Merge pull request #481 from Undercova/master

all Heroic jewelry added
This commit is contained in:
Ziggeh
2014-04-20 01:36:12 +02:00
153 changed files with 2265 additions and 487 deletions
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
return
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 5)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_dm_crit', 10)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_dm_crit', 10)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_bh_return_fire' , 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_dm' , 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_return_fire' , 750)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 15)
return
-13
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@@ -1,13 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_bh_flawless_strike', 30)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 5)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 10)
core.skillModService.addSkillMod(actor, 'bh_dire_root', 20)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 10)
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 20)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 20)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_dm_cc', 35)
core.skillModService.addSkillMod(actor, 'bh_dire_root', 45)
core.skillModService.addSkillMod(actor, 'bh_dire_snare', 45)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_dm_cc', 35)
core.skillModService.deductSkillMod(actor, 'bh_dire_root', 45)
core.skillModService.deductSkillMod(actor, 'bh_dire_snare', 45)
return
-12
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@@ -1,12 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'stamina_modified', 60)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'stamina_modified', 60)
return
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'stamina_modified', 90)
core.skillModService.addSkillMod(actor, 'agility_modified', 90)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'stamina_modified', 90)
core.skillModService.deductSkillMod(actor, 'agility_modified', 90)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'stamina_modified', 150)
core.skillModService.addSkillMod(actor, 'agility_modified', 150)
core.skillModService.addSkillMod(actor, 'constitution_modified', 150)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'stamina_modified', 150)
core.skillModService.deductSkillMod(actor, 'agility_modified', 150)
core.skillModService.deductSkillMod(actor, 'constitution_modified', 150)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 5)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 5)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 5)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 900)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 900)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 20)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 1800)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 20)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 1800)
return
@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 5)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 5)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 10)
return
@@ -1,18 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_heal', 5)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_heal', 5)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 20)
return
@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_heal', 10)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 15)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 15)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 30)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_stasis_self', 2)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_heal', 10)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 15)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 15)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 30)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_stasis_self', 2)
return
@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 10)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 10)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 5)
return
@@ -1,18 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 20)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 3)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 10)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_debuff', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 20)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 3)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 10)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_debuff', 10)
return
@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 30)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 15)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_debuff', 15)
core.skillModService.addSkillMod(actor, 'me_doom_chance', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 30)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 15)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_debuff', 15)
core.skillModService.deductSkillMod(actor, 'me_doom_chance', 20)
return
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 5)
return
-16
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@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 15)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dot', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 15)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dot', 15)
return
-20
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@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dot', 25)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dot', 25)
return
@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 5)
return
@@ -1,16 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 40)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 40)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 15)
return
@@ -1,18 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 60)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_perfect', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 60)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_perfect', 15)
return
@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 5)
return
@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 2)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 2)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 10)
return
@@ -1,20 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 3)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 15)
core.skillModService.addSkillMod(actor, 'expertise_avoidance_overpower', 5)
core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
core.skillModService.addSkillMod(actor, 'movement_resist_root', 100)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 3)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 15)
core.skillModService.deductSkillMod(actor, 'expertise_avoidance_overpower', 5)
core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
core.skillModService.deductSkillMod(actor, 'movement_resist_root', 100)
return
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_co_dps")
bonusSet.addRequiredItem("item_band_set_co_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_co_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_co_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_co_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_co_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_co_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_co_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_co_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_co_utility_a")
bonusSet.addRequiredItem("item_band_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_co_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_co_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_co_utility_b")
bonusSet.addRequiredItem("item_band_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_co_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_co_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_co_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_co_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_co_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_co_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_co_utility_b_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_dps")
bonusSet.addRequiredItem("item_band_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_jedi_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_jedi_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_utility_a")
bonusSet.addRequiredItem("item_band_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_jedi_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_jedi_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_utility_b")
bonusSet.addRequiredItem("item_band_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_jedi_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_jedi_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_jedi_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_jedi_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_jedi_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_utility_b_3")
@@ -1,3 +1,4 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_officer_dps")
bonusSet.addRequiredItem("item_band_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_officer_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_officer_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_officer_utility_a")
bonusSet.addRequiredItem("item_band_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_officer_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_officer_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_officer_utility_b")
bonusSet.addRequiredItem("item_band_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_officer_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_officer_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_officer_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_officer_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_officer_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_officer_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_officer_utility_b_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_smuggler_dps")
bonusSet.addRequiredItem("item_band_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_ring_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_necklace_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_smuggler_dps_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_smuggler_dps_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_dps_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_dps_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_dps_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_dps_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_dps_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_dps_3")
@@ -0,0 +1,28 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_smuggler_utility_a")
bonusSet.addRequiredItem("item_band_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_ring_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_necklace_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_smuggler_utility_a_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_smuggler_utility_a_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_a_1", creature)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_a_2", creature)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_a_3", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_a_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_a_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_a_3")
@@ -0,0 +1,31 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_smuggler_utility_b")
bonusSet.addRequiredItem("item_band_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_ring_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_necklace_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_r_set_smuggler_utility_b_01_01")
bonusSet.addRequiredItem("item_bracelet_l_set_smuggler_utility_b_01_01")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 3:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_b_1", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_smuggler_utility_b_1_sys', 0)
elif wornItems == 4:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_b_2", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_smuggler_utility_b_2_sys', 0)
elif wornItems == 5:
core.buffService.addBuffToCreature(creature, "set_bonus_smuggler_utility_b_3", creature)
creature.sendSystemMessage('@set_bonus:set_bonus_smuggler_utility_b_3_sys', 0)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_b_1")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_b_2")
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_smuggler_utility_b_3")
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_bh_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3)
object.setAttachment('setBonus', 'set_bonus_bh_dps')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_a')
return
@@ -1,8 +1,6 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_commando_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_commando_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_co_grenade', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_co_grenade', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_co_grenade', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_dps_3)
object.setAttachment('setBonus', 'set_bonus_commando_dps')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_commando_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_commando_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_commando_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_commando_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_commando_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 15)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_devastation_bonus', 5)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_commando_utility_b')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_ent_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_ent_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Entertainer')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_ent_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_ent_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_ent_3')
object.setAttachment('setBonus', 'set_bonus_ent')
return
@@ -1,8 +1,6 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_hero_01_01')
object.setDetailFilename('static_item_d')
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_jedi_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_jedi_dps_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_sweep', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_dm', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_sweep', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_jedi_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_jedi_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_jedi_dps_3')
object.setAttachment('setBonus', 'set_bonus_jedi_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_jedi_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_jedi_utility_a_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_cc_crit', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_ae_dm_cc', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_cc_crit', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_ae_dm_cc', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_a_3')
object.setAttachment('setBonus', 'set_jedi_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_jedi_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
object.setAttachment('setBonus', 'set_jedi_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_medic_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_medic_dps_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_burst', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_smash', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_me_enhance', 360)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_medic_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_medic_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_medic_dps_3')
object.setAttachment('setBonus', 'set_bonus_medic_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_medic_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_medic_utility_a_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_me_evasion', 6)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_me_heal', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_heal', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_revive', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_medic_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_medic_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_medic_utility_a_3')
object.setAttachment('setBonus', 'set_medic_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_medic_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_medic_utility_b_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_me_dot', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_me_debuff', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_debuff', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_medic_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_medic_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_medic_utility_b_3')
object.setAttachment('setBonus', 'set_medic_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_officer_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_officer_dps_01_01')
object.setStringAttribute('class_required', 'Officer')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_paint', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_sure', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_of_paint', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_of_sure', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_of_sure', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_officer_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_officer_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_officer_dps_3')
object.setAttachment('setBonus', 'set_bonus_officer_dps')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_officer_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_officer_utility_a_01_01')
object.setStringAttribute('class_required', 'Officer')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:cooldown_percent_of_group_buff', 4)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_of_heal', 1)
# object.setIntAttribute('cat_skill_mod_bonus.@stat_n:XXX', 1) Rallypoint Duration Increase / couldnt find the effect yet
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_group_buff', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_of_purge', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_officer_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_officer_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_officer_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_officer_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_officer_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_officer_utility_b_01_01')
object.setStringAttribute('class_required', 'Officer')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_aoe', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_of_aoe', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_officer_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_officer_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_officer_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_officer_utility_b')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_smuggler_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_smuggler_dps_01_01')
object.setStringAttribute('class_required', 'Smuggler')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_sm_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_sm_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_sm_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sm_dm', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_smuggler_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_smuggler_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_smuggler_dps_3')
object.setAttachment('setBonus', 'set_bonus_smuggler_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_smuggler_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_smuggler_utility_a_01_01')
object.setStringAttribute('class_required', 'Smuggler')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 7)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sm_dm_cc', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_sm_dm_cc', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_smuggler_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_smuggler_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_smuggler_utility_a_3')
object.setAttachment('setBonus', 'set_smuggler_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_smuggler_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_smuggler_utility_b_01_01')
object.setStringAttribute('class_required', 'Smuggler')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sm_false_hope', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_smuggler_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_smuggler_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_smuggler_utility_b_3')
object.setAttachment('setBonus', 'set_smuggler_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_spy_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_spy_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_sp_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_sp_dot', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sp_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_sp_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_sp_dm', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_spy_dps_3')
object.setAttachment('setBonus', 'set_bonus_spy_dps')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_spy_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_spy_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_spy_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_spy_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_spy_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_spy_utility_b')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_bh_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_bh_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3)
object.setAttachment('setBonus', 'set_bonus_bh_dps')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_bh_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_bh_utility_a_01_01')
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_a')
return
@@ -1,8 +1,6 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
object.setDetailFilename('static_item_d')
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_commando_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_commando_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_co_grenade', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_co_grenade', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_co_grenade', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_dps_3)
object.setAttachment('setBonus', 'set_bonus_commando_dps')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_commando_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_commando_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_commando_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_commando_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_commando_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 15)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_devastation_bonus', 5)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_commando_utility_b')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_ent_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_ent_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Entertainer')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_ent_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_ent_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_ent_3')
object.setAttachment('setBonus', 'set_bonus_ent')
return
@@ -1,8 +1,6 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_hero_01_01')
object.setDetailFilename('static_item_d')
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_jedi_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_jedi_dps_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_sweep', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_dm', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_sweep', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_jedi_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_jedi_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_jedi_dps_3')
object.setAttachment('setBonus', 'set_bonus_jedi_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_jedi_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_jedi_utility_a_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_cc_crit', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_ae_dm_cc', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_cc_crit', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_ae_dm_cc', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_a_3')
object.setAttachment('setBonus', 'set_jedi_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_jedi_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
object.setAttachment('setBonus', 'set_jedi_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_medic_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_medic_dps_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_burst', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_smash', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_me_enhance', 360)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_medic_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_medic_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_medic_dps_3')
object.setAttachment('setBonus', 'set_bonus_medic_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_medic_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_medic_utility_a_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_me_evasion', 6)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_me_heal', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_heal', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_revive', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_medic_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_medic_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_medic_utility_a_3')
object.setAttachment('setBonus', 'set_medic_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_medic_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_medic_utility_b_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_me_dot', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_me_debuff', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_debuff', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_medic_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_medic_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_medic_utility_b_3')
object.setAttachment('setBonus', 'set_medic_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_officer_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_officer_dps_01_01')
object.setStringAttribute('class_required', 'Officer')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_paint', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_sure', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_of_paint', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_of_sure', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_of_sure', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_officer_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_officer_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_officer_dps_3')
object.setAttachment('setBonus', 'set_bonus_officer_dps')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_officer_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_officer_utility_a_01_01')
object.setStringAttribute('class_required', 'Officer')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:cooldown_percent_of_group_buff', 4)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_of_heal', 1)
# object.setIntAttribute('cat_skill_mod_bonus.@stat_n:XXX', 1) Rallypoint Duration Increase / couldnt find the effect yet
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_group_buff', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_of_purge', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_officer_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_officer_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_officer_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_officer_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_officer_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_officer_utility_b_01_01')
object.setStringAttribute('class_required', 'Officer')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_of_aoe', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_of_aoe', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_officer_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_officer_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_officer_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_officer_utility_b')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_smuggler_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_smuggler_dps_01_01')
object.setStringAttribute('class_required', 'Smuggler')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_sm_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_sm_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_sm_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sm_dm', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_smuggler_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_smuggler_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_smuggler_dps_3')
object.setAttachment('setBonus', 'set_bonus_smuggler_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_smuggler_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_smuggler_utility_a_01_01')
object.setStringAttribute('class_required', 'Smuggler')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare', 7)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sm_dm_cc', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_sm_dm_cc', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_smuggler_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_smuggler_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_smuggler_utility_a_3')
object.setAttachment('setBonus', 'set_smuggler_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_smuggler_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_smuggler_utility_b_01_01')
object.setStringAttribute('class_required', 'Smuggler')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sm_false_hope', 2)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_smuggler_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_smuggler_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_smuggler_utility_b_3')
object.setAttachment('setBonus', 'set_smuggler_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_spy_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_spy_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_sp_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_sp_dot', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_sp_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_sp_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_sp_dm', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_spy_dps_3')
object.setAttachment('setBonus', 'set_bonus_spy_dps')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_spy_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_spy_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_spy_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_spy_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_spy_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_spy_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Spy')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_strikethrough_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_all', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_spy_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_spy_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_spy_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_spy_utility_b')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_bh_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_bh_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3)
object.setAttachment('setBonus', 'set_bonus_bh_dps')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_bh_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_bh_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Bounty Hunter')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_bh_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_bh_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_commando_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_commando_dps_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_co_grenade', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_co_grenade', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_co_grenade', 2)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_dps_3)
object.setAttachment('setBonus', 'set_bonus_commando_dps')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_commando_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_commando_utility_a_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 20)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_block_chance', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:combat_block_value', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_a_3')
object.setAttachment('setBonus', 'set_bonus_commando_utility_a')
return
@@ -0,0 +1,17 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_commando_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_commando_utility_b_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Commando')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 15)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_devastation_bonus', 5)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_commando_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_commando_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_commando_utility_b_3')
object.setAttachment('setBonus', 'set_bonus_commando_utility_b')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_ent_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_ent_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setStringAttribute('class_required', 'Entertainer')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_ent_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_ent_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_ent_3')
object.setAttachment('setBonus', 'set_bonus_ent')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_jedi_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_jedi_dps_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_dm', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_sweep', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_dm', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_sweep', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_jedi_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_jedi_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_jedi_dps_3')
object.setAttachment('setBonus', 'set_bonus_jedi_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_jedi_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_jedi_utility_a_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_cc_crit', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_fs_ae_dm_cc', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_cc_crit', 3)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_fs_ae_dm_cc', 3)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_a_3')
object.setAttachment('setBonus', 'set_jedi_utility_a')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_jedi_utility_b_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_jedi_utility_b_01_01')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_glancing_blow_all', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_critical_hit_reduction', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_jedi_utility_b_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_jedi_utility_b_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_jedi_utility_b_3')
object.setAttachment('setBonus', 'set_jedi_utility_b')
return
@@ -0,0 +1,19 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_medic_dps_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_medic_dps_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_burst', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_dm', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_me_smash', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_me_enhance', 360)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_dm', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_medic_dps_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_medic_dps_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_medic_dps_3')
object.setAttachment('setBonus', 'set_bonus_medic_dps')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_medic_utility_a_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_medic_utility_a_01_01')
object.setStringAttribute('class_required', 'Medic')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_me_evasion', 6)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_freeshot_me_heal', 1)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_heal', 2)
object.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_me_revive', 1)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_medic_utility_a_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_medic_utility_a_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_medic_utility_a_3')
object.setAttachment('setBonus', 'set_medic_utility_a')
return

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