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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-27 17:57:22 -04:00
Updated Soldier Spawn to be a bit more random
Added Tusken warrior spawn
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import sys
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# Project SWG: Moseisley Tusken soldiers: Static Spawns
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# (C)2014 ProjectSWG
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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# Tusken Solders
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soldiers = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4735), float(0), float(0))
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soldiers1 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4731), float(0), float(0))
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soldiers11 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4727), float(0), float(0))
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soldiers12 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4723), float(0), float(0))
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soldiers13 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4719), float(0), float(0))
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soldiers14 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4178), float(8), float(-4739), float(0), float(0))
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soldiers15 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4743), float(0), float(0))
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soldiers16 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4747), float(0), float(0))
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soldiers17 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4751), float(0), float(0))
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soldiers18 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4756), float(0), float(0))
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soldiers2 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4735), float(0), float(0))
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soldiers21 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4731), float(0), float(0))
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soldiers22 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4727), float(0), float(0))
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soldiers23 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4723), float(0), float(0))
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soldiers24 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4719), float(0), float(0))
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soldiers25 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4739), float(0), float(0))
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soldiers26 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4743), float(0), float(0))
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soldiers27 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4747), float(0), float(0))
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soldiers28 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4751), float(0), float(0))
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soldiers29 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4756), float(0), float(0))
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soldiers3 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4735), float(0), float(0))
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soldiers31 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4731), float(0), float(0))
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soldiers32 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4727), float(0), float(0))
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soldiers33 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4723), float(0), float(0))
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soldiers34 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4719), float(0), float(0))
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soldiers35 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4739), float(0), float(0))
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soldiers36 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4743), float(0), float(0))
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soldiers37 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4747), float(0), float(0))
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soldiers38 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4751), float(0), float(0))
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soldiers39 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4756), float(0), float(0))
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soldiers4 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4735), float(0), float(0))
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soldiers41 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4731), float(0), float(0))
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soldiers42 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4727), float(0), float(0))
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soldiers43 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4723), float(0), float(0))
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soldiers44 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4719), float(0), float(0))
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soldiers45 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4739), float(0), float(0))
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soldiers46 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4743), float(0), float(0))
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soldiers47 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4152), float(8), float(-4747), float(0), float(0))
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soldiers48 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4751), float(0), float(0))
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soldiers49 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4756), float(0), float(0))
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return
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@@ -0,0 +1,27 @@
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import sys
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# Project SWG: Moseisley Tusken warriors: Static Spawns
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# (C)2014 ProjectSWG
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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# Tusken Warriors
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warrior = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4729), float(0), float(0))
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warrior1 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4725), float(0), float(0))
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warrior2 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4721), float(0), float(0))
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warrior3 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4717), float(0), float(0))
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warrior4 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4713), float(0), float(0))
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warrior5 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4733), float(0), float(0))
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warrior6 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4737), float(0), float(0))
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warrior8 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4741), float(0), float(0))
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warrior9 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4745), float(0), float(0))
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warrior0 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4286), float(8), float(-4749), float(0), float(0))
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