Waverunner
c0a80a175c
Refactored Scripts to use Groovy instead of JavaScript
2017-05-08 20:23:54 -04:00
Obique PSWG
3e544b188c
Added in a /qatool details deathblow - to force a deathblow for testing
2017-05-02 08:56:02 -05:00
Iosnowore
bc1112650c
Dueling implementation now only requires one list of CreatureObjects (instead of two)
2017-04-04 19:17:16 -07:00
Iosnowore
77231fa85c
Changed PR based on Oblique's comments.
...
Also Added .db-journal to git ignore (file created by a 3d party SQLite GUI program)
2017-04-04 14:01:55 -07:00
Iosnowore
6683912383
Fixed a bug when player who sent a duel tried to end when the duel was active.
2017-04-02 16:15:29 -07:00
Iosnowore
6909cf0d59
Removed extra indent
2017-04-02 14:12:10 -07:00
Iosnowore
42f24d8ee4
Moved duel checks from DuelPlayerService to their script.
2017-04-02 14:10:02 -07:00
Iosnowore
f24a8b0cb0
- Added DuelEventType enum to DuelPlayerIntent
...
- DuelPlayerService now handles the DuelEventType enum
(Tested on localhost and worked)
2017-01-24 23:02:39 -05:00
Iosnowore
f05938d2fe
Added end duel command
2017-01-24 20:40:16 -05:00
Iosnowore
191d3d84c7
Added DuelPlayerService (not fully complete yet)
2017-01-24 20:12:28 -05:00
Obique PSWG
1ec1503014
Fixed NGE-542 'Inviting non-creatures to a group'
2017-01-08 12:56:41 -06:00
Mads Boddum
0ef1976fc5
Fixed invalid target error message not being displayed when inviting nothing to a group
2017-01-04 18:31:51 +01:00
Mads Boddum
b27e3f46cf
Added support for inviting players to a group that are outside your awareness
2017-01-04 18:07:10 +01:00
Obique PSWG
94fb18af8d
Massive refactor of groups
2017-01-04 02:49:01 -06:00
Mads Boddum
518ad8b2c6
Fixed an issue where backpack contents were invisible
2016-10-31 07:45:02 +01:00
Mads Boddum
0a7a978c44
Added admin command /grantSkill for giving yourself a skill
2016-10-27 20:23:41 +02:00
Mads Boddum
3eec9e740d
Scripts.invoke() now throws FileNotFoundException if script file wasn't found
2016-10-26 04:15:49 +02:00
Mads Boddum
54db22252e
Added support for single target damage abilities
2016-10-23 04:16:40 +02:00
Mads Boddum
2bbf7e63af
Fixed /pvp
2016-10-13 04:25:24 +02:00
Mads Boddum
22993660ae
Weapon damage is now accounted for
2016-10-12 15:43:21 +02:00
Mads Boddum
c6159b0e23
Carbines can now be fired
2016-10-12 15:42:53 +02:00
Mads Boddum
709db360e1
Weapon damage now affects combat calculations
2016-10-12 14:24:28 +02:00
Mads Boddum
0d42d02749
DeathblowIntent is now only used for deathblow requests
2016-10-03 13:26:08 +02:00
Mads Boddum
bc61075d6b
Added deathblows, currently only seems to work through radial
2016-10-03 12:59:51 +02:00
Obique PSWG
dfa66a4561
Merged in M4SS/holocore/transferitem_cmd (pull request #299 )
...
NGE-455 - TransferItem Commands
2016-09-19 08:36:39 -05:00
Mads Boddum
ab7d962ad7
Refactored object transfer commands and added in a bunch of checks
2016-09-17 09:12:14 +02:00
Obique PSWG
1c506610cb
Merged in M4SS/holocore/group_chat (pull request #294 )
...
NGE-128 - Group chat
2016-09-16 04:42:00 -05:00
Mads Boddum
70ba778fad
Implemented group chat
2016-09-16 08:36:42 +02:00
Mads Boddum
cc9a8730c5
The default weapon is now treated as a slotted object
2016-09-16 04:12:37 +02:00
Mads Boddum
5f69ab14d8
Turned spaces into tabs in cmdWatch and cmdStopWatching
2016-09-14 04:50:18 +02:00
Mads Boddum
095e8e1868
Initial work on groupchat
2016-09-11 01:11:52 +02:00
Mads Boddum
1c23a32ddc
Added ability to stop watching a performer
2016-09-09 06:40:09 +02:00
Mads Boddum
3ef10e69a4
Added missing WatchIntent and cmdWatch script
2016-09-09 04:00:07 +02:00
Mads Boddum
d45289b41b
Refactored flourish command from script to callback and enhanced performance of logic
2016-09-09 00:08:27 +02:00
Mads Boddum
633675c3b6
Added basic support for flourishes
2016-09-08 18:33:12 +02:00
Skyler Lehan
a55a1ec476
Fixed an issue with /leavegroup
2016-08-14 22:35:01 -04:00
Skyler Lehan
12038023c7
Fixed remaining issues in the PR for NGE-111
2016-07-05 18:07:14 -04:00
Skyler Lehan
223505257d
Fixed issues in PR #229
...
groupMakeMasterLooter.js/groupUninvite.js
- Fixed issues with unnecessary spaces
GroupObject
- fixed unnecessary line breaks
- refactored loot rule from an int into an enum
- fixed sub int spacing
- fixed name on getLeaderId
GroupService
- fixed ScheduledExecutorService so that there is only one, and it spawns threads and puts the Future in the map of CreatureObject to Future
- changed types for logoffTimers to a map
- commented out the loot stuff for now
- refactored a good chunk of handleInvite to another method
2016-06-19 20:06:51 -04:00
Skyler Lehan
cfe88e0032
Merge branch 'quality_assurance' of bitbucket.org:projectswg/holocore into groups
...
# Conflicts:
# src/resources/objects/group/GroupObject.java
2016-06-06 19:25:02 -04:00
Obique PSWG
e7f4616f9a
Made intent factory broadcasts sequential and added additional awareness debug to details.js
2016-06-06 08:00:56 -05:00
Skyler Lehan
1a58d05ca7
Attempted to implement uninvitation, as sending null inviter data does not close the invitation dialog
2016-05-30 21:29:16 -04:00
Skyler Lehan
124bb68220
Added handling for looting and loot master setting, however the makeMasterLooter command is not being seen by holocore
2016-05-30 19:54:48 -04:00
Skyler Lehan
d417b446d6
Added the declination messages sent to each character and handled the decline
2016-05-30 17:52:05 -04:00
Obique PSWG
c788f58525
Fixed equipment transfer code
2016-05-30 15:03:37 -05:00
Skyler Lehan
ef8ab0f4c6
Merge branch 'quality_assurance' of bitbucket.org:slehan/holocore into groups
2016-05-24 15:50:15 -04:00
Skyler Lehan
141b9e651d
Implemented group kicking as well
...
cmdDismissGroupMember
- command hook to send the kick event
GroupEventIntent
- added the GROUP_KICK intent
GroupServices
- fixed the brace on handleMakeLeader
- added handleKick
2016-05-24 14:57:22 -04:00
Skyler Lehan
311cb5b693
Leadership changes for NGE-111
...
groupMakerLeader.js
- serves as the command hook for the make leader command
GroupService.java
- now handles the GROUP_MAKE_LEADER intent
- added handleMakeLeader to take care of switching the leader to another character
- refactored sending invites out to sendInvite, one that allows the passage of the current groupID, and one that sets it to -1 for group creation
- handleGroupLeave also filled in
2016-05-19 12:59:59 -04:00
Skyler Lehan
45942bbf9e
Fixed logic for disband and leave group commands.
2016-05-18 18:22:45 -04:00
Skyler Lehan
17b4ac76b5
Hopefully fixed the tabs
2016-05-18 18:19:08 -04:00
Skyler Lehan
d8db483fd4
Started on groups NGE-111
...
GroupEventIntent
- Added the GROUP_LEAVE event to the GroupEventType enum to flag for the leaveGroup command
GameManager
- reenabled the GroupService
GroupService
- added a check for the GROUP_LEAVE event type
- created the method handleGroupLeave which will process a player leaving a group and disband if necessary, currently just stubbed
2016-05-18 17:57:25 -04:00