Refactored PLAY

This commit is contained in:
Treeku
2014-05-18 19:04:23 +01:00
parent 682e04da5d
commit 54a00a45cf
12 changed files with 968 additions and 1440 deletions
+31
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@@ -0,0 +1,31 @@
/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.datatables;
public class Citizenship {
public static final byte Homeless = 0;
public static final byte Citizen = 1;
public static final byte Militia = 2;
public static final byte Mayor = 3;
}
+98
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@@ -0,0 +1,98 @@
/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.gcw;
import org.apache.mina.core.buffer.IoBuffer;
import engine.resources.common.AString;
import engine.resources.objects.Baseline;
import engine.resources.objects.Delta;
public class RegionDefender extends Delta {
private static final long serialVersionUID = 1L;
private AString region;
private byte byte1 = 0;
private byte byte2 = 0;
public RegionDefender(String region, byte byte1, byte byte2) {
this.region = new AString(region);
this.byte1 = byte1;
this.byte2 = byte2;
}
public RegionDefender(String region) {
this.region = new AString(region);
}
public RegionDefender() {
this.region = new AString();
}
public String getRegion() {
synchronized(objectMutex) {
return region.get();
}
}
public void setRegion(String region) {
synchronized(objectMutex) {
this.region = new AString(region);
}
}
public byte getByte1() {
synchronized(objectMutex) {
return byte1;
}
}
public void setByte1(byte byte1) {
synchronized(objectMutex) {
this.byte1 = byte1;
}
}
public byte getByte2() {
synchronized(objectMutex) {
return byte2;
}
}
public void setByte2(byte byte2) {
synchronized(objectMutex) {
this.byte2 = byte2;
}
}
public byte[] getBytes() {
synchronized(objectMutex) {
IoBuffer buffer = Baseline.createBuffer(region.getBytes().length + 2);
buffer.put(region.getBytes());
buffer.put(byte1);
buffer.put(byte2);
return buffer.array();
}
}
}
@@ -19,16 +19,13 @@
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.objects.tool;
package resources.harvest;
import java.io.Serializable;
import java.util.Vector;
import main.NGECore;
import com.sleepycat.persist.model.NotPersistent;
import com.sleepycat.persist.model.Persistent;
import engine.resources.scene.Planet;
import engine.resources.scene.Point3D;
import engine.resources.scene.Quaternion;
@@ -40,8 +37,6 @@ import resources.objects.tangible.TangibleObject;
/**
* @author Charon
*/
@Persistent(version=0)
public class SurveyTool extends TangibleObject implements Serializable {
private static final long serialVersionUID = 1L;
@@ -51,25 +46,15 @@ public class SurveyTool extends TangibleObject implements Serializable {
private Long tanoID=0L;
private byte SurveyRangeSetting=0;
@NotPersistent
private transient String surveyEffectString="";
@NotPersistent
private transient String sampleEffectString="";
@NotPersistent
private transient boolean currentlySurveying=false;
@NotPersistent
private transient boolean currentlySampling=false;
@NotPersistent
private transient boolean currentlyCoolingDown=false;
@NotPersistent
private transient boolean exceptionalState=false;
@NotPersistent
private transient boolean recoveryMode=false;
@NotPersistent
private transient Long lastSurveyTime=0L;
@NotPersistent
private transient Long lastSampleTime=0L;
@NotPersistent
private transient Long recoveryTime=10L;
public static byte MineralSurveyDevice = 1;
@@ -34,7 +34,6 @@ import resources.gcw.CurrentServerGCWZonePercent;
import resources.gcw.OtherServerGCWZonePercent;
import resources.guild.Guild;
import resources.objects.ObjectMessageBuilder;
import resources.objects.SWGList;
import resources.objects.SWGMap;
import resources.objects.SWGMultiMap;
import resources.objects.SWGSet;
@@ -21,16 +21,10 @@
******************************************************************************/
package resources.objects.player;
import java.nio.ByteOrder;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.apache.mina.core.buffer.IoBuffer;
import engine.resources.objects.Builder;
import resources.objects.intangible.IntangibleMessageBuilder;
import resources.objects.waypoint.WaypointObject;
public class PlayerMessageBuilder extends IntangibleMessageBuilder {
@@ -42,633 +36,6 @@ public class PlayerMessageBuilder extends IntangibleMessageBuilder {
super();
}
public IoBuffer buildBaseline3() {
PlayerObject player = (PlayerObject) object;
IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
buffer.putShort((short) 0x14);
buffer.putFloat(1);
buffer.put(getAsciiString("string_id_table"));
buffer.putInt(0); // spacer
buffer.putShort((short) 0);
buffer.putInt(0); // custom name
buffer.putInt(0); // volume
buffer.putInt(0); // generic int
buffer.putInt(4); // flag bitmask list size
buffer.putInt(player.getFlagBitmask());
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(4); // profile bitmask list size
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
if(player.getTitle() == null || player.getTitle().length() < 1)
buffer.putShort((short) 0);
else
buffer.put(getAsciiString(player.getTitle()));
buffer.putInt(0); // born date - Needs to be in yyymmdd format - Stored as epoch time of character create
buffer.putInt(player.getTotalPlayTime()); // total play time?
buffer.putInt(player.getProfessionIcon());
buffer.put(getAsciiString(player.getProfession()));
buffer.putInt(0); // GCW
buffer.putInt(0); // PvP Kills
buffer.putLong(0); // Lifetime GCW
buffer.putInt(0); // Lifetime PvP Kills
buffer.putInt(player.getCollections().length);
buffer.putInt(player.getHighestSetBit());
buffer.put(player.getCollections());
buffer.putInt(0); // Unknown, part of one delta, maybe a list
buffer.putInt(0); // Unknown, part of one delta, maybe a list
buffer.put((byte) ((player.isShowBackpack()) ? 1 : 0));
buffer.put((byte) ((player.isShowHelmet()) ? 1 : 0));
int size = buffer.position();
buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size);
buffer.flip();
buffer = createBaseline("PLAY", (byte) 3, buffer, size);
return buffer;
}
public IoBuffer buildBaseline6() {
PlayerObject player = (PlayerObject) object;
IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
buffer.putShort((short) 0x11);
buffer.putInt((short) 0x43);
buffer.put(getAsciiString("string_id_table"));
buffer.putInt(0); // probably stringId
buffer.putShort((short) 0); // detailedDescription
buffer.put(player.getGodLevel());
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
if(player.getHome() == null || player.getHome().length() < 1) {
buffer.putShort((short) 0);
} else {
buffer.put(getAsciiString(player.getHome()));
}
buffer.putInt(0); // unk
buffer.put((byte) 0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
buffer.putInt(0); // unk
int size = buffer.position();
buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size);
buffer.flip();
buffer = createBaseline("PLAY", (byte) 6, buffer, size);
return buffer;
}
public IoBuffer buildBaseline8() {
PlayerObject player = (PlayerObject) object;
IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
buffer.putShort((short) 0x09);
if(player.getXpList().isEmpty()) {
buffer.putInt(0);
buffer.putInt(player.getXpListUpdateCounter());
} else {
buffer.putInt(player.getXpList().size());
buffer.putInt(player.getXpListUpdateCounter());
// no need for locking here, concurrent hash map iterator wont throw concurrency exceptions and multiple thread access at zone in is unlikely to occur for the PlayerObject
for(Entry<String, Integer> entry : player.getXpList().entrySet()) {
buffer.put((byte) 0);
buffer.put(getAsciiString(entry.getKey()));
buffer.putInt(entry.getValue());
}
}
if(player.getWaypoints().isEmpty()) {
buffer.putInt(0);
buffer.putInt(0);
} else {
buffer.putInt(player.getWaypoints().size());
buffer.putInt(0);
synchronized(player.getWaypoints()) {
for(WaypointObject waypoint : player.getWaypoints()) {
buffer.put((byte) 0);
buffer.putLong(waypoint.getObjectID());
buffer.putInt(waypoint.getCellId());
buffer.putFloat(waypoint.getPosition().x);
buffer.putFloat(waypoint.getPosition().y);
buffer.putFloat(waypoint.getPosition().z);
buffer.putLong(waypoint.getLocationNetworkId());
buffer.putInt(waypoint.getPlanetCRC());
buffer.put(getUnicodeString(waypoint.getName()));
buffer.putLong(waypoint.getObjectID());
buffer.put(waypoint.getColor());
buffer.put((byte) (waypoint.isActive() ? 1 : 0));
}
}
}
buffer.putInt(0); // Current force power ?
buffer.putInt(0); // Max force power ?
buffer.putInt(0); // Current FS Quest List size ?
buffer.putInt(0); // Current FS Quest List update counter ?
buffer.putInt(0); // Completed FS Quest List size ?
buffer.putInt(0); // Completed FS Quest List update counter ?
buffer.putInt(0); // Quest Journal List size ?
buffer.putInt(0); // Quest Journal List update counter ?
buffer.putInt(0); // unk
buffer.put(getAsciiString(player.getProfessionWheelPosition()));
int size = buffer.position();
buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size);
buffer.flip();
buffer = createBaseline("PLAY", (byte) 8, buffer, size);
return buffer;
}
public IoBuffer buildBaseline9() {
PlayerObject player = (PlayerObject) object;
IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
buffer.putShort((short) 0x1F);
buffer.putInt(0); // ExperimentationFlag?
buffer.putInt(0); // CraftingStage?
buffer.putLong(0); // Nearest Crafting Station id ?
buffer.putInt(0); // Draft Schematic List Size
buffer.putInt(0); // Draft Schematic List update counter
buffer.putInt(0); // ExperimentationPoints?
buffer.putInt(0); // CraftingStage?
buffer.putInt(8); // unk
buffer.putInt(0); // unk
if(player.getFriendList().isEmpty()) {
buffer.putInt(0);
buffer.putInt(0);
} else {
buffer.putInt(player.getFriendList().size());
buffer.putInt(player.getFriendListUpdateCounter());
synchronized(player.getFriendList()) {
for(String friend : player.getFriendList()) {
buffer.put(getAsciiString(friend));
}
}
}
if(player.getIgnoreList().isEmpty()) {
buffer.putInt(0);
buffer.putInt(0);
} else {
buffer.putInt(player.getIgnoreList().size());
buffer.putInt(player.getIgnoreListUpdateCounter());
synchronized(player.getIgnoreList()) {
for(String ignored : player.getIgnoreList()) {
buffer.put(getAsciiString(ignored));
}
}
}
buffer.putInt(1);
buffer.putInt(0); // Current stomach unused in NGE
buffer.putInt(0x64); // Max stomach unused in NGE
buffer.putInt(0); // Current drink unused in NGE
buffer.putInt(0x64); // Max drink unused in NGE
buffer.putInt(0); // Current consumable unused in NGE
buffer.putInt(0x64); // Max consumable unused in NGE
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0); // jedi state???
buffer.putShort((short) 0);
int size = buffer.position();
buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size);
buffer.flip();
buffer = createBaseline("PLAY", (byte) 9, buffer, size);
return buffer;
}
public IoBuffer buildTitleDelta(String title) {
IoBuffer buffer = bufferPool.allocate(4 + getAsciiString(title).length, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put(getAsciiString(title));
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 0x07, buffer, size + 4);
return buffer;
}
public IoBuffer buildProfessionIconDelta(int professionIcon) {
IoBuffer buffer = bufferPool.allocate(4, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.putInt(professionIcon);
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 0x0A, buffer, size + 4);
return buffer;
}
public IoBuffer buildCollectionsDelta(byte[] collections, int highestSetBit) {
IoBuffer buffer = bufferPool.allocate(8 + collections.length, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.putInt(collections.length);
buffer.putInt(highestSetBit);
for (byte collection : collections) buffer.put(collection);
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 16, buffer, size + 4);
return buffer;
}
public IoBuffer buildXPListDelta(String type, int amount, boolean alreadyExists) {
PlayerObject player = (PlayerObject) object;
player.setXpListUpdateCounter(player.getXpListUpdateCounter() + 1);
IoBuffer result = bufferPool.allocate(15 + type.length(), false).order(ByteOrder.LITTLE_ENDIAN);
result.putInt(1);
result.putInt(player.getXpListUpdateCounter());
result.put((byte) ((alreadyExists) ? 2 : 0));
result.put(getAsciiString(type));
result.putInt(amount);
int size = result.position();
result.flip();
result = createDelta("PLAY", (byte) 8, (short) 1, (short) 0, result, size + 4);
return result;
}
public IoBuffer buildProfessionWheelPositionDelta(String professionWheelPosition) {
IoBuffer buffer = bufferPool.allocate(2 + professionWheelPosition.length(), false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put(getAsciiString(professionWheelPosition));
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 8, buffer, size + 4);
return buffer;
}
public IoBuffer buildWaypointAddDelta(WaypointObject waypoint) {
PlayerObject player = (PlayerObject) object;
IoBuffer buffer = bufferPool.allocate(59 + waypoint.getName().length() * 2, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
int nextCounter = player.getWaypointListUpdateCounter() + 1;
player.setWaypointListUpdateCounter(nextCounter);
buffer.putInt(1);
buffer.putInt(player.getWaypointListUpdateCounter());
buffer.put((byte) 0); // updateType (SubType)
buffer.putLong(waypoint.getObjectID());
buffer.putInt(waypoint.getCellId());
buffer.putFloat(waypoint.getPosition().x);
buffer.putFloat(waypoint.getPosition().y);
buffer.putFloat(waypoint.getPosition().z);
buffer.putLong(0); // networklocationId
buffer.putInt(waypoint.getPlanetCRC());
buffer.put(getUnicodeString(waypoint.getName()));
buffer.putLong(waypoint.getObjectID());
buffer.put((byte) waypoint.getColor());
if (waypoint.isActive()) { buffer.put((byte) 1); }
else { buffer.put((byte) 0); }
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 1, buffer, size + 4);
//System.out.println("WaypointAdd: " + buffer.getHexDump());
return buffer;
}
public IoBuffer buildWaypointRemoveDelta(WaypointObject waypoint) {
IoBuffer buffer = bufferPool.allocate(59 + waypoint.getName().length() * 2, false).order(ByteOrder.LITTLE_ENDIAN);
PlayerObject player = (PlayerObject) object;
int nextCounter = player.getWaypointListUpdateCounter() + 1;
player.setWaypointListUpdateCounter(nextCounter);
buffer.putInt(1);
buffer.putInt(player.getWaypointListUpdateCounter());
buffer.put((byte) 1); // updateType (SubType)
buffer.putLong(waypoint.getObjectID());
buffer.putInt(waypoint.getCellId());
buffer.putFloat(waypoint.getPosition().x);
buffer.putFloat(waypoint.getPosition().y);
buffer.putFloat(waypoint.getPosition().z);
buffer.putLong(0); // networklocationId
buffer.putInt(waypoint.getPlanetCRC());
buffer.put(getUnicodeString(waypoint.getName()));
buffer.putLong(waypoint.getObjectID());
buffer.put((byte) waypoint.getColor());
if (waypoint.isActive()) { buffer.put((byte) 1); }
else { buffer.put((byte) 0); }
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 1, buffer, size + 4);
return buffer;
}
public IoBuffer buildWaypointUpdateDelta(WaypointObject waypoint) {
IoBuffer buffer = bufferPool.allocate(59 + waypoint.getName().length() * 2, false).order(ByteOrder.LITTLE_ENDIAN);
PlayerObject player = (PlayerObject) object;
int nextCounter = player.getWaypointListUpdateCounter() + 1;
player.setWaypointListUpdateCounter(nextCounter);
buffer.putInt(1);
buffer.putInt(player.getWaypointListUpdateCounter());
buffer.put((byte) 2); // updateType (SubType)
buffer.putLong(waypoint.getObjectID());
buffer.putInt(waypoint.getCellId());
buffer.putFloat(waypoint.getPosition().x);
buffer.putFloat(waypoint.getPosition().y);
buffer.putFloat(waypoint.getPosition().z);
buffer.putLong(0); // networklocationId << cluster system I guess?
buffer.putInt(waypoint.getPlanetCRC());
buffer.put(getUnicodeString(waypoint.getName()));
buffer.putLong(waypoint.getObjectID());
buffer.put((byte) waypoint.getColor());
if (waypoint.isActive()) { buffer.put((byte) 1); }
else { buffer.put((byte) 0); } // isActive. Activates automatically when created.
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 1, buffer, size + 4);
return buffer;
}
public IoBuffer buildTotalPlayTimeDelta(int totalPlayTime) {
IoBuffer buffer = bufferPool.allocate(4, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.putInt(totalPlayTime);
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 0x09, buffer, size + 4);
return buffer;
}
public IoBuffer buildFriendAddDelta(List<String> friends) {
IoBuffer buffer = bufferPool.allocate(13 + (friends.size() * 2), false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
PlayerObject player = (PlayerObject) object;
buffer.putInt(1);
buffer.putInt(player.getFriendListUpdateCounter());
buffer.put((byte) 3); // updateType (SubType)
buffer.putShort((short) (player.getFriendList().size()));
for (String f : friends) {
buffer.put(getAsciiString(f));
}
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 7, buffer, size + 4);
return buffer;
}
public IoBuffer buildFriendRemoveDelta(List<String> friends) {
IoBuffer buffer = bufferPool.allocate(13 + (friends.size() * 2), false).order(ByteOrder.LITTLE_ENDIAN);
PlayerObject player = (PlayerObject) object;
buffer.putInt(1);
buffer.putInt(player.getFriendListUpdateCounter());
buffer.put((byte) 3); // updateType (SubType)
buffer.putShort((short) friends.size());
for (String f : friends) {
buffer.put(getAsciiString(f));
}
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 7, buffer, size + 4);
return buffer;
}
public IoBuffer buildIgnoreAddDelta(List<String> ignoreList) {
IoBuffer buffer = bufferPool.allocate(13 + (ignoreList.size() * 2) , false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
PlayerObject player = (PlayerObject) object;
buffer.putInt(1);
buffer.putInt(player.getIgnoreListUpdateCounter());
buffer.put((byte) 3); // updateType (SubType)
buffer.putShort((short) ignoreList.size());
for (String ignore : ignoreList) {
buffer.put(getAsciiString(ignore));
}
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 8, buffer, size + 4);
return buffer;
}
public IoBuffer buildIgnoreRemoveDelta(List<String> ignoreList) {
IoBuffer buffer = bufferPool.allocate(13 + (ignoreList.size() * 2) , false).order(ByteOrder.LITTLE_ENDIAN);
buffer.setAutoExpand(true);
PlayerObject player = (PlayerObject) object;
buffer.putInt(1);
buffer.putInt(player.getIgnoreListUpdateCounter());
buffer.put((byte) 3); // updateType (SubType)
buffer.putShort((short) ignoreList.size());
for (String ignore : ignoreList) {
buffer.put(getAsciiString(ignore));
}
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 8, buffer, size + 4);
return buffer;
}
public IoBuffer buildFlagBitmask(int bitmask) {
IoBuffer buffer = bufferPool.allocate(20, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.putInt(4);
buffer.putInt(bitmask);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0);
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 5, buffer, size + 4);
return buffer;
}
public IoBuffer buildShowBackpackDelta(boolean showBackpack) {
IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put((byte) (showBackpack ? 1 : 0));
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 18, buffer, size + 4);
return buffer;
}
public IoBuffer buildShowHelmetDelta(boolean showHelmet) {
IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put((byte) (showHelmet ? 1 : 0));
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 19, buffer, size + 4);
return buffer;
}
public IoBuffer buildGodLevelDelta(byte godLevel) {
IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put(godLevel);
int size = buffer.position();
buffer.flip();
buffer = createDelta("PLAY", (byte) 6, (short) 1, (short) 0x02, buffer, size + 4);
return buffer;
}
@Override
public void buildBaseline3(Map<Integer, Builder> baselineBuilders, Map<Integer, Builder> deltaBuilders) {
super.buildBaseline3(baselineBuilders, deltaBuilders);
@@ -679,10 +46,12 @@ public class PlayerMessageBuilder extends IntangibleMessageBuilder {
super.buildBaseline6(baselineBuilders, deltaBuilders);
}
@Override
public void buildBaseline8(Map<Integer, Builder> baselineBuilders, Map<Integer, Builder> deltaBuilders) {
super.buildBaseline8(baselineBuilders, deltaBuilders);
}
@Override
public void buildBaseline9(Map<Integer, Builder> baselineBuilders, Map<Integer, Builder> deltaBuilders) {
super.buildBaseline9(baselineBuilders, deltaBuilders);
}
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -36,11 +36,11 @@ import resources.common.FileUtilities;
import resources.common.Opcodes;
import resources.common.SpawnPoint;
import resources.datatables.WeaponType;
import resources.harvest.SurveyTool;
import resources.objects.building.BuildingObject;
import resources.objects.creature.CreatureObject;
import resources.objects.player.PlayerObject;
import resources.objects.tangible.TangibleObject;
import resources.objects.tool.SurveyTool;
import resources.objects.weapon.WeaponObject;
import services.sui.SUIWindow;
import services.sui.SUIService.ListBoxType;
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@@ -924,6 +924,7 @@ public class PlayerService implements INetworkDispatch {
}
player.setXp(xpType, experience);
creature.setXpBarValue(experience);
// 2. See if they need to level up.
for (int i = 0; i < experienceTable.getRowCount(); i++) {
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@@ -31,13 +31,13 @@ import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import protocol.swg.PlayClientEffectLocMessage;
import resources.harvest.SurveyTool;
import resources.objects.creature.CreatureObject;
import resources.objects.player.PlayerObject;
import resources.objects.resource.GalacticResource;
import resources.objects.resource.ResourceContainerObject;
import resources.objects.resource.ResourceRoot;
import resources.objects.tangible.TangibleObject;
import resources.objects.tool.SurveyTool;
import services.sui.SUIWindow;
import services.sui.SUIWindow.SUICallback;
import services.sui.SUIWindow.Trigger;
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@@ -38,7 +38,6 @@ import engine.resources.service.INetworkDispatch;
import engine.resources.service.INetworkRemoteEvent;
import resources.common.Opcodes;
import resources.common.OutOfBand;
import resources.common.ProsePackage;
import resources.datatables.DisplayType;
import resources.objects.building.BuildingObject;
import resources.objects.creature.CreatureObject;
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@@ -29,7 +29,6 @@ import resources.common.collidables.AbstractCollidable.ExitEvent;
import resources.datatables.FactionStatus;
import resources.datatables.PvpStatus;
import resources.objects.creature.CreatureObject;
import engine.resources.objects.SWGObject;
import engine.resources.scene.Planet;
import engine.resources.scene.Point3D;
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@@ -48,6 +48,7 @@ import java.util.concurrent.atomic.AtomicLong;
import resources.common.*;
import resources.datatables.Options;
import resources.datatables.PlayerFlags;
import resources.harvest.SurveyTool;
import org.apache.mina.core.buffer.IoBuffer;
import org.apache.mina.core.session.IoSession;
@@ -118,7 +119,6 @@ import resources.objects.resource.ResourceContainerObject;
import resources.objects.resource.ResourceRoot;
import resources.objects.staticobject.StaticObject;
import resources.objects.tangible.TangibleObject;
import resources.objects.tool.SurveyTool;
import resources.objects.waypoint.WaypointObject;
import resources.objects.weapon.WeaponObject;
import services.ai.AIActor;