho_nor_hoola.iff consumable Cho Nor Hoola 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_cho_nor_hoola FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_crispic_01_02 object/tangible/food/crafted/dish_crispic.iff consumable Crispic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_crispic FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_dustcrepe_01_02 object/tangible/food/crafted/dish_dustcrepe.iff consumable Dustcrepe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_dustcrepe FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_exo_protein_wafers_01_02 object/tangible/food/crafted/dish_exo_protein_wafers.iff consumable Exo-Protein Wafers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_exo_protein_wafers FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_gruuvan_shaal_01_02 object/tangible/food/crafted/dish_gruuvan_shaal.iff consumable Gruuvan Shaal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_gruuvan_shaal FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dish_havla_01_02 object/tangible/food/crafted/dish_havla.iff consumable Havla 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_havla FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dish_kanali_wafers_01_02 object/tangible/food/crafted/dish_kanali_wafers.iff consumable Kanali Wafers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_kanali_wafers FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_karkan_ribenes_01_02 object/tangible/food/crafted/dish_karkan_ribenes.iff consumable Karkan Ribenes 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_karkan_ribenes FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_ormachek_01_02 object/tangible/food/crafted/dish_ormachek.iff consumable Ormachek 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_ormachek FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 2 1 roadmap food -
item_roadmap_food_dish_rakririan_burnout_sauce_01_02 object/tangible/food/crafted/dish_rakririan_burnout_sauce.iff consumable Rakririan Burnout Sauce 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_rakririan_burnout_sauce FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_rations_01_02 object/tangible/food/crafted/dish_rations.iff consumable Rations 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_rations FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_scrimpi_01_02 object/tangible/food/crafted/dish_scrimpi.iff consumable Scrimpi 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_scrimpi FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_dish_synthsteak_01_02 object/tangible/food/crafted/dish_synthsteak.iff consumable Synthsteak 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_synthsteak FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_dish_teltier_noodles_01_02 object/tangible/food/crafted/dish_teltier_noodles.iff consumable Teltier Noodles 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_teltier_noodles FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_terratta_01_02 object/tangible/food/crafted/dish_terratta.iff consumable Terratta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_terratta FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_thakitillo_01_02 object/tangible/food/crafted/dish_thakitillo.iff consumable Thakitillo 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_thakitillo FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_travel_biscuits_01_02 object/tangible/food/crafted/dish_travel_biscuits.iff consumable Travel Biscuits 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_travel_biscuits FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_trimpian_01_02 object/tangible/food/crafted/dish_trimpian.iff consumable Trimpian 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_trimpian FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_dish_vegeparsine_01_02 object/tangible/food/crafted/dish_vegeparsine.iff consumable Vegeparsine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_vegeparsine FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_dish_veghash_01_02 object/tangible/food/crafted/dish_veghash.iff consumable Veghash 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_veghash FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_dish_vercupti_of_agazza_boleruuee_01_02 object/tangible/food/crafted/dish_vercupti_of_agazza_boleruuee.iff consumable Vercupti of Agazza Boleruuee 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 dish_vercupti_of_agazza_boleruuee FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_drink_accarragm_01_02 object/tangible/food/crafted/drink_accarragm.iff consumable Accarragm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_accarragm FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_aitha_01_02 object/tangible/food/crafted/drink_aitha.iff consumable Aitha 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_aitha FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_drink_bespin_port_01_02 object/tangible/food/crafted/drink_bespin_port.iff consumable Bespin Port 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_bespin_port FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 5 2 1 roadmap food -
item_roadmap_food_drink_blue_milk_01_02 object/tangible/food/crafted/drink_blue_milk.iff consumable Blue Milk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_blue_milk FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_drink_breath_of_heaven_01_02 object/tangible/food/crafted/drink_breath_of_heaven.iff consumable Breath of Heaven 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_breath_of_heaven FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_drink_caf_01_02 object/tangible/food/crafted/drink_caf.iff consumable Caf 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_caf FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_corellian_ale_01_02 object/tangible/food/crafted/drink_corellian_ale.iff consumable Corellian Ale 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_corellian_ale FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_corellian_brandy_01_02 object/tangible/food/crafted/drink_corellian_brandy.iff consumable Corellian Brandy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_corellian_brandy FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_deuterium_pyro_01_02 object/tangible/food/crafted/drink_deuterium_pyro.iff consumable Deuterium Pyro 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_deuterium_pyro FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_durindfire_01_02 object/tangible/food/crafted/drink_durindfire.iff consumable Durindfire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_durindfire FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_elshandruu_pica_thundercloud_01_02 object/tangible/food/crafted/drink_elshandruu_pica_thundercloud.iff consumable Elshandruu Pica Thundercloud 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_elshandruu_pica_thundercloud FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_flameout_01_02 object/tangible/food/crafted/drink_flameout.iff consumable Flameout 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_flameout FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_drink_garrmorl_01_02 object/tangible/food/crafted/drink_garrmorl.iff consumable Garrmorl 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_garrmorl FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_gralinyn_juice_01_02 object/tangible/food/crafted/drink_gralinyn_juice.iff consumable Gralinyn Juice 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_gralinyn_juice FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_ithorian_mist_01_02 object/tangible/food/crafted/drink_ithorian_mist.iff consumable Ithorian Mist 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_ithorian_mist FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_jaar_01_02 object/tangible/food/crafted/drink_jaar.iff consumable Jaar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_jaar FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_drink_jawa_beer_01_02 object/tangible/food/crafted/drink_jawa_beer.iff consumable Jawa Beer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_jawa_beer FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 5 2 1 roadmap food -
item_roadmap_food_drink_mandalorian_wine_01_02 object/tangible/food/crafted/drink_mandalorian_wine.iff consumable Mandalorian Wine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_mandalorian_wine FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_drink_ruby_bliel_01_02 object/tangible/food/crafted/drink_ruby_bliel.iff consumable Ruby Bliel 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_ruby_bliel FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 4 2 1 roadmap food -
item_roadmap_food_drink_spiced_tea_01_02 object/tangible/food/crafted/drink_spiced_tea.iff consumable Spiced Tea 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_simple_tea FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_drink_starshine_surprise_01_02 object/tangible/food/crafted/drink_starshine_surprise.iff consumable Starshine Surprise 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_starshine_surprise FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 2 2 1 roadmap food -
item_roadmap_food_drink_tssolok_01_02 object/tangible/food/crafted/drink_tssolok.iff consumable Tssolok 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_tssolok FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 roadmap food -
item_roadmap_food_drink_vasarian_brandy_01_02 object/tangible/food/crafted/drink_vasarian_brandy.iff consumable Vasarian Brandy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_vasarian_brandy FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_vayerbok_01_02 object/tangible/food/crafted/drink_vayerbok.iff consumable Vayerbok 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_vayerbok FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_roadmap_food_drink_veronian_berry_wine_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff consumable Veronian Berry Wine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 drink_veronian_berry_wine FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 6 2 1 roadmap food -
item_smuggler_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff consumable Plan Beta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapSmugglerClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 5000 FALSE 0 2 1 - -
item_spy_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff consumable Plan Alpha 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapSpyClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31,63 5000 FALSE 0 2 1 - -
item_stimpack_a_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff consumable Stimpack A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 700 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 90,3 100 FALSE 5 2 1 - -
item_stimpack_b_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff consumable Stimpack B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 1600 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 5 2 1 - -
item_stimpack_c_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff consumable Stimpack C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 2800 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 5 2 1 - -
item_stimpack_d_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff consumable Stimpack D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 4000 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 5 2 1 - -
item_stimpack_e_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff consumable Stimpack E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 4800 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 500 FALSE 5 2 1 - -
item_tcg_loot_reward_series1_beru_whitesuns_cookbook object/tangible/tcg/series1/house_capacity_beru_whitesuns_cookbook.iff consumable Beru Whitesun's Cookbook 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 clienteffect/tcg_add_storage_cookbook.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - int:increaseAmount=100,int:nonGenericStorageItem=1
item_tcg_loot_reward_series1_gorax_ear object/tangible/tcg/series1/reuseable_buff_item_gorax_ear.iff consumable Gorax Ear 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_gorax_ear FALSE long_reuse_4 3600 0 clienteffect/tcg_gorax_ear.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_hans_hydrospanner object/tangible/tcg/series1/consumable_hans_hydrospanner.iff consumable Han's Hydrospanner 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_hans_hydrospanner FALSE - 0 0 clienteffect/tcg_xp.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_housecleaning_kit object/tangible/tcg/series1/house_capacity_housecleaning_kit.iff consumable Housecleaning Kit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 clienteffect/tcg_add_storage_house_cleaning.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - int:increaseAmount=50,int:nonGenericStorageItem=1
item_tcg_loot_reward_series1_keelkana_tooth object/tangible/tcg/series1/consumable_keelkana_tooth.iff consumable Keelkana Tooth 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_keelkana_tooth FALSE - 0 0 clienteffect/tcg_xp_keelkana_tooth.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_lepese_dictionary object/tangible/tcg/series1/consumable_lepese_dictionary.iff consumable Lepese Dictionary 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_lepese_dictionary FALSE - 0 0 clienteffect/tcg_xp_instant.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_mandalorian_strongbox object/tangible/tcg/series1/consumable_mandalorian_strongbox.iff consumable Mandalorian Strongbox 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_mandalorian_strongbox FALSE - 0 0 clienteffect/tcg_xp.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_morgukai_shadow_scroll object/tangible/tcg/series1/reuseable_buff_item_morgukai_shadow_scroll.iff consumable Morgukai Shadow Scroll 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_morgukai_shadow_scroll FALSE long_reuse_4 3600 0 clienteffect/tcg_shadow_scroll.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_nuna_ball_advertisement object/tangible/tcg/series1/consumable_nuna_ball_advertisement.iff consumable Nuna-ball Advertisement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_nuna_ball_advertisement FALSE - 0 0 clienteffect/tcg_xp_instant_nuna_ball.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_organizational_datapad object/tangible/tcg/series1/consumable_versafunction88_datapad.iff consumable Organizational Datapad 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 clienteffect/tcg_add_storage_datapad.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 - int:increaseAmount=100,int:nonGenericStorageItem=1
item_tcg_loot_reward_series1_radtrooper_badge object/tangible/tcg/series1/consumable_radtrooper_badge.iff consumable Radtrooper Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_radtrooper_badge FALSE - 0 0 clienteffect/tcg_xp.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_sanyassan_skull object/tangible/tcg/series1/reuseable_buff_item_sanyassan_skull.iff consumable Sanyassan Skull 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_sanyassan_skull FALSE long_reuse_4 3600 0 clienteffect/tcg_sanyassan_skull.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_tusken_talisman object/tangible/tcg/series1/reuseable_buff_item_tusken_talisman.iff consumable Muur Talisman 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_tusken_talisman FALSE long_reuse_4 3600 0 clienteffect/tcg_talisman.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_versafunction88_datapad object/tangible/tcg/series1/house_capacity_organizational_datapad.iff consumable Versafunction88 Datapad 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series1_versafunction88_datapad FALSE - 0 0 clienteffect/tcg_xp_instant.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 2 - -
item_tcg_loot_reward_series3_gargans_hands_of_seduction object/tangible/tcg/series3/reuseable_buff_gargans_hands_of_seduction.iff consumable Gargan's Hands of Seduction 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series3_hands_of_seduction TRUE itemBuffClick 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - boolean:buff.non_enhancement=true
item_tcg_loot_reward_series3_general_grievous_gutsack object/tangible/tcg/series3/consumable_general_grievous_gutsack.iff consumable General Grievous' Gutsack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series3_general_grievous_gutsack FALSE - 0 0 clienteffect/general_greivous_gutsack.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 2 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series3_hh_15_torpedo_warhead object/tangible/tcg/series3/consumable_hh_15_torpedo_warhead.iff consumable HH-15 Torpedo Warhead 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series3_hh_15_torpedo_warhead FALSE - 0 0 clienteffect/hh_15_torpedo_warhead.cef salute2 - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series3_wookiee_ceremonial_pipe object/tangible/tcg/series3/consumable_wookiee_ceremonial_pipe.iff consumable Wookiee Ceremonial Pipe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series3_wookiee_ceremonial_pipe FALSE - 0 0 clienteffect/wookiee_pipe.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff consumable Ball of Peace 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff consumable Falleen's Fist Blueprints 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series4_falleens_fist FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series5_klorri_clan_shield object/tangible/tcg/series5/consumable_klorri_clan_shield.iff consumable Klorri-Clan Battle Shield 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series5_klorri_clan_shield FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series6_auto_feeder object/tangible/tcg/series6/reuseable_buff_item_auto_feeder.iff consumable Circus Horrificus Auto Beast Feeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series6_auto_feeder FALSE beast_auto_feeder 10 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series6_beast_muzzle object/tangible/tcg/series6/reuseable_buff_item_beast_muzzle.iff consumable Kashyyykian Beast Muzzle 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series6_muzzle FALSE beast_scale_buff 300 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series6_ponda_baba_arm object/tangible/tcg/series6/consumable_ponda_baba_arm.iff consumable Ponda Baba's Arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series6_ponda_baba_arm FALSE - 0 0 clienteffect/tcg_xp.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series6_shock_collar object/tangible/tcg/series6/reuseable_buff_item_shock_collar.iff consumable Shock Collar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series6_shock_collar FALSE beast_scale_buff 300 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series7_rocket_launcher object/tangible/tcg/series7/consumable_rocket_launcher.iff consumable Shoulder-Fired Rocket Launcher 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 tcg_series7_rocket_launcher FALSE - 0 0 clienteffect/hh_15_torpedo_warhead.cef - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tow_bleed_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Styptic Powder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Styptic Powder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_bleed_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Styptic Powder (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Styptic Powder (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_bleed_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Styptic Powder (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Styptic Powder (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_bleed_res_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_res_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_bleed_res_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_res_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_bleed_res_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_res_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_bleed_res_abs_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Styptic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_bleed_res_abs_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Styptic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_res_abs_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Styptic (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_bleed_res_abs_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Styptic (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_bleed_res_abs_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Styptic (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_bleed_res_abs_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff consumable Dermal Laminant Styptic (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towBleedResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_buff_crystal_02_01 object/tangible/loot/generic_usable/crystal_generic.iff consumable Wild Force Shard 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCrystalOffenseBurst FALSE long_reuse_3 3600 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_buff_crystal_02_02 object/tangible/loot/generic_usable/crystal_generic.iff consumable Wild Force Shard 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCrystalDefenseBurst FALSE long_reuse_3 3600 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 0 FALSE 0 2 1 ToW expansion -
item_tow_buff_crystal_02_03 object/tangible/loot/generic_usable/crystal_generic.iff consumable Shard of the Serpent 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCrystalDotImmunity FALSE towCrystalDotImmunity 3600 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 22 0 FALSE 0 2 1 ToW expansion -
item_tow_commander_stim_04_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff consumable Experimental Stimpack E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 1500 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 154 FALSE 50 4 1 ToW expansion -
item_tow_crystal_uber_05_01 object/tangible/loot/generic_usable/crystal_generic.iff consumable Shard of Ferocity 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCrystalUberCombat FALSE long_reuse_4 3600 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 5 1 ToW expansion -
item_tow_crystal_uber_05_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff consumable Shard of Retaliation 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCrystalUberDs FALSE long_reuse_4 900 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 16 0 FALSE 0 5 1 ToW expansion -
item_tow_cube_all_stats_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Omega 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConStaWill FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_combo_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Universal Weapon Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,4 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_combo_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Universal Weapon Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_combo_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Universal Weapon Scope (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_combo_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Universal Weapon Scope (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_combo_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Universal Weapon Scope (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_combo_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable Universal Weapon Scope (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_combo_ds_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff consumable True Strike Multi-Retaliation Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_combo_ds_02_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff consumable True Strike Multi-Retaliation Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_combo_ds_02_03 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff consumable True Strike Multi-Retaliation Device (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_combo_ds_02_04 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff consumable True Strike Multi-Retaliation Device (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_combo_ds_02_05 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff consumable True Strike Multi-Retaliation Device (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_combo_ds_02_06 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff consumable True Strike Multi-Retaliation Device (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff consumable All-Purpose Weapon Lubricant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboSpeed_1 FALSE short_reuse_4 5 0 appearance/pt_heal_speed_buff.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_combo_speed_02_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff consumable All-Purpose Weapon Lubricant (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towComboSpeed_2 FALSE short_reuse_4 5 0 appearance/pt_heal_speed_buff.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_const_stamin1_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Fortitude Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_const_stamina_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Fortitude Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_const_stamina_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Fortitude Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_const_stamina_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Fortitude Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_const_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Epsilon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 1 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_const_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Epsilon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,8 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_const_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Tenacity Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,8 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_const_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Tenacity Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 9 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_const_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Tenacity Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 9 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_const_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Tenacity Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 9 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_constitution_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Constitution Boost Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstitution_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 9 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_constitution_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Constitution Boost Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstitution_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_constitution_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Constitution Boost Stim (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstitution_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_constitution_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Constitution Boost Stim (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstitution_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_constitution_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Constitution Boost Stim (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstitution_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_constitution_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Constitution Boost Stim (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towConstitution_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Boost Hormone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 8 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Boost Hormone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_health_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Boost Hormone (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_health_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Boost Hormone (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_health_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Boost Hormone (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Health Boost Hormone (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_02_07 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Minor Health Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealth_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 3 2 1 ToW Cube Loot -
item_tow_cube_health_const_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Resilience Hormones 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConst_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,6 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_health_const_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Resilience Hormones 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConst_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,37 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_health_const_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Resilience Hormones (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConst_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,37 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_const_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Resilience Hormones (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConst_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,37 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_const_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Alpha 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConstStamina FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,37 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_const_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Alpha 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConstStamina FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,21 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_const_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Beta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConstWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,21 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_const_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Beta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthConstWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,32 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Endurance Hormones 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,32 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_health_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Endurance Hormones 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,12 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_health_stamina_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Endurance Hormones (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,12 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_stamina_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Endurance Hormones (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,12 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Gamma 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,12 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Experimental Hormone Gamma 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthStaminaWillpower FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,23 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_health_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Instinct Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,23 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_health_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Instinct Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,3 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_health_willpower_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Instinct Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,3 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_health_willpower_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff consumable Instinct Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHealthWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,3 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Melee Weapon Stabilizer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,3 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Melee Weapon Stabilizer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Melee Weapon Stabilizer (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Melee Weapon Stabilizer (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Melee Weapon Stabilizer (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Melee Weapon Stabilizer (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff consumable Kinetic Repulsion Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff consumable Kinetic Repulsion Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff consumable Kinetic Repulsion Generator (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff consumable Kinetic Repulsion Generator (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff consumable Kinetic Repulsion Generator (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff consumable Kinetic Repulsion Generator (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_ds_02_01 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff consumable Static Field Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_ds_02_02 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff consumable Static Field Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_ds_02_03 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff consumable Static Field Generator (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_ds_02_04 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff consumable Static Field Generator (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_melee_ds_02_05 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff consumable Static Field Generator (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_melee_ds_02_06 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff consumable Static Field Generator (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMeleeDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_private_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff consumable All-Purpose Repulsion Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPrivateDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_private_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff consumable All-Purpose Repulsion Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPrivateDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_private_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff consumable All-Purpose Repulsion Generator (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPrivateDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_private_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff consumable All-Purpose Repulsion Generator (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPrivateDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_private_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff consumable All-Purpose Repulsion Generator (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPrivateDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_private_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff consumable All-Purpose Repulsion Generator (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPrivateDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Ranged Weapon Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Ranged Weapon Scope 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngAcc_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Ranged Weapon Scope (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Ranged Weapon Scope (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngAcc_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Ranged Weapon Scope (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff consumable External Ranged Weapon Scope (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngAcc_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_def_02_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Image Cohesion Diffusing Module 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_def_02_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Image Cohesion Diffusing Module 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDef_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_def_02_03 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Image Cohesion Diffusing Module (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_def_02_04 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Image Cohesion Diffusing Module (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDef_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_def_02_05 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Image Cohesion Diffusing Module (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_def_02_06 object/tangible/loot/generic_usable/elect_power_unit_generic.iff consumable Image Cohesion Diffusing Module (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDef_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_ds_02_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff consumable Auto-Counter IFF Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_ds_02_02 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff consumable Auto-Counter IFF Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDs_1 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_ds_02_03 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff consumable Auto-Counter IFF Device (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_ds_02_04 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff consumable Auto-Counter IFF Device (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDs_2 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_rng_ds_02_05 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff consumable Auto-Counter IFF Device (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_rng_ds_02_06 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff consumable Auto-Counter IFF Device (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towRngDs_3 FALSE short_reuse_4 5 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_stamina_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Boost Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_stamina_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Boost Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStamina_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_stamina_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Boost Stim (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_stamina_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Boost Stim (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStamina_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_stamina_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Boost Stim (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStamina_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_stamina_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Stamina Boost Stim (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStamina_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Determination Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStaminaWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 6 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Determination Enhancement 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStaminaWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 3 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_stamina_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Determination Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStaminaWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 3 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_stamina_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff consumable Determination Enhancement (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towStaminaWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 3 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_willpower_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Willpower Boost Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 3 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cube_willpower_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Willpower Boost Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towWillpower_1 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_cube_willpower_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Willpower Boost Stim (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 750 FALSE 7 2 1 ToW Cube Loot -
item_tow_cube_willpower_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Willpower Boost Stim (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towWillpower_2 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 750 FALSE 15 2 1 ToW Cube Loot -
item_tow_cube_willpower_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Willpower Boost Stim (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towWillpower_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_cube_willpower_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff consumable Willpower Boost Stim (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towWillpower_3 FALSE short_reuse_3 5 0 appearance/pt_heal_wound.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_cystal_buff_drained_05_01 object/tangible/loot/mustafar/lava_crystal_click.iff consumable Lair Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 crystal_buff_drained FALSE tow_finale 900 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 0 FALSE 0 5 1 - -
item_tow_disease_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_disease_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_disease_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_disease_res_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Immu-Boost Caplets 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_res_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Immu-Boost Caplets 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_disease_res_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Immu-Boost Caplets (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_res_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Immu-Boost Caplets (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_disease_res_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Immu-Boost Caplets (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_res_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Immu-Boost Caplets (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_disease_res_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets with Immu-Boost 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_disease_res_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets with Immu-Boost 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_res_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets with Immu-Boost (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_disease_res_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets with Immu-Boost (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_disease_res_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets with Immu-Boost (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_disease_res_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff consumable Antibiotic Caplets with Immu-Boost (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towDiseaseResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_disease.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_factory_gaurd_trinket_04_01 object/tangible/loot/generic_usable/building_repair_device_generic_lt_4.iff consumable Old Republic Repulsion Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFacGuardDefenseItem FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7700 FALSE 0 4 1 ToW expansion -
item_tow_fire_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_fire_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_fire_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_fire_res_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Prevention Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_res_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Prevention Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_fire_res_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Prevention Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_res_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Prevention Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_fire_res_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Prevention Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_res_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Prevention Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_fire_res_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant and Prevention Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_fire_res_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant and Prevention Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_res_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant and Prevention Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_fire_res_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant and Prevention Spray (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_fire_res_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant and Prevention Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_fire_res_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff consumable Fire Retardant and Prevention Spray (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towFireResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_states.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_foreman_burst_run_04_01 object/tangible/loot/generic_usable/stim_a_generic_lt_4.iff consumable Sprint Enhancement Stim 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 burstRun FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7700 FALSE 0 4 1 ToW expansion -
item_tow_foreman_fire_absorb_04_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic_lt_4.iff consumable Cooling Spray Unit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towForemanCoolingItem FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 11 7700 FALSE 0 4 1 ToW expansion -
item_tow_fwd_commander_stim_05_01 object/tangible/loot/generic_usable/stim_syringe_generic_lt_4.iff consumable Revitalization Pack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCommanderIIRegenItem FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7700 FALSE 0 5 1 ToW expansion -
item_tow_haste_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff consumable Glucose Metabolite Inhaler 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHaste_1 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_haste_02_02 object/tangible/loot/generic_usable/rebreather_generic.iff consumable Glucose Metabolite Inhaler 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHaste_1 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_haste_02_03 object/tangible/loot/generic_usable/rebreather_generic.iff consumable Glucose Metabolite Inhaler (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHaste_2 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_haste_02_04 object/tangible/loot/generic_usable/rebreather_generic.iff consumable Glucose Metabolite Inhaler (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHaste_2 FALSE short_reuse_4 5 0 appearance/pt_state_knockdown.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_hk47_move_immune_06_01 object/tangible/loot/generic_usable/generator_device_generic_lt_4.iff consumable Anti-Mobility Dampening Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towHk47MoveImmuneItem FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7700 FALSE 0 6 1 ToW expansion -
item_tow_holocron_ab_immune_02_01 object/tangible/jedi/jedi_holocron_dark_generic.iff consumable Sith Holocron 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towCrystalABImmune FALSE towCrystalABImmune 3600 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_mafosa_mez_immune_06_01 object/tangible/loot/generic_usable/slave_collar_generic.iff consumable Synaptic Stimulation Collar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towMafosaMezImmune FALSE long_reuse_4 1800 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7700 FALSE 0 6 1 ToW expansion -
item_tow_poison_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Interdiction Compound 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Interdiction Compound 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_poison_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Interdiction Compound (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Interdiction Compound (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_poison_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Interdiction Compound (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Interdiction Compound (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_poison_res_02_01 object/tangible/loot/generic_usable/supplement_liquid.iff consumable Poison Prevention Serum 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_res_02_02 object/tangible/loot/generic_usable/supplement_liquid.iff consumable Poison Prevention Serum 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResist_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_poison_res_02_03 object/tangible/loot/generic_usable/supplement_liquid.iff consumable Poison Prevention Serum (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_res_02_04 object/tangible/loot/generic_usable/supplement_liquid.iff consumable Poison Prevention Serum (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResist_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_poison_res_02_05 object/tangible/loot/generic_usable/supplement_liquid.iff consumable Poison Prevention Serum (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_res_02_06 object/tangible/loot/generic_usable/supplement_liquid.iff consumable Poison Prevention Serum (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResist_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 20 2 1 ToW Cube Loot -
item_tow_poison_res_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Prevention and Interdiction Compound 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_poison_res_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Prevention and Interdiction Compound 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_1 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,16 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_res_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Prevention and Interdiction Compound (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,16 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_poison_res_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Prevention and Interdiction Compound (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_2 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,16 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_poison_res_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Prevention and Interdiction Compound (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,16 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_poison_res_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff consumable Poison Prevention and Interdiction Compound (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_3 FALSE short_reuse_4 5 0 appearance/pt_heal_resist_poison.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,16 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_a_02_01 object/tangible/loot/generic_usable/rocket_generic.iff consumable Fiery Strike 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_a_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0,16 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_proc_a_02_02 object/tangible/loot/generic_usable/rocket_generic.iff consumable Fiery Strike 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_a_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_a_02_03 object/tangible/loot/generic_usable/rocket_generic.iff consumable Fiery Strike (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_a_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_proc_a_02_04 object/tangible/loot/generic_usable/rocket_generic.iff consumable Fiery Strike (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_a_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_a_02_05 object/tangible/loot/generic_usable/rocket_generic.iff consumable Fiery Strike (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_a_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_proc_a_02_06 object/tangible/loot/generic_usable/rocket_generic.iff consumable Fiery Strike (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_a_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_b_02_01 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff consumable Overwhelming Shock 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_proc_b_02_02 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff consumable Overwhelming Shock 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_1 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_b_02_03 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff consumable Overwhelming Shock (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_proc_b_02_04 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff consumable Overwhelming Shock (Improved) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_2 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_b_02_05 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff consumable Overwhelming Shock (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 5 2 1 ToW Cube Loot -
item_tow_proc_b_02_06 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff consumable Overwhelming Shock (Advanced) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_3 FALSE short_reuse_4 5 0 appearance/pt_special_hit_concuss.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 750 FALSE 10 2 1 ToW Cube Loot -
item_tow_proc_generic_03_01 object/tangible/loot/mustafar/old_republic_tech_02.iff consumable Mustafarian Injector 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 towPoisonResistAbsorb_3 FALSE tow_proc 120 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 ToW expansion -
item_tow_proc_melee_03_01 object/tangible/loot/generic_usable/poison_grenade_generic.iff consumable Mustafarian Blade Globe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_7 FALSE tow_proc 120 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 ToW expansion -
item_tow_proc_ranged_03_01 object/tangible/loot/generic_usable/disease_grenade_generic.iff consumable Mustafarian Distance Globe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_tow_proc_b_6 FALSE tow_proc 120 0 appearance/pt_heal_resist_states.prt survey - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 ToW expansion -
item_trader_assembly_consumable_buff_04_01 object/tangible/loot/misc/trader_experimentation_buff.iff consumable Trader Schematic Assembly Algorithm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 trader_assembly_collection_buff FALSE itemBuffClick 0 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 10 4 1 Trader counter reward -
item_trader_clicky_01_02 object/tangible/loot/generic_usable/tool_generic.iff consumable Personal Crafting Enhancement Unit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 roadmapTraderClicky FALSE long_reuse_4 3600 0 appearance/pt_heal.prt - - 0 - - - - - - - - 0 0 - - - 0 - 1 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 5000 FALSE 0 2 1 - -
item_treasure_map_bonus_buff_04_01 object/tangible/item/treasure_map/relic_buff_s01.iff consumable Rare Rol Stone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_strikethrough_chance FALSE long_reuse_4 3600 0 appearance/pt_jedi_tempt_hatred.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_buff_04_02 object/tangible/item/treasure_map/relic_buff_s02.iff consumable Rare Nova Crystal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_critical_hit FALSE long_reuse_4 3600 0 appearance/pt_atarufocus.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_buff_04_03 object/tangible/item/treasure_map/relic_buff_s03.iff consumable Rare Power Gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_dodge FALSE long_reuse_4 3600 0 appearance/pt_vaapad_focus_disc2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_buff_04_04 object/tangible/item/treasure_map/relic_buff_s01.iff consumable Rare Corusca Gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_critical_hit_reduction FALSE long_reuse_4 3600 0 appearance/pt_jedi_alacrity.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_buff_04_05 object/tangible/item/treasure_map/relic_buff_s02.iff consumable Rare Sasho Gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_parry FALSE long_reuse_4 3600 0 appearance/pt_medic_enhanced_dodge.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_buff_04_06 object/tangible/item/treasure_map/relic_buff_s03.iff consumable Rare Ankarres Sapphire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_heal_health_action FALSE long_reuse_4 3600 0 appearance/pt_heal_resuscitate.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_consumable_04_01 object/tangible/food/bottle/treasure_bonus_bottle_s01.iff consumable Flask of Elba Water 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_block_chance FALSE itemBuffClick 1800 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 10 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_consumable_04_02 object/tangible/food/bottle/treasure_bonus_bottle_s02.iff consumable Flask of Naris-bud Tea 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_combat_evasion_chance FALSE itemBuffClick 1800 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 10 4 1 Group Bonus for Treasure Maps -
item_treasure_map_bonus_consumable_04_03 object/tangible/food/bottle/treasure_bonus_bottle_s03.iff consumable Small flask of Nerfmilk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 treasure_bonus_snare_immunity FALSE itemBuffClick 1800 0 appearance/pt_heal_health_buff_2.prt - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 10 4 1 Group Bonus for Treasure Maps -
item_ultra_battery_10_01 object/tangible/loot/generic/battery_useable_generic.iff consumable Blixtev's Ultra Body Spray 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 proc_fire_attack FALSE itemBuffClick_1 5 0 appearance/pt_heal_resist_states.prt udaman - 0 - - - - - - - - 0 0 - - - 0 - 45 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 100 6 1 - -
item_vet_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff consumable Cybernetic Experience Chip 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 vet_exp_buff_item_buff FALSE - 600 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 50 4 1 - -
item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff consumable Flight of the Veteran 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE ttgm_itt_group 21600 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
+14
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@@ -0,0 +1,14 @@
item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
costume_4lom object/tangible/item/costume_kit/costume_deed.iff costume 4Lom Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_4lom FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_chevin object/tangible/item/costume_kit/costume_deed.iff costume Chevin Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_chevin FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_dantari_f object/tangible/item/costume_kit/costume_deed.iff costume Dantari Femal Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_dantari_f FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_dantari_m object/tangible/item/costume_kit/costume_deed.iff costume Dantari Male Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_dantari_m FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_darktrooper_3 object/tangible/item/costume_kit/costume_deed.iff costume Dark Trooper Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_darktrooper FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_droid_8t88 object/tangible/item/costume_kit/costume_deed.iff costume 8t88 Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_droid_8t88 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_ig106 object/tangible/item/costume_kit/costume_deed.iff costume IG-106 Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_ig106 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_muftak object/tangible/item/costume_kit/costume_deed.iff costume Talz Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_muftak FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_mustafarian_01 object/tangible/item/costume_kit/costume_deed.iff costume Mustafar Lava Miner Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_mustafarian_01 FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_royal_guard object/tangible/item/costume_kit/costume_deed.iff costume Imperial Guard Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_royal_guard FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_spider_droid object/tangible/item/costume_kit/costume_deed.iff costume B'omarr Monk Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_spider_droid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
costume_super_battle_droid object/tangible/item/costume_kit/costume_deed.iff costume Super Battle Droid Costume Instructions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 costume_super_battle_droid FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 storyteller costume -
+13
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item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
item_dna_kittle object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_kittle.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_minstyngar object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_minstyngar.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_mouf object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_mouf.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_nerf object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_nerf.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_uller object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_uller.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_walluga object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_walluga.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_webweaver object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_webweaver.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_dna_worm object/tangible/loot/beast/dna_container.iff dna DNA Storage Device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 DNA for Collections reward string:beast.dna.creature_template=object/mobile/beast_master/bm_walluga.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_pet_egg_chuba_01_01 object/tangible/loot/beast/dna_container.iff dna Chuba DNA 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 3 - int:beast.dna.creature_template=-1676177755,string:beast.dna.parent_creature_template=chuba_pet,float:beast.dna.quality=90.000000,int:beast.dna.converted_pet=1
item_tauntaun_dna object/tangible/loot/beast/dna_container.iff dna DNA Storage Device (Tauntaun) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_tauntaun.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
item_wampa_dna object/tangible/loot/beast/dna_container.iff dna DNA Storage Device (Wampa) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 DNA for CS to give out to players who have been borked string:beast.dna.creature_template=object/mobile/beast_master/bm_wampa.iff,float:beast.dna.quality=90.000000,int:beast.dna.cs_item=1
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item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
col_reward_imperial_gcw_1000_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff grant A Lesser Imperial Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 1000 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 2 - -
col_reward_imperial_gcw_2500_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff grant An Imperial Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 2500 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 2 - -
col_reward_imperial_gcw_500_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff grant An Empire Day Imperial Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 500 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_rebel_gcw_1000_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff grant A Lesser Rebel Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 1000 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 2 - -
col_reward_rebel_gcw_2500_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff grant A Rebel Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 2500 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 2 - -
col_reward_rebel_gcw_500_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff grant A Remembrance Day Rebel Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 500 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_deed_barc_imperial_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant Imperial BARC Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 barc_speeder_imperial - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 6 1 - -
item_deed_barc_rebel_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant Rebel BARC Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 barc_speeder_rebel - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 6 1 - -
item_deed_grievous_wheel_bike object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: Tsmeu-6 Personal Wheel Bike 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 grievous_wheel_bike - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_deed_hoth_at_st_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant AT-ST Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 hoth_at_st - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_hover_chair_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant Hover Chair Vehicle Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 hover_chair - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_landspeeder_usv5_s02 object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: USV-5 Modified Landspeeder 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 landspeeder_usv5_s02 - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_deed_landspeeder_x38_02_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant XP-38 Landspeeder Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 xp38 - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_deed_light_bend_barc_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant Light Bending BARC Speeder Deed 1 10000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 speeder_light_bend - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_pod_racer_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant Gasgano Podracer Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 pod_racer_one - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_pod_racer_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff grant Mawhonical Podracer Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 pod_racer_two - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_pod_racer_06_03 object/tangible/loot/generic_deed/vehicle_generic.iff grant Light Bending Gasgano Podracer Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 lb_pod_racer_one - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_podracer_anakin object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: Anakin's Radon-Ulzer Podracer 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 podracer_anakin - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_deed_snowspeeder_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff grant Snowspeeder Deed 1 15000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 snowspeeder - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_walker_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff grant AT-RT Deed 1 10000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 walker_at_rt_camo - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_deed_walker_at_xt_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff grant AT-XT Deed 1 10000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 walker_at_xt - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 - -
item_empire_day_6yr_greeter_tie_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_tiefighter_pilot.iff grant Employment Terminal: Tie Fighter Pilot Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - tie_fighter_pilot_greeter - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_empire_day_6yr_greeter_xwing_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_xwing_pilot.iff grant Employment Terminal: X-wing Pilot Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - xwing_fighter_pilot_greeter - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_event_lifeday_gcw_imperial_disk object/tangible/event_perk/lifeday_imperial_gcw_disk.iff grant Blackmail Package 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 50 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_event_lifeday_gcw_rebel_disk object/tangible/event_perk/lifeday_rebel_gcw_disk.iff grant List of Favors 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 50 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff grant Vehicle Deed: STAP-1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 stap_speeder_gift - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff grant Ewok Festival of Love Familiar Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - loveday_ewok_cupid_familiar - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 ewok festival of love 2009 -
item_gcw_atst_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff grant AT-ST Familiar Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - gcw_atst_familiar - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_gcw_atxt_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff grant AT-XT Familiar Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - gcw_atxt_familiar - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_gcw_points_imperial_gcw_10_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff grant A 10 Point GCW Imperial Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 10 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gcw_points_imperial_gcw_100_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff grant A 100 Point Imperial Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 100 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gcw_points_imperial_gcw_1000_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff grant A 1000 Point Imperial Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - imperial 1000 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gcw_points_rebel_gcw_10_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff grant A 10 Point GCW Rebel Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 10 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gcw_points_rebel_gcw_100_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff grant A 100 Point Rebel Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 100 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gcw_points_rebel_gcw_1000_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff grant A 1000 Point Rebel Insignia 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - rebel 1000 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_atat_data_cube_01_01 object/tangible/item/data_cube.iff grant AT-AT Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - atat - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_cle004_data_cube_01_01 object/tangible/item/data_cube.iff grant CLE-004 Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - cle004 - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_ewok_data_cube_01_01 object/tangible/item/data_cube.iff grant Ewok Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - ewok - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_hoth_probe_droid_data_cube_01_01 object/tangible/item/data_cube.iff grant Probe Droid Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - hoth_probe_droid - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_hoth_tauntaun_data_cube_01_01 object/tangible/item/data_cube.iff grant Tauntaun Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - hoth_tauntaun - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_ins444_data_cube_01_01 object/tangible/item/data_cube.iff grant INS-444 Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - ins444 - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_jawa_data_cube_01_01 object/tangible/item/data_cube.iff grant Jawa Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - jawa - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_jax_data_cube_01_01 object/tangible/item/data_cube.iff grant Jax Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - jax - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_pekopeko_data_cube_01_01 object/tangible/item/data_cube.iff grant Peko Peko Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - pekopeko - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_quenker_data_cube_01_01 object/tangible/item/data_cube.iff grant Quenker Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - quenker - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_rancor_data_cube_01_01 object/tangible/item/data_cube.iff grant Rancor Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - rancor - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_slicehound_data_cube_01_01 object/tangible/item/data_cube.iff grant Slice Hound Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - slicehound - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_squall_data_cube_01_01 object/tangible/item/data_cube.iff grant Squall Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - squall - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_holopet_veermok_data_cube_01_01 object/tangible/item/data_cube.iff grant Veermok Holo-pet Data Cube 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - veermok - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_pet_mount_carrion_01_01 object/tangible/deed/pet_deed/carrion_spat_generic_deed.iff grant Kartha's Cliff-Jumper 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - carrion_spat - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_pet_mount_lava_flea_01_01 object/tangible/deed/pet_deed/lava_flea_generic_deed.iff grant Lava Flea Mount 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - som_lava_flea_preorder - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_pgc_chronicler_tent_deed object/tangible/saga_system/rewards/structure_deed_player_tent_chronicler.iff grant Structure Deed: Chronicles Tent 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_pgc_merchant_tent_s01.iff,int:player_structure.deed.buildtime=90
item_pgc_sandcrawler_house_deed object/tangible/saga_system/rewards/structure_deed_player_house_sandcrawler.iff grant Structure Deed: Sandcrawler House 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_sandcrawler.iff,int:player_structure.deed.buildtime=90
item_publish_gift_33_camp_01_01 object/tangible/deed/camp_deed/camp_basic_deed.iff grant Basic Camp 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_roadmap_deed_landspeeder_x31_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff grant X-31 Landspeeder Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 x31 - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_roadmap_deed_speederbike_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff grant Speederbike Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 spdrbike - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_roadmap_deed_speederbike_swoop_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff grant Swoop Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 swoop - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series1_barn object/tangible/tcg/series1/structure_deed_barn.iff grant Structure Deed: Barn 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/city/barn_no_planet_restriction.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series1_diner object/tangible/tcg/series1/structure_deed_diner.iff grant Structure Deed: Diner 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/city/diner_no_planet_restriction.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series1_greeter_bomarr_monk object/tangible/tcg/series1/greeter_deed_bomarr_monk.iff grant Employment Terminal: B'omarr Monk Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_bomarr_monk - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_greeter_ewok object/tangible/tcg/series1/greeter_deed_ewok.iff grant Employment Terminal: Ewok Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_ewok - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_greeter_gungan object/tangible/tcg/series1/greeter_deed_gungan.iff grant Employment Terminal: Gungan Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_gungan - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_greeter_jawa object/tangible/tcg/series1/greeter_deed_jawa.iff grant Employment Terminal: Jawa Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_jawa - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_greeter_meatlump object/tangible/tcg/series1/greeter_deed_meatlump.iff grant Employment Terminal: Meatlump Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_meatlump - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_greeter_serving_droid object/tangible/tcg/series1/greeter_deed_serving_droid.iff grant Employment Terminal:Serving Droid Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_serving_droid - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series1_mechno_chair object/tangible/tcg/series1/vehicle_deed_mechno_chair.iff grant Vehicle Deed: Mechno Chair 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - mechno_chair - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_organa_speeder object/tangible/tcg/series1/vehicle_deed_organa_speeder.iff grant Vehicle Deed: XJ-2 Airspeeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - organa_speeder - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_podracer_gasgano object/tangible/tcg/series1/vehicle_deed_podracer_gasgano.iff grant Vehicle Deed: Ord Pedrovia Podracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - pod_racer_one - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_podracer_mawhonic object/tangible/tcg/series1/vehicle_deed_podracer_mawhonic.iff grant Vehicle Deed: GPE-3130 Podracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - pod_racer_two - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_sith_speeder object/tangible/tcg/series1/vehicle_deed_sith_speeder.iff grant Vehicle Deed: Sith Speeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - sith_speeder - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series1_target_creature object/tangible/tcg/series1/target_creature_deed.iff grant Acklay Target Creature Controller 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:targetDummyCreatureName=tcg_target_creature_acklay
item_tcg_loot_reward_series1_v_wing object/tangible/ship/crafted/chassis/vwing_reward_deed.iff grant Starship Deed: V-wing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 - boolean:ship_chassis.tcg_ship=true,boolean:ship_chassis.multifactional=true,string:ship_chassis.type=vwing,float:ship_chassis.hp=1850.0,float:ship_chassis.mass=66625.0
item_tcg_loot_reward_series1_vendor_bomarr_monk object/tangible/tcg/series1/vendor_deed_bomarr_monk.iff grant Employment Contract: B'omarr Monk Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_bomarr_monk=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_bomarr_monk
item_tcg_loot_reward_series1_vendor_ewok object/tangible/tcg/series1/vendor_deed_ewok.iff grant Employment Contract: Ewok Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_ewok=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_ewok
item_tcg_loot_reward_series1_vendor_gungan object/tangible/tcg/series1/vendor_deed_gungan.iff grant Employment Contract: Gungan Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_gungan=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_gungan
item_tcg_loot_reward_series1_vendor_jawa object/tangible/tcg/series1/vendor_deed_jawa.iff grant Employment Contract: Jawa Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_jawa=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_jawa
item_tcg_loot_reward_series1_vendor_meatlump object/tangible/tcg/series1/vendor_deed_meatlump.iff grant Employment Contract: Meatlump Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_meatlump=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_meatlump
item_tcg_loot_reward_series1_vendor_serving_droid object/tangible/tcg/series1/vendor_deed_serving_droid.iff grant Employment Contract: Serving Droid Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series1_serving_droid=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_serving_droid
item_tcg_loot_reward_series3_armored_bantha object/tangible/tcg/series3/mount_deed_armored_bantha.iff grant Pet Deed: Armored Bantha Mount 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - tcg_armored_bantha - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series3_battle_droid_vendor object/tangible/tcg/series3/vendor_deed_battle_droid.iff grant Employment Contract: Battle Droid Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series3_battle_droid=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_battle_droid
item_tcg_loot_reward_series3_creature_pet_deed_massiff object/tangible/tcg/series3/creature_pet_deed_mastiff.iff grant Massiff Feeding Bowl 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:house_pet_creature=tcg_massiff_pet,string:house_pet_script=systems.tcg.tcg_massif_creature,string:pet_feedable=true
item_tcg_loot_reward_series3_greeter_battle_droid object/tangible/tcg/series3/greeter_deed_battle_droid.iff grant Employment Terminal: Battle Droid Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - battle_droid_greeter - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series3_greeter_toydarian object/tangible/tcg/series3/greeter_deed_toydarian.iff grant Employment Terminal: Toydarian Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - toydarian_greeter - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series3_greeter_tusken object/tangible/tcg/series3/greeter_deed_tusken.iff grant Employment Terminal: Tusken Raider Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - tusken_greeter - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series3_jedi_meditation_room_deed object/tangible/tcg/series3/structure_deed_jedi_meditation_room_deed.iff grant Structure Deed: Jedi Meditation Room 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_jedi_meditation_room.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series3_koro2_exodrive_airspeeder object/tangible/tcg/series3/vehicle_deed_koro2_exodrive_airspeeder.iff grant Vehicle Deed: Koro-2 Exodrive Airspeeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - koro2_speeder - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series3_nightsister_vendor object/tangible/tcg/series3/vendor_deed_nightsister.iff grant Employment Contract: Nightsister Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series3_nightsister=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_nightsister
item_tcg_loot_reward_series3_podracer_longtail object/tangible/tcg/series3/vehicle_deed_podracer_longtail.iff grant Vehicle Deed: IPG-X1131 Longtail Engine Podracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - pod_racer_ipg_longtail - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series3_sith_meditation_room_deed object/tangible/tcg/series3/structure_deed_sith_meditation_room_deed.iff grant Structure Deed: Sith Meditation Room 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_sith_meditation_room.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series3_swamp_speeder object/tangible/tcg/series3/vehicle_deed_swamp_speeder.iff grant Vehicle Deed: Swamp Speeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - swamp_speeder - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series3_target_dummy object/tangible/tcg/series3/target_dummy_deed.iff grant Target Dummy Controller 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:targetDummyCreatureName=tcg_target_dummy
item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff grant Balta-Trabaat BT310 Podracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - balta_podracer - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series4_creature_pet_deed_nuna_02_01 object/tangible/tcg/series4/creature_pet_deed_nuna.iff grant Nuna Feeding Bowl 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:house_pet_creature=tcg_nuna_pet,string:house_pet_script=systems.tcg.tcg_massif_creature,string:pet_feedable=true
item_tcg_loot_reward_series4_geonosian_speeder_02_01 object/tangible/tcg/series4/vehicle_deed_geonosian_speeder.iff grant Vehicle Deed: Geonosian Speeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - geonosian_speeder - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series4_greeter_nightsister object/tangible/tcg/series4/greeter_deed_nightsister.iff grant Employment Terminal: Nightsister Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_nightsister - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series4_greeter_palowick object/tangible/tcg/series4/greeter_deed_pa_lowick.iff grant Employment Terminal: Pa'lowick Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_pa_lowick - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff grant Toxic Peko-Peko Mount 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - tcg_peko_peko_mount - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series4_relaxation_pool_deed_02_01 object/tangible/tcg/series4/structure_deed_relaxation_pool.iff grant Structure Deed: Muunilinst Relaxation Pool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_relaxation_pool.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicle_deed_senate_pod.iff grant Vehicle Deed: Senate Pod 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - senate_pod - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series4_vendor_kitonak_02_01 object/tangible/tcg/series4/vendor_deed_kitonak.iff grant Employment Contract: Kitonak Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series4_kitonak=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_kitonak
item_tcg_loot_reward_series4_vendor_toydarian_02_01 object/tangible/tcg/series4/vendor_deed_toydarian.iff grant Employment Contract: Toydarian Vendor 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE special_vendor_tcg_series4_toydarian=1 0 0 FALSE 1 4 1 - string:nonvendor.give_nontrader=nonvendor_toydarian
item_tcg_loot_reward_series5_air2_swoop_speeder object/tangible/tcg/series5/vehicle_deed_air2_swoop_speeder.iff grant Vehicle Deed: Air-2 Racing Swoop 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 air2_swoop_speeder - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series5_creature_pet_deed_scurrier_02_01 object/tangible/tcg/series5/creature_pet_deed_scurrier.iff grant Scurrier Feeding Bowl 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:house_pet_creature=tcg_scurrier_pet,string:house_pet_script=systems.tcg.tcg_massif_creature,string:pet_feedable=true
item_tcg_loot_reward_series5_fg_8t8_podracer object/tangible/tcg/series5/vehicle_deed_fg_8t8_podracer.iff grant Vehicle Deed: Farwan & Glott FG 8T8-Twin Block2 Special Podracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 fg_8t8_podracer - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series5_greeter_royal_guard object/tangible/tcg/series5/greeter_deed_royal_guard.iff grant Employment Terminal: Royal Guard Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_royal_guard - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series5_greeter_senate_guard object/tangible/tcg/series5/greeter_deed_senate_guard.iff grant Employment Terminal: Senate Guard Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_senate_guard - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
item_tcg_loot_reward_series5_player_house_atat object/tangible/tcg/series5/structure_deed_player_house_atat.iff grant Structure Deed: AT-AT House 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_atat.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series5_player_house_hangar object/tangible/tcg/series5/structure_deed_player_house_hangar.iff grant Structure Deed: Starship Hangar 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_hangar.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series5_title object/tangible/tcg/series5/title_grant.iff grant Breakthrough 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - string:collection.slotName=tcg_set5_title
item_tcg_loot_reward_series5_xj6_air_speeder object/tangible/tcg/series5/vehicle_deed_xj6_air_speeder.iff grant Vehicle Deed: XJ-6 Airspeeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 xj6_air_speeder - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_tcg_loot_reward_series6_a1_deluxe_floater object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: A1 Deluxe Floater 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 a1_deluxe_floater - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 TCG Set 6 -
item_tcg_loot_reward_series6_buildreward_hk47_jet_pack object/tangible/tcg/series6/deed_tcg_hk47_jetpack.iff grant Vehicle Deed: HK-47 Jetpack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 hk47_jetpack - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series6_deed_emperor_spire object/tangible/tcg/series6/structure_deed_emperors_spire.iff grant Structure Deed: Emperor's Spire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_emperors_spire.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series6_deed_rebel_spire object/tangible/tcg/series6/structure_deed_rebel_spire.iff grant Structure Deed: Rebel Spire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_rebel_spire.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series6_dewback_armor object/tangible/tcg/series6/dewback_armor_statue.iff grant Armored Dewback Statue 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - tcg6_armored_dewback - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series6_gualaar_mount object/tangible/tcg/series6/mount_deed_gualaar.iff grant Pet Deed: Gualaar Mount 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series6_ric_920_speeder object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: RIC-920 Rickshaw 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 speeder_ric_920 - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 TCG Set 6 -
item_tcg_loot_reward_series7_atpt_walker object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: AT-PT Walker 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 tcg_at_pt_walker - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 TCG Set 6 -
item_tcg_loot_reward_series7_buildreward_republic_gunship object/tangible/tcg/series7/combine_reward_deed_republic_gunship.iff grant Vehicle Deed: Republic Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 tcg_republic_gunship - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tcg_loot_reward_series7_deed_commando_bunker object/tangible/tcg/series7/structure_deed_commando_bunker.iff grant Structure Deed: Commando Bunker 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_commando_bunker.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series7_deed_vehicle_garage object/tangible/tcg/series7/structure_deed_vehicle_garage.iff grant Structure Deed: Vehicle Garage 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_vehicle_garage.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series7_deed_vip_bunker object/tangible/tcg/series7/structure_deed_vip_bunker.iff grant Structure Deed: V.I.P. Bunker 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - string:player_structure.deed.template=object/building/player/player_house_tcg_vip_bunker.iff,int:player_structure.deed.buildtime=90
item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff grant Hutt Fighter Familiar Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - tcg_hutt_fighter_familiar - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 - -
item_tcg_loot_reward_series7_military_transport object/tangible/loot/generic_deed/vehicle_generic.iff grant Vehicle Deed: RAM-1511 Transport 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 tcg_military_transport - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 TCG Set 6 -
item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/familiar_deed_tie_fighter.iff grant TIE Fighter Familiar Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - tcg_tie_fighter_familiar - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 - -
item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff grant X-Wing Fighter Familiar Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - tcg_xwing_fighter_familiar - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 - -
item_tcg_merr_sonn_jt12_jetpack_deed object/tangible/tcg/series3/deed_tcg_merr_sonn_jt12_jetpack.iff grant Vehicle Deed: Merr-Sonn JT-12 Jetpack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 mandalorian_jetpack - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_tow_schematic_vehicle_02_01 object/tangible/loot/loot_schematic/generic_vehicle.iff grant Lava Skiff Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 lava_skiff - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 2 ToW Vehicle -
item_tow_schematic_vehicle_02_02 object/tangible/loot/loot_schematic/generic_vehicle.iff grant Transport Skiff Deed 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 desert_skiff - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 2 ToW Vehicle -
item_vehicle_deed_flare_s_swoop object/tangible/deed/vehicle_deed/flare_s_swoop.iff grant Vehicle Deed: Flare S Swoop 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 flare_s_swoop - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 12 0 FALSE 0 2 1 - -
item_vehicle_deed_hoverlifter_speeder object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff grant Vehicle Deed: Hover Lifter Speeder 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 hoverlifter_speeder - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_vet_reward_greeter_gamorrean object/tangible/terminal/greeter_terminal.iff grant Employment Terminal: Gamorrean Greeter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - greeter_gamorrean - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 1 4 1 - -
+1356 -4037
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+14 -7
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@@ -1,7 +1,14 @@
item_name iff_template type string_name string_detail volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
armor.sdb TRUE
item.sdb TRUE
object.sdb TRUE
storyteller.sdb TRUE
weapon.sdb TRUE
item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
armor.sdb TRUE
collection.sdb TRUE
consumable.sdb TRUE
costume.sdb TRUE
dna.sdb TRUE
grant.sdb TRUE
item.sdb TRUE
object.sdb TRUE
schematic.sdb TRUE
storyteller.sdb TRUE
weapon.sdb TRUE
wearable.sdb TRUE
+104 -654
View File
@@ -1,654 +1,104 @@
item_name iff_template type string_name string_detail volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
chapter_8_space_mobile_02_01 object/tangible/collection/reward/space_mobile_publish_gift.iff object A Space Mobile A space mobile depicting X-wings and TIE fighters battling for supremacy in the Naboo System. This item can be used as decoration for your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_aurebesh_tile_aurek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_aurek.iff object Aurek An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles aurek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_besh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_besh.iff object Besh An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles besh none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_cherek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cherek.iff object Cherek An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles cherek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_cresh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cresh.iff object Cresh An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles cresh none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_dorn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_dorn.iff object Dorn An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles dorn none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_enth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_enth.iff object Enth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles enth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_esk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_esk.iff object Esk An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles esk none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_forn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_forn.iff object Forn An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles forn none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_grek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_grek.iff object Grek An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles grek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_herf_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_herf.iff object Herf An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles herf none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_isk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_isk.iff object Isk An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles isk none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_jenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_jenth.iff object Jenth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles jenth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_kerenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_kerenth.iff object Kerenth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles kerenth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_krill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_krill.iff object Krill An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles krill none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_leth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_leth.iff object Leth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles leth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_mern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_mern.iff object Mern An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles mern none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_nen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nen.iff object Nen An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles nen none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_nern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nern.iff object Nern An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles nern none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_onith_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_onith.iff object Onith An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles onith none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_orenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_orenth.iff object Orenth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles orenth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_osk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_osk.iff object Osk An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles osk none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_peth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_peth.iff object Peth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles peth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_qek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_qek.iff object Qek An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles qek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_resh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_resh.iff object Resh An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles resh none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_senth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_senth.iff object Senth An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles senth none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_shen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_shen.iff object Shen An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles shen none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_thesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_thesh.iff object Thesh An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles thesh none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_trill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_trill.iff object Trill An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles trill none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_usk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_usk.iff object Usk An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles usk none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_vev_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_vev.iff object Vev An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles vev none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_wesk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_wesk.iff object Wesk An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles wesk none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_xesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_xesh.iff object Xesh An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles xesh none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_yirt_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_yirt.iff object Yirt An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles yirt none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_aurebesh_tile_zerek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_zerek.iff object Zerek An Aurebesh Tile. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_aurebesh_tiles zerek none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Aurebesh Alphabet -
col_backdrop_casing_01 object/tangible/loot/creature_loot/collections/backdrop_casing_01.iff object Stage Backdrop Case The Casing for a Stage Backdrop Generator 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_backdrop col_stage_backdrop_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_backdrop_image_01 object/tangible/loot/creature_loot/collections/backdrop_image_01.iff object Stage Backdrop Projector A Backdrop Projector used to generate Holographic Images. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_backdrop col_stage_backdrop_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_backdrop_power_01 object/tangible/loot/creature_loot/collections/backdrop_power_01.iff object Stage Backdrop Power Unit A Backdrop Power Unit used to power a Stage Backdrop Generator 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_backdrop col_stage_backdrop_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_bantha_bone_02_01 object/tangible/loot/creature_loot/collections/bantha_bone.iff object A Cracked Bantha Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone bantha_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_bondar_crystal_02_01 object/tangible/loot/creature_loot/collections/bondar_crystal.iff object A Reconstructed Bondar Crystal After carefully matching the pieces you've found, you are able to reconstruct the crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_02 col_bondar_shards_01_reward none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_bondar_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Bondar Crystal Shard 1/5 A Shard of a Bondar Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bondar_shards_01 col_bondar_shard_piece_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_bondar_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Bondar Crystal Shard 2/5 A Shard of a Bondar Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bondar_shards_01 col_bondar_shard_piece_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 1000 FALSE 0 1 1 - -
col_bondar_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Bondar Crystal Shard 3/5 A Shard of a Bondar Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bondar_shards_01 col_bondar_shard_piece_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 1000 FALSE 0 1 1 - -
col_bondar_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Bondar Crystal Shard 4/5 A Shard of a Bondar Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bondar_shards_01 col_bondar_shard_piece_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 1000 FALSE 0 1 1 - -
col_bondar_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Bondar Crystal Shard 5/5 A Shard of a Bondar Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bondar_shards_01 col_bondar_shard_piece_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 1000 FALSE 0 1 1 - -
col_buddy_02_token object/tangible/loot/creature_loot/collections/buddy_item.iff object Recruit a Friend Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none buddy_system_2 none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 6 0 FALSE 0 6 1 - -
col_buddy_token object/tangible/loot/creature_loot/collections/buddy_item.iff object Buddy Appreciation Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none buddy_system none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 - -
col_contraband1_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff object A chemical warhead 1/5 Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_01 col_contraband_01_item_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff object A chemical warhead 2/5 Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_01 col_contraband_01_item_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff object A chemical warhead 3/5 Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_01 col_contraband_01_item_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff object A chemical warhead 4/5 Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_01 col_contraband_01_item_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband1_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff object A chemical warhead 5/5 Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_01 col_contraband_01_item_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff object Account Access Data 1/5 You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_02 col_contraband_02_item_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff object Account Access Data 2/5 You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_02 col_contraband_02_item_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff object Account Access Data 3/5 You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_02 col_contraband_02_item_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff object Account Access Data 4/5 You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_02 col_contraband_02_item_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband2_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff object Account Access Data 5/5 You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_02 col_contraband_02_item_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff object A rare vegetable 1/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_03 col_contraband_03_item_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff object A rare vegetable 2/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_03 col_contraband_03_item_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff object A rare vegetable 3/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_03 col_contraband_03_item_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff object A rare vegetable 4/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_03 col_contraband_03_item_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband3_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff object A rare vegetable 5/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_03 col_contraband_03_item_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff object A credit stick 1/5 Upon further examination, this credit stick is clearly a fake. The more you can find, the better. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_05 col_contraband_05_item_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff object A credit stick 2/5 Upon further examination, this credit stick is clearly a fake. The more you can find, the better. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_05 col_contraband_05_item_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff object A credit stick 3/5 Upon further examination, this credit stick is clearly a fake. The more you can find, the better. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_05 col_contraband_05_item_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff object A credit stick 4/5 Upon further examination, this credit stick is clearly a fake. The more you can find, the better. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_05 col_contraband_05_item_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband4_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff object A credit stick 5/5 Upon further examination, this credit stick is clearly a fake. The more you can find, the better. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_05 col_contraband_05_item_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff object A classified data disc 1 This disc contains information that could ruin many political careers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_04 col_contraband_04_item_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff object A classified data disc 2 This disc contains information that could ruin many political careers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_04 col_contraband_04_item_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff object A classified data disc 3 This disc contains information that could ruin many political careers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_04 col_contraband_04_item_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff object A classified data disc 4 This disc contains information that could ruin many political careers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_04 col_contraband_04_item_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_contraband5_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff object A classified data disc 5 This disc contains information that could ruin many political careers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_contraband_04 col_contraband_04_item_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_controller_01 object/tangible/jedi/beast_holocron_generic.iff object Stage Controller Wiring Wiring used in a Stage Controller. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_controller col_stage_controller_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_controller_02 object/tangible/jedi/beast_holocron_generic.iff object Stage Control Board A control board used in the construction of a Stage Controller. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_controller col_stage_controller_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_controller_03 object/tangible/jedi/beast_holocron_generic.iff object Stage Controller Table A table used to contain the electronics and wiring that form a Stage Controller. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_controller col_stage_controller_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_damind_crystal_02_01 object/tangible/loot/creature_loot/collections/damind_crystal.iff object A Reconstructed Damind Crystal After carefully matching the pieces you've found, you are able to reconstruct the crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_02 col_damind_shards_01_reward none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_damind_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Damind Crystal Shard 1/5 A shard of a Damind Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_damind_shards_01 col_damind_shard_piece_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Damind Crystal Shard 2/5 A shard of a Damind Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_damind_shards_01 col_damind_shard_piece_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Damind Crystal Shard 3/5 A shard of a Damind Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_damind_shards_01 col_damind_shard_piece_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Damind Crystal Shard 4/5 A shard of a Damind Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_damind_shards_01 col_damind_shard_piece_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_damind_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Damind Crystal Shard 5/5 A shard of a Damind Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_damind_shards_01 col_damind_shard_piece_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Damind Shards - Tier2 -
col_dejarik_battery_02_01 object/tangible/loot/creature_loot/collections/dejarik_battery.iff object A Dejarik Battery One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_battery none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_board_02_01 object/tangible/loot/creature_loot/collections/dejarik_board.iff object A Dejarik Board One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_board none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_ghhhk_02_01 object/tangible/loot/creature_loot/collections/dejarik_ghhhk.iff object Ghhhk Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_ghhhk none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_grimtaash_02_01 object/tangible/loot/creature_loot/collections/dejarik_grimtaash.iff object Grimtaash Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_grimtaash none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_holoprojector_02_01 object/tangible/loot/creature_loot/collections/dejarik_holoprojector.iff object A Dejarik Holoprojector One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_holoprojector none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_houjix_02_01 object/tangible/loot/creature_loot/collections/dejarik_houjix.iff object Houjix Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_houjix none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_keypad_02_01 object/tangible/loot/creature_loot/collections/dejarik_keypad_01.iff object A Dejarik Keypad One One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_keypad_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_keypad_02_02 object/tangible/loot/creature_loot/collections/dejarik_keypad_02.iff object A Dejarik Keypad Two One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_keypad_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_kintan_02_01 object/tangible/loot/creature_loot/collections/dejarik_kintan.iff object Kintan Strider Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_kintan none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_klorslug_02_01 object/tangible/loot/creature_loot/collections/dejarik_klorslug.iff object K'lor'slug Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_klorslug none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_mantellian_02_01 object/tangible/loot/creature_loot/collections/dejarik_mantellian.iff object Mantellian Sarvip Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_mantellian none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_monnok_02_01 object/tangible/loot/creature_loot/collections/dejarik_monnok.iff object Monnok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_monnok none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_ngok_02_01 object/tangible/loot/creature_loot/collections/dejarik_ngok.iff object Ng'ok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_holomonster dejarik_ngok none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Holomonster Collectoin -
col_dejarik_table_base_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_base.iff object A Dejarik Base One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_table_base none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dejarik_table_stand_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_stand.iff object A Dejarik Stand One of the components used in a Dejarik game board. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_dejarik_table dejarik_table_stand none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Dejarik Table Collection -
col_dooku_datadisk_02_01 object/tangible/loot/creature_loot/collections/dooku_datadisk_01.iff object Dooku's Story - Data disk 1 Padawan - The data disk tells the story of Dooku's youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a jedi from an early age. During his years as a padawan he trained under some of the greatest jedi of his time, including Jedi Master Yoda. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_story_count_dooku dooku_datadisk_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_02 object/tangible/loot/creature_loot/collections/dooku_datadisk_02.iff object Dooku's Story - Data disk 2 Jedi Master - The data disk describes Dooku's promotion to Jedi Knight and the training of padawans of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn's successful passage from Padawan to Jedi Knight. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_story_count_dooku dooku_datadisk_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_03 object/tangible/loot/creature_loot/collections/dooku_datadisk_03.iff object Dooku's Story - Data disk 3 Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_story_count_dooku dooku_datadisk_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_04 object/tangible/loot/creature_loot/collections/dooku_datadisk_04.iff object Dooku's Story - Data disk 4 Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists' Movement prior to the outbreak of the Clone War. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_story_count_dooku dooku_datadisk_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_dooku_datadisk_02_05 object/tangible/loot/creature_loot/collections/dooku_datadisk_05.iff object Dooku's Story - Data disk 5 Dooku's Death - On the final data disk, the last years of Count Dooku's life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_story_count_dooku dooku_datadisk_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Story of Count Dooku -
col_eralam_crystal_02_01 object/tangible/loot/creature_loot/collections/eralam_crystal.iff object A Reconstructed Eralam Crystal After carefully matching the pieces you've found, you are able to reconstruct the crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_02 col_eralam_shards_01_reward none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_eralam_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object An Eralam Crystal Shard 1/5 A shard of an Eralam Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eralam_shards_01 col_eralam_shard_piece_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object An Eralam Crystal Shard 2/5 A shard of an Eralam Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eralam_shards_01 col_eralam_shard_piece_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object An Eralam Crystal Shard 3/5 A shard of an Eralam Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eralam_shards_01 col_eralam_shard_piece_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object An Eralam Crystal Shard 4/5 A shard of an Eralam Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eralam_shards_01 col_eralam_shard_piece_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_eralam_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object An Eralam Crystal Shard 5/5 A shard of an Eralam Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eralam_shards_01 col_eralam_shard_piece_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Eralam Shards - Tier2 -
col_feather_pillow_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a Feather Pillow Schematic This schematic contains the specific diagrams needed to create a Feather Pillow. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_throwpillow_hue_s01.iff 0 2 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 0 FALSE 0 1 1 - -
col_fish_dathomir_burra_02_01 object/tangible/fishing/fish/fish_dathomir_burra.iff object A Dathomir Burra Fish A Dathomir Burra fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_03 fish_dathomir_burra_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_fish_endor_buzzfish_02_01 object/tangible/fishing/fish/fish_endor_buzzfish.iff object An Endor Buzzfish A Endor Buzzfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_03 fish_endor_buzzfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_fish_endor_trout_02_01 object/tangible/fishing/fish/fish_endor_trout.iff object An Endor Trout A Endor Trout that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_03 fish_endor_trout_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_fish_naboo_fatfish_02_01 object/tangible/fishing/fish/fish_naboo_fatfish.iff object A Naboo Fatfish A Naboo Fatfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_02 fish_naboo_fatfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_gooberfish_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff object A Naboo Gooberfish A Naboo Gooberfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_02 fish_naboo_gooberfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_gumfish_02_01 object/tangible/fishing/fish/fish_naboo_gumfish.iff object A Naboo Gumfish A Naboo Gumfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_02 fish_naboo_gumfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_mee_02_01 object/tangible/fishing/fish/fish_naboo_mee.iff object A Naboo Mee Fish A Naboo Mee fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_02 fish_naboo_mee_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_naboo_see_02_01 object/tangible/fishing/fish/fish_naboo_see.iff object A Naboo See Fish A Naboo See fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_02 fish_naboo_see_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 2 -
col_fish_rare_blackfish_02_01 object/tangible/fishing/fish/fish_rare_blackfish.iff object A Rare Blackfish A rare Blackfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_blackfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_blowfish_02_01 object/tangible/fishing/fish/fish_rare_blowfish.iff object A Rare Blowfish A rare Blowfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_blowfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_bluefish_02_01 object/tangible/fishing/fish/fish_rare_bluefish.iff object A Rare Bluefish A rare Bluefish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_bluefish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_faa_02_01 object/tangible/fishing/fish/fish_rare_faa.iff object A Rare Faa Fish A rare Faa fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_faa_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_laa_02_01 object/tangible/fishing/fish/fish_rare_laa.iff object A Rare Laa Fish A rare Laa fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_laa_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_ray_02_01 object/tangible/fishing/fish/fish_rare_ray.iff object A Rare Ray Fish A rare Ray fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_ray_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_rare_striped_02_01 object/tangible/fishing/fish/fish_rare_striped.iff object A Rare Striped Fish A rare Striped fish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_01 fish_rare_striped_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 1000 FALSE 0 1 1 Prized Fish Collection 1 -
col_fish_tank_bubble_stone_02_01 object/tangible/fishing/fish/fish_tank_bubble_stone.iff object Bubbling Stone This item is used as a component for crafting a fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 63 0 FALSE 0 2 1 - -
col_fish_tank_front_panel_02_01 object/tangible/fishing/fish/fish_tank_front_panel.iff object Transparisteel Front Panel This item is used as a component for crafting a fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
col_fish_tank_left_panel_02_01 object/tangible/fishing/fish/fish_tank_left_panel.iff object Transparisteel Left Panel This item is used as a component for crafting a fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
col_fish_tank_rear_panel_02_01 object/tangible/fishing/fish/fish_tank_rear_panel.iff object Transparisteel Back Panel This item is used as a component for crafting a fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
col_fish_tank_reward_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Fish Tank Schematic This schematic contains the specific diagrams needed to create a fish tank. This schematic requires specialized parts to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_fish_tank.iff 0 2 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_fish_tank_right_panel_02_01 object/tangible/fishing/fish/fish_tank_right_panel.iff object Transparisteel Right Panel This item is used as a component for crafting a fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
col_fish_tank_tubing_02_01 object/tangible/fishing/fish/fish_tank_tubing.iff object Tubing This item is used as a component for crafting a fish tank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
col_fish_yavin_crawlfish_02_01 object/tangible/fishing/fish/fish_yavin_crawlfish.iff object A Yavin Crawlfish A Yavin Crawlfish that may be worth keeping. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fish_03 fish_yavin_crawlfish_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Prized Fish Collection 3 -
col_flit_bone_02_01 object/tangible/loot/creature_loot/collections/flit_bone.iff object A Hollow Flit Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone flit_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_fried_icecream_fryer_broken_activation object/tangible/loot/creature_loot/collections/col_fryer_activation.iff object Broken Fryer This looks like an old fryer tha was used to make Corellian Fried Ice Cream. You can see a serial number on the item as well as the manufacturer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_fried_icecream_01 col_fried_icecream_activation none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_fried_icecream_fryer_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Corellian Fried Ice Cream Fryer A Schematic for an old and discontinued fryer that can be used to make Corellian Fried Ice Cream. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_ice_cream_fryer.iff 0 1 class_domestics_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 0 FALSE 0 1 1 - -
col_glass_shelf_02_01 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff object DIY: Making Glass Shelves, Chapter 1 Upon examination, you notice this is Chapter 1 of a book on how to make glass shelves for your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_glass_shelf_01 col_glass_shelf_chapter1 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_glass_shelf_02_02 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff object DIY: Making Glass Shelves, Chapter 2 Upon examination, you notice this is Chapter 2 of a book on how to make glass shelves for your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_glass_shelf_01 col_glass_shelf_chapter2 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 1000 FALSE 0 1 1 - -
col_glass_shelf_02_03 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff object DIY: Making Glass Shelves, Chapter 3 Upon examination, you notice this is Chapter 3 of a book on how to make glass shelves for your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_glass_shelf_01 col_glass_shelf_chapter3 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 1000 FALSE 0 1 1 - -
col_glass_shelf_02_04 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff object DIY: Making Glass Shelves, Chapter 4 Upon examination, you notice this is Chapter 4 of a book on how to make glass shelves for your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_glass_shelf_01 col_glass_shelf_chapter4 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 1000 FALSE 0 1 1 - -
col_glass_shelf_02_05 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff object DIY: Making Glass Shelves, Chapter 5 Upon examination, you notice this is Chapter 5 of a book on how to make glass shelves for your home. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_glass_shelf_01 col_glass_shelf_chapter5 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 1000 FALSE 0 1 1 - -
col_glass_shelving_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Glass Shelves This schematic contains the specific diagrams needed to create Glass Shelves. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_glass_shelves_01.iff 0 2 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 0 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Pikach An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Artusian An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Bal'ta'ran An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Bondar An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Chrysopaz An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Durindfire An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Vertex An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Dragite An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Firefacet An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_green_sq_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff object Green Jenruax An interesting rare green gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_square_green_cut_gem_01 square_green_gem_style1_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 250 FALSE 0 1 1 - -
col_gulginaw_feather_02_01 object/tangible/loot/creature_loot/collections/gulginaw_feather.iff object A Gulginaw Tail Feather A rare tail feather that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_feather gulginaw_feather_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 Feather Collections -
col_heroic_exar_kun_lost_journal_02_01 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_01.iff object Walter Emanus' lost journal, Page 1 After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_02 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_02.iff object Walter Emanus' lost journal, Page 2 We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_03 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_03.iff object Walter Emanus' lost journal, Page 3 We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_04 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_04.iff object Walter Emanus' lost journal, Page 4 Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_05 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_05.iff object Walter Emanus' lost journal, Page 5 Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_06 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_06.iff object Walter Emanus' lost journal, Page 6 Everything is advancing rapidly, but there are some who are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_07 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_07.iff object Walter Emanus' lost journal, Page 7 With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers, we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_heroic_exar_kun_lost_journal_02_08 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_08.iff object Walter Emanus' lost journal, Page 8 My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none exar_kun_lost_journal lost_journal_page_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 0 1 - -
col_holo_emitter_circuit_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_curcuit.iff object an electric circuit What looks to be specialized circuitry, this device is used to make holographic projectors. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_holo_emitter_01 holo_emitter_part_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_holo_emitter_light_source_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_light_source.iff object a Holographic Light Source The inner workings of this light source can be used in a holographic projector. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_holo_emitter_01 holo_emitter_part_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_holo_emitter_photo_detector_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_photo_detector.iff object a Photo-Detector Used in the production of Holographic projectors, this component senses the amount of light entering its circuitry and regulates it accordingly. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_holo_emitter_01 holo_emitter_part_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_holo_emitter_processor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_processor.iff object an Optical Processor A specialized processor that performs mathematical operations at the speed of light. This technology is widely used in holographic projectors. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_holo_emitter_01 holo_emitter_part_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_holo_emitter_receptor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_receptor.iff object a holographic mirror With a perfectly flat mirrored surface, this item can be used to create a perfect holographic picture. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_holo_emitter_01 holo_emitter_part_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_holo_emitter_reward_02_01 object/tangible/collection/reward/col_holo_emitter_reward.iff object Holo-Pet Emitter When deployed and loaded with a data cube, this device will display a holographic pet that will wander around. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_holocron_pedestal_jedi_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a Jedi Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Jedi Holocron Pedestal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_holocron_pedestal_jedi.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_holocron_pedestal_sith_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a Sith Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Sith Holocron Pedestal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_holocron_pedestal_sith.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff object a Hoth Radio This item increases your damage potential for a short amount of time. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 clienteffect/medic_reckless_stimulation.cef none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_ig_88_metal_stand_02_01 object/tangible/loot/creature_loot/collections/ig_88_stand.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_ig_88_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Posed IG-88 Schematic This schematic contains the specific diagrams needed to create a posed statue of IG-88. This schematic requires a specialized "wooden dowel" to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_posed_ig_88.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_ig_88_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/ig_88_wooden_dowel.iff object A Wood Support Dowel (IG-88) A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says "IG-88". 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_imperial_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 1/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 2/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 3/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 4/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 5/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 6/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 7/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 8/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 9/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff object Imperial Patch 10/10 An Imperial Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_logo_patch col_imperial_logo_patch_01_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_col.iff object Imperial Colonel Rank Imperial Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_rank_01 col_imperial_rank_col_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_cpt.iff object Imperial Captain Rank Imperial Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_rank_01 col_imperial_rank_cpt_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_gen.iff object Imperial General Rank Imperial Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_rank_01 col_imperial_rank_gen_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_lt.iff object Imperial Lieutenant Rank Imperial Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_rank_01 col_imperial_rank_lt_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_rank_ltcol_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_ltcol.iff object Imperial Lieutenant Colonel Rank Imperial Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_rank_01 col_imperial_rank_ltcol_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_imperial_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_maj.iff object Imperial Major Rank Imperial Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_imperial_rank_01 col_imperial_rank_maj_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_jeweled_necklace_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for a Nightsister Necklace Replica This schematic contains the specific diagrams needed to create a Nightsister necklace. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_collection_jeweled_necklace.iff 0 1 class_domestics_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_jundank_bone_02_01 object/tangible/loot/creature_loot/collections/jundank_bone.iff object A Jundank Jaw Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone jundank_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_kai_tok_feather_02_01 object/tangible/loot/creature_loot/collections/kai_tok_feather.iff object A Kai Tok Tail Feather A rare tail feather that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_feather kai_tok_feather_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Feather Collections -
col_kasha_crystal_02_01 object/tangible/loot/creature_loot/collections/kasha_crystal.iff object A Reconstructed Kasha Crystal After carefully matching the pieces you've found, you are able to reconstruct the crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_02 col_kasha_shards_01_reward none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_kasha_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Kasha Crystal Shard 1/5 A shard of a Kasha Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_kasha_shards_01 col_kasha_shard_piece_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Kasha Crystal Shard 2/5 A shard of a Kasha Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_kasha_shards_01 col_kasha_shard_piece_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Kasha Crystal Shard 3/5 A shard of a Kasha Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_kasha_shards_01 col_kasha_shard_piece_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Kasha Crystal Shard 4/5 A shard of a Kasha Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_kasha_shards_01 col_kasha_shard_piece_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kasha_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Kasha Crystal Shard 5/5 A shard of a Kasha Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_kasha_shards_01 col_kasha_shard_piece_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 1000 FALSE 0 1 1 Kasha Shards - Tier2 -
col_kill_gurk_activation_02_01 object/tangible/loot/creature_loot/collections/kill_gurk_activation.iff object a nearly-empty bottle of alcohol It seems odd finding this creature with a bottle. The alcohol seems to have sickened it. Consume the remaining alcohol and hunt down any remaining sickened Gurk. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none kill_gurks_01 kill_gurk_activation none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 500 FALSE 0 1 1 - -
col_kill_kliknik_activation_02_01 object/tangible/loot/creature_loot/collections/kill_kliknik_activation.iff object A Kliknik Mandible Wedged in the mandible of this Kliknik mandible is the badge of a well-known xenobiologist. Consume this item and hopefully you will be able to locate him?alive? 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none kill_klikniks_01 kill_kliknik_activation none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_kill_tulrus_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tulrus_activation.iff object a missing relative's datapad The last thing you ever wanted to find. A datapad that belonged to a missing relative. Now, knowing his unfortunate fate, you feel obligated to avenge his death. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none kill_tulruses_01 kill_tulrus_activation none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_kill_tusken_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tusken_activation.iff object Stolen Pie This looks to be what remains of YOUR pie! Enraged, you decide to consume the last piece and focus your anger on the thieves! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none kill_tuskens_01 kill_tusken_activation none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_kima_bone_02_01 object/tangible/loot/creature_loot/collections/kima_bone.iff object A Chipped Kima Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone kima_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_kwi_bone_02_01 object/tangible/loot/creature_loot/collections/kwi_bone.iff object A Split Kwi Leg Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone kwi_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_lightsaber_1h_01_03 object/tangible/loot/creature_loot/collections/col_lightsaber_1h_01.iff object A Jedi Relic A Jedi relic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_lightsaber_1h_01 col_lightsaber_1h_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1200 FALSE 0 1 1 - -
col_listening_device_02_01 object/tangible/collection/meatlump_listening_device.iff object a Meatlump listening device When placed in a proper location, this 'device' can pick up private conversations. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_luxum_crystal_02_01 object/tangible/loot/creature_loot/collections/luxum_crystal.iff object A Reconstructed Luxum Crystal After carefully matching the pieces you've found, you are able to reconstruct the crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_02 col_luxum_shards_01_reward none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_luxum_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Luxum Crystal Shard 1/5 A shard of a Luxum Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_luxum_shards_01 col_luxum_shard_piece_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Luxum Crystal Shard 2/5 A shard of a Luxum Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_luxum_shards_01 col_luxum_shard_piece_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Luxum Crystal Shard 3/5 A shard of a Luxum Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_luxum_shards_01 col_luxum_shard_piece_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Luxum Crystal Shard 4/5 A shard of a Luxum Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_luxum_shards_01 col_luxum_shard_piece_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_luxum_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object A Luxum Crystal Shard 5/5 A shard of a Luxum Crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_luxum_shards_01 col_luxum_shard_piece_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Luxum Shards - Tier2 -
col_magseal_keycard_corellia_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Corellia. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_magseal_keycard_dantooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Dantooine. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 33 0 FALSE 0 1 1 - -
col_magseal_keycard_dathomir_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Dathomir. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 36 0 FALSE 0 1 1 - -
col_magseal_keycard_endor_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Endor. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 40 0 FALSE 0 1 1 - -
col_magseal_keycard_lok_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Lok. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 39 0 FALSE 0 1 1 - -
col_magseal_keycard_naboo_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Naboo. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 37 0 FALSE 0 1 1 - -
col_magseal_keycard_rori_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Rori. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 32 0 FALSE 0 1 1 - -
col_magseal_keycard_talus_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Talus. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 34 0 FALSE 0 1 1 - -
col_magseal_keycard_tatooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Tatooine. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 35 0 FALSE 0 1 1 - -
col_magseal_keycard_yavin4_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card It appears you have found an access code for a Magseal container on Yavin IV. Locate the container and check it for valuables or anything else that might be of use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 0 FALSE 0 1 1 - -
col_mail_opt_in_1_01 object/tangible/loot/creature_loot/collections/opt_in_mail_01.iff object An Ewok Love Day Heart Someone likes you. They sent you candy for Ewok Love Day. Consume this item to update your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_1 mail_opt_in_1_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 38 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_1_02 object/tangible/loot/creature_loot/collections/opt_in_mail_02.iff object A Key to the City Congratulations on getting the key to the city. Consume this item to update your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_1 mail_opt_in_1_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff object An Architects Rendition of a House A model of one of the new houses. Consume this item to update your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_1 mail_opt_in_1_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_2_01 object/tangible/loot/creature_loot/collections/opt_in_mail_04.iff object Battlefield Diorama Diorama of a Rebel SpecForce Trooper and an Imperial Galactic Marine fighting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_2 mail_opt_in_2_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_2_02 object/tangible/loot/creature_loot/collections/opt_in_mail_05.iff object Bobble-Head TK-555 Looks like the popularity of TK-555 has gone to his head. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_2 mail_opt_in_2_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_2_03 object/tangible/loot/creature_loot/collections/opt_in_mail_06.iff object Blueprints for an IG-100 Droid Blueprints for an IG-100 Droid, more commonly known as 'Magnaguard'. General Grievous once used these droids as his personal body-guards. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_2 mail_opt_in_2_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 marketing email collection -
col_mail_opt_in_3_01 object/tangible/loot/creature_loot/collections/opt_in_mail_07.iff object Jedi Library Mini-Shelf A single mini-shelf modeled those found in the Jedi library. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_3 mail_opt_in_3_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
col_mail_opt_in_3_02 object/tangible/loot/creature_loot/collections/opt_in_mail_08.iff object Bobble-Head Death Trooper All bobble and no brains. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_3 mail_opt_in_3_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
col_mail_opt_in_3_03 object/tangible/loot/creature_loot/collections/opt_in_mail_09.iff object Stuffed AT-AT Toy A stuffed, patchwork AT-AT toy. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_3 mail_opt_in_3_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 marketing email collection -
col_mail_opt_in_4_01 object/tangible/loot/creature_loot/collections/opt_in_mail_10.iff object Model of Nym's Ship A model of Nym's ship, a Scurrg H-6 prototype bomber that he named Havoc. This item will not be consumed when it updates your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none mail_opt_in_4 mail_opt_in_4_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 marketing email collection -
col_mantigrue_feather_02_01 object/tangible/loot/creature_loot/collections/mantigrue_feather.iff object A Mantigrue Tail Feather A rare tail feather that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_feather manitgrue_feather_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Feather Collections -
col_meatlump_lint_02_01 object/tangible/loot/creature_loot/collections/meatlump_lint_01.iff object A piece of lint 1/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_02 object/tangible/loot/creature_loot/collections/meatlump_lint_02.iff object A piece of lint 2/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_03 object/tangible/loot/creature_loot/collections/meatlump_lint_03.iff object A piece of lint 3/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_04 object/tangible/loot/creature_loot/collections/meatlump_lint_04.iff object A piece of lint 4/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_05 object/tangible/loot/creature_loot/collections/meatlump_lint_05.iff object A piece of lint 5/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_06 object/tangible/loot/creature_loot/collections/meatlump_lint_06.iff object A piece of lint 6/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_07 object/tangible/loot/creature_loot/collections/meatlump_lint_07.iff object A piece of lint 7/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_08 object/tangible/loot/creature_loot/collections/meatlump_lint_08.iff object A piece of lint 8/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_09 object/tangible/loot/creature_loot/collections/meatlump_lint_09.iff object A piece of lint 9/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_lint_02_10 object/tangible/loot/creature_loot/collections/meatlump_lint_10.iff object A piece of lint 10/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_meatlump_lint_01 meatlump_lint_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 - -
col_meatlump_recruit_manual_02_01 object/tangible/loot/creature_loot/collections/meatlump_recruit_manual.iff object Meatlump Manifesto This book contains frequently asked question about the Meatlump Organization. Hand this out to people in various cities around the Galaxy to recruit them to the organization. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_naglatch_bone_02_01 object/tangible/loot/creature_loot/collections/naglatch_bone.iff object A Narglatch Spine A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone naglatch_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_nightsister_bracelet_02_01 object/tangible/loot/creature_loot/collections/nightsister_bracelet.iff object A Singing Mountain Clan Bracelet A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_nightsister_valuables nightsister_bracelet_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_broach_02_01 object/tangible/loot/creature_loot/collections/nightsister_broach.iff object A Singing Mountain Clan Broach A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_nightsister_valuables nightsister_broach_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_earrings_02_01 object/tangible/loot/creature_loot/collections/nightsister_earrings.iff object A Set of Singing Mountain Clan Earrings A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_nightsister_valuables nightsister_earrings_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_pendant_02_01 object/tangible/loot/creature_loot/collections/nightsister_pendant.iff object A Singing Mountain Clan Pendant A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_nightsister_valuables nightsister_pendant_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_nightsister_ring_02_01 object/tangible/loot/creature_loot/collections/nightsister_ring.iff object A Singing Mountain Clan Ring A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_nightsister_valuables nightsister_ring_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Singing Mountain Clan Valuables -
col_peko_peko_feather_02_01 object/tangible/loot/creature_loot/collections/peko_peko_feather.iff object A Peko Peko Tail Feather A rare tail feather that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_feather peko_peko_feather_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Feather Collections -
col_perlek_feather_02_01 object/tangible/loot/creature_loot/collections/perlek_feather.iff object A Perlek Tail Feather A rare tail feather that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_feather perlek_feather_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Feather Collections -
col_photo_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_durni_camera_01.iff object A Digital Camera This camera can be used to capture images of various creatures. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_photo_durni_reward_01 object/tangible/collection/reward/col_photo_durni_reward_01.iff object A Durni Mosaic A mosaic tile created to represent your hard work in photographing the endangered Durni. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_pristine_bone_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_bone.iff object a reusable bone Truly a rare find, this humerus is perfect for your project in every way. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_resource_harvest_bone col_resource_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_pristine_egg_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_egg.iff object Exceptional Egg This would go nicely in an egg collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_resource_harvest_egg col_resource_harvest_egg_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_pristine_hide_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_hide.iff object a pristine piece of hide Truly a rare find, this hide is perfect in every way. You may want to collect this. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_resource_harvest_hide col_resource_hide_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_pristine_meat_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_meat.iff object a fine cut of meat Truly a rare find, this cut of meat looks scrumptious. You may want to collect this. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_resource_harvest_meat col_resource_meat_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_pristine_milk_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_milk.iff object Exceptional Milk Sample This would go nicely in a milk collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_resource_harvest_milk col_resource_harvest_milk_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_publish_datapad_component_01_01 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_02.iff object Datapad Processor A datapad processor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_publish_datapad_component_01 publish_datapad_component_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 31 2 FALSE 0 1 1 Inventory Collection -
col_publish_datapad_component_01_02 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_06.iff object Datapad Housing Datapad housing 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_publish_datapad_component_01 publish_datapad_component_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2 FALSE 0 1 1 Inventory Collection -
col_publish_datapad_component_01_03 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_08.iff object Datapad Storage Drive A datapad storage drive 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none inv_publish_datapad_component_01 publish_datapad_component_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2 FALSE 0 1 1 Inventory Collection -
col_pugoriss_bone_02_01 object/tangible/loot/creature_loot/collections/pugoriss_bone.iff object A Pugoriss Spine A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone pugoriss_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_purple_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Pikach An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Artusian An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Bal'ta'ran An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Bondar An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Chrysopaz An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Durindfire An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Vertex An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Dragite An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Firefacet An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_purple_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff object Purple Jenruax An interesting rare purple gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_purple_cut_gem_01 round_purple_gem_style1_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 250 FALSE 0 1 1 - -
col_pyro_casing_01 object/tangible/loot/creature_loot/collections/pyro_casing_01.iff object Pyrotechnic Machine Casing A Pyrotechnic Machine Casing. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_pyro col_pyro_casing_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 1 0 FALSE 0 1 1 - -
col_pyro_ignition_01 object/tangible/loot/creature_loot/collections/pyro_ignition_01.iff object Pyrotechnic Ignition Device A pyrotechnic ignition Device used in a Stage Pyrotechnic Device. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_pyro col_pyro_ignition_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_pyro_powder_01 object/tangible/loot/creature_loot/collections/pyro_powder_01.iff object Pyrotechnic Material A small amount of pyrotechnic materials. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_pyro col_pyro_powder_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_rancor_bone_02_01 object/tangible/loot/creature_loot/collections/rancor_bone.iff object A Rancor Bone This might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rancor_parts rancor_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_entrails_02_01 object/tangible/loot/creature_loot/collections/rancor_entrails.iff object Rancor Entrails This might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rancor_parts rancor_entrails_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_eye_02_01 object/tangible/loot/creature_loot/collections/rancor_eye.iff object A Ruptured Rancor Eye This might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rancor_parts rancor_eye_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_fang_02_01 object/tangible/loot/creature_loot/collections/rancor_fang.iff object A Blood-spattered Rancor Fang This might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rancor_parts rancor_fang_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 224 1000 FALSE 0 1 1 Rancor Body Parts -
col_rancor_finger_02_01 object/tangible/loot/creature_loot/collections/rancor_finger.iff object A Rancor Talon This might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rancor_parts rancor_finger_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Rancor Body Parts -
col_razor_cat_bone_02_01 object/tangible/loot/creature_loot/collections/razor_cat_bone.iff object A Chipped Razor Cat Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone razor_cat_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_rebel_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 1/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 2/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 3/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 4/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 5/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 6/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 7/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 8/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 9/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff object Alliance Patch 10/10 An Alliance Logo embroidered on a patch. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_logo_patch col_rebel_logo_patch_01_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_col.iff object Alliance Colonel Rank Alliance Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_rank_01 col_rebel_rank_col_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_rank_com_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_com.iff object Alliance Commander Rank Alliance Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_rank_01 col_rebel_rank_com_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_cpt.iff object Alliance Captain Rank Alliance Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_rank_01 col_rebel_rank_cpt_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_gen.iff object Alliance General Rank Alliance Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_rank_01 col_rebel_rank_gen_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_lt.iff object Alliance Lieutenant Rank Alliance Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_rank_01 col_rebel_rank_lt_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_rebel_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_maj.iff object Alliance Major Rank Alliance Officer Rank. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_rebel_rank_01 col_rebel_rank_maj_01_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Pikach An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Artusian An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Bal'ta'ran An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Bondar An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Chrysopaz An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Durindfire An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Vertex An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Dragite An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Firefacet An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_red_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff object Red Jenruax An interesting rare red gem with a special cut. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_round_red_cut_gem_01 round_red_gem_style1_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 1 1 - -
col_reward_beetle_specimen_02_01 object/tangible/collection/reward/framed_beetle_specimen.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_buddy_painting_01 object/tangible/collection/reward/buddy_painting_01.iff object The Phantom Menace Reward painting for inviting a friend to Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_buddy_painting_02 object/tangible/collection/reward/buddy_painting_02.iff object Attack of the Clones Reward painting for inviting two friends to Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_buddy_painting_03 object/tangible/collection/reward/buddy_painting_03.iff object Revenge of the Sith Reward painting for inviting three friends to Star Wars Galaxies. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_com_link_painting_02_01 object/tangible/collection/reward/com_link_painting_reward.iff object Comlink painting A painting of a comlink. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_damind_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff object A Damind Bracelet High amounts of energy given off by the Damind Crystal insets boosts your fire resistance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_fire=7 0 0 FALSE 0 1 1 - -
col_reward_datapad_painting_02_01 object/tangible/collection/reward/datapad_painting_reward.iff object Datapad Painting A painting of a datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_dejarik_table_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Dejarik Table Schematic A schematic used in the crafting of a dejarik table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_desert_demon_doll_02_01 object/tangible/collection/reward/desert_demon_doll_reward.iff object Desert Demon Doll A tusken doll of a desert demon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_dooku_plaque_02_01 object/tangible/collection/reward/count_dooku_lightsaber_plaque_reward.iff object Count Dooku Lightsaber Plaque A plaque displaying Count Dooku's lightsaber 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_dwarti_statue_02_01 object/tangible/collection/reward/dwarti_statue_01.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_dwarti_statue_02_02 object/tangible/collection/reward/dwarti_statue_02.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_dwarti_statue_02_03 object/tangible/collection/reward/dwarti_statue_03.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_dwarti_statue_02_04 object/tangible/collection/reward/dwarti_statue_04.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_emperor_statuette_02_01 object/tangible/collection/reward/emperor_statuette_reward.iff object Emperor Palpatine Statuette A statuette of Emperor Palpatine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_entertainer_horn_02_01 object/tangible/collection/reward/col_reward_entertainer_horn.iff object A Millennia Horn This rare, high quality horn provides a seductively smooth sound. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_eralam_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff object An Eralam Bracelet High amounts of energy given off by the Eralam Crystal insets boosts your disease resistance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_disease=7 0 0 FALSE 0 1 1 - -
col_reward_family_heirloom_02_01 object/tangible/collection/reward/col_family_heirloom_reward.iff object A Family Heirloom This book, though not fully complete, contains much of your family tree. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_feather_duster_02_01 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_02 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_03 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 15 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_04 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 24 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_05 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 34 0 FALSE 0 1 2 - -
col_reward_forage_worm_trophy_02_01 object/tangible/collection/reward/col_reward_forage_worm_trophy.iff object A Stuffed Forage Worm What seemed to have been a harmless activity proved to be deadly. This stuffed Forage Worm is evidence of your hard work. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 51 0 FALSE 0 1 1 - -
col_reward_heroic_exar_kun_lost_journal_02_01 object/tangible/collection/reward/col_reward_heroic_exar_kun_lost_journal.iff object Walter Emanus' lost journal Page 1: After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day.||Page 2: We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made.||Page 3: We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun.||Page 4: Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions...||Page 5: Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs.||Page 6: Everything is advancing rapidly, but there are some that are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members.||Page 7: With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death.||Page 8: My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 7 0 FALSE 0 0 1 - -
col_reward_hoth_ice_sculpture_tauntaun_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_tauntaun_01.iff object an ice sculpture Made from blocks of ice found on the planet Hoth, this is a representation of a Tauntaun. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 222 0 FALSE 0 0 1 - -
col_reward_hoth_ice_sculpture_wampa_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_wampa_01.iff object an ice sculpture Made from blocks of ice found on the planet Hoth, this is a representation of a Wampa. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_hoth_meteorite_geode_02_01 object/tangible/collection/reward/col_reward_hoth_meteorite_geode.iff object A Hoth Geode When cut open, this meteorite found on the planet Hoth exposes a rare crystalline formation. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_hoth_tauntaun_head_02_01 object/tangible/collection/reward/col_reward_hoth_tauntaun_head.iff object Mounted Tauntaun Head The head of a Tauntaun mounted in a decorative fashion. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_imperial_gcw_1000_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff object A Lesser Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 1000 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
col_reward_imperial_gcw_2500_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff object An Imperial Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 2500 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
col_reward_imperial_gcw_500_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff object An Empire Day Imperial Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none imperial 500 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_jedi_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_jedi.iff object Jedi Holocron Pedestal Pedestal - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_kasha_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff object A Kasha Bracelet High amounts of energy given off by the Kasha Crystal insets boosts your bleeding resistance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_bleeding=7 0 0 FALSE 0 1 1 - -
col_reward_lightsaber_hilt_shrine_02_01 object/tangible/collection/reward/lightsaber_hilt_shrine.iff object Lightsaber Shrine A small shrine decorated with the lightsabers of fallen jedi. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_luxum_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff object A Luxum Bracelet High amounts of energy given off by the Luxum Crystal insets boosts your poison resistance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE absorption_poison=7 0 0 FALSE 0 1 1 - -
col_reward_meatlump_doll_hench_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_hench.iff object A Meatlump Hench Doll Made by the Meatlumps from less than quality materials, this Meatlump Hench Doll is a popular item among younger Meatlumps. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_meatlump_doll_king_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_king.iff object A Meatlump King Doll Made by the Meatlumps from less than quality materials, this Meatlump King Doll is a popular item among younger Meatlumps. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_meatlump_doll_officer_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_officer.iff object A Meatlump Officer Doll Made by the Meatlumps from less than quality materials, this Meatlump Officer Doll is a popular item among younger Meatlumps. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_reward_mon_mothma_statuette_02_01 object/tangible/collection/reward/mon_mothma_statuette_reward.iff object Mon Mothma Statuette A statuette of Mon Mothma. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_01 object/tangible/collection/reward/potted_flower_reward_01.iff object Potted Flower A potted flower. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_02 object/tangible/collection/reward/potted_flower_reward_02.iff object Potted Flower A potted flower. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_03 object/tangible/collection/reward/potted_flower_reward_03.iff object Potted Flower A potted flower. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_04 object/tangible/collection/reward/potted_flower_reward_04.iff object Potted Flower A potted flower. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_05 object/tangible/collection/reward/potted_flower_reward_05.iff object Potted Flower A potted flower. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_01 object/tangible/collection/reward/potted_planet_reward_01.iff object Potted Plant A potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_02 object/tangible/collection/reward/potted_planet_reward_02.iff object Potted Plant A potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_03 object/tangible/collection/reward/potted_planet_reward_03.iff object Potted Plant A potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_04 object/tangible/collection/reward/potted_planet_reward_04.iff object Potted Plant A potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_05 object/tangible/collection/reward/potted_planet_reward_05.iff object Potted Plant A potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_rebel_gcw_1000_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff object A Lesser Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 1000 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
col_reward_rebel_gcw_2500_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff object A Rebel Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 2500 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 2 - -
col_reward_rebel_gcw_500_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff object A Remembrance Day Rebel Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none rebel 500 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_resource_harvest_02_01 object/tangible/collection/reward/col_resource_harvest_reward.iff object Faux Bantha-skin Rug Created from only the finest of hides, this Faux Bantha-skin rug is both durable and comfortable. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_resource_harvest_bone_02_01 object/tangible/collection/reward/col_resource_harvest_reward_bone.iff object A Human Skeleton Replica This skeleton was made from bones collected from various creatures. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_resource_harvest_meat_02_01 object/tangible/collection/reward/col_resource_harvest_reward_meat.iff object A Meat Rack A common way of preserving meat, many people place fine cuts of meat on these racks to make meat jerky. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_rock_02_01 object/tangible/collection/reward/rock_reward_01.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_sith_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_sith.iff object Sith Holocron Pedestal - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_tatooine_vistas_painting_02_01 object/tangible/collection/reward/col_reward_tatooine_vistas_painting.iff object A Panoramic Painting - Tatooine A breathtaking view of the Tatooine landscape. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_taxi_sd_painting_02_01 object/tangible/collection/reward/space_taxi_sd_reward.iff object Liberating the Blackguard. The Blackguard, a rogue vessel that threatened everyone that lived within its range, has been liberated. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_treasure_chest_02_01 object/tangible/collection/reward/treasure_chest_reward.iff object A Magseal Safe This safe is made from a very dense metal making it impossible to penetrate. It is protected by a 6 digit numerical code and has an increased storage capacity. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_reward_treasure_chest_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Treasure Chest Schematic A schematic used in the crafting of a treasure chest. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_treasure_chest.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 Collection Rewards -
col_rock_bubbling_reward_01_01 object/tangible/collection/reward/rock_bubbling_reward.iff object A Bubbling Stone - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_rock_burning_reward_01_01 object/tangible/collection/reward/rock_burning_reward.iff object A Burning Stone - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_rock_glowing_reward_01_01 object/tangible/collection/reward/rock_glowing_reward.iff object A Glowing Stone - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_rock_steaming_reward_01_01 object/tangible/collection/reward/rock_steaming_reward.iff object A Steaming Stone - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_shattered_shard_unknown_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 1/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 2/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_02 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 3/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_03 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 4/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_04 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 5/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_05 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_06 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 6/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_06 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_07 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 7/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_07 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_08 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 8/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_08 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_09 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 9/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_09 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_shattered_shard_unknown_02_10 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff object Unknown Crystal Fragment 10/10 A fragment of an unknown type of crystal. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_shattered_shards_01 col_shattered_shard_piece_10 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 500 FALSE 0 1 1 Unknown Shattered Shards - Tier 1 -
col_skreeg_bone_02_01 object/tangible/loot/creature_loot/collections/skreeg_bone.iff object A Cracked Skreeg Femur A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone skreeg_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_smoke_casing_01 object/tangible/loot/creature_loot/collections/smoke_casing_01.iff object Smoke Machine Casing The casing for a Stage Smoke Machine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_smoke col_smoke_casing_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_smoke_ignition_01 object/tangible/loot/creature_loot/collections/smoke_ignition_01.iff object Smoke Ignition Device A Smoke Ignition Device, used in a Stage Smoke Machine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_smoke col_smoke_ignition_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_smoke_powder_01 object/tangible/loot/creature_loot/collections/smoke_powder_01.iff object Smoke Powder A small amount of smoke powder used in a Stage Smoke Machine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_stage_smoke col_smoke_powder_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_stormtrooper_metal_stand_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_stand.iff object - - 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
col_stormtrooper_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Posed Stormtrooper Schematic This schematic contains the specific diagrams needed to create a posed statue of a Stormtrooper. This schematic requires a specialized "wooden dowel" to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_posed_stormtrooper.iff 0 1 class_munitions_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_stormtrooper_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_wooden_dowel.iff object A Wood Support Dowel (Stormtrooper) A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says "Prototype Stormtrooper". 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
col_swirl_prong_bone_02_01 object/tangible/loot/creature_loot/collections/swirl_prong_bone.iff object A Swirl Prong Pelvic Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone swirl_prong_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_thune_bone_02_01 object/tangible/loot/creature_loot/collections/thune_bone.iff object A Cracked Thune Bone A rare bone that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_bone thune_bone_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Bone Collections -
col_trader_dom_gem_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gem_bead.iff object Gem Accent Bead A gemstone bead. It appears to be from a piece of jewelry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_gold_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_bead.iff object Gold Accent Bead A gold bead. It appears to be from a piece of jewelry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_gold_wire_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_wire.iff object Gold Soft Wire A piece of gold wire. It appears to be from a piece of jewelry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_green_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_green_bead.iff object Green Accent Bead A green bead. It appears to be from a piece of jewelry. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_jewelry_clasp_02_01 object/tangible/loot/creature_loot/collections/trader_dom_jewelry_clasp.iff object Jewelry Clasp A jewelry clasp. It appears to be from a necklace. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_eng_head_02_01 object/tangible/loot/creature_loot/collections/trader_eng_head.iff object IG-88's Head The head of an IG-88 unit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_arm.iff object IG-88's Left Arm The left arm of an IG-88 unit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_leg.iff object IG-88's Left Leg The left leg of an IG-88 unit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eng_trader trader_eng_left_leg none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_arm.iff object IG-88's Right arm The right arm of an IG-88 unit 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eng_trader trader_eng_right_arm none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_leg.iff object IG-88's Right Leg The right leg of an IG-88 unit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eng_trader trader_eng_right_leg none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_eng_stand_base.iff object IG-88 Base Stand The base stand for an IG-88 display. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eng_trader trader_eng_stand_base none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_torso_02_01 object/tangible/loot/creature_loot/collections/trader_eng_torso.iff object IG-88's Torso The torso of an IG-88 unit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_eng_trader trader_eng_torso none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_mun_head_02_01 object/tangible/loot/creature_loot/collections/trader_mun_head.iff object Prototype Stormtrooper Helmet The helmet of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_head none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_arm.iff object Prototype Stormtrooper Left Arm The left arm of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_left_arm none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_leg.iff object Prototype Stormtrooper Left Leg The left leg of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_left_leg none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_arm.iff object Prototype Stormtrooper Right Arm The right arm of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_right_arm none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_leg.iff object Prototype Stormtrooper Right Leg The right leg of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_right_leg none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_mun_stand_base.iff object Prototype Stormtrooper Stand The stand of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_stand_base none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_trader_mun_torso_02_01 object/tangible/loot/creature_loot/collections/trader_mun_torso.iff object Prototype Stormtrooper Torso The torso of a prototype stormtrooper armor set 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_mun_trader:trader_mun_torso trader_mun_torso none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Munitions Trader Collection -
col_treasure_hunter_antique_carbine_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_carbine.iff object An antique carbine This weapon looks very old. Dust it off and add it to your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_antique_weapons treasure_hunter_antique_carbine none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_antique_melee_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_melee.iff object An antique melee weapon This weapon looks very old. Dust it off and add it to your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_antique_weapons treasure_hunter_antique_melee none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_antique_pistol_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_pistol.iff object An antique pistol This weapon looks very old. Dust it off and add it to your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_antique_weapons treasure_hunter_antique_pistol none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_antique_rifle_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_rifle.iff object An antique rifle This weapon looks very old. Dust it off and add it to your collection. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_antique_weapons treasure_hunter_antique_rifle none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_dolovite_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_dolovite_mask.iff object A Dolovite Mask An ancient mask made of Dolovite. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_mask treasure_hunter_dolovite_mask none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_hendanyn_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_hendanyn_mask.iff object A Hendanyn Death Mask A death mask crafted by members of the Hendanyn race. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_mask treasure_hunter_hendanyn_mask none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_mandalore_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_mandalore_mask.iff object A Mandalorian Mask A mask that once formed the visor of a Mandalorian helm. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_mask treasure_hunter_mandalore_mask none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_oval_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff object A rare red oval gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_oval_gem treasure_hunter_oval_gem_red none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_oval_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff object A rare green oval gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_oval_gem treasure_hunter_oval_gem_green none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_oval_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff object A rare blue oval gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_oval_gem treasure_hunter_oval_gem_blue none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 - -
col_treasure_hunter_oval_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff object A rare yellow oval gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_oval_gem treasure_hunter_oval_gem_yellow none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 - -
col_treasure_hunter_sith_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_sith_mask.iff object A Sith Mask An old mask, once worn by an unkown Sith Lord. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_mask treasure_hunter_sith_mask none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 5 1000 FALSE 0 1 1 Treasure Hunter Mask Collection -
col_treasure_hunter_trilliant_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff object A rare red trilliant gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_red none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_trilliant_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff object A rare green trilliant gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_green none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_treasure_hunter_trilliant_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff object A rare blue trilliant gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_blue none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 4 1000 FALSE 0 1 1 - -
col_treasure_hunter_trilliant_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff object A rare yellow triliant gem This rare gem refracts light in an unusual manner. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_treasure_hunter_trilliant_gem treasure_hunter_trilliant_gem_yellow none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 2 1000 FALSE 0 1 1 - -
col_trophy_bane_back_spider_02_01 object/tangible/furniture/all/frn_all_trophy_bane_back_spider_new.iff object A hunting trophy of a bane back spider A hunting trophy of a bane back spider 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 5 1000 FALSE 0 1 1 - -
col_trophy_finned_blaggart_02_01 object/tangible/furniture/all/frn_all_trophy_finned_blaggart_new.iff object A hunting trophy of a finned blaggart A hunting trophy of a finned blaggart 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_trophy_murra_blanca_02_01 object/tangible/furniture/all/frn_all_trophy_murra_blanca_new.iff object A hunting trophy of a murra blanca A hunting trophy of a murra blanca 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_trophy_mutant_acklay_02_01 object/tangible/furniture/all/frn_all_trophy_mutant_acklay_new.iff object A hunting trophy of a mutant acklay A hunting trophy of a mutant acklay 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_trophy_painted_spat_02_01 object/tangible/furniture/all/frn_all_trophy_painted_spat_new.iff object A hunting trophy of a painted spat A hunting trophy of a painted spat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_trophy_scorpion_kliknik_02_01 object/tangible/furniture/all/frn_all_trophy_scorpion_kliknik_new.iff object A hunting trophy of a scorpion kliknik A hunting trophy of a scorpion kliknik 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_trophy_spiketail_blurrg_02_01 object/tangible/furniture/all/frn_all_trophy_spiketail_blurrg_new.iff object A hunting trophy of a spiketail blurrg A hunting trophy of a spiketail blurrg 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
col_tusken_bantha_bracelet_02_01 object/tangible/loot/creature_loot/collections/tusken_bracelet.iff object A Bantha Braided Bracelet A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_bantha_bracelet_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_bantha_braid_02_01 object/tangible/loot/creature_loot/collections/tusken_bantha_braid.iff object A Bantha Braid Weapon Sling A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_bantha_braid_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_gaderffi_02_01 object/tangible/loot/creature_loot/collections/tusken_gaderffi.iff object A Broken Gaderffii A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_gaderffi_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_hubba_gourd_02_01 object/tangible/loot/creature_loot/collections/tusken_hubba_gourd.iff object A Hubba Gourd A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_hubba_gourd_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_massif_thorn_02_01 object/tangible/loot/creature_loot/collections/tusken_massif_thorn.iff object A Massif Thorn A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_massif_thorn_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_metal_02_01 object/tangible/loot/creature_loot/collections/tusken_metal.iff object Scavenged Metal A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_metal_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_spirit_mask_02_01 object/tangible/loot/creature_loot/collections/tusken_spirit_mask.iff object A Tusken Spirit Mask A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_spirit_mask_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_talisman_02_01 object/tangible/loot/creature_loot/collections/tusken_talisman.iff object A Tusken Talisman A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_talisman_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_tusken_womp_rat_tusk_02_01 object/tangible/loot/creature_loot/collections/tusken_womp_rat_tusk.iff object A Womp Rat Tusk A rare item that looks like it would be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_tusken_valuables tusken_womp_rat_tusk_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Tusken Valuables -
col_whisper_bird_feather_02_01 object/tangible/loot/creature_loot/collections/whisper_bird_feather.iff object A Whisper Bird Tail Feather A rare tail feather that might be worth collecting. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none col_feather whisper_bird_feather_01 none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 Feather Collections -
community_painting_2009_imp object/tangible/furniture/decorative/community_painting_2009_imp.iff object Imperial Oasis Incident This is the winning Imperial painting from the 2009 Create a Painting contest. Lexx Yovel of Starsider created this masterpiece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
community_painting_2009_reb object/tangible/furniture/decorative/community_painting_2009_reb.iff object Preparing for the Storm This is the winning Rebel painting from the 2009 Create a Painting contest. Hazaz of Bloodfin created this masterpiece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
community_tcg_gcw_photo_contest_painting_2010_01 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_01.iff object Padawan Training In search of a lost friend, Asotost Lemme stumbled upon the lair of a dangerous beast. Will he put his Padawan training to good use, or will he suffer the fate of those who failed before him? 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
community_tcg_gcw_photo_contest_painting_2010_02 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_02.iff object Imperial Agent Imperial Counter Intelligence Agents weed out threats to the Empire's personnel and resources using stealth and deception. Agents are recruited from all walks of life for the various skill sets they possess. Agents typically steer clear of issued Imperial armor and weapons, to better blend in with the dregs of the galaxy, unless the mission requires the use of such equipment. They have seemingly bottomless resources to acquire their gear, and typically purchase their tools of the trade on black markets throughout the galaxy, to ensure they obtain exactly what they need to get the job done. Imperial 'Ghosts' are a Rebel urban legend the Empire capitalizes on as a propaganda tool, striking fear and doubt into friend and foe alike; one never knows when, where, or how the 'Ghosts' will appear, or for what purpose...Mak'o Rad is the epitome of an Imperial Agent. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
community_tcg_gcw_photo_contest_painting_2010_03 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_03.iff object Intense Performer Anj'a is a Twi'lek entertainer who remains neutral in the Galactic Civil War, although rumors of her aiding the Rebellion have begun to stir in the galactic gossip circles. She has graced the covers of every fashion holo-mag, and adorned the screens of every holonet in the galaxy. She is considered by both Rebels and Imperials the galaxy's most popular holo-pinup girl - much to the dismay of many Imperial officers. She has been painted by star fighter pilots on the sides of both Rebel and Imperial star ships - again, to the dismay of Imperial officers. Anj'a is also rumored to have a fascination with Night Sister lore and is often seen wearing her customized Rancor bone crafted armor while carrying her Night Sister energy lance to use as a dancing prop. Anj'a is shown performing her number one galactic hit (written by an unknown Gungan master songwriter) 'Booombaaa Boombaa Bombashella' which she performed at the outdoor theater on Vreni island, Corellia! 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
deprecated_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype A Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_01_mk4.iff 0 3 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype B Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk4.iff 0 3 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype C Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_03_mk4.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype D Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_04_mk4.iff 0 3 class_structures_phase4_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_armor_recolor_kit_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Crafted Armor Color Kit This schematic will allow an Armorsmith to produce the Crafted Armor Color Kit. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/crafted_armor_recolor_kit.iff 0 3 class_munitions_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_dancing_droid_module_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Unknown Droid Module This schematic contains the specific diagrams needed to create a droid module. Unfortunately there are no details as to what the module does. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/droid/component/droid_dance_module.iff 0 1 class_engineering_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_hanging_light_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Hanging Light This schematic contains the specific diagrams needed to create a hanging light. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_hanging_light_01.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_hanging_light_schematic_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Hanging Light, Style 2 This schematic contains the specific diagrams needed to create a hanging light. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_hanging_light_02.iff 0 2 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
item_collection_reward_bane_back_spider_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Bane Back Spider Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a bane back spider 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_bane_back_spider_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 14 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Kuat Drive Yard Experimental Booster BR-1x Schematic for a Mark 1 Ship Booster 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk1.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Kuat Drive Yard Experimental Booster BR-2x Schematic for a Mark 2 Ship Booster 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk2.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Kuat Drive Yard Experimental Booster BR-3x Schematic for a Mark 3 Ship Booster 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk3.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Kuat Drive Yard Experimental Booster BR-4x Schematic for a Mark 4 Ship Booster 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk4.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Kuat Drive Yard Experimental Booster BR-5x Schematic for a Mark 5 Ship Booster 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk5.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Deepwell Capacitor Prototype Alpha Schematic for a Mark 1 Ship Capacitor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk1.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Deepwell Capacitor Prototype Beta Schematic for a Mark 2 Ship Capacitor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk2.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Deepwell Capacitor Prototype Gamma Schematic for a Mark 3 Ship Capacitor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk3.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Deepwell Capacitor Prototype Delta Schematic for a Mark 4 Ship Capacitor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk4.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Deepwell Capacitor Prototype Epsilon Schematic for a Mark 5 Ship Capacitor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk5.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for MandalMotors High Output Engine Prototype I Schematic for a Mark 1 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk1.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for MandalMotors High Output Engine Prototype II Schematic for a Mark 2 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk2.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for MandalMotors High Output Engine Prototype III Schematic for a Mark 3 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk3.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for MandalMotors High Output Engine Prototype IV Schematic for a Mark 4 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk4.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for MandalMotors High Output Engine Prototype V Schematic for a Mark 5 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk5.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_finned_blaggart_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Finned Blaggart Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a finned blaggart 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_finned_blaggart_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_murra_blanca_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Murra Blanca Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a murra blanca 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_murra_blanca_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_mutant_acklay_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Mutant Acklay Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a mutant acklay 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_mutant_acklay_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_painted_spat_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Painted Spat Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a painted spat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_painted_spat_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_potted_flower_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Small Potted Plant, Style 2 This schematic contains the specific diagrams needed to create a small potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_flowers_collection_potted_s01.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_collection_reward_potted_plant_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Large Potted Plant, Style 2 This schematic contains the specific diagrams needed to create a large potted plant. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_plants_collection_potted_large_s01.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Koensayr Reactor "Star Synthesis" Archetype A Schematic for a Mark 1 Ship Reactor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk1.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Koensayr Reactor "Star Synthesis" Archetype B Schematic for a Mark 2 Ship Reactor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk2.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Koensayr Reactor "Star Synthesis" Archetype C Schematic for a Mark 3 Ship Reactor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk3.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Koensayr Reactor "Star Synthesis" Archetype D Schematic for a Mark 4 Ship Reactor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk4.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Koensayr Reactor "Star Synthesis" Archetype E Schematic for a Mark 5 Ship Reactor 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_01_mk5.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_scorpion_kliknik_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Scorpion Kliknik Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a scorpion kliknik 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_scorpion_kliknik_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_collection_reward_spiketail_blurrg_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Spiketail Blurrg Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a spiketail blurrg 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_spiketail_blurrg_trophy.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_content_schematic_psg_borvo_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Borvo's Stolen Shield This limited use schematic will allow the user to create Borvo's Personal Shield. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/shield_generator_personal_borvo.iff 0 25 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
item_content_schematic_psg_droideka_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Droideka Personal Shield This limited use schematic will allow the user to create an Droideka Personal Shield. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/shield_generator_personal_droideka.iff 0 25 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
item_crafting_collection_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Imperial Gunship This schematic contains the specific diagrams needed to create a Imperial Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/chassis/player_gunship_imperial.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Freelancer Gunship This schematic contains the specific diagrams needed to create a Freelancer Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/chassis/player_gunship_neutral.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Rebel Gunship This schematic contains the specific diagrams needed to create a Rebel Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/chassis/player_gunship_rebel.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_pob_furniture_chair_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Ship Passenger Seating Schematic Schematic for Ship Passenger Seating, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_pob_chair.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_pob_furniture_couch_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Ship Passenger Lounge Schematic Schematic for Ship Passenger Lounge, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_pob_couch.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-1x Schematic for a Mark 1 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk1.iff 0 3 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-2x Schematic for a Mark 2 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk2.iff 0 3 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-3x Schematic for a Mark 3 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk3.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-4x Schematic for a Mark 4 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk4.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-5x Schematic for a Mark 5 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/booster/collection_reward_booster_01_mk5.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Alpha Schematic for a Mark 1 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk1.iff 0 3 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Beta Schematic for a Mark 2 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk2.iff 0 3 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Gamma Schematic for a Mark 3 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk3.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Delta Schematic for a Mark 4 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk4.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Epsilon Schematic for a Mark 5 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk5.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype I Schematic for a Mark 1 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk1.iff 0 3 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype II Schematic for a Mark 2 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk2.iff 0 3 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype III Schematic for a Mark 3 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk3.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype IV Schematic for a Mark 4 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk4.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype V Schematic for a Mark 5 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/collection_reward_engine_01_mk5.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype A Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk1.iff 0 3 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype B Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk2.iff 0 3 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype C Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk3.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype D Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_02_mk4.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype E Schematic for a Mark 5 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/collection_reward_reactor_01_mk5.iff 0 3 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_dwartii_statue_braata_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Dwartii Statue Braata A Schematic for Dwartii Statue Braata 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_dwartii_statue_braata.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
item_dwartii_statue_faya_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Dwartii Statue Faya A Schematic for Dwartii Statue Faya 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_dwartii_statue_faya.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
item_dwartii_statue_sistros_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Dwartii Statue Sistros A Schematic for Dwartii Statue Sistros 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_dwartii_statue_sistros.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
item_dwartii_statue_yanjon_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Dwartii Statue Yanjon A Schematic for Dwartii Statue Yanjon 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/collection_dwartii_statue_yanjon.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 1 1 - -
item_empire_day_imperial_crafting_schematic_console_component object/tangible/loot/npc_loot/datapad_generic.iff object Requisition for Imperial Command Console Com-Scan Components This is a requisition for a crate full of Imperial Command Console Com-Scan Components. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_console_component.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_imperial_crafting_schematic_e11_cartridges object/tangible/loot/npc_loot/datapad_generic.iff object Requisition for E-11 Gas Cartridges This is a requisition for a crate full of E-11 Gas Cartridges. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_e11_cartridges.iff 0 1 class_munitions_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_imperial_crafting_schematic_mouse_arm object/tangible/loot/npc_loot/datapad_generic.iff object Requisition for Improved Mouse Droid Arm Manipulators This is a requisition for a crate full of Improved Mouse Droid Arm Manipulators. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_mouse_arm.iff 0 1 class_engineering_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_imperial_crafting_schematic_rank object/tangible/loot/npc_loot/datapad_generic.iff object Requisition for Imperial Second Lieutenant Rank Insignias This is a requisition for a crate full of Second Lieutenant Imperial Rank Insignia with Rank Cylinders. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/item_event_empire_day_rank.iff 0 1 class_domestics_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 TRUE 0 1 1 Empire Day Schematic -
item_framed_beetle_specimen_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Framed Beetle Specimens A Schematic for Framed Beetle Specimens 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_framed_beetle_specimen_collection_reward.iff 0 1 class_structures_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 60,6 1000 FALSE 0 1 1 - -
item_gcw_schematic_barricades_tool object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Barricades Construction Tool A Schematic for a Barricades Construction Tool. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/gcw_barricade_tool.iff 0 1 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_patrol_tool object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Patrol Construction Tool A Schematic for a Patrol Construction Tool. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/gcw_patrol_tool.iff 0 1 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_reinforcement_tool object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Reinforcement Point Construction Tool A Schematic for a Barricades Construction Tool. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/gcw_spawner_tool.iff 0 1 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_tower_tool object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Tower Construction Tool A Schematic for a Barricades Construction Tool. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/gcw_tower_tool.iff 0 1 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_turret_tool object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Turret Construction Tool A Schematic for a Barricades Construction Tool. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/gcw_turret_tool.iff 0 1 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_vehicle_tool object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Vehicle Construction Tool A Schematic for a Vehicle Construction Tool. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/item/gcw_vehicle_tool.iff 0 1 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Imperial Gunship This schematic contains the specific diagrams needed to create an Imperial Gunship. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/chassis/player_gunship_imperial.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Freelancer Gunship This schematic contains the specific diagrams needed to create a Freelancer Gunship. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/chassis/player_gunship_neutral.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Rebel Gunship This schematic contains the specific diagrams needed to create a Rebel Gunship. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/chassis/player_gunship_rebel.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_heroic_schematic_backpack_01_07 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Rebel Ace Field Pack Schematic: Rebel Ace Field Pack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_backpack_field_07.iff 0 1 class_domestics_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_heroic_schematic_backpack_01_08 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Imperial Ace Field Pack Schematic: Imperial Ace Field Pack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_backpack_field_08.iff 0 1 class_domestics_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_heroic_schematic_backpack_01_09 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Pilot Ace Field Pack Schematic: Pilot Ace Field Pack 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_backpack_field_09.iff 0 1 class_domestics_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_heroic_schematic_backpack_krayt_skull_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Rucksack of the Tusken King Schematic: Rucksack of the Tusken King 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_backpack_krayt_skull.iff 0 1 class_domestics_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_heroic_schematic_elite_gaffi_stick_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Elite Gaderiffi Stick Schematic: Elite Gaderiffi Stick 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_gaderiffi_elite.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
item_heroic_schematic_elite_tusken_rifle_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Elite Tusken Rifle Schematic: Elite Tusken Rifle 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_tusken_elite.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
item_heroic_schematic_nightsister_hat_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Nightsister Carnage Beret Schematic: Nightsister Carnage Beret 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_hat_nightsister_s02.iff 0 1 class_domestics_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 1 - -
item_heroic_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Schematic: Juyo Saberstaff Only the most skilled force users dare attempt to wield a saberstaff. Only the truly agile are able to master Juyo.|'The single blade has limitations, Master. It made sense to me to be able to strike with both ends.' - Darth Maul 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_polearm_gen4_heroic.iff 0 1 class_forcesensitive_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 6 1 Polearm lightsaber schematic heroic instance reward. -
item_interdiction_terminal_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Interdiction Burst Generator Schematic for an Interdiction Burst Generator 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reverse_engineering/interdiction_generator.iff 0 5 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_interface_scanner_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Droid Interface Scanner Schematic for a Droid Interface Scanner 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reverse_engineering/droid_interface_scanner.iff 0 10 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_kommerken_steak_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Kommerken Steak This schematic will allow a Novice Chef to craft the Kommerken Steak Dish. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/food/dish_kommerken_steak.iff 0 0 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_backdrop_generator_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Backdrop Generator Draft schematic to craft a Backdrop Generator. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_stage_backdrop.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_bounty_dc15_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Master Crafted DC-15 Rifle Limited use Technical Readout how to create a Master Crafted DC-15 Rifle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_rifle_dc15_bounty.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 Bounty Check Collection Reward -
item_limited_use_schematic_bounty_ee3_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Master Crafted EE3 Carbine Limited use Technical Readout how to create a Master Crafted EE3 Carbine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_carbine_ee3_bounty.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 Bounty Check Collection Reward -
item_limited_use_schematic_commando_ice_gun_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: CC-V 'Legion' Cryo Projector Limited use Technical Readout how to create a CC-V 'Legion' Cryo Projector. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_heavy_carbonite_rifle.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 2 Heroic Boss Drop. Commando Only Heavy Weapon. -
item_limited_use_schematic_downey_box object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Downey Box Limited use draft schematic to craft the instrument 'Downey Box'. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/instrument/instrument_downey_box.iff 0 1 class_entertainer_phase4_02 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_limited_use_schematic_green_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Green Light Gem Draft schematic to craft a Green Light Gem. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_light_gem_green.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_jessoon object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Flanged Jessoon Draft schematic to craft the instrument 'Flanged Jessoon'. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/instrument/instrument_flanged_jessoon.iff 0 1 class_entertainer_phase3_02 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Purple Light Gem Draft schematic to craft a Purple Light Gem. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_light_gem_purple.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_pyro_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Stage Pyrotechnics Machine Draft schematic to craft a Stage Pyrotechnics Machine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_stage_pyro.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Red Light Gem Draft schematic to craft a Red Light Gem. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_light_gem_red.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_smoke_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Stage Smoke Machine Draft schematic to craft a Stage Smoke Machine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_stage_smoke.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_stage_controller_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Draft Schematic: Stage Controller Draft schematic to craft a Stage Contoller 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_stage_controller.iff 0 1 class_structures_phase2_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_meatlump_camp_light_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a schematic for a Meatlump Lantern, Style 1 This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_camping_light_01.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_meatlump_camp_light_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object a schematic for a Meatlump Lantern, Style 2 This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_camping_light_02.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_meatlump_grill_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a schematic for a Meatlump Grill, Style 1 This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_grill_01.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_meatlump_grill_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object a schematic for a Meatlump Grill, Style 2 This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 2. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_grill_02.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_meatlump_pallet_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a schematic for a wooden palette This schematic contains the specific diagrams needed to create a wooden palette. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_mtp_meatlump_lump_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Meatlump Recipe This schematic contains the specific diagrams needed to create meatlumps. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/food/meatlump_lumps.iff 0 0 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff object Meat Jerky Recipe This schematic contains a recipe that allows artisans to make meat jerky. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/food/dish_meat_jerky.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 npe food schematic -
item_npe_schematic_simple_tea_01_01 object/tangible/loot/npc_loot/datapad_generic.iff object Simple Tea Recipe This schematic contains a recipe that allows artisans to make a simple tea out of the items at hand. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/food/drink_newbie_tea.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 npe food schematic -
item_outbreak_lung_vat_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for an Experimental Lung Vat This schematic contains the specific diagrams needed to create a Experimental Lung Vat. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_outbreak_lung_vat.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_outbreak_prison_guard_jacket_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for Prison Guard Jacket This schematic contains the specific diagrams needed to create a pair of Prison Guard Jacket. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_jacket_outbreak_prison_guard.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_outbreak_prison_guard_pants_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for Prison Guard Pants This schematic contains the specific diagrams needed to create a pair of Prison Guard Pants. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_pants_outbreak_prison_guard.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_outbreak_prisoner_bodysuit_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for a Prisoner Jumpsuit This schematic contains the specific diagrams needed to create a Prisoner Jumpsuit. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_outbreak_prisoner_bodysuit.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_outbreak_science_desk_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for a Scientific Work Desk This schematic contains the specific diagrams needed to create a Scientific Work Desk. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_outbreak_science_desk.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_outbreak_shackled_prisoner_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for a Shackled Prisoner This schematic contains the specific diagrams needed to create a Shackled Prisoner. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_outbreak_shackled_prisoner.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_outbreak_stormtooper_pile_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object A Schematic for a Pile of Stormtroopers This schematic contains the specific diagrams needed to create a Pile of Stormtroopers. This schematic requires a specialized components to complete. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_outbreak_stormtrooper_pile.iff 0 1 class_structures_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_pob_furniture_chair_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Ship Passenger Seating, Style 2 Schematic for Ship Passenger Seating, Style 2 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_pob_chair.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_pob_furniture_couch_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Ship Passenger Lounge, Style 2 Schematic for Ship Passenger Lounge, Style 2 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_collection_pob_couch.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_pvp_imperial_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Imperial Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Imperial Spec Ops armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/pvp_spec_ops_imperial_armor_dye_kit.iff 0 0 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2500 FALSE 0 1 1 - -
item_pvp_rebel_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Rebel Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Rebel Spec Ops armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/pvp_spec_ops_rebel_armor_dye_kit.iff 0 0 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2500 FALSE 0 1 1 - -
item_restuss_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Crusader Armor Dye Kit. This technical readout provides information on how to create a dye kit used in coloring Crusader armor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/crusader_armor_dye_kit.iff 0 0 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2500 FALSE 0 1 1 - -
item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_gen4_restuss.iff 0 1 class_forcesensitive_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 4 1 ToW Jedi Saber Schematic -
item_reward_eng_elite_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Incom Elite II Prototype Engine (POB ship only) Schematic for an Incom Elite II Prototype Engine (POB ship only) 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/eng_elite_mk2.iff 0 1 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_reward_nova_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Nova Industries Prototype Engine Schematic for a Mark 5 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/nova_eng_01.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_reward_nova_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Nova Industries Prototype Ion Cannon Schematic for an ion cannon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/weapon/wpn_nova_ioncannon.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
item_reward_orion_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Orion Industries Prototype Engine Schematic for a Mark 5 Ship Engine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/engine/orion_eng_01.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 - -
item_reward_orion_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Orion Industries Prototype Disrupter Schematic for a disrupter. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/weapon/wpn_orion_disruptor.iff 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
item_schematic_carbine_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: 'Whistler' Modified Carbine Schematic: 'Whistler' Modified Carbine 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_carbine_heroic_sd.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
item_schematic_fifth_gen_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a 5th Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation one-handed lightsabers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_gen5.iff 0 0 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 5th gen 1h -
item_schematic_fifth_gen_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a 5th Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation two-handed lightsabers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_two_handed_gen5.iff 0 0 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 5th gen 2h -
item_schematic_fifth_gen_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a 5th Generation Polearm Lightsaber Hilt This technical readout provides information on how to create a fifth generation polearm lightsabers. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_polearm_gen5.iff 0 0 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 5th gen polearm -
item_schematic_imperial_command_hat object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Imperial Command Hat Schematic for an Imperial Command Hat 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_hat_imperial_command.iff 0 0 class_domestics_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_schematic_pistol_dd6_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Pistol DD6 Schematic: Pistol DD6 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_pistol_dd6.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 2 - -
item_schematic_pistol_heroic_exar_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: DL-T Heavy Blaster Pistol Schematic for a test pistol, which should not be available to the general public. It is named 'DL-T', due to its unclassified test status. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_pistol_heroic_exar.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
item_schematic_pistol_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: P-8 Lamprey Pistol Schematic: P-8 Lamprey Pistol 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_pistol_heroic_sd.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
item_schematic_polearm_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Acidic Paragon Vibro Axe Schematic: Acidic Paragon Vibro Axe 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_polearm_heroic_sd.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 2 - -
item_schematic_prop_ribbon_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Prop Mystical Ribbon (Right) - Aqua An entertainer schematic for a prop ribbon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_ribbon_r_s06.iff 0 0 class_entertainer_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Prop Mystical Ribbon (Right) - Lime An entertainer schematic for a prop ribbon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_ribbon_r_s07.iff 0 0 class_entertainer_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_03 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Prop Mystical Ribbon (Right) - Orange An entertainer schematic for a prop ribbon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_ribbon_r_s08.iff 0 0 class_entertainer_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_04 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Prop Mystical Ribbon (Left) - Aqua An entertainer schematic for a prop ribbon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_ribbon_l_s06.iff 0 0 class_entertainer_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_05 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Prop Mystical Ribbon (Left) - Lime An entertainer schematic for a prop ribbon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_ribbon_l_s07.iff 0 0 class_entertainer_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_06 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Prop Mystical Ribbon (Left) - Orange An entertainer schematic for a prop ribbon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/dance_prop/prop_ribbon_l_s08.iff 0 0 class_entertainer_phase1_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_pvp_bf.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_two_handed_pvp_bf.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_polearm_pvp_bf.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_04 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fifth Generation One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_pvp_bf_gen5.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_05 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fifth Generation Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_two_handed_pvp_bf_gen5.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_06 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fifth Generation Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_polearm_pvp_bf_gen5.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_gcw_s01_gen4.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_gcw_s01_gen5.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_two_handed_gcw_s01_gen4.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_two_handed_gcw_s01_gen5.iff 0 1 class_forcesensitive_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_tcg_scurrier_final_palm_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: A Potted Palm Tree This limited use schematic will allow the user to create a potted palm tree. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_tcg_scurrier_palm.iff 0 1 class_trader none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 1 - -
item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Lava Cannon This technical readout provides information on how to create a Lava Cannon. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_heavy_lava_cannon.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Sfor Republic Carbine This technical readout provides information on how to create a Sfor Republic Carbine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_carbine_republic_sfor.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Display Case This schematic will allow you create a Display Case. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_display_case.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Heavy Republic Flamer This technical readout provides information on how to create a Heavy Republic Flamer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_heavy_republic_flamer.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_jedi_relic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Jedi Relic This schematic will allow you recreate an ancient Jedi Relic. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_jedi_relic_01.iff 0 3 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_jedi_statue_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Jedi Statue This schematic will allow you create a Jedi Statue. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_jedi_statue.iff 0 3 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Obsidian Lance This technical readout provides information on how to create a Obsidian Lance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_lance_obsidian.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Xandank Lance This technical readout provides information on how to create a Xandank Lance. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_lance_xandank.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Mustafar Painting 1 This schematic will allow you create Mustafar Painting 1. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_painting_01.iff 0 10 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Mustafar Painting 3 This schematic will allow you create Mustafar Painting 3. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_painting_03.iff 0 10 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Mustafarian Chair This schematic will allow you create a Mustafarian Chair. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_chair_01.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Mustafarian Table, Large This schematic will allow you create a Mustafarian Table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_table_large_01.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Mustafarian Table, Medium This schematic will allow you create a Mustafarian Table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_table_medium_01.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_old_republic_tech_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Old Republic Technology 1 This schematic will allow you recreate Old Republic Technology. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_old_republic_tech_01.iff 0 5 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_old_republic_tech_02_09 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Old Republic Technology 9 This schematic will allow you recreate Old Republic Technology. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_old_republic_tech_09.iff 0 5 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Ion Relic Pistol This technical readout provides information on how to create a Ion Relic Pistol. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_pistol_ion_relic.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Disruptor Pistol This technical readout provides information on how to create a Disruptor Pistol. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_pistol_disrupter.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_psg_05_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic: Old Republic Personal Shield Generator This limited use schematic will allow the user to create an Old Republic Personal Shield. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/armor/shield_generator_personal_old_republic.iff 0 25 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 5 1 ToW expansion -
item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Radar Screen This schematic will allow you create a Radar Screen. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_radar_screen.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_reactor_02_01 object/tangible/loot/npc_loot/datapad_generic.iff object Modified Fusion Reactor Schematic A shipwright can use these plans to create a modified fusion reactor. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/space/reactor/mustafar_fusion_reactor.iff 0 25 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a DP-23 Rifle This technical readout provides information on how to create a DP-23 Rifle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_rifle_dp23.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Disruptor Rifle This technical readout provides information on how to create a Disruptor Rifle. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_rifle_disrupter.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Old Republic One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_one_handed_gen4_must.iff 0 0 class_forcesensitive_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 1 ToW Jedi Saber Schematic -
item_tow_schematic_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff object Technical Readout of a Old Republic Two-Handed Lightsaber Hilt This technical readout provides information on how to create a unique two-handed lightsaber hilt. This readout provides one use. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/lightsaber_two_handed_gen4_must.iff 0 0 class_forcesensitive_phase4_05 none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 1 ToW Jedi Saber Schematic -
item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Two-Handed Obsidian Sword This technical readout provides information on how to create a two-handed Obsidian Sword. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_obsidian.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a Two-Handed Tulrus Sword This technical readout provides information on how to create a two-handed Tulrus Sword. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_tulrus.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a One-Handed Obsidian Sword This technical readout provides information on how to create a one-handed Obsidian Sword. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_sword_obsidian.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff object Technical Readout of a One-Handed Mustafar Bandit Sword This technical readout provides information on how to create a one-handed Mustafar Bandit Sword. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_sword_bandit.iff 0 0 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Tech Analyzer This schematic will allow you create a Tech Analyzer. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_old_republic_tech_analyzer.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Throwpillow, Yellow This schematic will allow you create a Throwpillow. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_throw_pillow_01.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Throwpillow, Red This schematic will allow you create a Throwpillow. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_throw_pillow_02.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_throwpillow_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic Deed: Throwpillow, Blue This schematic will allow you create a Throwpillow. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/must_furniture_throw_pillow_03.iff 0 0 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_vehicle_02_01 object/tangible/loot/loot_schematic/generic_vehicle.iff object Lava Skiff Deed This item generates one Lava Skiff in your Datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 lava_skiff none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 2 ToW Vehicle -
item_tow_schematic_vehicle_02_02 object/tangible/loot/loot_schematic/generic_vehicle.iff object Transport Skiff Deed This item generates one Transport Skiff in your Datapad. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 desert_skiff none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 2 ToW Vehicle -
item_treasure_map_backpack_schematic_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Ayelixe/Krongbing Textiles Survival Backpack A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_backpack_treasure_map_s01.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
item_treasure_map_backpack_schematic_04_02 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for Ayelixe/Krongbing Textiles Survival Backpack V2 A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/clothing/clothing_backpack_treasure_map_s06.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 - -
item_treasure_map_bar_counter_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Bar Counter Schematic This schematic contains the specific diagrams needed to create a furniture piece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_bar_counter_s1.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_curve_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Bar Corner Piece 1 Schematic This schematic contains the specific diagrams needed to create a furniture piece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_bar_curve_s1.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_curve_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Bar Corner Piece 2 Schematic This schematic contains the specific diagrams needed to create a furniture piece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_bar_curve_s2.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_straight_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Bar Corner Piece 3 Schematic This schematic contains the specific diagrams needed to create a furniture piece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_bar_straight_s1.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_straight_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff object Bar Counter Large Schematic This schematic contains the specific diagrams needed to create a furniture piece. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_bar_straight_s2.iff 0 1 class_domestics_phase2_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
schematic_exar_kun_2h_sword_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Massassi Enforcer Blade Schematic This schematic contains the specific diagrams needed to create a Massassi Enforcer Blade. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_kun_massassi.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 2 - -
schematic_exar_kun_brazier_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Replica Exar Kun Brazier This schematic contains the specific diagrams needed to create a Replica Exar Kun Brazier. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_heroic_exar_kun_fire_pit.iff 0 1 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
schematic_exar_kun_carbine_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Massassi Guardian Carbine Schematic This schematic contains the specific diagrams needed to create a Massassi Guardian Carbine. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/weapon/appearance/weapon_appearance_carbine_kun_massassi.iff 0 1 class_munitions_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 2 - -
schematic_exar_kun_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Replica Exar Kun Table This schematic contains the specific diagrams needed to create a Replica Exar Kun Table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_table_heroic_exar_kun.iff 0 1 class_structures_phase4_master none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
schematic_exar_kun_torture_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Schematic for a Replica Torture Table Found deep within Exar Kun's chambers, the original torture table was found. To this day, no one knows the actual purpose of the apparatus. This schematic produces a replica of that table. 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none object/draft_schematic/furniture/furniture_heroic_exar_kun_torture_table.iff,int:loot_schematic.uses=1,string:loot_schematic.skill_req=class_structures_phase3_novice 0 1 class_structures_phase3_novice none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 0 1 - -
st_theater_buildout_schematic_01_01 object/tangible/jedi/jedi_holocron_generic.iff object Theater Buildout Schematic Theater Buildout Schematic 1 1000 0 0 none none none none 0 0 0 0 0 none 0 0 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 1 1 - -
item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
chapter_8_space_mobile_02_01 object/tangible/collection/reward/space_mobile_publish_gift.iff object A Space Mobile 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_fish_tank_bubble_stone_02_01 object/tangible/fishing/fish/fish_tank_bubble_stone.iff object Bubbling Stone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 63 0 FALSE 0 2 1 - -
col_fish_tank_front_panel_02_01 object/tangible/fishing/fish/fish_tank_front_panel.iff object Transparisteel Front Panel 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
col_fish_tank_left_panel_02_01 object/tangible/fishing/fish/fish_tank_left_panel.iff object Transparisteel Left Panel 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
col_fish_tank_rear_panel_02_01 object/tangible/fishing/fish/fish_tank_rear_panel.iff object Transparisteel Back Panel 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
col_fish_tank_right_panel_02_01 object/tangible/fishing/fish/fish_tank_right_panel.iff object Transparisteel Right Panel 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
col_fish_tank_tubing_02_01 object/tangible/fishing/fish/fish_tank_tubing.iff object Tubing 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
col_holo_emitter_reward_02_01 object/tangible/collection/reward/col_holo_emitter_reward.iff object Holo-Pet Emitter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_ig_88_metal_stand_02_01 object/tangible/loot/creature_loot/collections/ig_88_stand.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_ig_88_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/ig_88_wooden_dowel.iff object A Wood Support Dowel (IG-88) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_listening_device_02_01 object/tangible/collection/meatlump_listening_device.iff object a Meatlump listening device 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_magseal_keycard_corellia_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_magseal_keycard_dantooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 33 0 FALSE 0 1 1 - -
col_magseal_keycard_dathomir_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 36 0 FALSE 0 1 1 - -
col_magseal_keycard_endor_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 0 FALSE 0 1 1 - -
col_magseal_keycard_lok_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 39 0 FALSE 0 1 1 - -
col_magseal_keycard_naboo_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 37 0 FALSE 0 1 1 - -
col_magseal_keycard_rori_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 32 0 FALSE 0 1 1 - -
col_magseal_keycard_talus_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 34 0 FALSE 0 1 1 - -
col_magseal_keycard_tatooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 35 0 FALSE 0 1 1 - -
col_magseal_keycard_yavin4_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff object A Magseal Access Card 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 0 FALSE 0 1 1 - -
col_meatlump_recruit_manual_02_01 object/tangible/loot/creature_loot/collections/meatlump_recruit_manual.iff object Meatlump Manifesto 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_photo_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_durni_camera_01.iff object A Digital Camera 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_photo_durni_reward_01 object/tangible/collection/reward/col_photo_durni_reward_01.iff object A Durni Mosaic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_beetle_specimen_02_01 object/tangible/collection/reward/framed_beetle_specimen.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_buddy_painting_01 object/tangible/collection/reward/buddy_painting_01.iff object The Phantom Menace 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_buddy_painting_02 object/tangible/collection/reward/buddy_painting_02.iff object Attack of the Clones 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_buddy_painting_03 object/tangible/collection/reward/buddy_painting_03.iff object Revenge of the Sith 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_com_link_painting_02_01 object/tangible/collection/reward/com_link_painting_reward.iff object Comlink painting 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_datapad_painting_02_01 object/tangible/collection/reward/datapad_painting_reward.iff object Datapad Painting 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_dejarik_table_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object Dejarik Table Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_desert_demon_doll_02_01 object/tangible/collection/reward/desert_demon_doll_reward.iff object Desert Demon Doll 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_dooku_plaque_02_01 object/tangible/collection/reward/count_dooku_lightsaber_plaque_reward.iff object Count Dooku Lightsaber Plaque 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_dwarti_statue_02_01 object/tangible/collection/reward/dwarti_statue_01.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_dwarti_statue_02_02 object/tangible/collection/reward/dwarti_statue_02.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_dwarti_statue_02_03 object/tangible/collection/reward/dwarti_statue_03.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_dwarti_statue_02_04 object/tangible/collection/reward/dwarti_statue_04.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_emperor_statuette_02_01 object/tangible/collection/reward/emperor_statuette_reward.iff object Emperor Palpatine Statuette 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_entertainer_horn_02_01 object/tangible/collection/reward/col_reward_entertainer_horn.iff object A Millennia Horn 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_family_heirloom_02_01 object/tangible/collection/reward/col_family_heirloom_reward.iff object A Family Heirloom 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_feather_duster_02_01 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_02 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 7 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_03 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 15 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_04 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 24 0 FALSE 0 1 2 - -
col_reward_feather_duster_02_05 object/tangible/collection/reward/col_reward_feather_duster.iff object A Feather Duster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 34 0 FALSE 0 1 2 - -
col_reward_forage_worm_trophy_02_01 object/tangible/collection/reward/col_reward_forage_worm_trophy.iff object A Stuffed Forage Worm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 51 0 FALSE 0 1 1 - -
col_reward_heroic_exar_kun_lost_journal_02_01 object/tangible/collection/reward/col_reward_heroic_exar_kun_lost_journal.iff object Walter Emanus' lost journal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 7 0 FALSE 0 0 1 - -
col_reward_hoth_ice_sculpture_tauntaun_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_tauntaun_01.iff object an ice sculpture 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 222 0 FALSE 0 0 1 - -
col_reward_hoth_ice_sculpture_wampa_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_wampa_01.iff object an ice sculpture 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_hoth_meteorite_geode_02_01 object/tangible/collection/reward/col_reward_hoth_meteorite_geode.iff object A Hoth Geode 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_hoth_tauntaun_head_02_01 object/tangible/collection/reward/col_reward_hoth_tauntaun_head.iff object Mounted Tauntaun Head 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_jedi_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_jedi.iff object Jedi Holocron Pedestal Pedestal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_lightsaber_hilt_shrine_02_01 object/tangible/collection/reward/lightsaber_hilt_shrine.iff object Lightsaber Shrine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_meatlump_doll_hench_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_hench.iff object A Meatlump Hench Doll 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_meatlump_doll_king_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_king.iff object A Meatlump King Doll 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_meatlump_doll_officer_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_officer.iff object A Meatlump Officer Doll 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_reward_mon_mothma_statuette_02_01 object/tangible/collection/reward/mon_mothma_statuette_reward.iff object Mon Mothma Statuette 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_01 object/tangible/collection/reward/potted_flower_reward_01.iff object Potted Flower 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_02 object/tangible/collection/reward/potted_flower_reward_02.iff object Potted Flower 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_03 object/tangible/collection/reward/potted_flower_reward_03.iff object Potted Flower 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_04 object/tangible/collection/reward/potted_flower_reward_04.iff object Potted Flower 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_flower_02_05 object/tangible/collection/reward/potted_flower_reward_05.iff object Potted Flower 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_01 object/tangible/collection/reward/potted_planet_reward_01.iff object Potted Plant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_02 object/tangible/collection/reward/potted_planet_reward_02.iff object Potted Plant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_03 object/tangible/collection/reward/potted_planet_reward_03.iff object Potted Plant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_04 object/tangible/collection/reward/potted_planet_reward_04.iff object Potted Plant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_potted_plant_02_05 object/tangible/collection/reward/potted_planet_reward_05.iff object Potted Plant 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_resource_harvest_02_01 object/tangible/collection/reward/col_resource_harvest_reward.iff object Faux Bantha-skin Rug 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_resource_harvest_bone_02_01 object/tangible/collection/reward/col_resource_harvest_reward_bone.iff object A Human Skeleton Replica 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_resource_harvest_meat_02_01 object/tangible/collection/reward/col_resource_harvest_reward_meat.iff object A Meat Rack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_rock_02_01 object/tangible/collection/reward/rock_reward_01.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_sith_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_sith.iff object Sith Holocron Pedestal 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_reward_tatooine_vistas_painting_02_01 object/tangible/collection/reward/col_reward_tatooine_vistas_painting.iff object A Panoramic Painting - Tatooine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_taxi_sd_painting_02_01 object/tangible/collection/reward/space_taxi_sd_reward.iff object Liberating the Blackguard. 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_treasure_chest_02_01 object/tangible/collection/reward/treasure_chest_reward.iff object A Magseal Safe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_rock_bubbling_reward_01_01 object/tangible/collection/reward/rock_bubbling_reward.iff object A Bubbling Stone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_rock_burning_reward_01_01 object/tangible/collection/reward/rock_burning_reward.iff object A Burning Stone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_rock_glowing_reward_01_01 object/tangible/collection/reward/rock_glowing_reward.iff object A Glowing Stone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_rock_steaming_reward_01_01 object/tangible/collection/reward/rock_steaming_reward.iff object A Steaming Stone 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_stormtrooper_metal_stand_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_stand.iff object - 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
col_stormtrooper_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_wooden_dowel.iff object A Wood Support Dowel (Stormtrooper) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_trader_dom_gem_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gem_bead.iff object Gem Accent Bead 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_gold_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_bead.iff object Gold Accent Bead 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_gold_wire_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_wire.iff object Gold Soft Wire 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_green_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_green_bead.iff object Green Accent Bead 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_dom_jewelry_clasp_02_01 object/tangible/loot/creature_loot/collections/trader_dom_jewelry_clasp.iff object Jewelry Clasp 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 0 1 1 Domestic Trader Collection -
col_trader_eng_head_02_01 object/tangible/loot/creature_loot/collections/trader_eng_head.iff object IG-88's Head 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trader_eng_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_arm.iff object IG-88's Left Arm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 Engineering Trader Collection -
col_trophy_bane_back_spider_02_01 object/tangible/furniture/all/frn_all_trophy_bane_back_spider_new.iff object A hunting trophy of a bane back spider 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 5 1000 FALSE 0 1 1 - -
col_trophy_finned_blaggart_02_01 object/tangible/furniture/all/frn_all_trophy_finned_blaggart_new.iff object A hunting trophy of a finned blaggart 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_trophy_murra_blanca_02_01 object/tangible/furniture/all/frn_all_trophy_murra_blanca_new.iff object A hunting trophy of a murra blanca 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_trophy_mutant_acklay_02_01 object/tangible/furniture/all/frn_all_trophy_mutant_acklay_new.iff object A hunting trophy of a mutant acklay 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_trophy_painted_spat_02_01 object/tangible/furniture/all/frn_all_trophy_painted_spat_new.iff object A hunting trophy of a painted spat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_trophy_scorpion_kliknik_02_01 object/tangible/furniture/all/frn_all_trophy_scorpion_kliknik_new.iff object A hunting trophy of a scorpion kliknik 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_trophy_spiketail_blurrg_02_01 object/tangible/furniture/all/frn_all_trophy_spiketail_blurrg_new.iff object A hunting trophy of a spiketail blurrg 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
community_painting_2009_imp object/tangible/furniture/decorative/community_painting_2009_imp.iff object Imperial Oasis Incident 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
community_painting_2009_reb object/tangible/furniture/decorative/community_painting_2009_reb.iff object Preparing for the Storm 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
community_tcg_gcw_photo_contest_painting_2010_01 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_01.iff object Padawan Training 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
community_tcg_gcw_photo_contest_painting_2010_02 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_02.iff object Imperial Agent 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
community_tcg_gcw_photo_contest_painting_2010_03 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_03.iff object Intense Performer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_meatlump_pallet_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff object a schematic for a wooden palette 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
st_theater_buildout_schematic_01_01 object/tangible/jedi/jedi_holocron_generic.iff object Theater Buildout Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
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item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
col_feather_pillow_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a Feather Pillow Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_throwpillow_hue_s01.iff 0 2 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 4 0 FALSE 0 1 1 - -
col_fish_tank_reward_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Fish Tank Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_fish_tank.iff 0 2 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_fried_icecream_fryer_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Corellian Fried Ice Cream Fryer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_ice_cream_fryer.iff 0 1 class_domestics_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 0 FALSE 0 1 1 - -
col_glass_shelving_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Glass Shelves 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_glass_shelves_01.iff 0 2 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 40 0 FALSE 0 1 1 - -
col_holocron_pedestal_jedi_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a Jedi Holocron Pedestal Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_holocron_pedestal_jedi.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_holocron_pedestal_sith_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a Sith Holocron Pedestal Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_holocron_pedestal_sith.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
col_ig_88_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Posed IG-88 Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_posed_ig_88.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_jeweled_necklace_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for a Nightsister Necklace Replica 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_collection_jeweled_necklace.iff 0 1 class_domestics_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
col_reward_treasure_chest_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Treasure Chest Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_treasure_chest.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 Collection Rewards -
col_stormtrooper_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Posed Stormtrooper Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_posed_stormtrooper.iff 0 1 class_munitions_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_01_mk4.iff 0 3 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk4.iff 0 3 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_03_mk4.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
deprecated_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Deprecated Schematic for Koensayr Reactor "Star Synthesis" Archetype D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_04_mk4.iff 0 3 class_structures_phase4_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_armor_recolor_kit_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Crafted Armor Color Kit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/crafted_armor_recolor_kit.iff 0 3 class_munitions_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_beast_holocron_04_01 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Truffle Pig 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_pig_forage 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_02 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Helper Monkey Domestics 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_helper_monkey_domestic 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_03 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Helper Monkey Engineering 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_helper_monkey_engineering 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_04 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Helper Monkey Structure 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_helper_monkey_structure 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_05 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Helper Monkey Munitions 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_helper_monkey_munitions 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_06 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Helper Monkey Jedi 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_helper_monkey_jedi 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_07 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dancing Cat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_dancing_cat 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_08 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dancing Pet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_dancing_pet_entertainer 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_09 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Resource Scavenger 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_survey_bonus 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_beast_holocron_04_10 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Helper Monkey Shipwright 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - bm_helper_monkey_shipwright 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability -
item_collection_dancing_droid_module_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Unknown Droid Module 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/droid/component/droid_dance_module.iff 0 1 class_engineering_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_hanging_light_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Hanging Light 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_hanging_light_01.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_hanging_light_schematic_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Hanging Light, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_hanging_light_02.iff 0 2 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_collection_reward_bane_back_spider_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Bane Back Spider Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_bane_back_spider_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 14 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Kuat Drive Yard Experimental Booster BR-1x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk1.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Kuat Drive Yard Experimental Booster BR-2x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk2.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Kuat Drive Yard Experimental Booster BR-3x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk3.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Kuat Drive Yard Experimental Booster BR-4x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk4.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Kuat Drive Yard Experimental Booster BR-5x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk5.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Deepwell Capacitor Prototype Alpha 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk1.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Deepwell Capacitor Prototype Beta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk2.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Deepwell Capacitor Prototype Gamma 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk3.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Deepwell Capacitor Prototype Delta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk4.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Deepwell Capacitor Prototype Epsilon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk5.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for MandalMotors High Output Engine Prototype I 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk1.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for MandalMotors High Output Engine Prototype II 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk2.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for MandalMotors High Output Engine Prototype III 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk3.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for MandalMotors High Output Engine Prototype IV 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk4.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for MandalMotors High Output Engine Prototype V 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk5.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_finned_blaggart_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Finned Blaggart Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_finned_blaggart_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_murra_blanca_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Murra Blanca Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_murra_blanca_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_mutant_acklay_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Mutant Acklay Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_mutant_acklay_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_painted_spat_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Painted Spat Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_painted_spat_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_potted_flower_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Small Potted Plant, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_flowers_collection_potted_s01.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_collection_reward_potted_plant_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Large Potted Plant, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_plants_collection_potted_large_s01.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Koensayr Reactor "Star Synthesis" Archetype A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk1.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Koensayr Reactor "Star Synthesis" Archetype B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk2.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Koensayr Reactor "Star Synthesis" Archetype C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk3.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Koensayr Reactor "Star Synthesis" Archetype D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk4.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Koensayr Reactor "Star Synthesis" Archetype E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_01_mk5.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_scorpion_kliknik_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Scorpion Kliknik Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_scorpion_kliknik_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_collection_reward_spiketail_blurrg_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Spiketail Blurrg Trophy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_spiketail_blurrg_trophy.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_content_schematic_psg_borvo_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Borvo's Stolen Shield 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/shield_generator_personal_borvo.iff 0 25 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_content_schematic_psg_droideka_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Droideka Personal Shield 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/shield_generator_personal_droideka.iff 0 25 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
item_crafting_collection_gunship_cargo_hold object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Gunship Cargo Hold 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/cargo_hold/crg_pob_gunship_huge.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Imperial Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/chassis/player_gunship_imperial.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Freelancer Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/chassis/player_gunship_neutral.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Rebel Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/chassis/player_gunship_rebel.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_pob_furniture_chair_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Ship Passenger Seating Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_pob_chair.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_pob_furniture_couch_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Ship Passenger Lounge Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_pob_couch.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-1x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk1.iff 0 3 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-2x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk2.iff 0 3 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-3x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk3.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-4x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk4.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-5x 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/booster/collection_reward_booster_01_mk5.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Alpha 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk1.iff 0 3 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Beta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk2.iff 0 3 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Gamma 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk3.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Delta 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk4.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Epsilon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/capacitor/collection_reward_capacitor_01_mk5.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype I 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk1.iff 0 3 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype II 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk2.iff 0 3 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype III 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk3.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype IV 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk4.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype V 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/collection_reward_engine_01_mk5.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype A 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk1.iff 0 3 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype B 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk2.iff 0 3 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype C 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk3.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype D 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_02_mk4.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_crafting_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Crafting Collection Reward Schematic for Koensayr Reactor "Star Synthesis" Archetype E 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/collection_reward_reactor_01_mk5.iff 0 3 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_cs_beast_holocron_bm_bite_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bite 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_1
item_cs_beast_holocron_bm_bite_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bite 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_2
item_cs_beast_holocron_bm_bite_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bite 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_3
item_cs_beast_holocron_bm_bite_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bite 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_4
item_cs_beast_holocron_bm_bite_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bite 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bite_5
item_cs_beast_holocron_bm_bolster_armor_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bolster Armor 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_1
item_cs_beast_holocron_bm_bolster_armor_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bolster Armor 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_2
item_cs_beast_holocron_bm_bolster_armor_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bolster Armor 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_3
item_cs_beast_holocron_bm_bolster_armor_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bolster Armor 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_4
item_cs_beast_holocron_bm_bolster_armor_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Bolster Armor 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_bolster_armor_5
item_cs_beast_holocron_bm_charge_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Charge 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_1
item_cs_beast_holocron_bm_charge_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Charge 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_2
item_cs_beast_holocron_bm_charge_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Charge 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_3
item_cs_beast_holocron_bm_charge_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Charge 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_4
item_cs_beast_holocron_bm_charge_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Charge 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_charge_5
item_cs_beast_holocron_bm_claw_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Claw 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_1
item_cs_beast_holocron_bm_claw_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Claw 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_2
item_cs_beast_holocron_bm_claw_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Claw 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_3
item_cs_beast_holocron_bm_claw_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Claw 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_4
item_cs_beast_holocron_bm_claw_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Claw 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_claw_5
item_cs_beast_holocron_bm_damage_disease_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Disease 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_1
item_cs_beast_holocron_bm_damage_disease_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Disease 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_2
item_cs_beast_holocron_bm_damage_disease_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Disease 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_3
item_cs_beast_holocron_bm_damage_disease_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Disease 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_4
item_cs_beast_holocron_bm_damage_disease_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Disease 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_disease_5
item_cs_beast_holocron_bm_damage_poison_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Poison 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_1
item_cs_beast_holocron_bm_damage_poison_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Poison 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_2
item_cs_beast_holocron_bm_damage_poison_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Poison 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_3
item_cs_beast_holocron_bm_damage_poison_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Poison 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_4
item_cs_beast_holocron_bm_damage_poison_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Damage Poison 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_damage_poison_5
item_cs_beast_holocron_bm_dampen_pain_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dampen Pain 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_1
item_cs_beast_holocron_bm_dampen_pain_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dampen Pain 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_2
item_cs_beast_holocron_bm_dampen_pain_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dampen Pain 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_3
item_cs_beast_holocron_bm_dampen_pain_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dampen Pain 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_4
item_cs_beast_holocron_bm_dampen_pain_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Dampen Pain 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_dampen_pain_5
item_cs_beast_holocron_bm_defensive_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Defensive 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_1
item_cs_beast_holocron_bm_defensive_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Defensive 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_2
item_cs_beast_holocron_bm_defensive_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Defensive 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_3
item_cs_beast_holocron_bm_defensive_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Defensive 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_4
item_cs_beast_holocron_bm_defensive_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Defensive 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_defensive_5
item_cs_beast_holocron_bm_deflective_hide object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Deflective Hide 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_deflective_hide
item_cs_beast_holocron_bm_enfeeble_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Enfeeble 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_1
item_cs_beast_holocron_bm_enfeeble_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Enfeeble 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_2
item_cs_beast_holocron_bm_enfeeble_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Enfeeble 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_3
item_cs_beast_holocron_bm_enfeeble_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Enfeeble 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_4
item_cs_beast_holocron_bm_enfeeble_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Enfeeble 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enfeeble_5
item_cs_beast_holocron_bm_enrage object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Enrage 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_enrage
item_cs_beast_holocron_bm_flank_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Flank 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_flank_1
item_cs_beast_holocron_bm_flank_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Flank 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_flank_2
item_cs_beast_holocron_bm_flank_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Flank 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_flank_3
item_cs_beast_holocron_bm_frenzy object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Frenzy 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_frenzy
item_cs_beast_holocron_bm_hamstring_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Hamstring 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_1
item_cs_beast_holocron_bm_hamstring_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Hamstring 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_2
item_cs_beast_holocron_bm_hamstring_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Hamstring 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_3
item_cs_beast_holocron_bm_hamstring_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Hamstring 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_4
item_cs_beast_holocron_bm_hamstring_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Hamstring 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_hamstring_5
item_cs_beast_holocron_bm_kick_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Kick 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_1
item_cs_beast_holocron_bm_kick_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Kick 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_2
item_cs_beast_holocron_bm_kick_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Kick 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_3
item_cs_beast_holocron_bm_kick_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Kick 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_4
item_cs_beast_holocron_bm_kick_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Kick 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_kick_5
item_cs_beast_holocron_bm_paralytic_poison object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Paralytic Poison 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_paralytic_poison
item_cs_beast_holocron_bm_preperation object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Preperation 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_preperation
item_cs_beast_holocron_bm_provoke_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Provoke 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_1
item_cs_beast_holocron_bm_provoke_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Provoke 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_2
item_cs_beast_holocron_bm_provoke_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Provoke 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_3
item_cs_beast_holocron_bm_provoke_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Provoke 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_4
item_cs_beast_holocron_bm_provoke_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Provoke 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_provoke_5
item_cs_beast_holocron_bm_puncture_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Puncture 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_puncture_1
item_cs_beast_holocron_bm_puncture_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Puncture 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_puncture_2
item_cs_beast_holocron_bm_puncture_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Puncture 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_puncture_3
item_cs_beast_holocron_bm_shaken_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Shaken 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shaken_1
item_cs_beast_holocron_bm_shaken_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Shaken 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shaken_2
item_cs_beast_holocron_bm_shaken_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Shaken 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shaken_3
item_cs_beast_holocron_bm_shield_master object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Shield Master 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_shield_master
item_cs_beast_holocron_bm_siphon_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Siphon 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_1
item_cs_beast_holocron_bm_siphon_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Siphon 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_2
item_cs_beast_holocron_bm_siphon_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Siphon 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_3
item_cs_beast_holocron_bm_siphon_master object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Drain Essence 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_siphon_master
item_cs_beast_holocron_bm_slash_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Slash 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_1
item_cs_beast_holocron_bm_slash_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Slash 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_2
item_cs_beast_holocron_bm_slash_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Slash 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_3
item_cs_beast_holocron_bm_slash_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Slash 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_4
item_cs_beast_holocron_bm_slash_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Slash 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_slash_5
item_cs_beast_holocron_bm_spit_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Spit 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_1
item_cs_beast_holocron_bm_spit_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Spit 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_2
item_cs_beast_holocron_bm_spit_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Spit 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_3
item_cs_beast_holocron_bm_spit_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Spit 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_4
item_cs_beast_holocron_bm_spit_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Spit 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_spit_5
item_cs_beast_holocron_bm_stomp_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Stomp 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_1
item_cs_beast_holocron_bm_stomp_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Stomp 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_2
item_cs_beast_holocron_bm_stomp_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Stomp 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_3
item_cs_beast_holocron_bm_stomp_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Stomp 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_4
item_cs_beast_holocron_bm_stomp_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Stomp 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_stomp_5
item_cs_beast_holocron_bm_trample object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Trample 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_trample
item_cs_beast_holocron_bm_wing_buffet_1 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Wing Buffet 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_1
item_cs_beast_holocron_bm_wing_buffet_2 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Wing Buffet 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_2
item_cs_beast_holocron_bm_wing_buffet_3 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Wing Buffet 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_3
item_cs_beast_holocron_bm_wing_buffet_4 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Wing Buffet 4 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_4
item_cs_beast_holocron_bm_wing_buffet_5 object/tangible/jedi/beast_holocron_generic.iff schematic Beast Knowledge: Wing Buffet 5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - - 5 0 expertise_bm_incubation_base_1 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 beast ability string:loot_schematic.beast=bm_wing_buffet_5
item_dwartii_statue_braata_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Dwartii Statue Braata 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_dwartii_statue_braata.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_dwartii_statue_faya_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Dwartii Statue Faya 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_dwartii_statue_faya.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_dwartii_statue_sistros_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Dwartii Statue Sistros 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_dwartii_statue_sistros.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_dwartii_statue_yanjon_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Dwartii Statue Yanjon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/collection_dwartii_statue_yanjon.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 1 1 - -
item_empire_day_imperial_crafting_schematic_console_component object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for Imperial Command Console Com-Scan Components 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_console_component.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_imperial_crafting_schematic_e11_cartridges object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for E-11 Gas Cartridges 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_e11_cartridges.iff 0 1 class_munitions_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_imperial_crafting_schematic_mouse_arm object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for Improved Mouse Droid Arm Manipulators 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_mouse_arm.iff 0 1 class_engineering_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_imperial_crafting_schematic_rank object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for Imperial Second Lieutenant Rank Insignias 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_rank.iff 0 1 class_domestics_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_rebel_aa1n_verbo_brains object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for AA-1n VerboBrains 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_aa1n_verbobrain.iff 0 1 class_engineering_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_rebel_carrier_steering_mechanisms object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for Crew Carrier Steering Mechanisms 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_carrier_steering_mechanism.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_rebel_dh17_gas_cartridges object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for DH-17 Gas Cartridges 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_dh17_cartridges.iff 0 1 class_munitions_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_empire_day_rebel_field_rations object/tangible/loot/npc_loot/datapad_generic.iff schematic Requisition for Rebel Field Rations 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_event_empire_day_rations.iff 0 1 class_domestics_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 TRUE 0 1 1 Empire Day Schematic -
item_event_lifeday_bantha_surprise_recipe object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Bantha Surprise Recipe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/food/bantha_surprise.iff 0 0 class_domestics_phase4_03 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_framed_beetle_specimen_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Framed Beetle Specimens 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_framed_beetle_specimen_collection_reward.iff 0 1 class_structures_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 60,6 1000 FALSE 0 1 1 - -
item_gcw_schematic_barricades_tool object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Barricades Construction Tool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/gcw_barricade_tool.iff 0 1 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_patrol_tool object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Patrol Construction Tool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/gcw_patrol_tool.iff 0 1 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_reinforcement_tool object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Reinforcement Point Construction Tool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/gcw_spawner_tool.iff 0 1 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_tower_tool object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Tower Construction Tool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/gcw_tower_tool.iff 0 1 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_turret_tool object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Turret Construction Tool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/gcw_turret_tool.iff 0 1 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gcw_schematic_vehicle_tool object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Vehicle Construction Tool 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/gcw_vehicle_tool.iff 0 1 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 GCW crafting quest schematic -
item_gunship_cargo_hold_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Gunship Cargo Hold 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/cargo_hold/crg_pob_gunship_huge.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Imperial Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/chassis/player_gunship_imperial.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Freelancer Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/chassis/player_gunship_neutral.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Rebel Gunship 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/chassis/player_gunship_rebel.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_heroic_schematic_backpack_01_07 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Rebel Ace Field Pack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_backpack_field_07.iff 0 1 class_domestics_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_heroic_schematic_backpack_01_08 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Imperial Ace Field Pack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_backpack_field_08.iff 0 1 class_domestics_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_heroic_schematic_backpack_01_09 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Pilot Ace Field Pack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_backpack_field_09.iff 0 1 class_domestics_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_heroic_schematic_backpack_krayt_skull_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Rucksack of the Tusken King 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_backpack_krayt_skull.iff 0 1 class_domestics_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_heroic_schematic_elite_gaffi_stick_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Elite Gaderiffi Stick 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_gaderiffi_elite.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 2 - -
item_heroic_schematic_elite_tusken_rifle_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Elite Tusken Rifle 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_tusken_elite.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 2 - -
item_heroic_schematic_nightsister_hat_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Nightsister Carnage Beret 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_hat_nightsister_s02.iff 0 1 class_domestics_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 5 1 - -
item_heroic_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Schematic: Juyo Saberstaff 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_polearm_gen4_heroic.iff 0 1 class_forcesensitive_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 6 1 Polearm lightsaber schematic heroic instance reward. -
item_interdiction_terminal_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Interdiction Burst Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reverse_engineering/interdiction_generator.iff 0 5 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_interface_scanner_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Droid Interface Scanner 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reverse_engineering/droid_interface_scanner.iff 0 10 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_kommerken_steak_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Kommerken Steak 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/food/dish_kommerken_steak.iff 0 0 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_combat_fan_l_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Prop Metal Fan (Left) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_combat_fan_l.iff 0 1 class_entertainer_phase4_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_limited_use_schematic_backdrop_generator_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Backdrop Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_stage_backdrop.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_bounty_dc15_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Master Crafted DC-15 Rifle 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_rifle_dc15_bounty.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 Bounty Check Collection Reward -
item_limited_use_schematic_bounty_ee3_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Master Crafted EE3 Carbine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_carbine_ee3_bounty.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 Bounty Check Collection Reward -
item_limited_use_schematic_commando_ice_gun_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: CC-V 'Legion' Cryo Projector 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_heavy_carbonite_rifle.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 2 Heroic Boss Drop. Commando Only Heavy Weapon. -
item_limited_use_schematic_downey_box object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Downey Box 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/instrument/instrument_downey_box.iff 0 1 class_entertainer_phase4_02 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_limited_use_schematic_green_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Green Light Gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_light_gem_green.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_jessoon object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Flanged Jessoon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/instrument/instrument_flanged_jessoon.iff 0 1 class_entertainer_phase3_02 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Purple Light Gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_light_gem_purple.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_pyro_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Stage Pyrotechnics Machine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_stage_pyro.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Red Light Gem 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_light_gem_red.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_smoke_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Stage Smoke Machine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_stage_smoke.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_limited_use_schematic_stage_controller_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Draft Schematic: Stage Controller 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_stage_controller.iff 0 1 class_structures_phase2_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_meatlump_camp_light_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a schematic for a Meatlump Lantern, Style 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_camping_light_01.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_meatlump_camp_light_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a schematic for a Meatlump Lantern, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_camping_light_02.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_meatlump_grill_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a schematic for a Meatlump Grill, Style 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_grill_01.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_meatlump_grill_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic a schematic for a Meatlump Grill, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - string:loot_schematic.schematic=object/draft_schematic/furniture/furniture_meatlump_grill_02.iff,string:loot_schematic.skill_req=class_structures_phase3_novice 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_mtp_meatlump_lump_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Meatlump Recipe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/food/meatlump_lumps.iff 0 0 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_mun_marauder_schem_s02_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Left Bicep 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_bicep_l.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Right Bicep 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_bicep_r.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_boots object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Boots 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_boots.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Left Bracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_bracer_l.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Right Bracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_bracer_r.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_chest object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Chest Plate 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_chest.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Gloves 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_gloves.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_helm object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Helmet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_helmet.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s02_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Recon Marauder Armor Leggings 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s02_leggings.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Left Bicep 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_bicep_l.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Right Bicep 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_bicep_r.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_boots object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Boots 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_boots.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Left Bracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_bracer_l.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Right Bracer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_bracer_r.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_chest object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Chest Plate 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_chest.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Gloves 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_gloves.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_helm object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Helmet 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_helmet.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_mun_marauder_schem_s03_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Assault Marauder Armor Leggings 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/armor_appearance_marauder_s03_leggings.iff 0 0 class_munitions_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff schematic Meat Jerky Recipe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/food/dish_meat_jerky.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 npe food schematic -
item_npe_schematic_simple_tea_01_01 object/tangible/loot/npc_loot/datapad_generic.iff schematic Simple Tea Recipe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/food/drink_newbie_tea.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 npe food schematic -
item_outbreak_lung_vat_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for an Experimental Lung Vat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_outbreak_lung_vat.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_outbreak_prison_guard_jacket_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for Prison Guard Jacket 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_jacket_outbreak_prison_guard.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_outbreak_prison_guard_pants_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for Prison Guard Pants 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_pants_outbreak_prison_guard.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_outbreak_prisoner_bodysuit_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for a Prisoner Jumpsuit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_outbreak_prisoner_bodysuit.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_outbreak_science_desk_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for a Scientific Work Desk 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_outbreak_science_desk.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_outbreak_shackled_prisoner_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for a Shackled Prisoner 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_outbreak_shackled_prisoner.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_outbreak_stormtooper_pile_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic A Schematic for a Pile of Stormtroopers 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_outbreak_stormtrooper_pile.iff 0 1 class_structures_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_pob_furniture_chair_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Ship Passenger Seating, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_pob_chair.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_pob_furniture_couch_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Ship Passenger Lounge, Style 2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_collection_pob_couch.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_pvp_imperial_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Imperial Spec Ops Armor Dye Kit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/pvp_spec_ops_imperial_armor_dye_kit.iff 0 0 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2500 FALSE 0 1 1 - -
item_pvp_rebel_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Rebel Spec Ops Armor Dye Kit 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/pvp_spec_ops_rebel_armor_dye_kit.iff 0 0 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2500 FALSE 0 1 1 - -
item_restuss_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Crusader Armor Dye Kit. 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/crusader_armor_dye_kit.iff 0 0 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2500 FALSE 0 1 1 - -
item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a One-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_gen4_restuss.iff 0 1 class_forcesensitive_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 4 1 ToW Jedi Saber Schematic -
item_reward_eng_elite_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Incom Elite II Prototype Engine (POB ship only) 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/eng_elite_mk2.iff 0 1 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_reward_nova_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Nova Industries Prototype Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/nova_eng_01.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_reward_nova_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Nova Industries Prototype Ion Cannon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/weapon/wpn_nova_ioncannon.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_reward_orion_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Orion Industries Prototype Engine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/engine/orion_eng_01.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 - -
item_reward_orion_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Orion Industries Prototype Disrupter 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/weapon/wpn_orion_disruptor.iff 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_schematic_carbine_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: 'Whistler' Modified Carbine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_carbine_heroic_sd.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 2 - -
item_schematic_fifth_gen_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a 5th Generation One-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_gen5.iff 0 0 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 5th gen 1h -
item_schematic_fifth_gen_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a 5th Generation Two-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_two_handed_gen5.iff 0 0 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 5th gen 2h -
item_schematic_fifth_gen_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a 5th Generation Polearm Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_polearm_gen5.iff 0 0 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 5th gen polearm -
item_schematic_imperial_command_hat object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Imperial Command Hat 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_hat_imperial_command.iff 0 0 class_domestics_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_schematic_pistol_dd6_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Pistol DD6 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_pistol_dd6.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 5 2 - -
item_schematic_pistol_heroic_exar_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: DL-T Heavy Blaster Pistol 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_pistol_heroic_exar.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 2 - -
item_schematic_pistol_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: P-8 Lamprey Pistol 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_pistol_heroic_sd.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 2 - -
item_schematic_polearm_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Acidic Paragon Vibro Axe 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_polearm_heroic_sd.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 2 - -
item_schematic_prop_ribbon_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Prop Mystical Ribbon (Right) - Aqua 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_ribbon_r_s06.iff 0 0 class_entertainer_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Prop Mystical Ribbon (Right) - Lime 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_ribbon_r_s07.iff 0 0 class_entertainer_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_03 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Prop Mystical Ribbon (Right) - Orange 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_ribbon_r_s08.iff 0 0 class_entertainer_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_04 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Prop Mystical Ribbon (Left) - Aqua 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_ribbon_l_s06.iff 0 0 class_entertainer_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_05 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Prop Mystical Ribbon (Left) - Lime 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_ribbon_l_s07.iff 0 0 class_entertainer_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_schematic_prop_ribbon_01_06 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Prop Mystical Ribbon (Left) - Orange 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/dance_prop/prop_ribbon_l_s08.iff 0 0 class_entertainer_phase1_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a One-Handed Sith-Saber 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_pvp_bf.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Two-Handed Mysterious Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_two_handed_pvp_bf.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_polearm_pvp_bf.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_04 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fifth Generation One-Handed Sith-Saber 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_pvp_bf_gen5.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_05 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fifth Generation Two-Handed Mysterious Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_two_handed_pvp_bf_gen5.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_bf_saber_03_06 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fifth Generation Double-Bladed Darth Phobos Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_polearm_pvp_bf_gen5.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 BF Reward -
item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_gcw_s01_gen4.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_gcw_s01_gen5.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_two_handed_gcw_s01_gen4.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_two_handed_gcw_s01_gen5.iff 0 1 class_forcesensitive_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 3 1 GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -
item_space_shield_high_capacity_projector object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: High Capacity Projector Shield - MK5 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/shields/shield_high_capacity_projector_mk5.iff 5 0 class_structures_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 31 0 FALSE 0 1 1 - -
item_space_weapon_efficiency_booster object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Weapon Efficiency Booster 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/weapon/weapon_efficiency_booster.iff 10 0 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
item_tcg_scurrier_final_palm_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: A Potted Palm Tree 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_tcg_scurrier_palm.iff 0 1 class_trader - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 5 1 - -
item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Lava Cannon 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_heavy_lava_cannon.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Sfor Republic Carbine 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_carbine_republic_sfor.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Display Case 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_display_case.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Heavy Republic Flamer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_heavy_republic_flamer.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_jedi_relic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Jedi Relic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_jedi_relic_01.iff 0 3 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_jedi_statue_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Jedi Statue 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_jedi_statue.iff 0 3 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Obsidian Lance 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_lance_obsidian.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Xandank Lance 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_lance_xandank.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Mustafar Painting 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_painting_01.iff 0 10 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Mustafar Painting 3 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_painting_03.iff 0 10 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Mustafarian Chair 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_chair_01.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Mustafarian Table, Large 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_table_large_01.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Mustafarian Table, Medium 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_table_medium_01.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_old_republic_tech_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Old Republic Technology 1 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_old_republic_tech_01.iff 0 5 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_old_republic_tech_02_09 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Old Republic Technology 9 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_old_republic_tech_09.iff 0 5 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Ion Relic Pistol 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_pistol_ion_relic.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Disruptor Pistol 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_pistol_disrupter.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_psg_05_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic: Old Republic Personal Shield Generator 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/armor/shield_generator_personal_old_republic.iff 0 25 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 5 1 ToW expansion -
item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Radar Screen 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_radar_screen.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_reactor_02_01 object/tangible/loot/npc_loot/datapad_generic.iff schematic Modified Fusion Reactor Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/space/reactor/mustafar_fusion_reactor.iff 0 25 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a DP-23 Rifle 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_rifle_dp23.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Disruptor Rifle 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_rifle_disrupter.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Old Republic One-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_one_handed_gen4_must.iff 0 0 class_forcesensitive_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 1 ToW Jedi Saber Schematic -
item_tow_schematic_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff schematic Technical Readout of a Old Republic Two-Handed Lightsaber Hilt 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/lightsaber_two_handed_gen4_must.iff 0 0 class_forcesensitive_phase4_05 - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 1 ToW Jedi Saber Schematic -
item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Two-Handed Obsidian Sword 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_obsidian.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a Two-Handed Tulrus Sword 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_tulrus.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a One-Handed Obsidian Sword 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_sword_obsidian.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Technical Readout of a One-Handed Mustafar Bandit Sword 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_sword_bandit.iff 0 0 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7500 FALSE 0 3 2 ToW Weapon Schematic -
item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Tech Analyzer 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_old_republic_tech_analyzer.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Throwpillow, Yellow 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_throw_pillow_01.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Throwpillow, Red 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_throw_pillow_02.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_tow_schematic_throwpillow_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: Throwpillow, Blue 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/must_furniture_throw_pillow_03.iff 0 0 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 ToW expansion -
item_treasure_map_backpack_schematic_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Ayelixe/Krongbing Textiles Survival Backpack 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_backpack_treasure_map_s01.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_treasure_map_backpack_schematic_04_02 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for Ayelixe/Krongbing Textiles Survival Backpack V2 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/clothing/clothing_backpack_treasure_map_s06.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 - -
item_treasure_map_bar_counter_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Bar Counter Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_bar_counter_s1.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_curve_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Bar Corner Piece 1 Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_bar_curve_s1.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_curve_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Bar Corner Piece 2 Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_bar_curve_s2.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_straight_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Bar Corner Piece 3 Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_bar_straight_s1.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_treasure_map_bar_piece_straight_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Bar Counter Large Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_bar_straight_s2.iff 0 1 class_domestics_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 treasure map furniture limited use schematic -
item_war_intel_datapad_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic Deed: War IntelPad 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/item/item_war_intel_datapad.iff 0 0 class_engineering_phase2_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 1 1 - -
schematic_exar_kun_2h_sword_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Massassi Enforcer Blade Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_2h_sword_kun_massassi.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 2 - -
schematic_exar_kun_brazier_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Replica Exar Kun Brazier 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_heroic_exar_kun_fire_pit.iff 0 1 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
schematic_exar_kun_carbine_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Massassi Guardian Carbine Schematic 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/weapon/appearance/weapon_appearance_carbine_kun_massassi.iff 0 1 class_munitions_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 2 - -
schematic_exar_kun_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Replica Exar Kun Table 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_table_heroic_exar_kun.iff 0 1 class_structures_phase4_master - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
schematic_exar_kun_torture_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff schematic Schematic for a Replica Torture Table 1 1000 0 0 - - - - 0 0 0 0 0 - 0 0 0 - FALSE - 0 0 - - - 0 - - - - - - - object/draft_schematic/furniture/furniture_heroic_exar_kun_torture_table.iff,int:loot_schematic.uses=1,string:loot_schematic.skill_req=class_structures_phase3_novice 0 1 class_structures_phase3_novice - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 0 1 - -
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item_name iff_template type string_name string_detail volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon Ewok Festival of Love Crossbow A crossbow traditionally used during the celebration of the Ewok Festival of Love. When used on an enemy, this crossbow can help you spread some love! 1 1000 20 40 ranged_weapon RIFLE kinetic none 0 80 100 0 64 none 38 38 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 4 1 ewok festival of love 2009 -
item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Officer's Sidearm An officer's sidearm is often considered a symbol of leadership on the battlefield. 1 1000 15 25 ranged_weapon PISTOL kinetic none 0 40 100 0 35 none 50 50 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 level 1 npe NOTE these dps are higher than average -
item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified DL-44 Modified DL-44. Although not as powerful, this weapon is modeled after Han Solo's own DL-44. 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 none 50 50 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 level 1 npe NOTE these dps are higher than average -
item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex. 1 1000 425 945 ranged_weapon RIFLE energy heat 20 80 100 0 64 none 900 906 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 1 pvp BF reward -
weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon Captain's Sword This melee weapon was designed to offer a slight bonus to one's melee accuracy. 1 1000 182 363 melee_weapon ONE_HANDED_MELEE energy none 0 100 100 0 5 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon A280 Blaster Rifle Though much heavier than Imperial-issue rifles such as the E-11, the A280 was a sturdy weapon and was reputed to be able to cut a fully-armored stormtrooper in half at medium range. This weapon, along with its predecessor, the DLT-20A, were marketed as Longblasters. The A280 was different from the DLT-20A in that its galven circuits were clustered near the focusing crystal, giving the weapon a slight bulge at the midsection. This also provided the A280 with more power over a longer range. 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 none 915 915 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 90 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 1 - -
weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon EZ Strike E-11 Rifle This rifle is designed to offer a slight bonus to one's accuracy. 1 1000 326 600 ranged_weapon HEAVY_WEAPON energy none 0 80 100 0 64 none 489 579 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 - -
weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon Borvo Guard Carbine Borvo's E-11 1 1000 93 186 ranged_weapon CARBINE energy electric 12 60 100 0 50 none 233 233 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 25 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 Looted from chest in Borvo's Vault -
weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon Borvo Guard Pistol Borvo's D-18 1 1000 62 124 ranged_weapon PISTOL energy electric 8 40 100 0 35 none 233 233 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 25 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 Looted from chest in Borvo's Vault -
weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Borvo Guard Rifle Borvo's DLT-20 1 1000 124 248 ranged_weapon RIFLE energy electric 15 80 100 0 64 none 233 233 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 25 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 Looted from chest in Borvo's Vault -
weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon Basic DH-17 Carbine A basic carbine in dire need of cleaning. 1 1000 26 52 ranged_weapon CARBINE energy none 0 60 100 0 45 proc_fire_attack_1 65 65 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE ranged_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Issued Carbine A very basic Carbine. 1 1000 15 30 ranged_weapon CARBINE energy none 0 60 100 0 35 none 38 38 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 - -
weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Loche's Carbine A reward for helping Loche on the Tansarii Point Station. 1 1000 25 42 ranged_weapon CARBINE energy none 0 60 100 0 35 none 56 56 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 3 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 - -
weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 A standard low power carbine, common through much of the universe. 1 1000 27 54 ranged_weapon CARBINE energy none 0 60 100 0 40 none 68 68 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 - -
weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 A standard low power carbine, common through much of the universe. 1 1000 33 66 ranged_weapon CARBINE energy none 0 60 100 0 40 none 83 83 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 9 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 2 1 - -
weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Modified DH-17 Snubnose A DH-17 Snubnose that looks like it has been tampered with to improve the damage capabilities. 1 1000 46 92 ranged_weapon CARBINE energy none 0 60 100 0 40 none 115 115 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 - -
weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Rookie Bounty Hunter's EE3 This carbine was designed to offer a slight bonus to one's accuracy. 1 1000 109 218 ranged_weapon CARBINE energy none 0 60 100 0 55 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 - -
weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Modified CDEF Carbine Modified CDEF Carbine 1 1000 36 71 ranged_weapon CARBINE energy none 0 60 100 0 50 none 89 89 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 225 FALSE 0 2 1 - -
weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 Carbine Variant DH-17 Carbine Variant 1 1000 68 136 ranged_weapon CARBINE energy none 0 60 100 0 50 none 171 170 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1575 FALSE 0 2 1 - -
weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Retrofitted Black DH-17 Carbine Retrofitted Black DH-17 Carbine 1 1000 101 202 ranged_weapon CARBINE energy none 0 60 100 0 50 none 253 253 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2810 FALSE 0 2 1 - -
weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Adjusted E-11 Carbine Adjusted E-11 Carbine 1 1000 139 277 ranged_weapon CARBINE energy none 0 60 100 0 50 none 347 347 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 4290 FALSE 0 2 1 - -
weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Converted Laser Carbine Converted Laser Carbine 1 1000 180 359 ranged_weapon CARBINE energy none 0 60 100 0 50 none 449 449 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 5870 FALSE 0 2 1 - -
weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Laser Carbine Modified Laser Carbine 1 1000 221 441 ranged_weapon CARBINE energy none 0 60 100 0 50 none 552 552 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7390 FALSE 0 2 1 - -
weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon E5 Carbine Variant E5 Carbine Variant 1 1000 262 523 ranged_weapon CARBINE energy none 0 60 100 0 50 none 654 654 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 8700 FALSE 0 2 1 - -
weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon Retrofitted E5 Carbine Retrofitted E5 Carbine 1 1000 308 616 ranged_weapon CARBINE energy none 0 60 100 0 50 none 770 770 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 9670 FALSE 0 2 1 - -
weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Precise Laser Carbine This laser carbine was designed to offer greater precision. 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 none 489 489 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 - -
weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon N'Gant-Zarvel 9118 Carbine The 9118 was a heavy carbine design manufactured by the Rodian owned N'Gant-Zarvel corporation. This carbine saw its primary use in the field as the preferred service weapon of special forces and guerilla fighters, despite the loud, "thumping" sound it produced when it was fired. 1 1000 350 650 ranged_weapon CARBINE energy electric 20 60 100 0 50 none 900 900 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 1000 FALSE 0 4 1 - -
weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon Exceptional Imperial E-11 Carbine This carbine was crafted by the best weaponsmiths in the Imperial Army. 1 1000 431 863 ranged_weapon CARBINE energy heat 23 60 100 0 50 none 1078 1078 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 0 FALSE 0 6 1 - -
weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Precise E-11 Carbine This carbine was designed to offer greater precision. 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 none 489 489 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 - -
weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Shii-Cho Sword Shii-Cho Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 none 250 250 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Sergeant's Sword Sergeant's Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 none 250 250 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon White Thranta Sword White Thranta Sword 1 1000 91 181 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 136 136 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Valarian Sword Valarian Sword 1 1000 109 217 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 163 163 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 16 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Classic Sword Classic Sword 1 1000 119 238 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 179 179 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Sword of the Runaway Sword of the Runaway 1 1000 156 311 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 234 234 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon White Thranta Katana White Thranta Katana 1 1000 91 181 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 136 136 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Valarian Katana Valarian Katana 1 1000 109 217 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 163 163 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 16 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Classic Battleaxe Classic Battleaxe 1 1000 119 238 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 179 179 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Katana of the Runaway Katana of the Runaway 1 1000 156 311 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 234 234 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Stalker Carbine Stalker Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Espionage Carbine Espionage Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon Modified Alliance Electro-Needler An electromagnetic slugthrower modified to electrically charge the needle ammunition before it exits the barrel. 1 1000 150 307 ranged_weapon CARBINE kinetic electric 10 60 100 0 50 none 381 381 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 3000 FALSE 0 4 2 - -
weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon White Thranta E-11 White Thranta E-11 1 1000 49 98 ranged_weapon CARBINE energy none 0 60 100 0 35 none 123 123 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Darklighter's E-11 Darklighter's E-11 1 1000 60 120 ranged_weapon CARBINE energy none 0 60 100 0 50 none 150 150 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Classic EE-3 Classic EE-3 1 1000 66 132 ranged_weapon CARBINE energy none 0 60 100 0 40 none 166 165 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Homesteader's EE-3 Homesteader's EE-3 1 1000 90 180 ranged_weapon CARBINE energy none 0 60 100 0 50 none 225 225 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon CorSec E-11 Rifle Corsec E-11 Rifle 1 1000 146 291 ranged_weapon RIFLE energy none 0 80 100 0 64 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 2 1 - -
weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon CorSec Sword Corsec Sword 1 1000 188 376 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 282 282 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 2 1 - -
weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Conscript Carbine Conscript Carbine 1 1000 40 80 ranged_weapon HEAVY_WEAPON energy none 0 25 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Special Forces SG-82 Special Forces SG-82 1 1000 123 255 ranged_weapon HEAVY_WEAPON energy heat 15 80 100 0 20 none 235 236 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 26 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1800 FALSE 0 3 1 - -
weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Valarian DH-17 Valarian DH-17 1 1000 40 80 ranged_weapon HEAVY_WEAPON energy none 0 40 100 0 35 none 150 150 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 16 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Homesteader's E-11 Homesteader's E-11 1 1000 85 185 ranged_weapon HEAVY_WEAPON energy none 0 60 100 0 50 none 225 225 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Swindler Knuckle Swindler Knuckle 1 1000 167 333 ranged_weapon UNARMED kinetic none 0 100 100 0 35 none 250 250 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon White Thranta Knuckler White Thranta Knuckler 1 1000 91 181 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 136 136 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Valarian Knuckler Valarian Knuckler 1 1000 109 217 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 163 163 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 16 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Classic Knuckler Classic Knuckler 1 1000 119 238 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 179 179 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Knuckler of the Runaway Knuckler of the Runaway 1 1000 156 311 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 234 234 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Special Forces D-18 Special Forces D-18 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 26 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1800 FALSE 0 3 1 - -
weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 Liquidator D-18 Liquidator 1 1000 87 173 ranged_weapon PISTOL energy none 0 40 100 0 35 none 325 325 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 33 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 2800 FALSE 0 3 2 - -
weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Field Surgeon Pistol Field Surgeon Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 26 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1800 FALSE 0 3 1 - -
weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Sergeant's Pistol Sergeant's Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Swindler Pistol Swindler Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Espionage Pistol Espionage Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Modified DE-10 Pistol A user-modified version of the DE-10 pistol. 1 1000 85 220 ranged_weapon PISTOL energy cold 10 40 100 0 35 none 381 381 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 37 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 2800 FALSE 0 4 2 - -
weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon White Thranta Striker White Thranta Striker 1 1000 33 65 ranged_weapon PISTOL energy none 0 40 100 0 35 none 123 123 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Darklighter's Striker Darklighter's Striker 1 1000 40 80 ranged_weapon PISTOL energy none 0 40 100 0 35 none 150 150 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Classic DH-17 Classic DH-17 1 1000 44 88 ranged_weapon PISTOL energy none 0 40 100 0 35 none 166 165 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Homesteader's D-18 Homesteader's D-18 1 1000 60 120 ranged_weapon PISTOL energy none 0 40 100 0 35 none 225 225 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Shii-Cho Staff Shii-Cho Staff 1 1000 167 333 ranged_weapon POLEARM_MELEE kinetic none 0 100 100 0 35 none 250 250 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon White Thranta Lance White Thranta Lance 1 1000 91 181 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 136 136 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Valarian Lance Valarian Lance 1 1000 109 217 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 163 163 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 16 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Classic Lance Classic Lance 1 1000 119 238 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 179 179 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon Lance of the Runaway Lance of the Runaway 1 1000 156 311 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 234 234 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Stalker Rifle Stalker Rifle 1 1000 129 257 ranged_weapon RIFLE energy none 0 80 100 0 35 none 241 241 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1250 FALSE 0 3 1 - -
weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon White Thranta Rifle White Thranta Rifle 1 1000 66 131 ranged_weapon RIFLE energy none 0 80 100 0 64 none 123 123 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 800 FALSE 0 3 1 - -
weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Darklighter's SG-82 Darklighter's SG-82 1 1000 80 160 ranged_weapon RIFLE energy none 0 80 100 0 64 none 150 150 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 950 FALSE 0 3 1 - -
weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Classic E-11 Classic E-11 1 1000 89 177 ranged_weapon RIFLE energy none 0 80 100 0 40 none 166 166 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 18 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 3 1 - -
weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Homesteader's DLT-20 Homesteader's DLT-20 1 1000 120 240 ranged_weapon RIFLE energy none 0 80 100 0 64 none 225 225 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 24 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1600 FALSE 0 3 1 - -
weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose "throw". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. This grenade has no special effect beyond basic damage. 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 none 49 49 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 15 2 1 - int:reuseTimer=5,string:effect_class=fragmentation
weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon Blade of Nyenthi'Oris Blade of Nyenthi'Oris, or "of the Great Tree", glitters with the pride of the Kerritamba people and is only given to the most honorable of citizens. 1 800 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 none 895 895 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - -
weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon Hair-Trigger Carbine This carbine has been modified to allow its owner an edge over a normal carbine of its kind. 1 1000 343 685 ranged_weapon CARBINE energy none 0 60 100 0 50 none 845 857 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=25,constitution_modified=30 0 0 FALSE 0 3 1 - -
weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon E-Web Rifle A modified version of the 'Emplacement Weapon, Heavy Blaster'. This rifle is more portable than the original, but at the cost of some of the immense damage. 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 none 915 915 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 90 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 1 - -
weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon Charric Carbine A carbine version of the Chiss Charric ranged weapon. 1 1000 242 482 ranged_weapon CARBINE kinetic none 0 60 100 0 50 none 603 603 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 600 FALSE 0 3 2 - -
weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon DH-18A Blaster Pistol Prototype This early prototype pistol was created by BlasTech Industries in an effort to update the popular DH-17. 1 1000 161 321 ranged_weapon PISTOL kinetic none 0 40 100 0 35 none 603 602 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 600 FALSE 0 3 2 - -
weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon Pulse Cannon The pulse cannon is a highly destructive heavy weapon that fires plasma. 1 1000 462 777 ranged_weapon HEAVY_WEAPON kinetic heat 15 100 100 0 64 none 643 643 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 600 FALSE 0 3 2 GCW -
weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon Gand Shockprod Staff The Gand Shockprod is an electrical stun weapon. 1 1000 428 655 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 567 562 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 600 FALSE 0 3 2 - -
weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon TC-22 Blaster Rifle Replica An updated version of the TC-22 Blaster Rifle design. An inscription etched in the barrel reads "Rule by the Strong." 1 1000 322 643 ranged_weapon RIFLE kinetic none 0 80 100 0 64 none 603 602 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 65 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 600 FALSE 0 3 2 - -
weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose "throw". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 none 49 49 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 3 2 1 - int:reuseTimer=5,string:effect_class=fragmentation
weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon CR-1 Blast Cannon The CR-1 features a large energy chamber to generate the high amount of power required in multi-burst weapons, and was fitted with a shoulder stock to increase stability and limit the weapon's strong recoil. 1 1000 600 1000 ranged_weapon RIFLE kinetic cold 50 100 100 0 64 none 900 900 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 1000 FALSE 0 4 1 - -
weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time. 1 3000 850 1350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 50 100 100 0 64 none 1100 1100 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=20 0 0 FALSE 0 6 1 - -
weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time. 1 3000 850 1350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 50 100 100 0 64 none 1100 1100 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=20 0 0 FALSE 0 6 1 - -
weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon Jinkins J-1 Rifle An experimental prototype rifle created by Jinkins of the Lok Revenants. 1 1000 336 671 ranged_weapon RIFLE kinetic none 0 80 100 0 64 none 629 629 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 68 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 3 1 - -
weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Entertainer's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. 1 1000 190 375 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 282 283 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 250 FALSE 0 2 1 - -
weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Trader's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. 1 1000 80 160 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 120 120 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 - -
weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon Buzz-Knuck Originally used by Imperial Dungeoneers, this knuckler type weapon can really pack a punch. 1 1000 715 1005 melee_weapon UNARMED kinetic acid 20 100 100 0 5 none 900 900 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 1000 FALSE 0 4 1 - -
weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Entertainer's Vibroknuckler The Entertainer's Vibroknuckler. 1 1000 75 165 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 120 120 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 14 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=2 0 1 FALSE 0 2 1 - -
weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Captivator Vibroknuckler The Captivator Vibroknuckler. 1 1000 147 300 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 222 224 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 22 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=4 0 1 FALSE 0 2 1 lvl 22 entertainer roadmap -
weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon Sensation Vibroknuckler The Sensation Vibroknuckler. 1 1000 245 450 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 347 348 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 38 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 1 FALSE 0 2 1 lvl 38 entertainer roadmap -
weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon Glamour Vibroknuckler The Glamour Vibroknuckler. 1 1000 190 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 282 283 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1 FALSE 0 2 1 lvl 30 roadmap -
weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Precise Knuckler This vibroknuckler allows for more precise striking. 1 1000 334 668 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 501 501 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Neophyte Vibroknuckler This vibroknuckler allows for slightly more accurate striking. 1 1000 188 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 282 282 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy. 1 1000 73 145 ranged_weapon UNARMED kinetic none 0 40 100 0 35 none 282 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_knuckler_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol Precise Striker Pistol 1 1000 131 261 ranged_weapon UNARMED kinetic none 0 40 100 0 35 none 490 490 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Precise DLT-20 This rifle is specially designed to offer greater precision. 1 1000 182 363 ranged_weapon HEAVY_WEAPON energy none 0 100 100 0 64 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon MagnaGuard Electrostaff An electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips. Though some staffs could penetrate and neutralize ray shields, most were simply used as blunt-force melee weapons. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range. 1 1000 700 1000 melee_weapon POLEARM_MELEE kinetic electric 20 100 100 0 5 none 900 890 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon Crusader M-XIII Carbine Crusader M-XIII Carbine 1 1000 415 755 ranged_weapon CARBINE energy none 0 60 100 0 50 none 975 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon Crusader M-XX Heavy Rifle The Crusader M-XX Heavy Rifle is a heavy weapon, which fires a deadly electrical bolt that hits multiple targets when it explodes. In the hands of a Commando, the bolt fragments electrify the target, which do damage over time. 1 1000 800 1300 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic electric 50 100 100 0 64 none 1050 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 2 - -
weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon Jinsu Razor Jinsu Razor 1 1000 700 1400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 1050 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - int:jedi.saber.base_stats.min_dmg=700,int:jedi.saber.base_stats.max_dmg=1400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon Crusader M-XII Pistol Crusader M-XII Pistol 1 1000 270 510 ranged_weapon PISTOL energy none 0 40 100 0 35 none 975 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon Crusader M-XIV Rifle Crusader M-XIV Rifle 1 1000 530 1030 ranged_weapon RIFLE energy none 0 80 100 0 64 none 975 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon Crusader "Templar" Sword Crusader "Templar" Sword 1 1000 750 1350 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1050 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Bounty Hunter Carbine A carbine given to you by Han Solo. 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 none 50 50 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Spy Carbine A carbine given to you by Han Solo. 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 none 50 50 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Commando Carbine A carbine given to you by Han Solo. 1 1000 20 40 ranged_weapon CARBINE energy none 0 60 100 0 35 none 50 50 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Alliance DL44 DL44 pistol used by the Rebel Alliance. 1 1000 24 49 ranged_weapon PISTOL energy none 0 40 100 0 35 none 91 91 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 7 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 2 1 Quest reward for a GCW quest in the NPE -
weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Imperial Issue Carbine Standard carbine issue for the Imperial Navy. 1 1000 37 73 ranged_weapon CARBINE energy none 0 60 100 0 35 none 91 92 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 7 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 2 1 Quest reward for a GCW quest in the NPE -
weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. 1 1000 80 160 ranged_weapon THROWN kinetic none 0 100 100 0 35 none 120 120 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 5 2 1 level 12 int:reuseTimer=5,string:effect_class=fragmentation
weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Rydel's Knuckler A vibroknuckler given to you by Rydel. 1 1000 32 99 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 66 66 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 3 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber First Generation Lightsaber 1 1000 100 200 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 405 150 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 29 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:jedi.saber.base_stats.min_dmg=200,int:jedi.saber.base_stats.max_dmg=400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon Training Lightsaber Training Lightsaber 1 1000 167 333 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 250 250 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 26 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 lvl 26 int:jedi.saber.base_stats.min_dmg=167,int:jedi.saber.base_stats.max_dmg=333,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Medic Pistol A pistol given to you by Han Solo. 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 none 50 50 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Basic D18 Pistol A basic pistol in dire need of cleaning. 1 1000 18 35 ranged_weapon PISTOL energy none 0 40 100 0 35 none 66 66 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE ranged_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Issued Pistol A very basic Pistol. 1 1000 10 26 ranged_weapon PISTOL energy none 0 40 100 0 35 none 45 45 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 1 npe NOTE these dps are higher than average -
weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Loche's Pistol A reward for helping Loche on the Tansarii Point Station. 1 1000 17 28 ranged_weapon PISTOL energy none 0 40 100 0 35 none 56 56 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 3 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 4 NPE -
weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 A standard low power pistol, common through much of the universe. 1 1000 18 36 ranged_weapon PISTOL energy none 0 40 100 0 35 none 68 68 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 level 6 npe -
weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 A standard low power pistol, common through much of the universe. 1 1000 22 44 ranged_weapon PISTOL energy none 0 40 100 0 35 none 83 83 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 9 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 2 1 level 9 npe -
weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster A Scout Blaster that looks like it has been tampered with to improve the damage capabilities. 1 1000 31 61 ranged_weapon PISTOL energy none 0 40 100 0 35 none 115 115 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 level 13 npe -
weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Retrofitted CDEF Pistol Retrofitted CDEF Pistol 1 1000 24 47 ranged_weapon PISTOL energy none 0 40 100 0 35 none 89 89 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 225 FALSE 0 2 1 lvl10 -
weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Adjusted D-18 Pistol Adjusted D-18 Pistol 1 1000 46 91 ranged_weapon PISTOL energy none 0 40 100 0 35 none 171 171 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1575 FALSE 0 2 1 lvl20 -
weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Converted Striker Pistol Converted Striker Pistol 1 1000 68 135 ranged_weapon PISTOL energy none 0 40 100 0 35 none 253 254 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2810 FALSE 0 2 1 lvl30 -
weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster Modified Scout Blaster 1 1000 93 185 ranged_weapon PISTOL energy none 0 40 100 0 35 none 347 348 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 4290 FALSE 0 2 1 lvl40 -
weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon DE-10 Pistol Variant DE-10 Pistol Variant 1 1000 120 239 ranged_weapon PISTOL energy none 0 40 100 0 35 none 449 449 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 5870 FALSE 0 2 1 lvl50 -
weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Retrofitted DE-10 Pistol Retrofitted DE-10 Pistol 1 1000 147 294 ranged_weapon PISTOL energy none 0 40 100 0 35 none 552 551 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7390 FALSE 0 2 1 lvl60 -
weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Adjusted DL-44 Metal Pistol Adjusted DL-44 Metal Pistol 1 1000 174 348 ranged_weapon PISTOL energy none 0 40 100 0 35 none 654 653 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 8700 FALSE 0 2 1 lvl70 -
weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Converted Flechette Pistol Converted Flechette Pistol 1 1000 205 410 ranged_weapon PISTOL energy none 0 40 100 0 35 none 770 769 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 9670 FALSE 0 2 1 lvl80 -
weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Entertainer's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 none 120 490 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 250 FALSE 0 2 1 lvl 50 roadmap -
weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. 1 3000 259 518 ranged_weapon PISTOL energy electric 20 40 100 0 35 proc_pvp_despair 971 971 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Medic's Sidearm This side arm was designed to offer a slight bonus to one's accuracy. 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Precise DL 44 This personal side arm is designed to offer greater precision. 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 none 489 490 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Grooved DL 44 This personal side arm is designed to offer greater precision. 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2250 FALSE 0 2 2 lvl 30 roadmap -
weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. 1 3000 259 518 ranged_weapon PISTOL energy electric 20 40 100 0 35 proc_pvp_despair 971 971 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Exceptional Rebel DL 44 Pistol This pistol was crafted by the best weaponsmiths in the Rebel Alliance. 1 1000 288 575 ranged_weapon PISTOL energy heat 23 40 100 0 35 none 1078 1079 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 0 FALSE 0 6 1 - -
weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol Precise Striker Pistol 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 none 489 490 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2250 FALSE 0 2 1 lvl 30 roadmap -
weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Agent's Pistol This pistol is designed to offer a slight bonus to one's accuracy. 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Trader's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 none 120 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 250 FALSE 0 2 1 noncombat roadmap -
weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Basic Wood Staff A basic wood staff in dire need of cleaning. 1 1000 43 86 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 65 65 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE melee_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Issued Staff A very basic Staff. 1 1000 29 58 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 44 44 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 1 npe -
weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon Jedi Training Polearm A Polearm given to you by Han Solo. 1 1000 43 75 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 59 59 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 3 NPE -
weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff A staff that has studs affixed to the end of it. 1 1000 46 91 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 69 69 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 level 6 npe -
weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff A staff that has studs affixed to the end of it. 1 1000 64 128 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 96 96 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 9 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 2 1 level 9 npe -
weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Modified Lance A Lance that looks like it has been tampered with to improve the damage capabilities. 1 1000 85 170 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 128 128 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 level 13 npe -
weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon Nickel-Plated Targeting Pistol This weapon demonstrates heavy weapon style targeting. It fires an explosive charge that detonates into a pyrotechnic display at range. In the hands of a Commando, the detonation can cause fire damage over time. 1 1000 30 60 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 5 100 100 0 64 none 45 45 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 Publish 27 Weapon Gift -
weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Precise Laser Carbine This modified laser carbine was designed to offer greater precision and less recoil. 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 none 608 608 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Modified Precise E-11 Carbine This modified carbine was designed to offer greater precision and less recoil. 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 none 608 608 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Modified Precise Knuckler This modified vibroknuckler allows for more precise striking and smoother balance. 1 1000 414 828 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 621 621 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified Precise DL 44 This modified personal side arm is designed to offer greater precision and less recoil. 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 none 608 607 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Modified Precise Striker Pistol This modified personal side arm was designed to offer greater precision and less recoil. 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 none 608 607 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Modified Precise Lightning Cannon This modified lightning cannon is specially designed to offer greater precision and less recoil. 1 1000 324 649 ranged_weapon RIFLE energy none 0 80 100 0 64 none 608 607 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 55 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon C-M "Frag Storm" Heavy Shotgun The C-M "Frag Storm" Heavy Shotgun fires explosive shells through an area, which can hit multiple targets. In the hands of a Commando, the shells explode into metal fragments, which cause kinetic damage over time. 1 1000 800 1300 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic kinetic 50 100 100 0 64 none 1050 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 2 - -
weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon C-M "Dead Bolt" Pistol C-M "Dead Bolt" Pistol 1 1000 290 450 ranged_weapon PISTOL energy cold 20 40 100 0 35 none 975 925 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon C-M "Reaper" Sniper Rifle C-M "Reaper" Sniper Rifle 1 1000 560 960 ranged_weapon RIFLE energy cold 20 80 100 0 64 none 975 950 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon Nova Edge Sword Nova Edge Sword 1 1000 600 1500 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1050 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE strength_modified=10,constitution_modified=5 0 5000 FALSE 0 4 2 - -
weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Basic DLT-20 Rifle A basic rifle in dire need of cleaning. 1 1000 35 70 ranged_weapon RIFLE energy none 0 80 100 0 55 proc_fire_attack 66 66 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE ranged_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Issued Rifle A very basic Rifle. 1 1000 20 40 ranged_weapon RIFLE energy none 0 80 100 0 35 none 38 38 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 1 npe -
weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Loche's Rifle A reward for helping Loche on the Tansarii Point Station. 1 1000 33 56 ranged_weapon RIFLE energy none 0 80 100 0 35 none 56 56 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 4 NPE -
weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 A standard low power rifle, common through much of the universe. 1 1000 36 72 ranged_weapon RIFLE energy none 0 80 100 0 50 none 68 68 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 level 6 npe -
weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 A standard low power rifle, common through much of the universe. 1 1000 44 88 ranged_weapon RIFLE energy none 0 80 100 0 50 none 83 83 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 9 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 2 1 level 9 npe -
weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Modified SG-82 A SG-82 that looks like it has been tampered with to improve the damage capabilities. 1 1000 61 122 ranged_weapon RIFLE energy none 0 80 100 0 50 none 115 114 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 level 13 npe -
weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Precise Lightning Cannon This lightning cannon is specially designed to offer greater precision 1 1000 261 522 ranged_weapon RIFLE energy none 0 80 100 0 64 none 489 489 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Adjusted CDEF Rifle Adjusted CDEF Rifle 1 1000 48 95 ranged_weapon RIFLE energy none 0 80 100 0 64 none 89 89 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 10 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 225 FALSE 0 2 1 lvl10 -
weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Converted SG-82 Rifle Converted SG-82 Rifle 1 1000 91 182 ranged_weapon RIFLE energy none 0 80 100 0 64 none 171 171 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 20 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1575 FALSE 0 2 1 lvl20 -
weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Modified DLT-20 Rifle Modified DLT-20 Rifle 1 1000 135 270 ranged_weapon RIFLE energy none 0 80 100 0 64 none 253 253 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 2810 FALSE 0 2 1 lvl30 -
weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 Rifle Variant DLT-20 Rifle Variant 1 1000 185 370 ranged_weapon RIFLE energy none 0 80 100 0 64 none 347 347 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 40 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 4290 FALSE 0 2 1 lvl40 -
weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Retrofitted E-11 Rifle Retrofitted E-11 Rifle 1 1000 240 479 ranged_weapon RIFLE energy none 0 80 100 0 64 none 449 449 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 50 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 5870 FALSE 0 2 1 lvl50 -
weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon Adjusted Tusken Rifle Adjusted Tusken Rifle 1 1000 294 588 ranged_weapon RIFLE energy none 0 80 100 0 64 none 552 551 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 60 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7390 FALSE 0 2 1 lvl60 -
weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Converted T-21 Rifle Converted T-21 Rifle 1 1000 349 698 ranged_weapon RIFLE energy none 0 80 100 0 64 none 654 654 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 70 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 8700 FALSE 0 2 1 lvl70 -
weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Modified T-21 Rifle Modified T-21 Rifle 1 1000 411 821 ranged_weapon RIFLE energy none 0 80 100 0 64 none 770 770 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 80 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 9670 FALSE 0 2 1 lvl80 -
weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber First Generation Lightsaber 1 1000 200 400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 300 300 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 30 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 0 FALSE 0 2 1 - int:jedi.saber.base_stats.min_dmg=200,int:jedi.saber.base_stats.max_dmg=400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon Underworld Knucklers Knucklers of distinguished service in the underworld organization. 1 1000 640 1300 melee_weapon UNARMED kinetic acid 15 100 100 0 5 none 1020 970 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5,constitution_modified=10 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon Underworld Sureshot DE10 Pistol of distinguished service in the underworld organization. 1 1000 260 520 ranged_weapon PISTOL energy electric 20 40 100 0 35 none 920 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Underworld Sureshot DL44 Pistol of distinguished service in the underworld organization. 1 1000 260 520 ranged_weapon PISTOL energy heat 20 40 100 0 35 none 920 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon Underworld Blade Blade of distinguished service in the underworld organization. 1 1000 680 1260 melee_weapon ONE_HANDED_MELEE kinetic acid 15 100 100 0 5 none 1000 970 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5,constitution_modified=10 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon Tenebrous Edge A small blade weapon designed to allow the wielder to keep the weapon hidden from view until it's time to strike. 1 1000 750 1350 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 1050 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 0 FALSE 0 4 1 pvp BF reward -
weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon Basic Sword A basic sword in dire need of cleaning. 1 1000 43 86 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 65 65 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 5 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE melee_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon Issued Sword A very basic Sword. 1 1000 29 58 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 44 44 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 1 npe -
weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon Rydel's Sword A Sword given to you by Rydel Delan. 1 1000 43 88 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 66 66 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 3 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 4 NPE -
weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. 1 1000 46 91 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 69 69 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 level 6 npe -
weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. 1 1000 64 128 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 96 96 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 9 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 2 1 level 9 npe -
weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon Modified Gaffi Stick A Gaffi Stick that looks like it has been tampered with to improve the damage capabilities. 1 1000 85 170 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 128 128 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 level 13 npe -
weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon Sith Sword Rumored to be a close replica of Dark Lord Ajunta Pall's sword. 1 1000 715 1005 melee_weapon ONE_HANDED_MELEE kinetic cold 20 100 100 0 5 none 900 900 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon Basic Battleaxe A basic axe in dire need of cleaning. 1 1000 43 86 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 65 65 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE melee_accuracy=1 0 45 FALSE 0 2 1 level 6 required -
weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Issued Axe A very basic Axe. 1 1000 29 58 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 44 44 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 1 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 1 npe -
weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Rydel's Axe An Axe given to you by Rydel Delan. 1 1000 43 88 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 66 66 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 3 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 45 FALSE 0 2 1 level 4 NPE -
weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. 1 1000 46 91 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 69 69 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 6 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 200 FALSE 0 2 1 level 6 npe -
weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. 1 1000 64 128 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 96 96 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 9 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 300 FALSE 0 2 1 level 9 npe -
weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon Modified Cleaver A Cleaver that looks like it has been tampered with to improve the damage capabilities. 1 1000 85 170 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 128 128 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 level 13 npe -
weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon Vibrosword The vibrosword was a longer, heavier version of the vibroblade. It was generally wielded with two hands, although some beings were strong enough to wield them with one and carry two of them. 1 1000 730 990 melee_weapon TWO_HANDED_MELEE kinetic acid 20 100 100 0 5 none 900 900 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE none 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon HK-47 Sword HK-47 Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Malevolent Obsidian Sword Malevolent Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Taskmaster Sword Taskmaster Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon Malevolent Heavy Sword Malevolent Heavy Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 2 ToW expansion -
weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Doom Bringer Obsidian Sword Doom Bringer Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon CY-M Sword CY-M Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon HK-47 Tulrus Sword HK-47 Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon Guardian Blaster Fist Guardian Blaster Fist 1 1000 642 1283 melee_weapon UNARMED energy heat 45 100 100 0 5 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 633 1266 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 116 100 100 0 64 none 1000 950 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5000 FALSE 0 1 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 650 1299 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 120 100 100 0 64 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 5500 FALSE 0 2 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 667 1333 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 123 100 100 0 64 none 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Refurbished Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 667 1333 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 123 100 100 0 64 none 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 15000 FALSE 0 3 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 683 1366 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 128 100 100 0 64 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Devastator Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 683 1366 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 128 100 100 0 64 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time. 1 1000 700 1400 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 132 100 100 0 64 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine A carbine that fires a crippling shockwave, ripping opponent's skin apart. 1 1000 355 710 ranged_weapon CARBINE energy cold 22 60 100 0 50 none 938 888 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Mustafarian Modified Sfor Republic Carbine A carbine that fires a crippling shockwave, ripping opponent's skin apart. 1 1000 365 730 ranged_weapon CARBINE energy cold 26 60 100 0 50 none 938 913 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Coynite Sfor Republic Carbine A carbine that fires a crippling shockwave, ripping opponent's skin apart. 1 1000 375 750 ranged_weapon CARBINE energy cold 28 60 100 0 50 proc_tow_proc_coyn 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine A carbine that fires a crippling shockwave, ripping opponent's skin apart. 1 1000 385 770 ranged_weapon CARBINE energy cold 32 60 100 0 50 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine A carbine that fires a crippling shockwave, ripping opponent's skin apart. 1 1000 395 790 ranged_weapon CARBINE energy cold 34 60 100 0 50 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon Forward Commander Carbine Forward Commander Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon OR-5's E-5 OR-5's E-5 1 1000 385 770 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon CY-M Carbine CY-M Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Kubaza Carbine Kubaza Carbine 1 1000 375 750 ranged_weapon CARBINE energy electric 28 60 100 0 50 none 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 3 1 ToW expansion -
weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon HK-47 Carbine HK-47 Carbine 1 1000 395 790 ranged_weapon CARBINE energy electric 34 60 100 0 50 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon Malevolent Bowcaster Malevolent Bowcaster 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time. 1 1000 148 295 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 28 25 100 0 20 none 938 886 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4000 FALSE 0 1 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time. 1 1000 153 305 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 none 938 916 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 4500 FALSE 0 2 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time. 1 1000 156 312 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 32 25 100 0 20 none 938 936 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time. 1 1000 162 323 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 34 25 100 0 20 none 938 970 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time. 1 1000 165 329 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Old Republic Fragmentation Grenade This relic of ages past is of exceptional quality, which is evident in that despite its age the explosive still seems to work. To throw the grenade, click on it in your inventory and choose "throw". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. 1 1000 721 1442 ranged_weapon THROWN energy none 0 1000 100 0 40 none 108 108 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 100 FALSE 15 4 1 ToW expansion int:reuseTimer=5,string:effect_class=fragmentation
weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon Hammer of the Miner A very heavy weapon with enhancing units that add Heat damage. 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 64 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon Devastator Acid Launcher The Devastator Acid Launcher fires a blob of acid, which splashes acid over an area it hits. In the hands of a Commando, this weapon causes acid damage over time. 1 1000 683 1366 ranged_weapon HEAVY_WEAPON energy acid 128 100 100 0 64 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 3 ToW expansion float:intAOEDamagePercent=0.0,int:intWeaponType=6,string:strWeaponType=acid_beam
weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Malevolent Flamethrower The Malevolent Flamethrower is a choice weapon for hosing down targets in a cone area. In the hands of a Commando, it causes fire damage over time. 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 1 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Oppressor Flame Thrower The Oppressor Flame Thrower is a bunker clearing, flame spewing nightmare. In the hands of a Commando, it causes fire damage over time. 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon AK-Prime Rocket Launcher The AK-Prime Rocket Launcher fires incendiary rockets, which can hit multiple targets caught within the rocket blast radius. In the hands of a Commando, the incendiary rockets may cause fire damage over time. 1 1000 659 1317 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic heat 135 100 100 0 64 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Forward Commander Knuckler Forward Commander Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon Malevolent Razorknuckler Malevolent Razorknuckler 1 1000 700 1400 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon HK-47 Knuckler HK-47 Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 881 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 881 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Mustafarian Modified Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 915 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 915 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Coynite Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 proc_tow_proc_coyn 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 970 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 970 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Commander Pistol Commander Pistol 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon OR-5's DE-10 OR-5's DE-10 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Taskmaster Flechette Taskmaster Flechette 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon HK-47 Intimidator HK-47 Intimidator 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Oppressor Pistol Oppressor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon Engineer KYD-21 Engineer KYD-21 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon Malevolent Renegade Pistol Malevolent Renegade Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon Doom Bringer Scatter Doom Bringer Scatter 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 950 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance A lance with very elaborate ends used to slice tissue apart. 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 950 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Mustafarian Modified Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 5500 FALSE 0 2 2 ToW expansion -
weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance A lance with very elaborate ends used to slice tissue apart. 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Coynite Xandank Lance A lance with very elaborate ends used to slice tissue apart. 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance A lance with very elaborate ends used to slice tissue apart. 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance A lance with very elaborate ends used to slice tissue apart. 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Kubaza Polearm A Lance with ends made from the sharpest of obsidian shards. 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6000 FALSE 0 3 1 ToW expansion -
weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Oppressor Obsidian Polearm Oppressor Obsidian Polearm 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon Malevolent Lance Malevolent Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon HK-47 Lance HK-47 Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. 1 1000 463 925 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 868 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 463 925 ranged_weapon RIFLE energy electric 18 80 100 0 64 none 938 868 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. 1 1000 475 950 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 891 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 5500 FALSE 0 2 2 ToW expansion -
weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Mustafarian Modified Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 475 950 ranged_weapon RIFLE energy electric 20 80 100 0 64 none 938 891 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 5500 FALSE 0 2 2 ToW expansion -
weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Coynite Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 500 1000 ranged_weapon RIFLE energy electric 22 80 100 0 64 proc_tow_proc_coyn 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 514 1027 ranged_weapon RIFLE energy electric 24 80 100 0 64 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. 1 1000 527 1054 ranged_weapon RIFLE energy electric 26 80 100 0 64 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon Taskmaster Gauss Rifle Taskmaster Gauss Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon Doom Bringer DP-23 Doom Bringer DP-23 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon AK-Prime Rifle AK-Prime Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon CY-M Ink Rifle CY-M Ink Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon Commander LD-1 Commander LD-1 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 963 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Guardian Lightning Cannon Guardian Lightning Cannon 1 1000 510 1045 ranged_weapon RIFLE energy electric 155 80 100 0 64 none 1353 1359 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon HK-47 Disruptor HK-47 Disruptor 1 1000 527 1054 ranged_weapon RIFLE energy electric 28 80 100 0 65 none 938 988 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword A sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafarian Modified Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword A sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Blade of the Betrayer A sword formerly owned by Vansk of the Blackguard. 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_3 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Caller of Storms This well used sword shines from extensive polishing of the Obsidian blade. 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_4 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Coynite One Handed Sword This well used sword shines from extensive polishing of the Obsidian blade. 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic electric 30 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword A sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword A sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword A very large sword favored by the Mustafarians, made from the sharpest obsidian. 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Mustafarian Modified Two-Handed Obsidian Sword A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Coynite Two-Handed Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Engineer Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards. 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon Commander Mace Commander Mace 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon OR-5's Sword OR-5's Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 88 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 6500 FALSE 0 4 1 ToW expansion -
weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Modified Vibroblade A Vibroblade that looks like it has been tampered with to improve the damage capabilities. 1 1000 85 170 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 128 128 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 13 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 400 FALSE 0 4 1 level 13 npe -
weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon WESTAR-34 Blaster Pistol The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire. 1 1000 215 425 ranged_weapon PISTOL energy heat 20 40 100 0 35 none 900 900 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon WESTAR-M5 Blaster Rifle The WESTAR-M5 blaster rifle was a blaster rifle used during the Clone Wars by the Grand Army of the Republic. They were mainly used by Advanced Recon Commandos and Galactic Marines during the later years of the conflict. They were very efficient and deadly weapons. 1 1000 425 945 ranged_weapon RIFLE energy cold 20 80 100 0 64 none 900 906 0 none FALSE none 0 0 none none none 0 none none none none none none none none 0 0 none none none 0 none 75 none TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE none 0 1000 FALSE 0 4 1 pvp BF reward -
item_name iff_template type string_name volume hit_points min_damage max_damage weapon_category weapon_type damage_type elemental_type elemental_damage attack_speed special_attack_cost min_range_distance max_range_distance proc_effect target_dps actual_dps lifespan buff_name hide_buff_identity cool_down_group reuse_time healing_power client_effect client_animation grant_GCW_faction grant_GCW_value grant_vehicle grant_mount grant_greeter grant_holopet grant_familiar collection_name collection_slot_name schematic_id schematic_type schematic_use schematic_skill_needed armor_level armor_category protection required_faction required_level required_profession race_wookiee race_ithorian race_rodian race_trandoshan race_rest no_trade bio_link worn_item_buff deconstruct sockets skill_mods index_color value isUnique charges tier version comments objvars
TEXT PRIMARY KEY TEXT NOT NULL TEXT NOT NULL TEXT INTEGER INTEGER INTEGER INTEGER TEXT TEXT TEXT TEXT INTEGER INTEGER INTEGER INTEGER INTEGER TEXT INTEGER INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER INTEGER TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL INTEGER TEXT TEXT TEXT TEXT TEXT TEXT TEXT NOT NULL TEXT INTEGER INTEGER TEXT TEXT TEXT REAL TEXT NOT NULL INTEGER NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT NOT NULL TEXT INTEGER TEXT NOT NULL INTEGER INTEGER INTEGER TEXT TEXT
item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon Ewok Festival of Love Crossbow 1 1000 20 40 ranged_weapon RIFLE kinetic none 0 80 100 0 64 none 38 38 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 4 1 ewok festival of love 2009 -
item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Officer's Sidearm 1 1000 15 25 ranged_weapon PISTOL kinetic none 0 40 100 0 35 none 50 50 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 2 1 level 1 npe NOTE these dps are higher than average -
item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified DL-44 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 none 50 50 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 2 1 level 1 npe NOTE these dps are higher than average -
item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon A BWDL19 Rifle 1 1000 425 945 ranged_weapon RIFLE energy heat 20 80 100 0 64 none 900 906 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 0 FALSE 0 4 1 pvp BF reward -
weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon Captain's Sword 1 1000 182 363 melee_weapon ONE_HANDED_MELEE energy none 0 100 100 0 5 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon A280 Blaster Rifle 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 none 915 915 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 90 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 0 FALSE 0 4 1 - -
weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon EZ Strike E-11 Rifle 1 1000 326 600 ranged_weapon HEAVY_WEAPON energy none 0 80 100 0 64 none 489 579 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 - -
weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon Borvo Guard Carbine 1 1000 93 186 ranged_weapon CARBINE energy electric 12 60 100 0 50 none 233 233 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 25 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 Looted from chest in Borvo's Vault -
weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon Borvo Guard Pistol 1 1000 62 124 ranged_weapon PISTOL energy electric 8 40 100 0 35 none 233 233 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 25 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 Looted from chest in Borvo's Vault -
weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Borvo Guard Rifle 1 1000 124 248 ranged_weapon RIFLE energy electric 15 80 100 0 64 none 233 233 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 25 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 Looted from chest in Borvo's Vault -
weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon Basic DH-17 Carbine 1 1000 26 52 ranged_weapon CARBINE energy none 0 60 100 0 45 proc_fire_attack_1 65 65 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE ranged_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Issued Carbine 1 1000 15 30 ranged_weapon CARBINE energy none 0 60 100 0 35 none 38 38 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 - -
weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Loche's Carbine 1 1000 25 42 ranged_weapon CARBINE energy none 0 60 100 0 35 none 56 56 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 3 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 - -
weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 1 1000 27 54 ranged_weapon CARBINE energy none 0 60 100 0 40 none 68 68 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 2 1 - -
weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 1 1000 33 66 ranged_weapon CARBINE energy none 0 60 100 0 40 none 83 83 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 9 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 0 2 1 - -
weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Modified DH-17 Snubnose 1 1000 46 92 ranged_weapon CARBINE energy none 0 60 100 0 40 none 115 115 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 - -
weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Rookie Bounty Hunter's EE3 1 1000 109 218 ranged_weapon CARBINE energy none 0 60 100 0 55 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 - -
weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon Modified CDEF Carbine 1 1000 36 71 ranged_weapon CARBINE energy none 0 60 100 0 50 none 89 89 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 225 FALSE 0 2 1 - -
weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon DH-17 Carbine Variant 1 1000 68 136 ranged_weapon CARBINE energy none 0 60 100 0 50 none 171 170 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1575 FALSE 0 2 1 - -
weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Retrofitted Black DH-17 Carbine 1 1000 101 202 ranged_weapon CARBINE energy none 0 60 100 0 50 none 253 253 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2810 FALSE 0 2 1 - -
weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Adjusted E-11 Carbine 1 1000 139 277 ranged_weapon CARBINE energy none 0 60 100 0 50 none 347 347 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 4290 FALSE 0 2 1 - -
weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Converted Laser Carbine 1 1000 180 359 ranged_weapon CARBINE energy none 0 60 100 0 50 none 449 449 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 5870 FALSE 0 2 1 - -
weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Laser Carbine 1 1000 221 441 ranged_weapon CARBINE energy none 0 60 100 0 50 none 552 552 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7390 FALSE 0 2 1 - -
weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon E5 Carbine Variant 1 1000 262 523 ranged_weapon CARBINE energy none 0 60 100 0 50 none 654 654 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 8700 FALSE 0 2 1 - -
weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon Retrofitted E5 Carbine 1 1000 308 616 ranged_weapon CARBINE energy none 0 60 100 0 50 none 770 770 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 9670 FALSE 0 2 1 - -
weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Precise Laser Carbine 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 none 489 489 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 - -
weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon N'Gant-Zarvel 9118 Carbine 1 1000 350 650 ranged_weapon CARBINE energy electric 20 60 100 0 50 none 900 900 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 1000 FALSE 0 4 1 - -
weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon The Legendary Starlight Carbine 1 3000 389 780 ranged_weapon CARBINE energy cold 20 60 100 0 50 proc_pvp_despair 974 974 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon Exceptional Imperial E-11 Carbine 1 1000 431 863 ranged_weapon CARBINE energy heat 23 60 100 0 50 none 1078 1078 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 0 FALSE 0 6 1 - -
weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Precise E-11 Carbine 1 1000 196 391 ranged_weapon CARBINE energy none 0 60 100 0 55 none 489 489 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 - -
weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Shii-Cho Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 none 250 250 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon Sergeant's Sword 1 1000 167 333 ranged_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 35 none 250 250 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon White Thranta Sword 1 1000 91 181 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 136 136 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Valarian Sword 1 1000 109 217 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 163 163 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 16 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Classic Sword 1 1000 119 238 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 179 179 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon Sword of the Runaway 1 1000 156 311 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 234 234 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon White Thranta Katana 1 1000 91 181 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 136 136 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Valarian Katana 1 1000 109 217 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 163 163 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 16 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Classic Battleaxe 1 1000 119 238 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 179 179 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon Katana of the Runaway 1 1000 156 311 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 234 234 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Stalker Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon Espionage Carbine 1 1000 96 192 ranged_weapon CARBINE energy none 0 60 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon Modified Alliance Electro-Needler 1 1000 150 307 ranged_weapon CARBINE kinetic electric 10 60 100 0 50 none 381 381 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 3000 FALSE 0 4 2 - -
weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon White Thranta E-11 1 1000 49 98 ranged_weapon CARBINE energy none 0 60 100 0 35 none 123 123 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Darklighter's E-11 1 1000 60 120 ranged_weapon CARBINE energy none 0 60 100 0 50 none 150 150 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Classic EE-3 1 1000 66 132 ranged_weapon CARBINE energy none 0 60 100 0 40 none 166 165 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon Homesteader's EE-3 1 1000 90 180 ranged_weapon CARBINE energy none 0 60 100 0 50 none 225 225 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon CorSec E-11 Rifle 1 1000 146 291 ranged_weapon RIFLE energy none 0 80 100 0 64 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 2 1 - -
weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon CorSec Sword 1 1000 188 376 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 282 282 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 2 1 - -
weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Conscript Carbine 1 1000 40 80 ranged_weapon HEAVY_WEAPON energy none 0 25 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Special Forces SG-82 1 1000 123 255 ranged_weapon HEAVY_WEAPON energy heat 15 80 100 0 20 none 235 236 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 26 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1800 FALSE 0 3 1 - -
weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Valarian DH-17 1 1000 40 80 ranged_weapon HEAVY_WEAPON energy none 0 40 100 0 35 none 150 150 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 16 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Homesteader's E-11 1 1000 85 185 ranged_weapon HEAVY_WEAPON energy none 0 60 100 0 50 none 225 225 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Swindler Knuckle 1 1000 167 333 ranged_weapon UNARMED kinetic none 0 100 100 0 35 none 250 250 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon White Thranta Knuckler 1 1000 91 181 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 136 136 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Valarian Knuckler 1 1000 109 217 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 163 163 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 16 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Classic Knuckler 1 1000 119 238 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 179 179 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Knuckler of the Runaway 1 1000 156 311 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 234 234 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Special Forces D-18 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 26 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1800 FALSE 0 3 1 - -
weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 Liquidator 1 1000 87 173 ranged_weapon PISTOL energy none 0 40 100 0 35 none 325 325 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 33 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 2800 FALSE 0 3 2 - -
weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Field Surgeon Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 26 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1800 FALSE 0 3 1 - -
weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Sergeant's Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Swindler Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Espionage Pistol 1 1000 64 128 ranged_weapon PISTOL energy none 0 40 100 0 35 none 241 240 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Modified DE-10 Pistol 1 1000 85 220 ranged_weapon PISTOL energy cold 10 40 100 0 35 none 381 381 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 37 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 2800 FALSE 0 4 2 - -
weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon White Thranta Striker 1 1000 33 65 ranged_weapon PISTOL energy none 0 40 100 0 35 none 123 123 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Darklighter's Striker 1 1000 40 80 ranged_weapon PISTOL energy none 0 40 100 0 35 none 150 150 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon Classic DH-17 1 1000 44 88 ranged_weapon PISTOL energy none 0 40 100 0 35 none 166 165 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Homesteader's D-18 1 1000 60 120 ranged_weapon PISTOL energy none 0 40 100 0 35 none 225 225 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Shii-Cho Staff 1 1000 167 333 ranged_weapon POLEARM_MELEE kinetic none 0 100 100 0 35 none 250 250 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon White Thranta Lance 1 1000 91 181 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 136 136 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Valarian Lance 1 1000 109 217 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 163 163 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 16 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Classic Lance 1 1000 119 238 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 179 179 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon Lance of the Runaway 1 1000 156 311 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 234 234 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Stalker Rifle 1 1000 129 257 ranged_weapon RIFLE energy none 0 80 100 0 35 none 241 241 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1250 FALSE 0 3 1 - -
weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon White Thranta Rifle 1 1000 66 131 ranged_weapon RIFLE energy none 0 80 100 0 64 none 123 123 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 800 FALSE 0 3 1 - -
weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Darklighter's SG-82 1 1000 80 160 ranged_weapon RIFLE energy none 0 80 100 0 64 none 150 150 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 950 FALSE 0 3 1 - -
weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Classic E-11 1 1000 89 177 ranged_weapon RIFLE energy none 0 80 100 0 40 none 166 166 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 18 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 3 1 - -
weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Homesteader's DLT-20 1 1000 120 240 ranged_weapon RIFLE energy none 0 80 100 0 64 none 225 225 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 24 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1600 FALSE 0 3 1 - -
weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 none 49 49 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 15 2 1 - int:reuseTimer=5,string:effect_class=fragmentation
weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon Blade of Nyenthi'Oris 1 800 597 1193 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 4 none 895 895 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - -
weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon Hair-Trigger Carbine 1 1000 343 685 ranged_weapon CARBINE energy none 0 60 100 0 50 none 845 857 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=25,constitution_modified=30 0 0 FALSE 0 3 1 - -
weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon E-Web Rifle 1 1000 485 980 ranged_weapon RIFLE energy none 0 80 100 0 64 none 915 915 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 90 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 0 FALSE 0 4 1 - -
weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon Charric Carbine 1 1000 242 482 ranged_weapon CARBINE kinetic none 0 60 100 0 50 none 603 603 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 600 FALSE 0 3 2 - -
weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon DH-18A Blaster Pistol Prototype 1 1000 161 321 ranged_weapon PISTOL kinetic none 0 40 100 0 35 none 603 602 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 600 FALSE 0 3 2 - -
weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon Pulse Cannon 1 1000 462 777 ranged_weapon HEAVY_WEAPON kinetic heat 15 100 100 0 64 none 643 643 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 600 FALSE 0 3 2 GCW -
weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon Gand Shockprod Staff 1 1000 428 655 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 567 562 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 600 FALSE 0 3 2 - -
weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon TC-22 Blaster Rifle Replica 1 1000 322 643 ranged_weapon RIFLE kinetic none 0 80 100 0 64 none 603 602 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 65 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 600 FALSE 0 3 2 - -
weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 325 650 ranged_weapon THROWN kinetic none 0 1000 100 0 40 none 49 49 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 3 2 1 - int:reuseTimer=5,string:effect_class=fragmentation
weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon CR-1 Blast Cannon 1 1000 600 1000 ranged_weapon RIFLE kinetic cold 50 100 100 0 64 none 900 900 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 1000 FALSE 0 4 1 - -
weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon 1 3000 850 1350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 50 100 100 0 64 none 1100 1100 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=20 0 0 FALSE 0 6 1 - -
weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon The Legendary Reaper Cannon 1 3000 850 1350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 50 100 100 0 64 none 1100 1100 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=20 0 0 FALSE 0 6 1 - -
weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon Jinkins J-1 Rifle 1 1000 336 671 ranged_weapon RIFLE kinetic none 0 80 100 0 64 none 629 629 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 68 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 0 FALSE 0 3 1 - -
weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Entertainer's Dagger 1 1000 190 375 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 282 283 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 250 FALSE 0 2 1 - -
weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon Trader's Dagger 1 1000 80 160 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 120 120 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 2 1 - -
weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon Buzz-Knuck 1 1000 715 1005 melee_weapon UNARMED kinetic acid 20 100 100 0 5 none 900 900 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 1000 FALSE 0 4 1 - -
weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Entertainer's Vibroknuckler 1 1000 75 165 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 120 120 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 14 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=2 0 1 FALSE 0 2 1 - -
weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Captivator Vibroknuckler 1 1000 147 300 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 222 224 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 22 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=4 0 1 FALSE 0 2 1 lvl 22 entertainer roadmap -
weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon Sensation Vibroknuckler 1 1000 245 450 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 347 348 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 38 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 1 FALSE 0 2 1 lvl 38 entertainer roadmap -
weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon Glamour Vibroknuckler 1 1000 190 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 282 283 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 1 FALSE 0 2 1 lvl 30 roadmap -
weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Precise Knuckler 1 1000 334 668 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 501 501 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=3 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Neophyte Vibroknuckler 1 1000 188 375 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 282 282 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster 1 1000 73 145 ranged_weapon UNARMED kinetic none 0 40 100 0 35 none 282 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_knuckler_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol 1 1000 131 261 ranged_weapon UNARMED kinetic none 0 40 100 0 35 none 490 490 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Precise DLT-20 1 1000 182 363 ranged_weapon HEAVY_WEAPON energy none 0 100 100 0 64 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon MagnaGuard Electrostaff 1 1000 700 1000 melee_weapon POLEARM_MELEE kinetic electric 20 100 100 0 5 none 900 890 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon Crusader M-XIII Carbine 1 1000 415 755 ranged_weapon CARBINE energy none 0 60 100 0 50 none 975 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon Crusader M-XX Heavy Rifle 1 1000 800 1300 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic electric 50 100 100 0 64 none 1050 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 2 - -
weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon Jinsu Razor 1 1000 700 1400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 1050 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - int:jedi.saber.base_stats.min_dmg=700,int:jedi.saber.base_stats.max_dmg=1400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon Crusader M-XII Pistol 1 1000 270 510 ranged_weapon PISTOL energy none 0 40 100 0 35 none 975 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon Crusader M-XIV Rifle 1 1000 530 1030 ranged_weapon RIFLE energy none 0 80 100 0 64 none 975 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon Crusader "Templar" Sword 1 1000 750 1350 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1050 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Bounty Hunter Carbine 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 none 50 50 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Spy Carbine 1 1000 17 43 ranged_weapon CARBINE energy none 0 60 100 0 35 none 50 50 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon Commando Carbine 1 1000 20 40 ranged_weapon CARBINE energy none 0 60 100 0 35 none 50 50 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Alliance DL44 1 1000 24 49 ranged_weapon PISTOL energy none 0 40 100 0 35 none 91 91 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 7 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 2 1 Quest reward for a GCW quest in the NPE -
weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Imperial Issue Carbine 1 1000 37 73 ranged_weapon CARBINE energy none 0 60 100 0 35 none 91 92 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 7 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 2 1 Quest reward for a GCW quest in the NPE -
weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Fragmentation Grenade 1 1000 80 160 ranged_weapon THROWN kinetic none 0 100 100 0 35 none 120 120 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 5 2 1 level 12 int:reuseTimer=5,string:effect_class=fragmentation
weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Rydel's Knuckler 1 1000 32 99 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 66 66 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 3 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber 1 1000 100 200 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 405 150 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 29 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - int:jedi.saber.base_stats.min_dmg=200,int:jedi.saber.base_stats.max_dmg=400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon Training Lightsaber 1 1000 167 333 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 250 250 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 26 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 lvl 26 int:jedi.saber.base_stats.min_dmg=167,int:jedi.saber.base_stats.max_dmg=333,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Medic Pistol 1 1000 13 27 ranged_weapon PISTOL energy none 0 40 100 0 35 none 50 50 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 3 1 level 1 npe NOTE these dps are higher than average -
weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon Basic D18 Pistol 1 1000 18 35 ranged_weapon PISTOL energy none 0 40 100 0 35 none 66 66 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE ranged_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Issued Pistol 1 1000 10 26 ranged_weapon PISTOL energy none 0 40 100 0 35 none 45 45 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 1 npe NOTE these dps are higher than average -
weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Loche's Pistol 1 1000 17 28 ranged_weapon PISTOL energy none 0 40 100 0 35 none 56 56 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 3 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 4 NPE -
weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 1 1000 18 36 ranged_weapon PISTOL energy none 0 40 100 0 35 none 68 68 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 2 1 level 6 npe -
weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon D-18 1 1000 22 44 ranged_weapon PISTOL energy none 0 40 100 0 35 none 83 83 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 9 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 0 2 1 level 9 npe -
weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster 1 1000 31 61 ranged_weapon PISTOL energy none 0 40 100 0 35 none 115 115 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 level 13 npe -
weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon Retrofitted CDEF Pistol 1 1000 24 47 ranged_weapon PISTOL energy none 0 40 100 0 35 none 89 89 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 225 FALSE 0 2 1 lvl10 -
weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon Adjusted D-18 Pistol 1 1000 46 91 ranged_weapon PISTOL energy none 0 40 100 0 35 none 171 171 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1575 FALSE 0 2 1 lvl20 -
weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Converted Striker Pistol 1 1000 68 135 ranged_weapon PISTOL energy none 0 40 100 0 35 none 253 254 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2810 FALSE 0 2 1 lvl30 -
weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon Modified Scout Blaster 1 1000 93 185 ranged_weapon PISTOL energy none 0 40 100 0 35 none 347 348 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 4290 FALSE 0 2 1 lvl40 -
weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon DE-10 Pistol Variant 1 1000 120 239 ranged_weapon PISTOL energy none 0 40 100 0 35 none 449 449 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 5870 FALSE 0 2 1 lvl50 -
weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon Retrofitted DE-10 Pistol 1 1000 147 294 ranged_weapon PISTOL energy none 0 40 100 0 35 none 552 551 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7390 FALSE 0 2 1 lvl60 -
weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Adjusted DL-44 Metal Pistol 1 1000 174 348 ranged_weapon PISTOL energy none 0 40 100 0 35 none 654 653 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 8700 FALSE 0 2 1 lvl70 -
weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Converted Flechette Pistol 1 1000 205 410 ranged_weapon PISTOL energy none 0 40 100 0 35 none 770 769 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 9670 FALSE 0 2 1 lvl80 -
weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Entertainer's Friend 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 none 120 490 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 entertainer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 250 FALSE 0 2 1 lvl 50 roadmap -
weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol 1 3000 259 518 ranged_weapon PISTOL energy electric 20 40 100 0 35 proc_pvp_despair 971 971 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Medic's Sidearm 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 medic TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Precise DL 44 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 none 489 490 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Grooved DL 44 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2250 FALSE 0 2 2 lvl 30 roadmap -
weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon The Legendary Crimson Nova Pistol 1 3000 259 518 ranged_weapon PISTOL energy electric 20 40 100 0 35 proc_pvp_despair 971 971 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Exceptional Rebel DL 44 Pistol 1 1000 288 575 ranged_weapon PISTOL energy heat 23 40 100 0 35 none 1078 1079 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=15 0 0 FALSE 0 6 1 - -
weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Precise Striker Pistol 1 1000 131 261 ranged_weapon PISTOL energy none 0 40 100 0 35 none 489 490 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Scoundrel's Scout Blaster 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2250 FALSE 0 2 1 lvl 30 roadmap -
weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Agent's Pistol 1 1000 73 145 ranged_weapon PISTOL energy none 0 40 100 0 35 none 273 273 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=5 0 2200 FALSE 0 2 2 lvl 30 roadmap -
weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon Trader's Friend 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 none 120 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 trader TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 250 FALSE 0 2 1 noncombat roadmap -
weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon Basic Wood Staff 1 1000 43 86 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 65 65 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE melee_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Issued Staff 1 1000 29 58 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 44 44 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 1 npe -
weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon Jedi Training Polearm 1 1000 43 75 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 59 59 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 3 NPE -
weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff 1 1000 46 91 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 69 69 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 2 1 level 6 npe -
weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon Reinforced Staff 1 1000 64 128 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 96 96 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 9 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 0 2 1 level 9 npe -
weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon Modified Lance 1 1000 85 170 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 128 128 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 level 13 npe -
weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon Nickel-Plated Targeting Pistol 1 1000 30 60 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 5 100 100 0 64 none 45 45 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 Publish 27 Weapon Gift -
weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon Modified Precise Laser Carbine 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 none 608 608 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon Modified Precise E-11 Carbine 1 1000 244 486 ranged_weapon CARBINE energy none 0 60 100 0 55 none 608 608 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon Modified Precise Knuckler 1 1000 414 828 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 621 621 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon Modified Precise DL 44 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 none 608 607 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon Modified Precise Striker Pistol 1 1000 162 324 ranged_weapon PISTOL energy none 0 40 100 0 35 none 608 607 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Modified Precise Lightning Cannon 1 1000 324 649 ranged_weapon RIFLE energy none 0 80 100 0 64 none 608 607 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 55 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 4800 FALSE 0 2 2 update 10 quest reward -
weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon C-M "Frag Storm" Heavy Shotgun 1 1000 800 1300 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic kinetic 50 100 100 0 64 none 1050 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 2 - -
weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon C-M "Dead Bolt" Pistol 1 1000 290 450 ranged_weapon PISTOL energy cold 20 40 100 0 35 none 975 925 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon C-M "Reaper" Sniper Rifle 1 1000 560 960 ranged_weapon RIFLE energy cold 20 80 100 0 64 none 975 950 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 5000 FALSE 0 4 1 - -
weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon Nova Edge Sword 1 1000 600 1500 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1050 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE strength_modified=10,constitution_modified=5 0 5000 FALSE 0 4 2 - -
weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon Basic DLT-20 Rifle 1 1000 35 70 ranged_weapon RIFLE energy none 0 80 100 0 55 proc_fire_attack 66 66 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE ranged_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Issued Rifle 1 1000 20 40 ranged_weapon RIFLE energy none 0 80 100 0 35 none 38 38 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 1 npe -
weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Loche's Rifle 1 1000 33 56 ranged_weapon RIFLE energy none 0 80 100 0 35 none 56 56 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 4 NPE -
weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 1 1000 36 72 ranged_weapon RIFLE energy none 0 80 100 0 50 none 68 68 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 2 1 level 6 npe -
weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 1 1000 44 88 ranged_weapon RIFLE energy none 0 80 100 0 50 none 83 83 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 9 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 0 2 1 level 9 npe -
weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Modified SG-82 1 1000 61 122 ranged_weapon RIFLE energy none 0 80 100 0 50 none 115 114 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 level 13 npe -
weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Precise Lightning Cannon 1 1000 261 522 ranged_weapon RIFLE energy none 0 80 100 0 64 none 489 489 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4500 FALSE 0 2 2 lvl 50 roadmap -
weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon Adjusted CDEF Rifle 1 1000 48 95 ranged_weapon RIFLE energy none 0 80 100 0 64 none 89 89 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 10 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 225 FALSE 0 2 1 lvl10 -
weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon Converted SG-82 Rifle 1 1000 91 182 ranged_weapon RIFLE energy none 0 80 100 0 64 none 171 171 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 20 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1575 FALSE 0 2 1 lvl20 -
weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon Modified DLT-20 Rifle 1 1000 135 270 ranged_weapon RIFLE energy none 0 80 100 0 64 none 253 253 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 2810 FALSE 0 2 1 lvl30 -
weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon DLT-20 Rifle Variant 1 1000 185 370 ranged_weapon RIFLE energy none 0 80 100 0 64 none 347 347 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 40 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 4290 FALSE 0 2 1 lvl40 -
weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon Retrofitted E-11 Rifle 1 1000 240 479 ranged_weapon RIFLE energy none 0 80 100 0 64 none 449 449 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 50 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 5870 FALSE 0 2 1 lvl50 -
weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon Adjusted Tusken Rifle 1 1000 294 588 ranged_weapon RIFLE energy none 0 80 100 0 64 none 552 551 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 60 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7390 FALSE 0 2 1 lvl60 -
weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Converted T-21 Rifle 1 1000 349 698 ranged_weapon RIFLE energy none 0 80 100 0 64 none 654 654 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 70 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 8700 FALSE 0 2 1 lvl70 -
weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon Modified T-21 Rifle 1 1000 411 821 ranged_weapon RIFLE energy none 0 80 100 0 64 none 770 770 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 80 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 9670 FALSE 0 2 1 lvl80 -
weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon The Legendary Vortex Rifle 1 3000 518 1035 ranged_weapon RIFLE energy acid 20 80 100 0 64 proc_pvp_despair 971 971 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=10 0 0 FALSE 0 6 1 - -
weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon First Generation Lightsaber 1 1000 200 400 melee_weapon ONE_HANDED_SABER energy none 0 100 100 0 5 none 300 300 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 30 force_sensitive TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 0 FALSE 0 2 1 - int:jedi.saber.base_stats.min_dmg=200,int:jedi.saber.base_stats.max_dmg=400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0
weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon Underworld Knucklers 1 1000 640 1300 melee_weapon UNARMED kinetic acid 15 100 100 0 5 none 1020 970 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5,constitution_modified=10 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon Underworld Sureshot DE10 1 1000 260 520 ranged_weapon PISTOL energy electric 20 40 100 0 35 none 920 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon Underworld Sureshot DL44 1 1000 260 520 ranged_weapon PISTOL energy heat 20 40 100 0 35 none 920 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10,constitution_modified=5 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon Underworld Blade 1 1000 680 1260 melee_weapon ONE_HANDED_MELEE kinetic acid 15 100 100 0 5 none 1000 970 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=5,constitution_modified=10 0 0 FALSE 0 4 1 Lv 88 Reward -
weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon Tenebrous Edge 1 1000 750 1350 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 1050 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 85 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 0 FALSE 0 4 1 pvp BF reward -
weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon Basic Sword 1 1000 43 86 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 65 65 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 5 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE melee_accuracy=1 0 45 FALSE 0 2 1 level 5 required -
weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon Issued Sword 1 1000 29 58 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 44 44 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 1 npe -
weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon Rydel's Sword 1 1000 43 88 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 66 66 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 3 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 4 NPE -
weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon Sword 1 1000 46 91 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 69 69 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 2 1 level 6 npe -
weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon Sword 1 1000 64 128 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 96 96 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 9 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 0 2 1 level 9 npe -
weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon Modified Gaffi Stick 1 1000 85 170 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 128 128 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 level 13 npe -
weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon Sith Sword 1 1000 715 1005 melee_weapon ONE_HANDED_MELEE kinetic cold 20 100 100 0 5 none 900 900 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon Basic Battleaxe 1 1000 43 86 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 65 65 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE melee_accuracy=1 0 45 FALSE 0 2 1 level 6 required -
weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Issued Axe 1 1000 29 58 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 44 44 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 1 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 1 npe -
weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon Rydel's Axe 1 1000 43 88 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 66 66 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 3 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 45 FALSE 0 2 1 level 4 NPE -
weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe 1 1000 46 91 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 69 69 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 6 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 200 FALSE 0 2 1 level 6 npe -
weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon Battleaxe 1 1000 64 128 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 96 96 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 9 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 300 FALSE 0 2 1 level 9 npe -
weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon Modified Cleaver 1 1000 85 170 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 128 128 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 level 13 npe -
weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon Vibrosword 1 1000 730 990 melee_weapon TWO_HANDED_MELEE kinetic acid 20 100 100 0 5 none 900 900 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE TRUE FALSE - 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon HK-47 Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Malevolent Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon Taskmaster Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon Malevolent Heavy Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 2 ToW expansion -
weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Doom Bringer Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon CY-M Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon HK-47 Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon Guardian Blaster Fist 1 1000 642 1283 melee_weapon UNARMED energy heat 45 100 100 0 5 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 633 1266 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 116 100 100 0 64 none 1000 950 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5000 FALSE 0 1 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 650 1299 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 120 100 100 0 64 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 5500 FALSE 0 2 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 667 1333 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 123 100 100 0 64 none 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Refurbished Lava Cannon 1 1000 667 1333 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 123 100 100 0 64 none 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 15000 FALSE 0 3 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 683 1366 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 128 100 100 0 64 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Devastator Lava Cannon 1 1000 683 1366 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 128 100 100 0 64 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon Lava Cannon 1 1000 700 1400 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 132 100 100 0 64 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion float:intAOEDamagePercent=0.75,int:intWeaponType=10
weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 355 710 ranged_weapon CARBINE energy cold 22 60 100 0 50 none 938 888 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Mustafarian Modified Sfor Republic Carbine 1 1000 365 730 ranged_weapon CARBINE energy cold 26 60 100 0 50 none 938 913 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Coynite Sfor Republic Carbine 1 1000 375 750 ranged_weapon CARBINE energy cold 28 60 100 0 50 proc_tow_proc_coyn 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 385 770 ranged_weapon CARBINE energy cold 32 60 100 0 50 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Sfor Republic Carbine 1 1000 395 790 ranged_weapon CARBINE energy cold 34 60 100 0 50 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon Forward Commander Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon OR-5's E-5 1 1000 385 770 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon CY-M Carbine 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon Kubaza Carbine 1 1000 375 750 ranged_weapon CARBINE energy electric 28 60 100 0 50 none 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6000 FALSE 0 3 1 ToW expansion -
weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon HK-47 Carbine 1 1000 395 790 ranged_weapon CARBINE energy electric 34 60 100 0 50 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon Malevolent Bowcaster 1 1000 395 790 ranged_weapon CARBINE energy none 0 60 100 0 50 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 148 295 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 28 25 100 0 20 none 938 886 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 4000 FALSE 0 1 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 153 305 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 none 938 916 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 4500 FALSE 0 2 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 156 312 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 32 25 100 0 20 none 938 936 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 162 323 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 34 25 100 0 20 none 938 970 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Heavy Republic Flame Thrower 1 1000 165 329 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon Old Republic Fragmentation Grenade 1 1000 721 1442 ranged_weapon THROWN energy none 0 1000 100 0 40 none 108 108 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 100 FALSE 15 4 1 ToW expansion int:reuseTimer=5,string:effect_class=fragmentation
weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon Hammer of the Miner 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 64 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon Devastator Acid Launcher 1 1000 683 1366 ranged_weapon HEAVY_WEAPON energy acid 128 100 100 0 64 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 3 ToW expansion float:intAOEDamagePercent=0.0,int:intWeaponType=6,string:strWeaponType=acid_beam
weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Malevolent Flamethrower 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 30 25 100 0 20 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 1 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon Oppressor Flame Thrower 1 1000 175 350 ranged_weapon DIRECTIONAL_TARGET_WEAPON energy heat 40 25 100 0 20 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion float:intAOEDamagePercent=0.55,int:intWeaponType=9
weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon AK-Prime Rocket Launcher 1 1000 659 1317 ranged_weapon DIRECTIONAL_TARGET_WEAPON kinetic heat 135 100 100 0 64 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 commando TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon Forward Commander Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon Malevolent Razorknuckler 1 1000 700 1400 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon HK-47 Knuckler 1 1000 659 1317 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 881 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 235 470 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 881 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Mustafarian Modified Disruptor Pistol 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 915 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 244 488 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 915 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Coynite Disruptor Pistol 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 proc_tow_proc_coyn 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 970 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 259 517 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 970 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Commander Pistol 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon Disruptor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Ion Relic Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon OR-5's DE-10 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon Taskmaster Flechette 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon HK-47 Intimidator 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 officer TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon Oppressor Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 spy TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon Engineer KYD-21 1 1000 250 500 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon Malevolent Renegade Pistol 1 1000 264 527 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 989 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 smuggler TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon Doom Bringer Scatter 1 1000 257 513 ranged_weapon PISTOL energy none 0 40 100 0 35 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 950 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 633 1266 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 950 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Mustafarian Modified Obsidian Lance 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 5500 FALSE 0 2 2 ToW expansion -
weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 650 1299 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Coynite Xandank Lance 1 1000 667 1333 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Obsidian Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon Xandank Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Kubaza Polearm 1 1000 683 1366 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6000 FALSE 0 3 1 ToW expansion -
weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon Oppressor Obsidian Polearm 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon Malevolent Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 10000 FALSE 0 6 1 ToW expansion -
weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon HK-47 Lance 1 1000 700 1400 melee_weapon POLEARM_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 463 925 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 868 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 463 925 ranged_weapon RIFLE energy electric 18 80 100 0 64 none 938 868 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=10 0 5000 FALSE 0 1 2 ToW expansion -
weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 475 950 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 891 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 5500 FALSE 0 2 2 ToW expansion -
weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Mustafarian Modified Disruptor Rifle 1 1000 475 950 ranged_weapon RIFLE energy electric 20 80 100 0 64 none 938 891 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 5500 FALSE 0 2 2 ToW expansion -
weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Coynite Disruptor Rifle 1 1000 500 1000 ranged_weapon RIFLE energy electric 22 80 100 0 64 proc_tow_proc_coyn 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 514 1027 ranged_weapon RIFLE energy electric 24 80 100 0 64 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon DP-23 Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon Disruptor Rifle 1 1000 527 1054 ranged_weapon RIFLE energy electric 26 80 100 0 64 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE precision_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon Taskmaster Gauss Rifle 1 1000 500 1000 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon Doom Bringer DP-23 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon AK-Prime Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon CY-M Ink Rifle 1 1000 527 1054 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon Commander LD-1 1 1000 514 1027 ranged_weapon RIFLE energy none 0 80 100 0 64 none 938 963 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon Guardian Lightning Cannon 1 1000 510 1045 ranged_weapon RIFLE energy electric 155 80 100 0 64 none 1353 1359 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 bounty_hunter TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 2 ToW expansion -
weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon HK-47 Disruptor 1 1000 527 1054 ranged_weapon RIFLE energy electric 28 80 100 0 65 none 938 988 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 7000 FALSE 0 5 1 ToW expansion -
weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 625 1250 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafarian Modified Mustafar Bandit Sword 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 650 1300 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Blade of the Betrayer 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_3 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Caller of Storms 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_b_4 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Coynite One Handed Sword 1 1000 667 1333 melee_weapon ONE_HANDED_MELEE kinetic electric 30 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon Mustafar Bandit Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon Obsidian Sword 1 1000 700 1400 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 625 1250 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 938 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=10 0 5500 FALSE 0 1 2 ToW expansion -
weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Mustafarian Modified Two-Handed Obsidian Sword 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 650 1300 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 975 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6000 FALSE 0 2 2 ToW expansion -
weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Coynite Two-Handed Sword 1 1000 667 1333 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 proc_tow_proc_coyn 1000 1000 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=11 0 6500 FALSE 0 3 2 ToW expansion -
weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 4 2 ToW expansion -
weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Engineer Sword 1 1000 683 1366 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon Two-Handed Obsidian Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon Two-Handed Tulrus Sword 1 1000 700 1400 melee_weapon TWO_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1050 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE strength_modified=12 0 7000 FALSE 0 5 2 ToW expansion -
weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon Commander Mace 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon OR-5's Sword 1 1000 683 1366 melee_weapon ONE_HANDED_MELEE kinetic none 0 100 100 0 5 none 1000 1025 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 88 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 6500 FALSE 0 4 1 ToW expansion -
weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon Modified Vibroblade 1 1000 85 170 melee_weapon UNARMED kinetic none 0 100 100 0 5 none 128 128 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 13 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 400 FALSE 0 4 1 level 13 npe -
weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon WESTAR-34 Blaster Pistol 1 1000 215 425 ranged_weapon PISTOL energy heat 20 40 100 0 35 none 900 900 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 pvp BF reward -
weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon WESTAR-M5 Blaster Rifle 1 1000 425 945 ranged_weapon RIFLE energy cold 20 80 100 0 64 none 900 906 0 - FALSE - 0 0 - - - 0 - - - - - - - - 0 0 - - - 0 - 75 - TRUE TRUE TRUE TRUE TRUE FALSE FALSE FALSE FALSE FALSE - 0 1000 FALSE 0 4 1 pvp BF reward -
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+10 -3
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@@ -116,10 +116,17 @@ public final class StaticItemService extends Service {
switch(type) {
case "armor": objectAttributes = new ArmorAttributes(itemName, iffTemplate); break;
case "collection": // TODO implement
case "consumable": // TODO implement
case "costume": // TODO implement
case "dna": // TODO implement
case "grant": // TODO implement
case "item": // TODO implement
case "object": // TODO implement
case "schematic": // TODO implement
case "storyteller": // TODO implement
case "weapon": objectAttributes = new WeaponAttributes(itemName, iffTemplate); break;
case "object":
case "storyteller":
case "item": continue; // TODO implement. Ignore object, item and storyteller for now.
case "wearable": continue; // TODO implement
default: Log.e(this, "Item %s was not loaded because the specified type %s is unknown", itemName, type); continue;
}