Updated Soldier Spawn to be a bit more random

Added Tusken warrior spawn
This commit is contained in:
tacef
2014-05-11 21:42:14 +02:00
parent aa87d6e529
commit 1aabcf50e8
2 changed files with 92 additions and 0 deletions
@@ -0,0 +1,65 @@
import sys
# Project SWG: Moseisley Tusken soldiers: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Tusken Solders
soldiers = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4735), float(0), float(0))
soldiers1 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4731), float(0), float(0))
soldiers11 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4727), float(0), float(0))
soldiers12 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4723), float(0), float(0))
soldiers13 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4719), float(0), float(0))
soldiers14 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4178), float(8), float(-4739), float(0), float(0))
soldiers15 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4743), float(0), float(0))
soldiers16 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4747), float(0), float(0))
soldiers17 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4751), float(0), float(0))
soldiers18 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4756), float(0), float(0))
soldiers2 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4735), float(0), float(0))
soldiers21 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4731), float(0), float(0))
soldiers22 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4727), float(0), float(0))
soldiers23 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4723), float(0), float(0))
soldiers24 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4719), float(0), float(0))
soldiers25 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4739), float(0), float(0))
soldiers26 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4743), float(0), float(0))
soldiers27 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4747), float(0), float(0))
soldiers28 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4751), float(0), float(0))
soldiers29 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4756), float(0), float(0))
soldiers3 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4735), float(0), float(0))
soldiers31 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4731), float(0), float(0))
soldiers32 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4727), float(0), float(0))
soldiers33 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4723), float(0), float(0))
soldiers34 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4719), float(0), float(0))
soldiers35 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4739), float(0), float(0))
soldiers36 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4743), float(0), float(0))
soldiers37 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4747), float(0), float(0))
soldiers38 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4751), float(0), float(0))
soldiers39 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4756), float(0), float(0))
soldiers4 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4735), float(0), float(0))
soldiers41 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4731), float(0), float(0))
soldiers42 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4727), float(0), float(0))
soldiers43 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4723), float(0), float(0))
soldiers44 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4719), float(0), float(0))
soldiers45 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4739), float(0), float(0))
soldiers46 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4743), float(0), float(0))
soldiers47 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4152), float(8), float(-4747), float(0), float(0))
soldiers48 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4751), float(0), float(0))
soldiers49 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4756), float(0), float(0))
return
@@ -0,0 +1,27 @@
import sys
# Project SWG: Moseisley Tusken warriors: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Tusken Warriors
warrior = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4729), float(0), float(0))
warrior1 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4725), float(0), float(0))
warrior2 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4721), float(0), float(0))
warrior3 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4717), float(0), float(0))
warrior4 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4713), float(0), float(0))
warrior5 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4733), float(0), float(0))
warrior6 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4737), float(0), float(0))
warrior8 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4741), float(0), float(0))
warrior9 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4745), float(0), float(0))
warrior0 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4286), float(8), float(-4749), float(0), float(0))