mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-10-07 22:13:40 -04:00
Fixed updateType's for SWGList and SWGMap's in CreatureObject, Commented the updateType next to the variable in the createBaseline methods for CreatureObject
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@@ -52,16 +52,16 @@ public class CreatureObject extends TangibleObject {
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private SWGList<Integer> baseAttributes = new SWGList<Integer>(BaselineType.CREO, 1, 2);
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private SWGList<String> skills = new SWGList<String>(BaselineType.CREO, 1, 3, false, StringType.ASCII);
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private SWGList<Integer> hamEncumbList = new SWGList<Integer>(BaselineType.CREO, 4, 2, true);
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private SWGList<Integer> attributes = new SWGList<Integer>(BaselineType.CREO, 6, 13, true);
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private SWGList<Integer> maxAttributes = new SWGList<Integer>(BaselineType.CREO, 6, 14, true);
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private SWGList<Equipment> equipmentList = new SWGList<Equipment>(BaselineType.CREO, 6, 15);
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private SWGList<Equipment> appearanceList = new SWGList<Equipment>(BaselineType.CREO, 6, 25);
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private SWGList<Integer> hamEncumbList = new SWGList<Integer>(BaselineType.CREO, 4, 10, true);
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private SWGList<Integer> attributes = new SWGList<Integer>(BaselineType.CREO, 6, 21, true);
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private SWGList<Integer> maxAttributes = new SWGList<Integer>(BaselineType.CREO, 6, 22, true);
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private SWGList<Equipment> equipmentList = new SWGList<Equipment>(BaselineType.CREO, 6, 23);
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private SWGList<Equipment> appearanceList = new SWGList<Equipment>(BaselineType.CREO, 6, 33);
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private SWGMap<String, Long> skillMods = new SWGMap<>(BaselineType.CREO, 4, 3, false, StringType.ASCII); // TODO: SkillMod structure
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private SWGMap<Long, Long> missionCriticalObjs = new SWGMap<>(BaselineType.CREO, 4, 13);
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private SWGMap<String, Integer> abilities = new SWGMap<>(BaselineType.CREO, 4, 14, false, StringType.ASCII);
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private SWGMap<Integer, Long> buffs = new SWGMap<>(BaselineType.CREO, 6, 18); // TODO: Buff structure
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private SWGMap<String, Long> skillMods = new SWGMap<>(BaselineType.CREO, 4, 11, false, StringType.ASCII); // TODO: SkillMod structure
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private SWGMap<Long, Long> missionCriticalObjs = new SWGMap<>(BaselineType.CREO, 4, 21);
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private SWGMap<String, Integer> abilities = new SWGMap<>(BaselineType.CREO, 4, 22, false, StringType.ASCII);
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private SWGMap<Integer, Long> buffs = new SWGMap<>(BaselineType.CREO, 6, 26); // TODO: Buff structure
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public CreatureObject(long objectId) {
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super(objectId);
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@@ -356,7 +356,7 @@ public class CreatureObject extends TangibleObject {
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public void setHealth(int health) {
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synchronized(attributes) {
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attributes.set(0, health);
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//attributes.sendDeltaMessage(this);
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attributes.sendDeltaMessage(this);
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}
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}
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@@ -370,14 +370,14 @@ public class CreatureObject extends TangibleObject {
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public void setAction(int action) {
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synchronized(attributes) {
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attributes.set(2, action);
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//attributes.sendDeltaMessage(this);
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attributes.sendDeltaMessage(this);
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}
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}
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public void setMaxAction(int maxAction) {
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synchronized(maxAttributes) {
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maxAttributes.set(2, maxAction);
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//maxAttributes.sendDeltaMessage(this);
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maxAttributes.sendDeltaMessage(this);
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}
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}
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@@ -459,79 +459,79 @@ public class CreatureObject extends TangibleObject {
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public void createBaseline1(Player target, BaselineBuilder bb) {
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super.createBaseline1(target, bb); // 0 variables
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bb.addInt(cashBalance);
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bb.addInt(bankBalance);
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bb.addObject(baseAttributes); // Attributes player has without any gear on
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bb.addObject(skills);
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bb.addInt(cashBalance); // 0
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bb.addInt(bankBalance); // 1
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bb.addObject(baseAttributes); // Attributes player has without any gear on -- 2
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bb.addObject(skills); // 3
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bb.incremeantOperandCount(4);
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}
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public void createBaseline3(Player target, BaselineBuilder bb) {
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super.createBaseline3(target, bb); // 13 variables - TANO3 (9) + BASE3 (4)
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bb.addByte(posture.getId());
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bb.addByte(0); // Faction Rank
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bb.addLong(0); // Owner - mainly used for pets and vehicles
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bb.addFloat((float) height);
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bb.addInt(0); // Battle Fatigue
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bb.addLong(0); // States Bitmask
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bb.addByte(posture.getId()); // 13
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bb.addByte(0); // Faction Rank -- 14
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bb.addLong(0); // Owner - mainly used for pets and vehicles -- 15
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bb.addFloat((float) height); // 16
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bb.addInt(0); // Battle Fatigue -- 17
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bb.addLong(0); // States Bitmask -- 18
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bb.incremeantOperandCount(6);
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}
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public void createBaseline4(Player target, BaselineBuilder bb) {
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super.createBaseline4(target, bb); // 0 variables
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bb.addFloat((float) accelScale);
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bb.addFloat((float) accelPercent);
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bb.addObject(hamEncumbList);
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bb.addObject(skillMods);
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bb.addFloat((float) movementScale);
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bb.addFloat((float) movementPercent);
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bb.addLong(0); // Listen to ID
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bb.addFloat((float) runSpeed);
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bb.addFloat((float) slopeModAngle);
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bb.addFloat((float) slopeModPercent);
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bb.addFloat((float) turnScale);
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bb.addFloat((float) walkSpeed);
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bb.addFloat((float) waterModPercent);
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bb.addObject(missionCriticalObjs);
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bb.addObject(abilities);
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bb.addInt(0); // XP Display Counter (remaining experience to next level up, updates the experience bar on client)
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bb.addFloat((float) accelScale); // 8
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bb.addFloat((float) accelPercent); // 9
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bb.addObject(hamEncumbList); // 10
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bb.addObject(skillMods); // 11
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bb.addFloat((float) movementScale); // 12
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bb.addFloat((float) movementPercent); // 13
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bb.addLong(0); // Listen to ID - 14
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bb.addFloat((float) runSpeed); // 15
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bb.addFloat((float) slopeModAngle); // 16
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bb.addFloat((float) slopeModPercent); // 17
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bb.addFloat((float) turnScale); // 18
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bb.addFloat((float) walkSpeed); // 19
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bb.addFloat((float) waterModPercent); // 20
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bb.addObject(missionCriticalObjs); // 21
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bb.addObject(abilities); // 22
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bb.addInt(0); // XP Display Counter (remaining experience to next level up, updates the experience bar on client) - 23
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bb.incremeantOperandCount(16);
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}
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public void createBaseline6(Player target, BaselineBuilder bb) {
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super.createBaseline6(target, bb); // 8 variables - TANO6 (6) + BASE6 (2)
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bb.addShort(level);
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bb.addInt(0); // Granted Health
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bb.addAscii(""); // Current Animation
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bb.addAscii("neutral"); // Animation Mood
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bb.addLong(0); // Weapon ID
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bb.addLong(0); // Group ID
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bb.addLong(0); // Group Inviter ID
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bb.addShort(level); // 8
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bb.addInt(0); // Granted Health -- 9
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bb.addAscii(""); // Current Animation -- 10
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bb.addAscii("neutral"); // Animation Mood -- 11
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bb.addLong(0); // Weapon ID -- 12
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bb.addLong(0); // Group ID -- 13
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bb.addLong(0); // Group Inviter ID -- 14
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bb.addAscii(""); // Group Inviter Name
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bb.addLong(0); // Invite counter
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bb.addInt(0); // Guild ID
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bb.addLong(0); // Look-at Target ID
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bb.addLong(0); // Intended ID
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bb.addByte(0); // Mood ID
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bb.addInt(0); // Performance Counter
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bb.addInt(0); // Performance ID
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bb.addObject(attributes);
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bb.addObject(maxAttributes);
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bb.addObject(equipmentList);
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bb.addAscii(""); // Appearance (costume)
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bb.addBoolean(true); // Visible
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bb.addObject(buffs);
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bb.addBoolean(false); // Is Performing
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bb.addByte(difficulty.getDifficulty());
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bb.addInt(-1); // Hologram Color
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bb.addBoolean(true); // Visible On Radar
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bb.addBoolean(false); // Is Pet
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bb.addByte(0); // Unknown
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bb.addObject(appearanceList);
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bb.addLong(0); // unknown
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bb.addInt(0); // Guild ID -- 15
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bb.addLong(0); // Look-at Target ID -- 16
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bb.addLong(0); // Intended ID -- 17
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bb.addByte(0); // Mood ID -- 18
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bb.addInt(0); // Performance Counter -- 19
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bb.addInt(0); // Performance ID -- 20
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bb.addObject(attributes); // 21
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bb.addObject(maxAttributes); // 22
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bb.addObject(equipmentList); // 23
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bb.addAscii(""); // Appearance (costume) -- 24
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bb.addBoolean(true); // Visible -- 25
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bb.addObject(buffs); // 26
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bb.addBoolean(false); // Is Performing -- 27
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bb.addByte(difficulty.getDifficulty()); // 28
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bb.addInt(-1); // Hologram Color -- 29
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bb.addBoolean(true); // Visible On Radar -- 30
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bb.addBoolean(false); // Is Pet -- 31
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bb.addByte(0); // Unknown -- 32
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bb.addObject(appearanceList); // 33
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bb.addLong(0); // unknown -- 34
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bb.incremeantOperandCount(27);
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}
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