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Merge pull request #179 from Fingies/master
Added Static NPC Spawns for Lok
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@@ -0,0 +1,49 @@
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import sys
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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#Nym's Stronghold -Fingies
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#Outside
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nymtech = stcSvc.spawnObject('object/mobile/shared_dressed_nym_technician_2.iff', 'lok', long(0), float(372.87), float(11.99), float(4984.83), float(0.97), float(-0.21))
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nymtech.setCustomName2('Nym\'s Fuel Technician')
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disgrunt1 = stcSvc.spawnObject('object/mobile/shared_nym_themepark_d_townsperson_lead.iff', 'lok', long(0), float(473.28), float(23.00), float(4945.03), float(0.043), float(0.99))
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disgrunt1.setCustomName2('a disgruntled townsperson')
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guard1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_nikto_m.iff', 'lok', long(0), float(472.82), float(22.57), float(4920.00), float(0), float(0))
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guard1.setCustomName2('Nym\'s Guard')
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guard2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(0), float(480.74), float(22.64), float(4920.02), float(0), float(0))
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guard2.setCustomName2('Nym\'s Guard')
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#Nym's Palace - Interior
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brawl1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_brawler_hum_f.iff', 'lok', long(6595511), float(5.7), float(1.3), float(-6.1), float(0.90), float(-0.42))
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brawl1.setCustomName2('Nym\'s Brawler')
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surv1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_surveyer_rod_m.iff', 'lok', long(6595511), float(4.5), float(1.3), float(-4.1), float(0.078), float(-0.99))
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surv1.setCustomName2('Nym\'s Surveyor')
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bodyg1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_bodyguard_hum_m.iff', 'lok', long(6595511), float(7.8), float(1.3), float(-6.8), float(0.782), float(0.622))
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bodyg1.setCustomName2('Nym\'s Bodyguard')
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mako = stcSvc.spawnObject('object/mobile/shared_nym_themepark_mako_ghast.iff', 'lok', long(6595511), float(5.5), float(4.1), float(-13.9), float(0.309), float(0.951))
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mako.setCustomName2('Mako Ghast')
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bodyg2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_bodyguard_rod_m.iff', 'lok', long(6595511), float(0.3), float(1.3), float(3.2), float(0.707), float(0.707))
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bodyg2.setCustomName2('Nym\'s Bodyguard')
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bodyg3 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_bodyguard_rod_m.iff', 'lok', long(6595511), float(-1.6), float(1.3), float(3.0), float(0.707), float(-0.707))
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bodyg3.setCustomName2('Nym\'s Bodyguard')
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surv2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_surveyer_rod_m.iff', 'lok', long(6595511), float(-9.1), float(1.3), float(-5.9), float(1), float(0))
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surv2.setCustomName2('Nym\'s Surveyor')
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brawl2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_brawler_tran_m.iff', 'lok', long(6595511), float(-9.1), float(1.3), float(-3.1), float(0.0087), float(0.999))
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brawl2.setCustomName2('Nym\'s Brawler')
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guard3 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(6595511), float(-19.7), float(2.3), float(-17.6), float(0.999), float(0.0087))
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guard3.setCustomName2('Nym\'s Guard')
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creep1 = stcSvc.spawnObject('object/mobile/shared_slicer_kelson_sharphorn.iff', 'lok', long(6595511), float(-4.2), float(2.3), float(7.6), float(0.0174), float(0.9998))
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creep1.setCustomName2('Kelson Sharphorn')
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guard4 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(6595511), float(24.8), float(2.3), float(7.9), float(0.0174), float(0.9998))
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guard4.setCustomName2('Nym\'s Guard')
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guard5 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(6595511), float(3.7), float(4.1), float(-9.5), float(0.9998), float(0.0174))
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guard5.setCustomName2('Nym\'s Guard')
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guard6 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_rod_m.iff', 'lok', long(6595511), float(-3.7), float(4.1), float(-9.5), float(1), float(0))
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guard6.setCustomName2('Nym\'s Guard')
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@@ -55,6 +55,7 @@ public class StaticService implements INetworkDispatch {
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spawnPlanetStaticObjs("rori");
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spawnPlanetStaticObjs("naboo");
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spawnPlanetStaticObjs("tatooine");
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spawnPlanetStaticObjs("lok");
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}
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@Override
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