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Log when clone timer is scheduled, so it's possible to see whether it happened or not in the server logs
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@@ -148,6 +148,8 @@ class CloningService : Service() {
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synchronized(reviveTimers) {
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reviveTimers.put(corpse, executor.execute(TimeUnit.MINUTES.toMillis(CLONE_TIMER)) { expireCloneTimer(corpse, availableFacilities, cloningWindow) })
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}
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StandardLog.onPlayerEvent(this, corpse, "has %d minutes to clone", CLONE_TIMER)
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}
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private fun showSuiWindow(corpse: CreatureObject) {
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