Scripted Imperial Crusader Armor

This commit is contained in:
Iosnowore Kun
2014-06-05 20:22:36 -04:00
parent bdfeb4f6d4
commit 038cde0026
10 changed files with 122 additions and 10 deletions
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,11 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return
@@ -1,4 +1,17 @@
import sys
def setup(core, object):
return
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', 'Battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 6)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 12)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 12)
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5496)
object.setIntAttribute('cat_armor_standard_protection.energy', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5496)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5496)
return