mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-31 01:15:57 -04:00
Scripted Battle Worn Shock Trooper Armor
This commit is contained in:
+9
-1
@@ -1,4 +1,12 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+9
-1
@@ -1,4 +1,12 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+3
-1
@@ -1,4 +1,6 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('armor_category', 'Assault')
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return
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+9
-1
@@ -1,4 +1,12 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+9
-1
@@ -1,4 +1,12 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+9
-1
@@ -1,4 +1,12 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+3
-1
@@ -1,4 +1,6 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('armor_category', 'Assault')
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return
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+10
-2
@@ -1,4 +1,12 @@
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import sys
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impoimport sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+9
-1
@@ -1,4 +1,12 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('armor_category', 'Assault')
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 6608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 4608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5608)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5608)
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return
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+3
-1
@@ -1,4 +1,6 @@
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import sys
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def setup(core, object):
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return
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object.setStringAttribute('required_level', '22')
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object.setStringAttribute('required_faction', 'Imperial')
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return
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