mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-12 22:45:31 -04:00
@@ -0,0 +1,41 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_captain')
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mobileTemplate.setLevel(89)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_captain_black_gold.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_captain_black_black.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_captain_white_white.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormcaptain', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_rifleman_hard')
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mobileTemplate.setLevel(50)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_rifleman_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormrifle_50', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_rifleman_hard')
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mobileTemplate.setLevel(85)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_rifleman_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormrifle_85', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_rifleman_hard')
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mobileTemplate.setLevel(88)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(0)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_rifleman_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormrifle_88', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper_hard')
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mobileTemplate.setLevel(50)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormsniper_50', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper_hard')
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mobileTemplate.setLevel(85)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(0)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormsniper_85', mobileTemplate)
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return
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@@ -0,0 +1,39 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper_hard')
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mobileTemplate.setLevel(89)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(0)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormsniper_89', mobileTemplate)
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return
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@@ -0,0 +1,52 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
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mobileTemplate.setLevel(50)
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mobileTemplate.setDifficulty(1)
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mobileTemplate.setAttackRange(15)
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mobileTemplate.setAttackSpeed(1.0)
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mobileTemplate.setWeaponType(1)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(1)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_blue.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_gold.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_green.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_grey.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_red.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedshot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('elite_imperial_stormrifle_50', mobileTemplate)
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return
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@@ -0,0 +1,52 @@
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import sys
|
||||
from services.spawn import MobileTemplate
|
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from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
|
||||
mobileTemplate.setLevel(84)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
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||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
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||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
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||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
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||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_blue.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_gold.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_green.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_grey.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_red.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('elite_imperial_stormrifle_84', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,52 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
|
||||
mobileTemplate.setLevel(89)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_black.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_blue.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_gold.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_green.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_grey.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_red.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_blue.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_gold.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_green.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_grey.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_red.iff')
|
||||
templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('elite_imperial_stormrifle_89', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('stormtrooper_novatrooper_elite')
|
||||
mobileTemplate.setLevel(82)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_restuss_dark_trooper.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('elite_novatrooper', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('stormtrooper_novatrooper_elite_commander')
|
||||
mobileTemplate.setLevel(83)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_restuss_dark_trooper.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('elite_novatrooper_commander', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,42 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('emperors_hand')
|
||||
mobileTemplate.setLevel(80)
|
||||
mobileTemplate.setDifficulty(2)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_emperors_hand_human_female_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_emperors_hand_human_male_01.iff')
|
||||
templates.add('object/mobile/shared_dressed_emperors_hand_human_male_02.iff')
|
||||
templates.add('object/mobile/shared_dressed_emperors_hand_zabrak_male_01.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('emperors_hand', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_imperial_army_captain_hard')
|
||||
mobileTemplate.setLevel(45)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('exp_imp_captain_45', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_imperial_army_captain_hard')
|
||||
mobileTemplate.setLevel(85)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('exp_imp_captain_85', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_imperial_corporal_hard')
|
||||
mobileTemplate.setLevel(40)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('exp_imp_corporal_40', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('crackdown_imperial_corporal_hard')
|
||||
mobileTemplate.setLevel(78)
|
||||
mobileTemplate.setDifficulty(1)
|
||||
mobileTemplate.setAttackRange(15)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(1)
|
||||
mobileTemplate.setMinSpawnDistance(4)
|
||||
mobileTemplate.setMaxSpawnDistance(8)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setSocialGroup("imperial")
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setFaction("imperial")
|
||||
mobileTemplate.setFactionStatus(1)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_imperial_captain_m.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedshot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('exp_imp_corporal_78', mobileTemplate)
|
||||
return
|
||||
@@ -18,6 +18,7 @@ def addTemplate(core):
|
||||
mobileTemplate.setScale(1.3)
|
||||
mobileTemplate.setAssistRange(0)
|
||||
mobileTemplate.setStalker(True)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
|
||||
templates = Vector()
|
||||
@@ -33,5 +34,5 @@ def addTemplate(core):
|
||||
mobileTemplate.setDefaultAttack('saberHit')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('emperors_hand', mobileTemplate)
|
||||
core.spawnService.addMobileTemplate('restuss_emperors_hand', mobileTemplate)
|
||||
return
|
||||
@@ -11,5 +11,5 @@ def addPlanetSpawns(core, planet):
|
||||
|
||||
respawntimer = random.nextInt((maxtime - mintime) + 1800)
|
||||
|
||||
stcSvc.spawnObject('emperors_hand', 'rori', long(0), float(5283), float(80), float(5746), float(0.641), float(0.767),float(0),float(0), int(respawntimer))
|
||||
stcSvc.spawnObject('restuss_emperors_hand', 'rori', long(0), float(5283), float(80), float(5746), float(0.641), float(0.767),float(0),float(0), int(respawntimer))
|
||||
return
|
||||
Reference in New Issue
Block a user