More work on rebel NPC scripts

This commit is contained in:
tacef
2014-06-09 17:40:19 +02:00
parent ae17bcf01f
commit 2095b678db
20 changed files with 920 additions and 0 deletions
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('rebel_crewman')
mobileTemplate.setLevel(22)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_crewman', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_sharpshooter_hard')
mobileTemplate.setLevel(36)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_dead-eye_36', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_sharpshooter_hard')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_dead-eye_78', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('restuss_elite_rebel_commando')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_elite_commando', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_engineer')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_engineer', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_ensign')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_ensign', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cheerleader_rebel_corporal_hard')
mobileTemplate.setLevel(40)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_field_corporal_40', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cheerleader_rebel_corporal_hard')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_field_corporal_78', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_squad_leader_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('grizzled_rebel_section_commander', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_mate')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_first_mate', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_general')
mobileTemplate.setLevel(28)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_general_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_old_twilek_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_rieekan_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_rodian_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_brigadier_general', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_grenadier')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_grenadier_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_grenadier')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_grenadier_75', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guardsman')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guardsman')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_74', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guard_captain')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_captain_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guard_captain')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_captain_76', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_high_general')
mobileTemplate.setLevel(29)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_high_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_old_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_high_general', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_lance_corporal')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_lance_corporal', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_liberator')
mobileTemplate.setLevel(28)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_liberator', mobileTemplate)
return