Files
Holocore/serverdata/command/combat_animations.txt
Undercova cfe385bd7e Updated combat commands database and filled it with placeholder data
Added a txt file about combat animations being used in combat_commands.sdb
2022-09-04 18:18:01 +02:00

433 lines
24 KiB
Plaintext

animation_id type comment
attack_high_center_1_jab_double_light MELEE double jab light hit
attack_high_center_1_jab_double_medium MELEE double jab medium hit
attack_high_center_light_0 MELEE attack high center light entry 0
attack_high_center_light_1 MELEE attack high center light entry 1
attack_high_center_light_2 MELEE attack high center light entry 2
attack_high_center_light_3 MELEE attack high center light entry 3
attack_high_center_medium_0 MELEE attack high center medium entry 0
attack_high_center_medium_1 MELEE attack high center medium entry 1
attack_high_center_medium_2 MELEE attack high center medium entry 2
attack_high_center_medium_3 MELEE attack high center medium entry 3
attack_high_left_light_0 MELEE attack high left light entry 0
attack_high_left_light_1 MELEE attack high left light entry 1
attack_high_left_light_2 MELEE attack high left light entry 2
attack_high_left_light_3 MELEE attack high left light entry 3
attack_high_left_medium_0 MELEE attack high left medium entry 0
attack_high_left_medium_1 MELEE attack high left medium entry 1
attack_high_left_medium_2 MELEE attack high left medium entry 2
attack_high_left_medium_3 MELEE attack high left medium entry 3
attack_high_right_0_rear_handhook_light MELEE handhook light hit
attack_high_right_0_rear_handhook_medium MELEE handhook medium hit
attack_high_right_1_lead_arckick_light MELEE arckick light
attack_high_right_1_lead_arckick_medium MELEE arckick medium
attack_high_right_2_punch_roundhouse_light MELEE roundhouse high right attack light hit
attack_high_right_2_punch_roundhouse_medium MELEE roundhouse high right attack medium hit
attack_high_right_2_rear_roundhouse_kick_light MELEE roundhouse kick light hit
attack_high_right_2_rear_roundhouse_kick_medium MELEE roundhouse kick medium hit
attack_high_right_light_0 MELEE attack high right light entry 0
attack_high_right_light_1 MELEE attack high right light entry 1
attack_high_right_light_2 MELEE attack high right light entry 2
attack_high_right_light_3 MELEE attack high right light entry 3
attack_high_right_medium_0 MELEE attack high right medium entry 0
attack_high_right_medium_1 MELEE attack high right medium entry 1
attack_high_right_medium_2 MELEE attack high right medium entry 2
attack_high_right_medium_3 MELEE attack high right medium entry 3
attack_low_center_light_0 MELEE attack low center light entry 0
attack_low_center_light_1 MELEE attack low center light entry 1
attack_low_center_light_2 MELEE attack low center light entry 2
attack_low_center_light_3 MELEE attack low center light entry 3
attack_low_center_medium_0 MELEE attack low center medium entry 0
attack_low_center_medium_1 MELEE attack low center medium entry 1
attack_low_center_medium_2 MELEE attack low center medium entry 2
attack_low_center_medium_3 MELEE attack low center medium entry 3
attack_low_left_light_0 MELEE attack low left light entry 0
attack_low_left_light_1 MELEE attack low left light entry 1
attack_low_left_light_2 MELEE attack low left light entry 2
attack_low_left_light_3 MELEE attack low left light entry 3
attack_low_left_medium_0 MELEE attack low left medium entry 0
attack_low_left_medium_1 MELEE attack low left medium entry 1
attack_low_left_medium_2 MELEE attack low left medium entry 2
attack_low_left_medium_3 MELEE attack low left medium entry 3
attack_low_right_light_0 MELEE attack low right light entry 0
attack_low_right_light_1 MELEE attack low right light entry 1
attack_low_right_light_2 MELEE attack low right light entry 2
attack_low_right_light_3 MELEE attack low right light entry 3
attack_low_right_medium_0 MELEE attack low right medium entry 0
attack_low_right_medium_1 MELEE attack low right medium entry 1
attack_low_right_medium_2 MELEE attack low right medium entry 2
attack_low_right_medium_3 MELEE attack low right medium entry 3
attack_mid_center_light_0 MELEE attack mid center light entry 0
attack_mid_center_light_1 MELEE attack mid center light entry 1
attack_mid_center_light_2 MELEE attack mid center light entry 2
attack_mid_center_light_3 MELEE attack mid center light entry 3
attack_mid_center_medium_0 MELEE attack mid center medium entry 0
attack_mid_center_medium_1 MELEE attack mid center medium entry 1
attack_mid_center_medium_2 MELEE attack mid center medium entry 2
attack_mid_center_medium_3 MELEE attack mid center medium entry 3
attack_mid_left_light_0 MELEE attack mid left light entry 0
attack_mid_left_light_1 MELEE attack mid left light entry 1
attack_mid_left_light_2 MELEE attack mid left light entry 2
attack_mid_left_light_3 MELEE attack mid left light entry 3
attack_mid_left_medium_0 MELEE attack mid left medium entry 0
attack_mid_left_medium_1 MELEE attack mid left medium entry 1
attack_mid_left_medium_2 MELEE attack mid left medium entry 2
attack_mid_left_medium_3 MELEE attack mid left medium entry 3
attack_mid_right_light_0 MELEE attack mid right light entry 0
attack_mid_right_light_1 MELEE attack mid right light entry 1
attack_mid_right_light_2 MELEE attack mid right light entry 2
attack_mid_right_light_3 MELEE attack mid right light entry 3
attack_mid_right_medium_0 MELEE attack mid right medium entry 0
attack_mid_right_medium_1 MELEE attack mid right medium entry 1
attack_mid_right_medium_2 MELEE attack mid right medium entry 2
attack_mid_right_medium_3 MELEE attack mid right medium entry 3
attack_special_elbow_throw_light MELEE elbow throw light hit
attack_special_elbow_throw_medium MELEE elbow throw medium hit
attack_special_foot_stomp_light MELEE foot stomp attack light hit
attack_special_foot_stomp_medium MELEE foot stomp attack medium hit
attack_special_hammerfist_light MELEE hammerfist light hit
attack_special_hammerfist_medium MELEE hammerfist medium hit
attack_special_headbutt_light MELEE headbutt light hit
attack_special_headbutt_medium MELEE headbutt medium hit
attack_special_knee_strike_light MELEE knee strike (whack!) light hit
attack_special_knee_strike_medium MELEE knee strike (whack!) medium hit
attack_special_shoulder_bash_light MELEE shoulder bash light hit
attack_special_shoulder_bash_medium MELEE shoulder bash medium hit
attack_special_wookiee_slap_light MELEE wookiee slap light hit
attack_special_wookiee_slap_medium MELEE wookiee slap medium hit
change_posture POSTURE change posture
charge SPECIAL charge
combo_2a_light MELEE combo 2a light
combo_2a_medium MELEE combo 2a medium
combo_2b_light MELEE combo 2b light
combo_2b_medium MELEE combo 2b medium
combo_2c_light MELEE combo 2c light
combo_2c_medium MELEE combo 2c medium
combo_2d_light MELEE combo 2d light
combo_2d_medium MELEE combo 2d medium
combo_2e_light MELEE combo 2e light
combo_2e_medium MELEE combo 2e medium
combo_3a_light MELEE combo 3a light
combo_3a_medium MELEE combo 3a medium
combo_3b_light MELEE combo 3b light
combo_3b_medium MELEE combo 3b medium
combo_3c_light MELEE combo 3c light
combo_3c_medium MELEE combo 3c medium
combo_3d_light MELEE combo 3d light
combo_3d_medium MELEE combo 3d medium
combo_3e_light MELEE combo 3e light
combo_3e_medium MELEE combo 3e medium
combo_4a_light MELEE combo 4a light
combo_4a_medium MELEE combo 4a medium
combo_4b_light MELEE combo 4b light
combo_4b_medium MELEE combo 4b medium
combo_4c_light MELEE combo 4c light
combo_4c_medium MELEE combo 4c medium
combo_4d_light MELEE combo 4d light
combo_4d_medium MELEE combo 4d medium
combo_4e_light MELEE combo 4e light
combo_4e_medium MELEE combo 4e medium
combo_5a_light MELEE combo 5a light
combo_5a_medium MELEE combo 5a medium
combo_5b_light MELEE combo 5b light
combo_5b_medium MELEE combo 5b medium
combo_jedi_1_light JEDI combo jedi 1 light
combo_jedi_1_medium JEDI combo jedi 1 medium
combo_jedi_2_light JEDI combo jedi 2 light
combo_jedi_2_medium JEDI combo jedi 2 medium
combo_jedi_3_light JEDI combo jedi 3 light
combo_jedi_3_medium JEDI combo jedi 3 medium
combo_jedi_4_light JEDI combo jedi 4 light
combo_jedi_4_medium JEDI combo jedi 4 medium
counter_high_center_light MELEE counter attack center light entry 0
counter_high_center_medium MELEE counter attack center medium entry 0
counter_high_left_light MELEE counter attack left light entry 0
counter_high_left_medium MELEE counter attack left medium entry 0
counter_high_right_light MELEE counter attack right light entry 0
counter_high_right_medium MELEE counter attack right medium entry 0
counter_low_center_light MELEE attack low center light entry 0
counter_low_center_medium MELEE attack low center medium entry 0
counter_low_left_light MELEE attack low left light entry 0
counter_low_left_medium MELEE attack low left medium entry 0
counter_low_right_light MELEE attack low right light entry 0
counter_low_right_medium MELEE attack low right medium entry 0
counter_mid_center_light MELEE attack mid center light entry 0
counter_mid_center_medium MELEE attack mid center medium entry 0
counter_mid_left_light MELEE attack mid left light entry 0
counter_mid_left_medium MELEE attack mid left medium entry 0
counter_mid_right_light MELEE attack mid right light entry 0
counter_mid_right_medium MELEE attack mid right medium entry 0
creature_attack_heavy CREATURE creature attack medium
creature_attack_light CREATURE creature attack light
creature_attack_ranged_light CREATURE creature attack ranged
creature_attack_ranged_medium CREATURE creature attack medium
creature_attack_special_1_heavy CREATURE creature attack special 1 medium
creature_attack_special_1_light CREATURE creature attack special 1 light
creature_attack_special_2_light CREATURE creature attack special 1 light
creature_attack_special_2_medium CREATURE creature attack special 1 medium
dodge SPECIAL dodge standalone
droid_attack_light DROID droid firing attack
droid_attack_medium DROID droid firing attack medium
execute JEDI execute
fire_1_single RANGED none (no response coup de grace animations)
fire_1_single_light RANGED fire 1 single light
fire_1_single_light_face RANGED fire 1 single light face target
fire_1_single_medium RANGED fire 1 single medium hit
fire_1_single_medium_face RANGED fire 1 single medium hit face target
fire_1_special_single_light RANGED fire 1 single light trails (special effects
fire_1_special_single_light_face RANGED fire 1 single light face to target with trails
fire_1_special_single_medium RANGED fire 1 single medium hit withtrails
fire_1_special_single_medium_face RANGED fire 1 single medium hit face target with trails
fire_3_single_light RANGED fire 3 single light
fire_3_single_light_face RANGED fire 3 single light face to target
fire_3_single_medium RANGED fire 3 single medium hit
fire_3_single_medium_face RANGED fire 3 single medium hit face target
fire_3_special_single_light RANGED fire 3 single light trails (special effects)
fire_3_special_single_light_face RANGED fire 3 single light face to target with trails
fire_3_special_single_medium RANGED fire 3 single medium hit withtrails
fire_3_special_single_medium_face RANGED fire 3 single medium hit face target with trails
fire_5_single_light RANGED fire 5 single light hit
fire_5_single_light_face RANGED fire 5 single light hit
fire_5_single_medium RANGED fire 5 single medium hit
fire_5_single_medium_face RANGED fire 5 single medium hit face to target
fire_5_special_single_light RANGED fire 5 single light trails (special effects
fire_5_special_single_light_face RANGED fire 5 single light face to target with trails
fire_5_special_single_medium RANGED fire 5 single medium hit withtrails
fire_5_special_single_medium_face RANGED fire 5 single medium hit face target with trails
fire_7_single_light RANGED fire 7 single light hit
fire_7_single_light_face RANGED fire 7 single light hit
fire_7_single_medium RANGED fire 7 single medium hit
fire_7_single_medium_face RANGED fire 7 single medium hit face to target
fire_9_single_light RANGED fire 9 single light hit
fire_9_single_light_face RANGED fire 9 single light hit
fire_9_single_medium RANGED fire 9 single medium hit
fire_9_single_medium_face RANGED fire 9 single medium hit face to target
fire_acid_at_location HEAVY fire acid at location
fire_acid_rifle_single_1_light HEAVY acid rifle single 1 light
fire_acid_rifle_single_1_medium HEAVY acid rifle single 1 medium
fire_acid_rifle_single_2_light HEAVY acid rifle single 2 light
fire_acid_rifle_single_2_medium HEAVY acid rifle single 2 medium
fire_acrobatic SPECIAL acrobatic fire attack
fire_area_light RANGED fire area light
fire_area_medium RANGED fire area medium
fire_area_no_trails_light RANGED fire area light no trails
fire_area_no_trails_medium RANGED fire area medium no trails
fire_blue_energy_at_loc HEAVY fire blue energy at location
fire_burst RANGED burst fire projectile attack
fire_defender_posture_change_down SPECIAL fire force posture change posture down
fire_defender_posture_change_up SPECIAL fire force posture change posture up
fire_energy_at_loc RANGED fire energy at location
fire_flame_thrower_blue_single_1_light HEAVY flamethrower blue single 1 light
fire_flame_thrower_blue_single_1_medium HEAVY flamethrower blue single 1 medium
fire_flame_thrower_blue_single_2_light HEAVY flamethrower blue single 2 light
fire_flame_thrower_blue_single_2_medium HEAVY flamethrower blue single 2 medium
fire_flame_thrower_cone_1_light HEAVY flamethrower cone 1 light
fire_flame_thrower_cone_1_medium HEAVY flamethrower cone 1 medium
fire_flame_thrower_cone_2_light HEAVY flamethrower cone 2 light
fire_flame_thrower_cone_2_medium HEAVY flamethrower cone 2 medium
fire_flame_thrower_cone_ice_1_light HEAVY flamethrower cone ice gun 1 light
fire_flame_thrower_single_1_light HEAVY flamethrower single 1 light
fire_flame_thrower_single_1_medium HEAVY flamethrower single 1 medium
fire_flame_thrower_single_2_light HEAVY flamethrower single 2 light
fire_flame_thrower_single_2_medium HEAVY flamethrower single 2 medium
fire_heavy_acid_beam_light HEAVY fire acid beam light
fire_heavy_acid_beam_medium HEAVY fire acid beam medium
fire_heavy_lightning_beam_light HEAVY fire lightning beam light
fire_heavy_lightning_beam_medium HEAVY fire lightning beam medium
fire_heavy_particle_beam_light HEAVY fire particle beam light
fire_heavy_particle_beam_medium HEAVY fire heavy particle beam medium
fire_heavy_rocket_launcher_light HEAVY fire heavy rocket launcher light
fire_heavy_rocket_launcher_medium HEAVY fire heavy rocket launcher medium
fire_ice_at_location HEAVY icecannon at location
fire_ice_cannon_single_1_light HEAVY icecannon single 1 light
fire_ice_cannon_single_1_medium HEAVY icecannon single 1 medium
fire_ice_cannon_single_2_light HEAVY icecannon single 2 light
fire_ice_cannon_single_2_medium HEAVY icecannon single 2 medium
fire_launcherpistol_at_location HEAVY launcherpistol at location
fire_lava_at_location HEAVY lavacannon at location
fire_lava_cannon_single_1_light HEAVY lavacannon single 1 light
fire_lava_cannon_single_1_medium HEAVY lavacannon single 1 medium
fire_lava_cannon_single_2_light HEAVY lavacannon single 2 light
fire_lava_cannon_single_2_medium HEAVY lavacannon single 2 medium
fire_lightning_at_loc HEAVY lightning at location
fire_lightning_rifle_single_1_light HEAVY lightning rifle single 1 light
fire_lightning_rifle_single_1_medium HEAVY lightning rifle single 1 medium
fire_lightning_rifle_single_2_light HEAVY lightning rifle single 2 light
fire_lightning_rifle_single_2_medium HEAVY lightning rifle single 2 medium
fire_rocket_launcher_medium HEAVY fire rocket launcher medium
fire_rockets_at_loc HEAVY fire rocket launcher at location
fire_single RANGED single blaster fire action
fire_single_shot RANGED single shot at location
fire_stun_at_loc RANGED stun at location
fire_suppression RANGED suppression fire projectile attack (this should always fail to hit the defender)
fire_targetingpistol_at_location HEAVY targeting pistol at location
fire_turret TURRET fire turret
fire_turret_light TURRET fire turret light
fire_turret_medium TURRET fire turret medium
force_absorb_1_particle_light JEDI force absorb 1 particle light
force_absorb_1_particle_medium JEDI force absorb 1 particle medium
force_absorb_2_particles_light JEDI force absorb 2 particles light
force_absorb_2_particles_medium JEDI force absorb 2 particles medium
force_blast_1_particle_light JEDI force blast 1 particle light
force_blast_1_particle_medium JEDI force blast 1 particle medium
force_blast_2_particles_light JEDI force blast 2 particles light
force_blast_2_particles_medium JEDI force blast 2 particles medium
force_channel_1_particle_light JEDI force channel 1 particle light
force_channel_1_particle_medium JEDI force channel 1 particle medium
force_channel_2_particles_light JEDI force channel 2 particles light
force_channel_2_particles_medium JEDI force channel 2 particles medium
force_choke_1_arc_particle_level_1_light JEDI force choke 1 particle level 1 arc light
force_choke_1_arc_particle_level_1_medium JEDI force choke 1 particle level arc1 medium
force_choke_1_particle_level_1_light JEDI force choke 1 particle level 1 light
force_choke_1_particle_level_1_medium JEDI force choke 1 particle level 1 medium
force_choke_vader JEDI force choke for darth Vader
force_drain_1 JEDI drain force
force_healing_1 JEDI force healing
force_intimidate JEDI force intimidate
force_intimidate_chain JEDI force intimidate
force_knockdown_1_arc_particle_level_1 JEDI force knockdown 1 particle level 1 medium
force_knockdown_1_particle_level_1 JEDI force knockdown 1 particle level 1 medium
force_lightning_1_arc_particle_level_1_light JEDI force lightining 1 particle level 1 light
force_lightning_1_arc_particle_level_1_medium JEDI force lightining 1 particle level 1 medium
force_lightning_1_arc_particle_level_2_light JEDI force lightining 1 particle level 2 light
force_lightning_1_arc_particle_level_2_medium JEDI force lightining 1 particle level 2 medium
force_lightning_1_arc_particle_level_3_light JEDI force lightining 1 particle level 3 light
force_lightning_1_arc_particle_level_3_medium JEDI force lightining 1 particle level 3 medium
force_lightning_1_arc_particle_level_4_light JEDI force lightining 1 particle level 4 light
force_lightning_1_arc_particle_level_4_medium JEDI force lightining 1 particle level 4 medium
force_lightning_1_arc_particle_level_5_light JEDI force lightining 1 particle level 5 light
force_lightning_1_arc_particle_level_5_medium JEDI force lightining 1 particle level 4 medium
force_lightning_1_particle_level_1_light JEDI force lightining 1 particle level 1 light
force_lightning_1_particle_level_1_medium JEDI force lightining 1 particle level 1 medium
force_lightning_1_particle_level_2_light JEDI force lightining 1 particle level 2 light
force_lightning_1_particle_level_2_medium JEDI force lightining 1 particle level 2 medium
force_lightning_1_particle_level_3_light JEDI force lightining 1 particle level 3 light
force_lightning_1_particle_level_3_medium JEDI force lightining 1 particle level 3 medium
force_lightning_1_particle_level_4_light JEDI force lightining 1 particle level 4 light
force_lightning_1_particle_level_4_medium JEDI force lightining 1 particle level 4 medium
force_lightning_1_particle_level_5_light JEDI force lightining 1 particle level 5 light
force_lightning_1_particle_level_5_medium JEDI force lightining 1 particle level 4 medium
force_mind_blast_1_arc_particle_level_1_light JEDI force mind blast 1 particle level 1 arc light
force_mind_blast_1_arc_particle_level_1_medium JEDI force mind blast 1 particle level arc1 medium
force_mind_blast_1_particle_level_1_light JEDI force mind blast 1 particle level 1 light
force_mind_blast_1_particle_level_1_medium JEDI force mind blast 1 particle level 1 medium
force_strength_anim JEDI
force_throw_1_arc_particle_level_1_light JEDI force throw 1 particle level 1 arc light
force_throw_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium
force_throw_1_particle_level_1_light JEDI force throw 1 particle level 1 light
force_throw_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium
force_transfer_1 JEDI transfer force
force_weaken_1_arc_particle_level_1_light JEDI force weaken 1 particle level 1 arc light
force_weaken_1_arc_particle_level_1_medium JEDI force throw 1 particle level arc1 medium
force_weaken_1_particle_level_1_light JEDI force throw 1 particle level 1 light
force_weaken_1_particle_level_1_medium JEDI force throw 1 particle level 1 medium
forsake_fear_anim JEDI
get_hit_add SPECIAL got hit light
get_hit_add_medium SPECIAL got hit medium
go_incapacitated SPECIAL incapacitation stand alone
heal_other HEALING heal other
heal_self HEALING heal self
intimidate SPECIAL intimidate
knockdown_1hmelee_1 1-HANDED melee1h knockdown 1
knockdown_2hmelee_1 2-HANDED melee2h knockdown 1
knockdown_polearm_1 POLEARM polearm knockdnown 1
knockdown_polearm_2 POLEARM polearm knockdnown 2
knockdown_polearm_3 POLEARM polearm knockdnown 3
knockdown_unarmed_1 UNARMED melee2h knockdown 1
knockdown_unarmed_2 UNARMED melee2h knockdown 2
knockdown_unarmed_3 UNARMED melee2h knockdown 3
lower_posture_1hmelee_1 1-HANDED lower posture 1hmelee 1
lower_posture_2hmelee_1 2-HANDED lower posture 2hmelee 1
lower_posture_2hmelee_2 2-HANDED lower posture 2hmelee 2
lower_posture_2hmelee_3 2-HANDED lower posture 2hmelee 3
lower_posture_2hmelee_4 2-HANDED lower posture 2hmelee 4
lower_posture_2hmelee_5 2-HANDED lower posture 2hmelee 5
lower_posture_2hmelee_6 2-HANDED lower posture 2hmelee 6
lower_posture_polearm_1 POLEARM polearmlowerposture 1
lower_posture_polearm_2 POLEARM lower posture polearm 2
lower_posture_unarmed_1 UNARMED lower posture unarmed 1
melee_coup_de_grace MELEE melee coup de grace
mind_trick_1 JEDI mind trick 1
pistol_whip SPECIAL
posture_scramble POSTURE posture scramble
ranged_melee_light RANGED / MELEE ranged weapon melee whack attack
ranged_melee_medium RANGED / MELEE ranged weapon melee whack attack medium reaction
rescue SPECIAL rescue
saberthrow_light JEDI
saberthrow_medium JEDI
saberthrow_posture_change JEDI
showoff_1_light MELEE
showoff_1_medium MELEE
showoff_2_light MELEE
showoff_2_medium MELEE
showoff_3_light MELEE
showoff_3_medium MELEE
showoff_4_light MELEE
showoff_4_medium MELEE
test_flamethrower TEST test flamethrower
test_flamethrower_arc TEST test flamethrower arc
test_heavy_weapon TEST test heavy weapon
test_heavy_weapon_particle_system TEST test heavy weapon particle
test_homing TEST test homing
test_lightning_1 TEST test lightning 1
test_lightning_2 TEST test lightning 2
test_lightning_passive_actors TEST test lightning passive
test_swoosh TEST test swoosh
test_sword_ricochet TEST test sword ricochet
test_sword_throw TEST test sword throw
throw_grenade THROWN
throw_grenade_far_area_disease THROWN
throw_grenade_far_area_poison THROWN
throw_grenade_far_bug_bomb THROWN
throw_grenade_far_cryoban THROWN
throw_grenade_far_disease THROWN
throw_grenade_far_glop THROWN
throw_grenade_far_healing THROWN
throw_grenade_far_healing_longrange THROWN
throw_grenade_far_imperial_detonator THROWN
throw_grenade_far_poison THROWN
throw_grenade_far_proton THROWN
throw_grenade_medium_area_disease THROWN
throw_grenade_medium_area_poison THROWN
throw_grenade_medium_bug_bomb THROWN
throw_grenade_medium_cryoban THROWN
throw_grenade_medium_disease THROWN
throw_grenade_medium_fragmentation THROWN
throw_grenade_medium_glop THROWN
throw_grenade_medium_healing THROWN
throw_grenade_medium_healing_longrange THROWN
throw_grenade_medium_imperial_detonator THROWN
throw_grenade_medium_poison THROWN
throw_grenade_medium_proton THROWN
throw_grenade_medium_thermal_detonator THROWN
throw_grenade_near_area_disease THROWN
throw_grenade_near_area_poison THROWN
throw_grenade_near_bacta_bomb THROWN
throw_grenade_near_bacta_grenade THROWN
throw_grenade_near_bug_bomb THROWN
throw_grenade_near_cryoban THROWN
throw_grenade_near_disease THROWN
throw_grenade_near_fragmentation THROWN
throw_grenade_near_glop THROWN
throw_grenade_near_healing THROWN
throw_grenade_near_healing_longrange THROWN
throw_grenade_near_imperial_detonator THROWN
throw_grenade_near_poison THROWN
throw_grenade_near_proton THROWN
throw_grenade_near_thermal_detonator THROWN
throw_trap_drowsy_dart TRAP SCOUT
throw_trap_enraging_spur TRAP SCOUT
throw_trap_flash_bomb TRAP SCOUT
throw_trap_melee_def_1 TRAP SCOUT
throw_trap_melee_ranged_def_1 TRAP SCOUT
throw_trap_noise_maker TRAP SCOUT
throw_trap_ranged_def_1 TRAP SCOUT
throw_trap_sonic_pulse TRAP SCOUT
throw_trap_state_def_1 TRAP SCOUT
throw_trap_tranq_dart TRAP SCOUT
throw_trap_webber TRAP SCOUT
tumble SPECIAL tumble
tumble_facing SPECIAL tumble to posture facing
unarmed_coup_de_grace UNARMED unarmed coup de grace
veteran_buff_bonus SPECIAL
warcry SPECIAL warcry