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https://github.com/ProjectSWGCore/NGECore2.git
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setDifficulty(Difficulty.NORMAL/ELITE/BOSS)
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@@ -0,0 +1,30 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common;
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public class Difficulty {
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public static byte NORMAL = 0; // Normal
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public static byte ELITE = 1; // Elite
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public static byte BOSS = 2; // Gold elite
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}
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@@ -25,7 +25,7 @@ public class Options {
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// Any uncommented ones are confirmed correct for NGE with detailed analysis
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public static int NONE = 0;
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public static int NONE = 0; // HAM is visible, but health is grey without the Attackable flag
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public static int SPACE_ATTACKABLE = 1; // Ships that are attackable in space. Includes everything except stations and asteroids so far
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public static int USABLE = 2; // Vendors, collections (hand icon)
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public static int INSURED = 4; // Unused in NGE
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@@ -366,8 +366,9 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
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buffer.putInt(1);
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}
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buffer.putShort((short) 0);
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buffer.put((byte) 0);
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buffer.put(creature.getDifficulty());
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buffer.putInt(0xFFFFFFFF);
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buffer.put((byte) 1);
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buffer.putShort((short) 0);
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@@ -982,6 +983,15 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
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}
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public IoBuffer buildDifficultyDelta(byte difficulty) {
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IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN);
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buffer.put(difficulty);
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int size = buffer.position();
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buffer.flip();
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buffer = createDelta("CREO", (byte) 6, (short) 1, (short) 0x1C, buffer, size + 4);
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return buffer;
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}
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@Override
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public void sendListDelta(byte viewType, short updateType, IoBuffer buffer) {
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// TODO Auto-generated method stub
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@@ -45,7 +45,6 @@ import engine.clients.Client;
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import resources.objects.Buff;
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import resources.objects.DamageOverTime;
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import resources.objects.SWGList;
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import engine.resources.common.CRC;
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import engine.resources.objects.IPersistent;
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import engine.resources.objects.MissionCriticalObject;
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import engine.resources.objects.SWGObject;
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@@ -56,7 +55,7 @@ import engine.resources.scene.Quaternion;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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@Entity(version=2)
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@Entity(version=3)
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public class CreatureObject extends TangibleObject implements IPersistent {
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@NotPersistent
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@@ -131,6 +130,7 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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private SWGList<Buff> buffList = new SWGList<Buff>();
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@NotPersistent
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private int buffListUpdateCounter = 0;
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private byte difficulty = 0;
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private SWGList<SWGObject> appearanceEquipmentList;
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@NotPersistent
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private int appearanceEquipmentListUpdateCounter = 0;
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@@ -1321,4 +1321,18 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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notifyObservers(new UpdatePVPStatusMessage(getObjectID(), getPvPBitmask(), getFaction()), false);
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}
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public byte getDifficulty() {
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synchronized(objectMutex) {
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return difficulty;
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}
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}
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public void setDifficulty(byte difficulty) {
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synchronized(objectMutex) {
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this.difficulty = difficulty;
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}
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notifyObservers(messageBuilder.buildDifficultyDelta(difficulty), true);
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}
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}
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