Temp fix for being stuck in combat

This commit is contained in:
Seefo
2014-03-30 15:37:00 -04:00
parent bf0d27f8b2
commit 523e409e99
+1
View File
@@ -819,6 +819,7 @@ public class SimulationService implements INetworkDispatch {
if(object.getPosture() == Posture.Dead)
core.playerService.sendCloningWindow(object, false);
for(TangibleObject obj : object.getDefendersList()) object.removeDefender(obj); // temp fix for being stuck in combat
}
public void transferToPlanet(SWGObject object, Planet planet, Point3D newPos, Quaternion newOrientation, SWGObject newParent) {