Fixed an issue where skillmod adjustments were always made to the base

This commit is contained in:
Mads Boddum
2016-01-12 12:03:19 +01:00
parent c41a052b7e
commit a47e1cf59e
@@ -643,7 +643,7 @@ public class CreatureObject extends TangibleObject {
// They already had this skillmod.
// All we need to do is adjust the base and the modifier and send an update from the SWGMap
skillMod.adjustBase(base);
skillMod.adjustBase(modifier);
skillMod.adjustModifier(modifier);
skillMods.update(skillModName, this);
}
}