Fixed incorrect math (Healing Potency)

Healing Potency now functions properly.
This commit is contained in:
Ziggeh
2013-12-07 04:28:11 +01:00
parent 64f332bea2
commit 14fece35b6
+1 -1
View File
@@ -888,7 +888,7 @@ public class CombatService implements INetworkDispatch {
if(healer.getSkillMod("expertise_healing_line_sp_heal") != null)
healPotency += healer.getSkillMod("expertise_healing_line_sp_heal").getBase();
if(healPotency > 0)
healAmount += (healAmount * (healPotency / 100));
healAmount += ((healAmount * healPotency) / 100);
if(target.getSkillMod("expertise_healing_reduction") != null)
healAmount *= (1 - target.getSkillMod("expertise_healing_reduction").getBase() / 100);