mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-30 00:15:57 -04:00
@@ -378,15 +378,13 @@ def combatLevelDown(owner):
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return
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def rangedWeapons(owner, inventory):
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#rifle = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_e11.iff', owner.getPlanet())
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#rifle.setDamageType("energy");
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#rifle.setWeaponType(WeaponType.RIFLE);
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#rifle.setAttackSpeed(0.8);
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#rifle.setMinDamage(518);
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#rifle.setMaxDamage(1035);
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#rifle.setMaxRange(64)
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core.equipmentService.addRifle(owner, inventory)
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rifle = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_e11.iff', owner.getPlanet())
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rifle.setDamageType("energy");
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rifle.setWeaponType(WeaponType.RIFLE);
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rifle.setAttackSpeed(0.8);
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rifle.setMinDamage(518);
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rifle.setMaxDamage(1035);
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rifle.setMaxRange(64)
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pistol = core.objectService.createObject('object/weapon/ranged/pistol/shared_pistol_dl44.iff', owner.getPlanet())
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pistol.setDamageType("energy");
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@@ -414,7 +412,7 @@ def rangedWeapons(owner, inventory):
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heavy.setStringAttribute('wpn_elemental_value', '50')
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heavy.setMaxRange(64)
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#inventory.add(rifle)
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inventory.add(rifle)
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inventory.add(pistol)
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inventory.add(carbine)
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inventory.add(heavy)
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@@ -4,6 +4,8 @@ def setup():
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return
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def run(core, actor, target, commandString):
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parsedMsg = commandString.split(' ', 3)
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objService = core.objectService
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@@ -12,8 +14,8 @@ def run(core, actor, target, commandString):
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if target and container and target.getContainer():
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oldContainer = target.getContainer()
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if container == oldContainer:
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print 'Error: New container is same as old container.'
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return
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print 'Error: New container is same as old container.'
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return;
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canEquip = core.equipmentService.canEquip(actor, target)
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@@ -25,18 +27,19 @@ def run(core, actor, target, commandString):
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slotName = None
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replacedObjects = []
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slotNames = None
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if actor == container:
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slotNames = container.getSlotNamesForObject(target)
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for slotName in slotNames:
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object = container.getSlottedObject(slotName)
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if not object in replacedObjects and not object == None:
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replacedObjects.append(object)
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if object != None:
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container.transferTo(actor, container, object)
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if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'):
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core.equipmentService.equip(actor, target)
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@@ -39,7 +39,6 @@ import org.python.core.Py;
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import org.python.core.PyObject;
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import resources.datatables.FactionStatus;
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import resources.datatables.WeaponType;
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import resources.objects.creature.CreatureObject;
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import main.NGECore;
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import engine.resources.container.Traverser;
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@@ -161,19 +160,14 @@ public class EquipmentService implements INetworkDispatch {
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{
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String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff"));
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String serverTemplate = template.replace(".iff", "");
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System.out.println("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""));
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PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "equip");
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if(func != null) func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item));
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if(!actor.getEquipmentList().contains(item.getObjectID()))
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{
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if(item instanceof WeaponObject){
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System.out.println(item.getTemplate() + " setWeaponId(item.getObjectID() " + item.getObjectID());
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actor.setWeaponId(item.getObjectID());
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}
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actor.addObjectToEquipList(item);
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if(item instanceof WeaponObject) actor.setWeaponId(item.getObjectID());
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actor.addObjectToEquipList(item);
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processItemAtrributes(actor, item, true);
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System.out.println("Item added " + item.getTemplate());
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}
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}
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@@ -204,9 +198,7 @@ public class EquipmentService implements INetworkDispatch {
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if(equipping)
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{
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System.out.println("Equipping");
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if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null) {
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System.out.println("cat_wpn_damage.wpn_category");
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core.skillModService.addSkillMod(creature, "display_only_critical", getWeaponCriticalChance(creature, item));
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creature.setAttachment("EquippedWeapon", item.getObjectID());
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@@ -526,15 +518,4 @@ public class EquipmentService implements INetworkDispatch {
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}
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catch (IOException e) { e.printStackTrace(); }
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}
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public void addRifle(CreatureObject actor, SWGObject inventory){
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WeaponObject rifle = (WeaponObject) core.objectService.createObject("object/weapon/ranged/rifle/shared_rifle_e11.iff", actor.getPlanet());
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rifle.setDamageType("energy");
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rifle.setWeaponType(WeaponType.RIFLE);
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rifle.setAttackSpeed(0.8F);
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rifle.setMinDamage(518);
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rifle.setMaxDamage(1035);
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rifle.setMaxRange(64);
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inventory.add(rifle);
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}
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}
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