Files
Holocore/src/resources/objects/group/GroupObject.java
T

57 lines
2.2 KiB
Java

/*******************************************************************************
* Copyright (c) 2015 /// Project SWG /// www.projectswg.com
*
* ProjectSWG is the first NGE emulator for Star Wars Galaxies founded on
* July 7th, 2011 after SOE announced the official shutdown of Star Wars Galaxies.
* Our goal is to create an emulator which will provide a server for players to
* continue playing a game similar to the one they used to play. We are basing
* it on the final publish of the game prior to end-game events.
*
* This file is part of Holocore.
*
* --------------------------------------------------------------------------------
*
* Holocore is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* Holocore is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Holocore. If not, see <http://www.gnu.org/licenses/>
******************************************************************************/
package resources.objects.group;
import resources.network.BaselineBuilder;
import resources.objects.SWGObject;
import resources.player.Player;
public class GroupObject extends SWGObject {
@Override
public void createBaseline6(Player target, BaselineBuilder bb) {
super.createBaseline6(target, bb); // BASE06 -- 2 variables
bb.addInt(0); // groupMembers // 2
bb.addInt(0); // updateCount
bb.addInt(0); // formationmembers // 3
bb.addInt(0); // updateCount
bb.addAscii(""); // groupName // 4
bb.addShort(0); // groupLevel // 5
bb.addInt(0); // formationNameCrc // 6
bb.addLong(0); // lootMaster // 7
bb.addInt(0); // lootRule // 8
bb.addInt(0); // PickupPointTimer startTime // 9
bb.addInt(0); // endTime
bb.addAscii(""); // PickupPoint planetName // 10
bb.addFloat(0); // x
bb.addFloat(0); // y
bb.addFloat(0); // z
bb.incrementOperandCount(9);
}
}