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Refactored PLAY
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@@ -924,6 +924,7 @@ public class PlayerService implements INetworkDispatch {
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}
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player.setXp(xpType, experience);
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creature.setXpBarValue(experience);
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// 2. See if they need to level up.
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for (int i = 0; i < experienceTable.getRowCount(); i++) {
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