mirror of
https://github.com/ProjectSWGCore/Holocore.git
synced 2026-09-11 21:45:26 -04:00
Added combat to the headless SWG client, so the client can be used to test combat
This commit is contained in:
@@ -0,0 +1,98 @@
|
||||
/***********************************************************************************
|
||||
* Copyright (c) 2023 /// Project SWG /// www.projectswg.com *
|
||||
* *
|
||||
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on *
|
||||
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies. *
|
||||
* Our goal is to create an emulator which will provide a server for players to *
|
||||
* continue playing a game similar to the one they used to play. We are basing *
|
||||
* it on the final publish of the game prior to end-game events. *
|
||||
* *
|
||||
* This file is part of Holocore. *
|
||||
* *
|
||||
* --------------------------------------------------------------------------------*
|
||||
* *
|
||||
* Holocore is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* Holocore is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with Holocore. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***********************************************************************************/
|
||||
package com.projectswg.holocore.headless
|
||||
|
||||
import com.projectswg.common.data.CRC
|
||||
import com.projectswg.common.data.encodables.tangible.Posture
|
||||
import com.projectswg.common.network.packets.swg.zone.SceneDestroyObject
|
||||
import com.projectswg.common.network.packets.swg.zone.deltas.DeltasMessage
|
||||
import com.projectswg.common.network.packets.swg.zone.object_controller.CommandQueueEnqueue
|
||||
import com.projectswg.common.network.packets.swg.zone.object_controller.CommandTimer
|
||||
import com.projectswg.common.network.packets.swg.zone.object_controller.combat.CombatAction
|
||||
import com.projectswg.holocore.resources.support.objects.swg.SWGObject
|
||||
import com.projectswg.holocore.resources.support.objects.swg.creature.CreatureObject
|
||||
import com.projectswg.holocore.resources.support.objects.swg.tangible.TangibleObject
|
||||
import java.util.concurrent.TimeUnit
|
||||
|
||||
private fun ZonedInCharacter.sendAttackCommand(target: SWGObject, attackCommand: String) {
|
||||
val targetObjectId = target.objectId
|
||||
val commandQueueEnqueue = CommandQueueEnqueue(player.creatureObject.objectId, 0, CRC.getCrc(attackCommand.lowercase()), targetObjectId, "")
|
||||
sendPacket(player, commandQueueEnqueue)
|
||||
val commandTimer = player.waitForNextPacket(CommandTimer::class.java, 80, TimeUnit.MILLISECONDS)
|
||||
|
||||
if (commandTimer != null) {
|
||||
if (!commandTimer.flags.contains(CommandTimer.CommandTimerFlag.EXECUTE)) {
|
||||
throw RuntimeException("CommandTimer packet was sent, but the command was not executed: ${commandTimer.flags}")
|
||||
}
|
||||
} else {
|
||||
throw RuntimeException("No CommandTimer packet was sent at all")
|
||||
}
|
||||
|
||||
player.waitForNextPacket(CombatAction::class.java, 50, TimeUnit.MILLISECONDS) ?: java.lang.IllegalStateException("No known packet received")
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the specified combat command on the target.
|
||||
* @param target The object to attack
|
||||
* @param overrideAttackCommand Override which attack to use - defaults to the default attack of the equipped weapon
|
||||
*/
|
||||
fun ZonedInCharacter.attack(target: TangibleObject, overrideAttackCommand: String? = null): TargetState {
|
||||
if (target is CreatureObject) {
|
||||
return attack(target, overrideAttackCommand)
|
||||
}
|
||||
|
||||
val attackCommand = overrideAttackCommand ?: player.creatureObject.equippedWeapon.type.defaultAttack
|
||||
sendAttackCommand(target, attackCommand)
|
||||
val packet = player.waitForNextPacket(setOf(DeltasMessage::class.java, SceneDestroyObject::class.java), 50, TimeUnit.MILLISECONDS) ?: java.lang.IllegalStateException("Packet not received")
|
||||
|
||||
return if (packet is SceneDestroyObject) {
|
||||
TargetState.DEAD
|
||||
} else {
|
||||
TargetState.ALIVE
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the specified combat command on the target.
|
||||
* @param target The object to attack
|
||||
* @param overrideAttackCommand Override which attack to use - defaults to the default attack of the equipped weapon
|
||||
*/
|
||||
fun ZonedInCharacter.attack(target: CreatureObject, overrideAttackCommand: String? = null): TargetState {
|
||||
val attackCommand = overrideAttackCommand ?: player.creatureObject.equippedWeapon.type.defaultAttack
|
||||
sendAttackCommand(target, attackCommand)
|
||||
|
||||
return if (target.posture == Posture.DEAD) {
|
||||
TargetState.DEAD
|
||||
} else {
|
||||
TargetState.ALIVE
|
||||
}
|
||||
}
|
||||
|
||||
enum class TargetState {
|
||||
DEAD,
|
||||
ALIVE
|
||||
}
|
||||
Reference in New Issue
Block a user