Proper logging for BadgeService, so the messages are handled the same way as everything else

This commit is contained in:
Ziggy
2022-01-09 18:13:14 +01:00
parent 0d0fbc8c96
commit e2ccfbb7bd
@@ -81,13 +81,13 @@ public class BadgeService extends Service {
if (playerObject != null) {
requester.sendPacket(new BadgesResponseMessage(target.getObjectId(), playerObject.getBadges()));
} else {
System.err.println(requester + " attempted to request badges of a NPC.");
Log.e("%s attempted to request badges of NPC %s", requester, target);
}
} else {
System.err.println(requester + " attempted to request badges of a non-creature target.");
Log.e("%s attempted to request badges of a non-creature %s", requester, target);
}
} else {
System.err.println(requester + " attempted to request badges of a null target.");
Log.e("%s attempted to request badges of a null target", requester);
}
}
@@ -152,7 +152,7 @@ public class BadgeService extends Service {
break;
}
} else {
System.err.println(target + " could not receive badge " + badgeName + " because it does not exist.");
Log.e("%s could not receive badge %s because it does not exist", target, badgeName);
}
}