mirror of
https://github.com/ProjectSWGCore/Holocore.git
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115 lines
3.9 KiB
Markdown
115 lines
3.9 KiB
Markdown

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# Introduction #
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This is *the* Star Wars Galaxies server emulator for the Java Virtual Machine. The vision for this software is:
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* Providing an experience that's reasonably close to the original game servers
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* Easily expandable with new functionality
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* Good amount of configuration options for in-game features
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* *Highly* efficient use of system resources and solid performance
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The way we perform code reviews should reflect these points.
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You can find detailed information on the [wiki](https://bitbucket.org/projectswg/holocore/wiki/Home).
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# Setting up a development environment #
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Ready to help bring back an awesome MMORPG with your programming skills?
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The following assumes that you're familiar with:
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* Installing applications on your machine
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* Command line interfaces
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* VCSs, Git in particular
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* Programming in general
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## Java Development Kit ##
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In order to compile the source code, you need a JDK installation on your machine. The `JAVA_HOME` environment variable
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should point to the directory of the JDK! It should be version 9 as minimum. You can see your installed Java version
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by running `java -version`.
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## Clientdata ##
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This application reads a lot of information from the original game files. An installation of the game is therefore
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required. Create a folder called `clientdata` in the root project directory. Extract the following folders of every
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sku#_client.toc file to the `clientdata` folder:
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* abstract
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* appearance
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* creation
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* customization
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* datatables
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* footprint
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* interiorlayout
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* misc
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* object
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* quest
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* snapshot
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* string
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* terrain
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Note that every TOC file won't necessarily have all of these folders! If they're present, extract them.
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A tool such as TRE Explorer is capable of opening the files and extracting their contents.
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You should end up with a structure that looks something like this:
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```
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holocore/
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clientdata/
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abstract/
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appearance/
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creation/
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customization/
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datatables/
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footprint/
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...
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gradle/
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res/
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serverdata/
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src/
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.gitignore
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.gitmodules
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LICENSE.txt
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...
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```
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## Gradle ##
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This project uses Gradle as its build tool of choice. You must install Gradle on your machine in order to build the
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source code.
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Compile and run Holocores unit tests using Gradle: `gradle test --info` (Might fail if you haven't extracted clientdata yet)
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Compile and run Holocores main code using Gradle: `gradle run`
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## Forwarder ##
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Holocore uses TCP for network communications, whereas SWG was programmed for UDP. This adds numerous efficiencies with
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long distance communications, but requires that a little more work is done on the client side. If you are using the
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launcher, you do not have to worry about this. If you are not using the launcher, follow the guide
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[here](https://bitbucket.org/projectswg/forwarder).
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## Credentials ##
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Default credentials are currently created. Your username is `holocore` and your password is `password`. This user has the
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highest admin level assigned to it.
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## Contributing ##
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1. Fork this repository
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2. Clone the fork you just created, using `git clone`
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3. Get the submodules using `git submodule update --init`
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4. Find something to do in our issues list that is unassigned => https://bitbucket.org/projectswg/holocore/issues?status=new&status=open
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5. Create a new branch on your fork of holocore
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6. Write code, commit and push it to your branch
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7. Once ready, create a pull request with destination branch `quality_assurance` and source branch
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`<your_branch_name>`
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8. Your changes are reviewed and are merged, unless something is wrong
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9. Once merged, your changes will be available in future builds
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10. If you want to work on something else, go back to step 4
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