Dantooine-wide spawns added with Planetary Spawn Tool

Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
This commit is contained in:
CharonInferar
2014-05-19 15:52:57 +02:00
parent 5da4f05c62
commit 16f82b50a6
151 changed files with 4496 additions and 13 deletions
+7
View File
@@ -142,6 +142,9 @@ public class DevService implements INetworkDispatch {
case 11: // Locations
suiOptions.put((long) 122, "Teleport to Jedi Ruins");
suiOptions.put((long) 124, "Teleport to Mos Eisley");
if (creature.getClient().isGM()) {
suiOptions.put((long) 164, "Teleport to Mining Outpost");
}
break;
}
@@ -1245,6 +1248,10 @@ public class DevService implements INetworkDispatch {
case 124:
core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName("tatooine"), new Point3D(3521,4,-4800), player.getOrientation(), null);
return;
case 164:
core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName("dantooine"), new Point3D(-284,18,2853), player.getOrientation(), null);
return;
case 123:
TangibleObject arakydDroids = (TangibleObject) core.objectService.createObject("object/tangible/mission/shared_mission_bounty_droid_probot.iff", planet);