Undercova 8a1f071e40 Fixed a spawner on Lok
Fixed some rogue corsec spawners on Corellia that caused an endless AI vs. AI battle in Rogue Corsec Base
Fixed some patrol routes on Tatooine
Fixed some patrol routes in Nova Orion Station
Fixed some patrol routes in Dead Forest on Kashyyyk
Added some more atmosphere objects
2020-10-09 19:53:28 +02:00
2020-05-14 05:41:54 -04:00
2020-10-09 19:53:28 +02:00
2019-02-05 18:56:33 -06:00
2019-12-15 21:08:03 -05:00
2019-09-02 06:58:42 -04:00
2015-05-02 19:26:23 +00:00
2015-08-24 17:27:45 -05:00

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Introduction

This is the Star Wars Galaxies server emulator for the Java Virtual Machine. The vision for this software is:

  • Providing an experience that's reasonably close to the original game servers
  • Easily expandable with new functionality
  • Good amount of configuration options for in-game features
  • Highly efficient use of system resources and solid performance

The way we perform code reviews should reflect these points.

You can find detailed information on the wiki.

Setting up a development environment

Ready to help bring back an awesome MMORPG with your programming skills?

Java Development Kit

In order to compile the source code, you need a JDK installation on your machine. The JAVA_HOME environment variable should point to the directory of the JDK! It should be version 13 as minimum. You can see your installed Java version by running java -version.

Submodules

The project uses submodules. Get them by running: git submodule update --init

Clientdata

This application reads a lot of information from the original game files. An installation of the game is therefore required. Create a folder called clientdata in the root project directory. Extract the following folders of every sku#_client.toc file to the clientdata folder:

  • abstract
  • appearance
  • creation
  • customization
  • datatables
  • footprint
  • interiorlayout
  • misc
  • object
  • quest
  • snapshot
  • string
  • terrain

Note that every TOC file won't necessarily have all of these folders! If they're present, extract them. A tool such as TRE Explorer is capable of opening the files and extracting their contents.

You should end up with a structure that looks something like this:

holocore/
	clientdata/
		abstract/
		appearance/
		creation/
		customization/
		datatables/
		footprint/
		...
	gradle/
	res/
	serverdata/
	src/
	.gitignore
	.gitmodules
	LICENSE.txt
	...

MongoDB

User information is read from a MongoDB database that can be run on any machine on your network. Default is the machine that Holocore is running on.

  1. Create database: use nge
  2. Create a user for Holocore: db.createUser({user: "holocore", pwd: "pass", roles: []})
  3. Create your game user: db.users.insert({username: "user", password: "pass", accessLevel: "dev", banned: false, characters: []})

Running Holocore

Compile and run Holocores main code using Gradle: ./gradlew run

Running automated tests

Compile and run Holocores unit tests using Gradle: ./gradlew test --info

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