mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-14 04:13:14 -04:00
Medic - Buffs are now applied correctly
This commit is contained in:
@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_health')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_health')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_health')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_health')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_health_2')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_health_2')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_health_2')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_health_2')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_health_3')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_health_3')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_health_3')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_health_3')
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return
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@@ -4,6 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_action_1')
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_action_1')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_action_1')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_action_1')
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return
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@@ -4,6 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_action_2')
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_action_2')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_action_2')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_action_2')
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return
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@@ -4,6 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_action_3')
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_action_3')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_action_3')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_action_3')
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return
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@@ -4,6 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_agility_1')
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_agility_1')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_agility_1')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_agility_1')
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return
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@@ -1,9 +1,19 @@
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import sys
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def setup(core, actor, buff):
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return
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_agility_2')
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_agility_2')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_agility_2')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_agility_2')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_agility_3')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_agility_3')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_agility_3')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_agility_3')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_melee_gb_1')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_melee_gb_1')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_melee_gb_1')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_melee_gb_1')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_ranged_gb_1')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_ranged_gb_1')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_ranged_gb_1')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_ranged_gb_1')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_precision_1')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_precision_1')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_precision_1')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_precision_1')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_precision_2')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_precision_2')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_precision_2')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_precision_2')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_precision_3')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_precision_3')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_precision_3')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_precision_3')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_strength_1')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_strength_1')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_strength_1')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_strength_1')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_strength_3')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_strength_2')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_strength_2')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_strength_2')
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return
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@@ -4,5 +4,16 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addGroupBuff(actor, 'me_buff_strength_3')
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return
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group = core.objectService.getObject(actor.getGroupId())
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if target:
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if group and target in group.getMemberList():
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core.buffService.addGroupBuff(actor, 'me_buff_strength_3')
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else:
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core.buffService.addBuffToCreature(target, 'me_buff_strength_3')
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else:
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core.buffService.addGroupBuff(actor, 'me_buff_strength_3')
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return
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