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Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has been covered with spawn areas for various mobs and NPCs. A small as possible count of collidables was used to save server resources while still being able to realize the spawns.
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@@ -142,6 +142,9 @@ public class DevService implements INetworkDispatch {
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case 11: // Locations
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suiOptions.put((long) 122, "Teleport to Jedi Ruins");
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suiOptions.put((long) 124, "Teleport to Mos Eisley");
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if (creature.getClient().isGM()) {
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suiOptions.put((long) 164, "Teleport to Mining Outpost");
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}
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break;
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}
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@@ -1245,6 +1248,10 @@ public class DevService implements INetworkDispatch {
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case 124:
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core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName("tatooine"), new Point3D(3521,4,-4800), player.getOrientation(), null);
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return;
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case 164:
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core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName("dantooine"), new Point3D(-284,18,2853), player.getOrientation(), null);
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return;
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case 123:
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TangibleObject arakydDroids = (TangibleObject) core.objectService.createObject("object/tangible/mission/shared_mission_bounty_droid_probot.iff", planet);
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