Dantooine-wide spawns added with Planetary Spawn Tool

Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
This commit is contained in:
CharonInferar
2014-05-19 15:52:57 +02:00
parent 5da4f05c62
commit 16f82b50a6
151 changed files with 4496 additions and 13 deletions
+4 -4
View File
@@ -1,6 +1,6 @@
LOAD.SNAPSHOT_OBJECTS=1
LOAD.BUILDOUT_OBJECTS=1
LOAD.RESOURCE.SYSTEM=1
LOAD.SNAPSHOT_OBJECTS=0
LOAD.BUILDOUT_OBJECTS=0
LOAD.RESOURCE.SYSTEM=0
# Misc
CLEAN.ODB.FOLDERS=0
CLEAN.ODB.FOLDERS=1
@@ -0,0 +1,15 @@
def itemTemplate():
return ['object/weapon/melee/knife/shared_knife_janta.iff']
def itemStats():
stats = ['mindamage','12','27']
stats += ['maxdamage','48','95']
stats += ['attackspeed','1.0','1.0']
stats += ['maxrange','0','4']
stats += ['damagetype','kinetic','kinetic']
stats += ['weapontype','4','4']
return stats
@@ -0,0 +1,8 @@
def itemNames():
return ['janta_knife']
def itemChances():
return [100]
@@ -0,0 +1,39 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('abandoned_rebel_private')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('rebel')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_dh17.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_rebel.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('abandoned_rebel_private', mobileTemplate)
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('ancient_graul')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('ancient_graul', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bile_drenched_quenker')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(0)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_quenker_relic_reaper.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bile_drenched_quenker', mobileTemplate)
return
+42
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@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bol')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bol', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bol_pack_runner')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bol_pack_runner', mobileTemplate)
return
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dantari_chief')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dantari raiders')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dantari_chief', mobileTemplate)
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dantari_raider')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dantari raiders')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dantari_raider', mobileTemplate)
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dantari_strategist')
mobileTemplate.setLevel(62)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('dantari raiders')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dantari_strategist', mobileTemplate)
+1
View File
@@ -19,6 +19,7 @@ def addTemplate(core):
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
@@ -19,6 +19,7 @@ def addTemplate(core):
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_force_crystal_hunter.iff')
@@ -19,6 +19,7 @@ def addTemplate(core):
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
@@ -17,6 +17,7 @@ def addTemplate(core):
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_master_female_twk_01.iff')
@@ -16,6 +16,7 @@ def addTemplate(core):
mobileTemplate.setMaxSpawnDistance(4)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_side_savage.iff')
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fierce_piket_protector')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(0)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(1)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket_longhorn.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('fierce_piket_protector', mobileTemplate)
return
@@ -18,6 +18,7 @@ def addTemplate(core):
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_force_sensitive_crypt_crawler.iff')
@@ -18,6 +18,7 @@ def addTemplate(core):
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
@@ -16,6 +16,7 @@ def addTemplate(core):
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_forsaken_force_drifter.iff')
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('frenzied_graul')
mobileTemplate.setLevel(72)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1025)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(950)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(855)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('frenzied_graul', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('grassland_voritor_tracker')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(45)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(35)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(40)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_grassland_voritor_tracker.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('grassland_voritor_tracker', mobileTemplate)
return
+42
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@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul')
mobileTemplate.setLevel(73)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul_mangler')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul_mangler', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul_marauder')
mobileTemplate.setLevel(73)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul_marauder', mobileTemplate)
return
+42
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@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul_mauler')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul_mauler', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('horned_voritor_jungle_lizard')
mobileTemplate.setLevel(73)
mobileTemplate.setDifficulty(1)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(65)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(40)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(50)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_voritor_lizard.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('horned_voritor_jungle_lizard', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('hostile_thune_mother')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(135)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(150)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("thune")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_thune.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('hostile_thune_mother', mobileTemplate)
return
+42
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton_bloodhunter')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton_bloodhunter', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton')
mobileTemplate.setLevel(65)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton_huntress')
mobileTemplate.setLevel(62)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton_huntress', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton_matron')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton_matron', mobileTemplate)
return
+42
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@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton_pub')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(10)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(5)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(5)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_huurton_pup.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton_pub', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton_reaper')
mobileTemplate.setLevel(65)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(25)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(25)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton_reaper', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('huurton_stalker')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("huurton")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_huurton.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('huurton_stalker', mobileTemplate)
return
+42
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('infant_graul')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(700)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(750)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(650)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('infant_graul', mobileTemplate)
return
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_clan_leader')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_clan_leader', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_harvester')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_harvester', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_herbalist')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_herbalist', mobileTemplate)
+49
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@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_hunter')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_hunter', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_loreweaver')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_loreweaver', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_primalist')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_primalist', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_rockshaper')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_rockshaper', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_scout')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_scout', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_shaman')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_shaman', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_soothsayer')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_soothsayer', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_tribesman')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_tribesman', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('janta_warrior')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('janta tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('janta_warrior', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_clan_leader')
mobileTemplate.setLevel(72)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_clan_leader', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_clan_primalist')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_clan_primalist', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_harvester')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_harvester', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_herbalist')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_herbalist', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_hunter')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_hunter', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_loreweaver')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_loreweaver', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_rockshaper')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_rockshaper', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_scout')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_scout', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_shaman')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_shaman', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_soothsayer')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_soothsayer', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_tribe_member')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_tribe_member', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kunga_warrior')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('kunga tribe')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('kunga_warrior', mobileTemplate)
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('lesser_plains_bol')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('lesser_plains_bol', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mammoth_thune')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(225)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(190)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("thune")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_thune_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('mammoth_thune', mobileTemplate)
return
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_clan_leader')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_clan_leader', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_clan_primalist')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_clan_primalist', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_harvester')
mobileTemplate.setLevel(66)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_harvester', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_herbalist')
mobileTemplate.setLevel(65)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_herbalist', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_hunter')
mobileTemplate.setLevel(66)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_hunter', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_loreweaver')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_loreweaver', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_rockshaper')
mobileTemplate.setLevel(66)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_rockshaper', mobileTemplate)
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_scout')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_scout', mobileTemplate)
+49
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_shaman')
mobileTemplate.setLevel(65)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_shaman', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_soothsayer')
mobileTemplate.setLevel(67)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_soothsayer', mobileTemplate)
@@ -0,0 +1,49 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_tribesman')
mobileTemplate.setLevel(66)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_tribesman', mobileTemplate)
+49
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mokk_warrior')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('mokk tribe')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['random_loot_primitives']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
core.spawnService.addMobileTemplate('mokk_warrior', mobileTemplate)
@@ -16,6 +16,7 @@ def addTemplate(core):
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_novice_force_mystic.iff')
+42
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@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('piket')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('piket', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('piket_longhorn')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket_longhorn.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('piket_longhorn', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('piket')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket_longhorn.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('piket', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('piket_plains_walker')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket_plains_walker.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('piket_plains_walker', mobileTemplate)
return
+42
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@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('quenker')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_quenker.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('quenker', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('quenker_ravager')
mobileTemplate.setLevel(67)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_quenker_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('quenker_ravager', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('quenker_relic_reaper')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(15)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(10)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(15)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_quenker_relic_reaper.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('quenker_relic_reaper', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('savage_quenker')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(0)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_quenker_relic_reaper.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('savage_quenker', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('seething_bol_crusher')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('seething_bol_crusher', mobileTemplate)
return
+44
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@@ -0,0 +1,44 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('slice_hound')
mobileTemplate.setLevel(51)
mobileTemplate.setMinLevel(51)
mobileTemplate.setMaxLevel(51)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(65)
mobileTemplate.setHideType("Bristley Hide")
mobileTemplate.setBoneAmount(35)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("slice_hound")
mobileTemplate.setAssistRange(1)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_dewback.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('slice_hound', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('slinking_voritor_hunter')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(90)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(65)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(50)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('slinking_voritor_hunter', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('spiked_slasher')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(65)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(40)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(50)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_voritor_lizard_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('spiked_slasher', mobileTemplate)
return
@@ -0,0 +1,39 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('stranded_rebel_scout')
mobileTemplate.setLevel(62)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('rebel')
mobileTemplate.setAssistRange(1)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_dh17.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_rebel.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('stranded_rebel_scout', mobileTemplate)
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('swift_charging_bol')
mobileTemplate.setLevel(39)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('swift_charging_bol', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('terrible_quenker')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(0)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_quenker.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('terrible_quenker', mobileTemplate)
return
+42
View File
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('thune')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(115)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(125)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("thune")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_thune.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('thune', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('thune_grassland_guardian')
mobileTemplate.setLevel(72)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(135)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(150)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("thune")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_thune_grassland_guardian.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('thune_grassland_guardian', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('thune_herd_leader')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(135)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(150)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("thune")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_thune_herd_leader.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('thune_herd_leader', mobileTemplate)
return
@@ -19,6 +19,7 @@ def addTemplate(core):
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_untrained_wielder_of_the_darkside.iff')
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('vexed_voritor_lizard')
mobileTemplate.setLevel(73)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(50)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(50)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(50)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_vexed_voritor_lizard.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('vexed_voritor_lizard', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('voritor_dasher')
mobileTemplate.setLevel(72)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(40)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(30)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(35)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_voritor_dasher.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('voritor_dasher', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('voritor_lizard')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_voritor_lizard.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('voritor_lizard', mobileTemplate)
return
@@ -0,0 +1,18 @@
# Spawn Group file created with PSWG Planetary Spawn Tool
import sys
from java.util import Vector
from services.spawn import DynamicSpawnGroup
from services.spawn import MobileTemplate
def addDynamicGroup(core):
dynamicGroup = DynamicSpawnGroup()
mobileTemplates = Vector()
mobileTemplates.add('bol')
mobileTemplates.add('bol_pack_runner')
dynamicGroup.setMobiles(mobileTemplates)
dynamicGroup.setGroupMembersNumber(-3)
dynamicGroup.setName('bol_group_1')
dynamicGroup.setMaxSpawns(-1)
dynamicGroup.setMinSpawnDistance(150)
core.spawnService.addDynamicGroup('bol_group_1', dynamicGroup)
return
@@ -0,0 +1,19 @@
# Spawn Group file created with PSWG Planetary Spawn Tool
import sys
from java.util import Vector
from services.spawn import DynamicSpawnGroup
from services.spawn import MobileTemplate
def addDynamicGroup(core):
dynamicGroup = DynamicSpawnGroup()
mobileTemplates = Vector()
mobileTemplates.add('mammoth_thune')
mobileTemplates.add('thune')
mobileTemplates.add('thune_herd_leader')
dynamicGroup.setMobiles(mobileTemplates)
dynamicGroup.setGroupMembersNumber(-3)
dynamicGroup.setName('thunes_1')
dynamicGroup.setMaxSpawns(-1)
dynamicGroup.setMinSpawnDistance(150)
core.spawnService.addDynamicGroup('thunes_1', dynamicGroup)
return

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