Another Quarantine Zone Update

This commit is contained in:
Iosnowore Kun
2014-11-11 00:29:24 -05:00
parent 9c1988dd2b
commit 0b6d9c992b
10 changed files with 251 additions and 50 deletions

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@@ -0,0 +1,56 @@
from engine.resources.scene import Point3D
from resources.common import ConversationOption
from resources.common import OutOfBand
from resources.common import ProsePackage
from java.util import Vector
import sys
def startConversation(core, actor, npc):
convSvc = core.conversationService
# The quarantine zone is a restricted area, citizen.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_10'))
convSvc.sendConversationOptions(actor, npc, options, handleOptionsOne)
return
def handleOptionsOne(core, actor, npc, selection):
convSvc = core.conversationService
options = Vector()
# I have authorization to enter.
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_12'), 0))
if selection == 0:
# What? Let me see your authorization code.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_14'))
convSvc.sendConversationOptions(actor, npc, options, handleOptionsTwo)
return
def handleOptionsTwo(core, actor, npc, selection):
convSvc = core.conversationService
options = Vector()
# Here...
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_16'), 1))
if selection == 1:
# Well, I see. Everything checks out. I can't say that I envy you, but I certainly appreciate what you are doing for the Empire...whatever you are doing.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_19'))
position = Point3D(-5789, 511, -6558)
core.simulationService.transferToPlanet(owner, core.terrainService.getPlanetByName("dathomir"), position, owner.getOrientation(), None)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_14'))
convSvc.sendConversationOptions(actor, npc, options, endConversation)
return
def endConversation(core, actor, npc):
convSvc = core.conversationService
# Go with the blessing, then.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/azure_cabal_hoolar:s_195'))
return
return

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@@ -1,23 +1,57 @@
#Base file generated using Conversation Script Creator for ProjectSWG
from engine.resources.scene import Point3D
from resources.common import ConversationOption
from resources.common import OutOfBand
from resources.common import ProsePackage
from java.util import Vector
import sys
def startConversation(core, actor, npc):
#options = new Vector()
#options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/New Conversation Response 4'), 0)
#core.conversationService.sendConversationOptions(actor, npc, handleOptionScreen1)
core.conversationService.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/arven_wendik:s_4')) # I'm too busy to talk.
return
# Handle Response for Begin Conversationdef handleOptionScreen1(core, actor, npc, selection):
#if selection == 0:
# New Conversation Response 4
convSvc = core.conversationService
# The quarantine zone is a restricted area, citizen.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_10'))
convSvc.sendConversationOptions(actor, npc, options, handleOptionsOne)
return
return
def handleOptionsOne(core, actor, npc, selection):
convSvc = core.conversationService
options = Vector()
# I have authorization to enter.
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_12'), 0))
if selection == 0:
# What? Let me see your authorization code.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_14'))
convSvc.sendConversationOptions(actor, npc, options, handleOptionsTwo)
return
def handleOptionsTwo(core, actor, npc, selection):
convSvc = core.conversationService
options = Vector()
# Here...
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_16'), 1))
if selection == 1:
# Well, I see. Everything checks out. I can't say that I envy you, but I certainly appreciate what you are doing for the Empire...whatever you are doing.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_19'))
# *Teleport to inside the gate*
position = Point3D(-5789, 511, -6558)
core.simulationService.transferToPlanet(owner, core.terrainService.getPlanetByName("dathomir"), position, owner.getOrientation(), None)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/gate_keeper_quarantine_zone:s_14'))
convSvc.sendConversationOptions(actor, npc, options, endConversation)
return
def endConversation(core, actor, npc):
convSvc = core.conversationService
# Go with the blessing, then.
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/azure_cabal_hoolar:s_195'))
return
return

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@@ -1,23 +0,0 @@
#Base file generated using Conversation Script Creator for ProjectSWG
from resources.common import ConversationOption
from resources.common import OutOfBand
from resources.common import ProsePackage
from java.util import Vector
import sys
def startConversation(core, actor, npc):
#options = new Vector()
#options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/New Conversation Response 4'), 0)
#core.conversationService.sendConversationOptions(actor, npc, handleOptionScreen1)
core.conversationService.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/arven_wendik:s_4')) # I'm too busy to talk.
return
# Handle Response for Begin Conversationdef handleOptionScreen1(core, actor, npc, selection):
#if selection == 0:
# New Conversation Response 4
return
return

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@@ -0,0 +1,24 @@
from resources.common import ConversationOption
from resources.common import OutOfBand
from resources.common import ProsePackage
from java.util import Vector
import sys
# TODO: Add teleport line
def startConversation(core, actor, npc):
convSvc = core.conversationService
convSvc.conversationService.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/arven_wendik:s_4')) # I'm too busy to talk.
options = new Vector()
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/padawan_kill_falumpaset_01 1'), 0) # I see. Well, thanks anyway.
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
#def handleOptionScreen1(core, actor, npc, selection):
#if selection == 0:
# New Conversation Response 4
#return
#return

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@@ -10,14 +10,14 @@ from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('outbreak_imperial_officer_gate_keeper')
mobileTemplate.setCreatureName('outbreak_imperial_officer_captain_piett')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE)
mobileTemplate.setConversationFileName('outbreak_imperial_officer_gate_keeper')
mobileTemplate.setConversationFileName('outbreak_imperial_officer_captain_piett')
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_officer_firmus_piett.iff')
@@ -32,5 +32,5 @@ def addTemplate(core):
mobileTemplate.setDefaultAttack('meleeHit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('outbreak_imperial_officer_gate_keeper', mobileTemplate)
core.spawnService.addMobileTemplate('outbreak_imperial_officer_captain_piett', mobileTemplate)
return

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@@ -20,7 +20,7 @@ def addTemplate(core):
mobileTemplate.setConversationFileName('outbreak_imperial_officer_gate_keeper')
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_officer_m_6.iff')
templates.add('object/mobile/shared_dressed_imperial_officer_m_3.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()

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@@ -0,0 +1,34 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_stormtrooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.BOSS)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 0, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('outbreak_imperial_stormtrooper_guards', mobileTemplate)
return

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@@ -0,0 +1,36 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('outbreak_imperial_officer_gate_keeper')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE)
mobileTemplate.setConversationFileName('outbreak_imperial_officer_gate_keeper')
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_officer_m_2.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 0, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleeHit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('outbreak_imperial_officer_gate_keeper', mobileTemplate)
return

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@@ -0,0 +1,36 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('outbreak_stormtrooper_groupleader_hx138')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.BOSS)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setOptionsBitmask(Options.CONVERSABLE)
mobileTemplate.setConversationFileName('outbreak_imperial_trooper_gate_keeper') #Needs correct conversation when made
templates = Vector()
templates.add('object/mobile/shared_stormtrooper.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.RIFLE, 1.0, 0, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedHit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('outbreak_stormtrooper_groupleader_hx138', mobileTemplate)
return

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@@ -10,16 +10,19 @@ def addPlanetSpawns(core, planet):
objSvc = core.objectService
aiSvc = core.aiService
# Imperial Gate Guards - Entrance
guard1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
guard2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5785), float(510), float(-6545), float(0.43), float(0.85))
gateofficer1 = stcSvc.spawnObject('outbreak_imperial_officer_gate_keeper', 'dathomir', long(0), float(-5780), float(510), float(-6550), float(0.40), float(0.85))
# Imperial Gate Guards - Entrance + General Starting Area
guard1 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
guard2 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5785), float(510), float(-6545), float(0.43), float(0.85))
guard3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5745), float(511), float(-6484), float(0.11), float(0.85))
guard3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5744), float(511), float(-6480), float(0.37), float(0.85))
liamwaurie1 = stcSvc.spawnObject('outbreak_imperial_officer_gate_keeper', 'dathomir', long(0), float(-5780), float(510), float(-6550), float(0.40), float(0.85))
firmuspiett1 = stcSvc.spawnObject('outbreak_imperial_officer_captain_piett', 'dathomir', long(0), float(-5749), float(510), float(-6492), float(0.40), float(0.85))
# Imperial Gate Troopers - Exit
trooper1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5793), float(510), float(-6553), float(0.56), float(0.85))
trooper2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5784), float(510), float(-6560), float(0.28), float(0.85))
trooper3 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5789), float(510), float(-6562), float(0.23), float(0.85))
trooper4 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5794), float(510), float(-6557), float(0.32), float(0.85))
trooper1 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5793), float(510), float(-6553), float(0.56), float(0.85))
trooper2 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5784), float(510), float(-6560), float(0.28), float(0.85))
trooper3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5789), float(510), float(-6562), float(0.23), float(0.85))
trooper4 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5794), float(510), float(-6557), float(0.32), float(0.85))
exittrooper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(0.38), float(0.85))
# Camp Alpha -5915, -6645
@@ -49,6 +52,7 @@ def addPlanetSpawns(core, planet):
#beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_delta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85))
# Camp Epsilon -7463 -7392
hx138 = stcSvc.spawnObject('outbreak_stormtrooper_groupleader_hx138', 'dathomir', long(0), float(-7427), float(560), float(-7334), float(0.75), float(0.85))
# Rancor Boss
#rancorboss1 = stcSvc.spawnObject('outbreak_afflicted_rancor', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85))