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Fixed an issue where skillmod adjustments were always made to the base
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@@ -643,7 +643,7 @@ public class CreatureObject extends TangibleObject {
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// They already had this skillmod.
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// All we need to do is adjust the base and the modifier and send an update from the SWGMap
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skillMod.adjustBase(base);
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skillMod.adjustBase(modifier);
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skillMod.adjustModifier(modifier);
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skillMods.update(skillModName, this);
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}
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}
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