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Temp fix for being stuck in combat
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@@ -819,6 +819,7 @@ public class SimulationService implements INetworkDispatch {
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if(object.getPosture() == Posture.Dead)
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core.playerService.sendCloningWindow(object, false);
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for(TangibleObject obj : object.getDefendersList()) object.removeDefender(obj); // temp fix for being stuck in combat
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}
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public void transferToPlanet(SWGObject object, Planet planet, Point3D newPos, Quaternion newOrientation, SWGObject newParent) {
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