Changed OptionBitmask for NPCs (Imperial)

This commit is contained in:
Bronco69
2014-07-29 05:24:25 +02:00
parent c127b93e2c
commit 4082390cfa
238 changed files with 443 additions and 425 deletions
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(10)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(10)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_storm_commando_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_storm_commando_hard')
mobileTemplate.setLevel(87)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_storm_commando_hard')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -13,7 +13,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_battle_droid')
mobileTemplate.setLevel(83)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -23,6 +22,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_battle_droid.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_noncom_hard')
mobileTemplate.setLevel(32)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_noncom_hard')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
@@ -15,7 +15,6 @@ def addTemplate(core):
mobileTemplate.setStfFilename('npc_spawner_n')
mobileTemplate.setLevel(19)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.QUEST)
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('bombardier')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_civil_patrol_captain')
mobileTemplate.setLevel(7)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_civil_patrol_commander')
mobileTemplate.setLevel(8)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_civil_patrol_corporal')
mobileTemplate.setLevel(4)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_civil_patrol_sergeant')
mobileTemplate.setLevel(5)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_civil_patrolman')
mobileTemplate.setLevel(2)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('comm_operator')
mobileTemplate.setLevel(14)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('command_security_guard')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_imp_security_01.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('commander_byrne')
mobileTemplate.setLevel(23)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_lian_byrne.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_army_captain_hard')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_captain_black_black.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('stormtrooper_dark_trooper_novatrooper')
mobileTemplate.setLevel(82)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_trooper_black_hole.iff')
@@ -14,16 +14,17 @@ def addTemplate(core):
mobileTemplate.setCreatureName('dark_trooper')
mobileTemplate.setLevel(32)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(24)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dark_trooper.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_colonel_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_colonel_hard')
mobileTemplate.setLevel(87)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('detention_security_guard')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_stormtrooper.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_probot_handler')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_mechanic_nils_cridmeen.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('dark_trooper')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dark_trooper.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_dark_trooper')
mobileTemplate.setLevel(88)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_master_sergeant_hard')
mobileTemplate.setLevel(34)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_master_sergeant_hard')
mobileTemplate.setLevel(79)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_sand_trooper_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_sand_trooper_hard')
mobileTemplate.setLevel(85)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_scout_trooper_hard')
mobileTemplate.setLevel(45)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_scout_trooper_white_white.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_scout_trooper_hard')
mobileTemplate.setLevel(84)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_scout_trooper_white_white.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_command_security_guard_hard')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_command_security_guard_hard')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_captain')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_captain_black_gold.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_rifleman_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_rifleman_m.iff')
@@ -20,10 +20,11 @@ def addTemplate(core):
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_rifleman_m.iff')
@@ -19,10 +19,11 @@ def addTemplate(core):
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_rifleman_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
@@ -19,10 +19,11 @@ def addTemplate(core):
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
@@ -19,10 +19,11 @@ def addTemplate(core):
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
mobileTemplate.setLevel(84)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('stormtrooper_novatrooper_elite')
mobileTemplate.setLevel(82)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_restuss_dark_trooper.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('stormtrooper_novatrooper_elite_commander')
mobileTemplate.setLevel(83)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_restuss_dark_trooper.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_sand_trooper')
mobileTemplate.setLevel(45)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_sand_trooper')
mobileTemplate.setLevel(45)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_sand_trooper')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_sand_trooper_hard')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_sand_trooper_hard')
mobileTemplate.setLevel(87)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_elite_sand_trooper_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('emperors_hand')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.BOSS)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -24,6 +23,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_emperors_hand_human_female_01.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('eow_fbase_imperial_corporal')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -23,6 +22,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('eow_fbase_stormtrooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -23,6 +22,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('eow_scout_trooper')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -23,6 +22,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_scout_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_elite_dark_trooper')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dark_trooper.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_army_captain_hard')
mobileTemplate.setLevel(45)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_army_captain_hard')
mobileTemplate.setLevel(85)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_corporal_hard')
mobileTemplate.setLevel(40)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_corporal_hard')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,7 +14,6 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_at_st')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
@@ -23,6 +22,7 @@ def addTemplate(core):
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('general_otto')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_dark_trooper_hard')
mobileTemplate.setLevel(50)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_dark_trooper_hard')
mobileTemplate.setLevel(86)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sand_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_scout_trooper_extreme')
mobileTemplate.setLevel(88)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_scout_trooper_white_white.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_sand_trooper_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_imperial_colonel_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_imperial_exterminator_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_exterminator.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('mission_gunner')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_gunner_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_swamp_trooper_hard')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_swamp_trooper.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('high_colonel')
mobileTemplate.setLevel(24)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant')
mobileTemplate.setLevel(20)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant')
mobileTemplate.setLevel(20)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_first_lieutenant')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_lieutenant_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_army_captain')
mobileTemplate.setLevel(21)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('assault_trooper')
mobileTemplate.setLevel(26)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff')
@@ -10,7 +10,6 @@ from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_stormtrooper_squad_leader')
mobileTemplate.setLevel(27)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
@@ -19,10 +18,11 @@ def addTemplate(core):
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_brigadier_general')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_cadet')
mobileTemplate.setLevel(7)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_soldier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('imperial_cadet_squadleader')
mobileTemplate.setLevel(7)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_soldier_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_army_captain')
mobileTemplate.setLevel(21)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_army_captain')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_imperial_colonel_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_colonel')
mobileTemplate.setLevel(23)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_colonel')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_colonel_m.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_command_security_guard')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_command_security_guard')
mobileTemplate.setLevel(67)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_comm_operator_hard')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_comm_operator_hard')
mobileTemplate.setLevel(35)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_comm_operator')
mobileTemplate.setLevel(14)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('fbase_comm_operator')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_corporal')
mobileTemplate.setLevel(16)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_corporal')
mobileTemplate.setLevel(66)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_sharpshooter_hard')
mobileTemplate.setLevel(36)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
@@ -14,16 +14,16 @@ def addTemplate(core):
mobileTemplate.setCreatureName('crackdown_imperial_sharpshooter_hard')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')

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