Merge pull request #345 from madsboddum/77

Cone of Effect attacks #77
This commit is contained in:
Josh Larson
2021-03-19 19:16:51 -04:00
committed by GitHub
5 changed files with 117 additions and 1 deletions

View File

@@ -126,6 +126,7 @@ public class CommandLoader extends DataLoader {
.withAnimations(WeaponType.POLEARM_SABER, getAnimationList(set.getText("anim_polearmlightsaber")))
.withAttackType(AttackType.valueOf(set.getText("attackType")))
.withConeLength(set.getReal("coneLength"))
.withConeWidth(set.getReal("coneWidth"))
.withAddedDamage((int) set.getInt("addedDamage"))
.withPercentAddFromWeapon(set.getReal("percentAddFromWeapon"))
.withBypassArmor(set.getReal("bypassArmor"))

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@@ -61,6 +61,7 @@ public class CombatCommand extends Command {
private final int delayAttackLoops;
private final DelayAttackEggPosition eggPosition;
private final double coneLength;
private final double coneWidth;
private final HealAttrib healAttrib;
private final String specialLine;
@@ -91,6 +92,7 @@ public class CombatCommand extends Command {
this.delayAttackLoops = builder.delayAttackLoops;
this.eggPosition = builder.eggPosition;
this.coneLength = builder.coneLength;
this.coneWidth = builder.coneWidth;
this.healAttrib = builder.healAttrib;
this.specialLine = builder.specialLine;
}
@@ -212,6 +214,10 @@ public class CombatCommand extends Command {
return coneLength;
}
public double getConeWidth() {
return coneWidth;
}
public HealAttrib getHealAttrib() {
return healAttrib;
}
@@ -256,6 +262,7 @@ public class CombatCommand extends Command {
private int delayAttackLoops;
private DelayAttackEggPosition eggPosition;
private double coneLength;
private double coneWidth;
private HealAttrib healAttrib;
private String specialLine;
@@ -393,6 +400,11 @@ public class CombatCommand extends Command {
return this;
}
public CombatCommandBuilder withConeWidth(double coneWidth) {
this.coneWidth = coneWidth;
return this;
}
public CombatCommandBuilder withHealAttrib(HealAttrib healAttrib) {
this.healAttrib = healAttrib;
return this;

View File

@@ -30,6 +30,7 @@ package com.projectswg.holocore.services.gameplay.combat.command;
import com.projectswg.common.data.RGB;
import com.projectswg.common.data.combat.*;
import com.projectswg.common.data.encodables.oob.StringId;
import com.projectswg.common.data.location.Location;
import com.projectswg.common.network.packets.swg.zone.object_controller.Animation;
import com.projectswg.common.network.packets.swg.zone.object_controller.ShowFlyText;
import com.projectswg.common.network.packets.swg.zone.object_controller.combat.CombatAction;
@@ -79,7 +80,14 @@ enum CombatCommandAttack implements CombatCommandHitType {
// Same as AREA, but the target is the destination for the AoE and can take damage
doCombatArea(source, delayEgg != null ? delayEgg : target, info, weapon, command, true);
} else {
// TODO AoE based on Location instead of delay egg
// TODO AoE based on Location instead of delay egg (free-targeting with heavy weapons)
}
break;
case CONE:
if (target != null) {
doCombatCone(source, target, info, weapon, command);
} else {
// TODO CoE based on Location (free-targeting with flamethrowers)
}
break;
default:
@@ -88,6 +96,50 @@ enum CombatCommandAttack implements CombatCommandHitType {
}
}
private void doCombatCone(CreatureObject source, Location targetWorldLocation, AttackInfo info, WeaponObject weapon, CombatCommand command) {
double coneLength = command.getConeLength();
double coneWidth = command.getConeWidth();
Location sourceWorldLocation = source.getWorldLocation();
double dirX = targetWorldLocation.getX() - sourceWorldLocation.getX();
double dirZ = targetWorldLocation.getZ() - sourceWorldLocation.getZ();
Set<SWGObject> objectsToCheck = source.getObjectsAware();
// TODO line of sight checks between the attacker and each target
Set<CreatureObject> targets = objectsToCheck.stream()
.filter(CreatureObject.class::isInstance)
.map(CreatureObject.class::cast)
.filter(candidate -> !candidate.equals(source)) // Make sure the attacker can't damage themselves
.filter(source::isAttackable)
.filter(candidate -> canPerform(source, candidate, command) == CombatStatus.SUCCESS)
.filter(candidate -> sourceWorldLocation.distanceTo(candidate.getLocation()) <= coneLength)
.filter(candidate -> {
Location candidateWorldLocation = candidate.getWorldLocation();
return isInConeAngle(sourceWorldLocation, candidateWorldLocation, coneWidth, dirX, dirZ);
})
.collect(Collectors.toSet());
doCombat(source, targets, weapon, info, command);
}
private void doCombatCone(CreatureObject source, SWGObject target, AttackInfo info, WeaponObject weapon, CombatCommand command) {
doCombatCone(source, target.getWorldLocation(), info, weapon, command);
}
boolean isInConeAngle(Location attackerLocation, Location targetLocation, double coneWidth, double directionX, double directionZ) {
double targetX = targetLocation.getX() - attackerLocation.getX();
double targetZ = targetLocation.getZ() - attackerLocation.getZ();
double targetAngle = Math.atan2(targetZ, targetX) - Math.atan2(directionZ, directionX);
double degrees = targetAngle * 180 / Math.PI;
return !(Math.abs(degrees) > coneWidth);
}
private static void doCombatSingle(CreatureObject source, SWGObject target, AttackInfo info, WeaponObject weapon, CombatCommand command) {
Set<CreatureObject> targets = new HashSet<>();

View File

@@ -125,6 +125,7 @@ public class CombatCommandCommon {
switch (c.getAttackType()) {
case AREA:
case CONE:
case TARGET_AREA:
return canPerformArea(source, c);
case SINGLE_TARGET:

View File

@@ -0,0 +1,50 @@
package com.projectswg.holocore.services.gameplay.combat.command;
import com.projectswg.common.data.location.Location;
import org.junit.Test;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
public class TestCombatCommandAttack {
@Test
public void testConeRange() {
Location attackerLocation = new Location.LocationBuilder()
.setX(0)
.setY(0)
.setZ(0)
.build();
Location targetLocation = new Location.LocationBuilder()
.setX(20)
.setY(0)
.setZ(10)
.build();
Location collateralInsideCone1 = new Location.LocationBuilder()
.setX(10)
.setY(0)
.setZ(5)
.build();
Location collateralInsideCone2 = new Location.LocationBuilder()
.setX(25)
.setY(0)
.setZ(10)
.build();
Location collateralOutsideCone = new Location.LocationBuilder()
.setX(-20)
.setY(0)
.setZ(-15)
.build();
double dirX = targetLocation.getX() - attackerLocation.getX();
double dirZ = targetLocation.getZ() - attackerLocation.getZ();
CombatCommandAttack instance = CombatCommandAttack.INSTANCE;
assertTrue(instance.isInConeAngle(attackerLocation, collateralInsideCone1, 30, dirX, dirZ));
assertTrue(instance.isInConeAngle(attackerLocation, collateralInsideCone2, 30, dirX, dirZ));
assertFalse(instance.isInConeAngle(attackerLocation, collateralOutsideCone, 30, dirX, dirZ));
}
}