Updated Housing service

Housing service detects if new citizen builds structure
and adds him as citizen to the city
This commit is contained in:
CharonInferar
2014-04-24 14:10:46 +02:00
parent 982c4604b8
commit 5987b86a3d
22 changed files with 172 additions and 101 deletions
@@ -2,13 +2,8 @@ import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
<<<<<<< HEAD
houseTemplate = HouseTemplate("object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff", "object/building/player/city/shared_cityhall_tatooine.iff", 5)
=======
houseTemplate = HouseTemplate("object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff", "object/building/player/city/shared_cityhall_tatooine.iff", 0)
>>>>>>> upstream/master
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_corellia_guild_deed.iff", "object/building/player/shared_player_guildhall_corellia_style_01.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(400)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_generic_guild_deed.iff", "object/building/player/shared_player_guildhall_generic_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_naboo_guild_deed.iff", "object/building/player/shared_player_guildhall_naboo_style_01.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_tatooine_guild_deed.iff", "object/building/player/shared_player_guildhall_tatooine_style_01.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_tatooine_guild_style_02_deed.iff", "object/building/player/shared_player_guildhall_tatooine_style_02.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(5.5), float(4), float(12.7)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_large_deed.iff", "object/building/player/shared_player_house_corellia_large_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(13.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(500)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_large_style_02_deed.iff", "object/building/player/shared_player_house_generic_large_style_02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(-13.4), float(3), float(9.1)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(500)
@@ -5,12 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_medium_deed.iff", "object/building/player/shared_player_house_corellia_medium_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("corellia")
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(5.3),float(2.26),float(7.7)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff", "object/building/player/shared_player_house_corellia_medium_style_02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(5.3), float(2.26), float(7.7)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(200)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_style_02_deed.iff", "object/building/player/shared_player_house_generic_large_style_02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(13.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_deed.iff", "object/building/player/shared_player_house_generic_large_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(-13.4), float(3), float(9.1)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_window_s01_deed.iff", "object/building/player/shared_player_house_generic_large_window_s01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(-13.7), float(3), float(9.1)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_window_s02_deed.iff", "object/building/player/shared_player_house_generic_large_window_s02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(10.4), float(3), float(-11)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -3,14 +3,6 @@ from engine.resources.scene import Point3D
from engine.resources.scene import Quaternion
def setup(core, object):
<<<<<<< HEAD
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', Point3D(float(18.9), float(1.5), float(10)), Quaternion(float(1), float(1), float(1), float(0)),7)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
cityterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_city.iff', Point3D(float(0), float(2.6), float(0)), Quaternion(float(1), float(1), float(1), float(0)),3)
=======
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -13.7, 3, 9.1, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
@@ -23,11 +15,6 @@ def setup(core, object):
#cityterminal.setAttachment('housing_parentstruct', object)
city_vote_terminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_city_vote.iff', Point3D(float(0), float(1.85), float(-8.5)), Quaternion(float(1), float(1), float(1), float(0)),3)
>>>>>>> upstream/master
#cityterminal.setAttachment('housing_parentstruct', object)
cityterminal.setAttachment('radial_filename', 'terminal/city_maintenance_terminal')
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -7.39, 2.36, 2, -1, 0, -1)
object.setAttachment("structureSign", sign)
return
@@ -5,11 +5,7 @@ def setup(core, object):
object.setConstructorTemplate('object/building/player/shared_construction_structure.iff')
object.setStructureTemplate('object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff')
#object.setLotRequirement(5)
<<<<<<< HEAD
#object.setBMR(100)
=======
object.setBMR(308)
>>>>>>> upstream/master
return
def use(core, actor, object):
@@ -70,7 +70,7 @@ def handleSelection(core, owner, target, option):
return
if option == 121:
if owner is not None:
handleCityInfo(core, owner, target, option)
handleCityRankInfo(core, owner, target, option)
return
if option == 122:
if owner is not None:
@@ -101,6 +101,11 @@ def setnameCallBack(owner, window, eventType, returnList):
def handleAdjustTaxes(core, owner, target, option):
playerCity = main.NGECore.getInstance().playerCityService.getPlayerCity(owner)
if playerCity.getRank()<2:
owner.sendSystemMessage('@city/city:no_rank_taxes', 0)
return
window = core.suiService.createSUIWindow('Script.listBox', owner, target, 0);
window.setProperty('bg.caption.lblTitle:Text', '@city/city:adjust_taxes_t')
window.setProperty('Prompt.lblPrompt:Text', '@city/city:adjust_taxes_d')
@@ -373,7 +378,7 @@ def setCityInfoCallBack(owner, window, eventType, returnList):
def handleRegisterMap(core, owner, target, option):
playerCity = main.NGECore.getInstance().playerCityService.getPlayerCity(owner)
if playerCity.getCityRank()<3:
if playerCity.getRank()<3:
owner.sendSystemMessage('@city/city:cant_register_rank', 0)
return
@@ -396,9 +401,9 @@ def setRegisterMapCallBack(owner, window, eventType, returnList):
def handleSpecialization(core, owner, target, option):
playerCity = main.NGECore.getInstance().playerCityService.getPlayerCity(owner)
#if playerCity.getCityRank()<3:
#owner.sendSystemMessage('@city/city:no_rank_spec', 0)
#return
if playerCity.getRank()<3:
owner.sendSystemMessage('@city/city:no_rank_spec', 0)
return
window = core.suiService.createSUIWindow('Script.listBox', owner, target, 0);
window.setProperty('bg.caption.lblTitle:Text', '@city/city:city_specs_t')
@@ -151,7 +151,9 @@ public class BuildingObject extends TangibleObject implements IPersistent {
public Vector<TangibleObject> getItemsList() {
Vector<TangibleObject> items = new Vector<TangibleObject>();
getCells().forEach(c -> c.viewChildren(c, true, false, (item) -> {
if(!(item instanceof CreatureObject) && item.getTemplate() != "object/tangible/terminal/shared_terminal_player_structure.iff")
if(!(item instanceof CreatureObject) && item.getTemplate() != "object/tangible/terminal/shared_terminal_player_structure.iff"
&& item.getTemplate() != "object/tangible/terminal/shared_terminal_city.iff"
&& item.getTemplate() != "object/tangible/terminal/shared_terminal_city_vote.iff")
items.add((TangibleObject) item);
}));
return items;
+4 -9
View File
@@ -1223,20 +1223,15 @@ public class DevService implements INetworkDispatch {
Player_House_Deed deed = (Player_House_Deed)core.objectService.createObject(templateString, planet);
deed.setBMR(15);
deed.setAttributes();
<<<<<<< HEAD
inventory.add(deed);
inventory.add(deed);
templateString="object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff";
deed = (Player_House_Deed)core.objectService.createObject(templateString, planet);
deed.setBMR(15);
deed.setAttributes();
inventory.add(deed);
break;
=======
inventory.add(deed);
return;
>>>>>>> upstream/master
return;
case 125:
TangibleObject genericCraftingTool = (TangibleObject) core.objectService.createObject("object/tangible/crafting/station/shared_generic_tool.iff", planet);
genericCraftingTool.setCustomName("Generic Crafting Tool");
+19 -1
View File
@@ -119,7 +119,9 @@ public class HousingService implements INetworkDispatch {
// Name the sign
TangibleObject sign = (TangibleObject) building.getAttachment("structureSign");
String playerFirstName = actor.getCustomName().split(" ")[0];
sign.setCustomName2(playerFirstName + "'s House");
if (sign !=null)
sign.setCustomName2(playerFirstName + "'s House");
//building.add(sign);
core.objectService.destroyObject(deed);
@@ -140,6 +142,20 @@ public class HousingService implements INetworkDispatch {
actor.setAttachment("residentCity", newCity.getCityID());
}
// Check for city founders joining a new city
PlayerCity cityActorIsIn = core.playerCityService.getCityObjectIsIn(actor);
actor.setAttachment("Has24HZoningFor",cityActorIsIn.getCityID()); // for testing
int cityActorHasZoning = (int)actor.getAttachment("Has24HZoningFor");
if (cityActorIsIn!=null && cityActorHasZoning==cityActorIsIn.getCityID()){
if (! cityActorIsIn.getCitizens().contains(actor.getObjectID())){
building.setAttachment("structureCity", cityActorIsIn.getCityID());
// actor.setAttachment("residentCity", cityActorIsIn.getCityID()); He must do it manually
cityActorIsIn.addCitizen(actor.getObjectID());
cityActorIsIn.addNewStructure(building.getObjectID());
}
}
// Save structure to DB
//building.createTransaction(core.getBuildingODB().getEnvironment());
@@ -436,6 +452,8 @@ public class HousingService implements INetworkDispatch {
public void declareResidency(SWGObject owner, TangibleObject target) {
final BuildingObject building = (BuildingObject) target.getAttachment("housing_parentstruct");
building.setResidency((CreatureObject)owner);
PlayerCity cityActorIsIn = core.playerCityService.getCityObjectIsIn(owner);
owner.setAttachment("residentCity", cityActorIsIn.getCityID());
//owner.setResidence();
}
+121 -10
View File
@@ -21,12 +21,17 @@
******************************************************************************/
package services.playercities;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Date;
import java.util.List;
import java.util.Vector;
import resources.objects.building.BuildingObject;
import resources.objects.creature.CreatureObject;
import resources.objects.waypoint.WaypointObject;
import services.chat.Mail;
import services.chat.WaypointAttachment;
import main.NGECore;
import engine.resources.objects.SWGObject;
import engine.resources.scene.Point3D;
@@ -254,7 +259,8 @@ public class PlayerCity {
Vector<Long> citizenList = getCitizens();
int founderCitizenCount = 0;
for (long founderId : founders){
if (citizenList.contains(founderId))
CreatureObject citizenObject = (CreatureObject) NGECore.getInstance().objectService.getObject(founderId);
if (citizenList.contains(founderId) && (long)citizenObject.getAttachment("residentCity")==this.getCityID())
founderCitizenCount++;
}
if (founderCitizenCount==founders.size())
@@ -335,6 +341,12 @@ public class PlayerCity {
this.placedStructures = placedStructures;
}
}
public void addNewStructure(long newStructure) {
synchronized(placedStructures){
this.placedStructures.add(newStructure);
}
}
public Vector<Long> getCitizens() {
synchronized(citizens){
@@ -352,6 +364,9 @@ public class PlayerCity {
synchronized(citizens){
this.citizens.add(citizen);
}
CreatureObject citizenObject = (CreatureObject) NGECore.getInstance().objectService.getObject(citizen);
sendNewCitizenMailAll(citizenObject);
sendNewCitizenMail(citizenObject);
}
public void removeCitizen(long citizen) {
@@ -470,15 +485,6 @@ public class PlayerCity {
this.cityID = cityID;
}
public void sendSpecUpdateMail(int cityID) {
// city_version_update_subject_4
// city_version_update_body_4
}
public void sendNameChangeMail(String name) {
}
public int getIncomeTax() {
return incomeTax;
}
@@ -550,4 +556,109 @@ public class PlayerCity {
public List<String> getSpecializationSTFNamesAsList() {
return Arrays.asList(specialisationSTFNames);
}
public void sendSpecUpdateMail(int cityID) {
// city_version_update_subject_4
// city_version_update_body_4
Vector<Long> citizenList = getCitizens();
for (long citizen : citizenList){
CreatureObject citizenObject = (CreatureObject) NGECore.getInstance().objectService.getObject(citizen);
Mail actorMail = new Mail();
actorMail.setMailId(NGECore.getInstance().chatService.generateMailId());
actorMail.setRecieverId(citizen);
actorMail.setStatus(Mail.NEW);
actorMail.setTimeStamp((int) (new Date().getTime() / 1000));
actorMail.setMessage("@city/city:city_version_update_body_4");
actorMail.setSubject("@city/city:city_version_update_subject_4");
actorMail.setSenderName("City " + this.cityName);
// List<WaypointAttachment> attachments = new ArrayList<WaypointAttachment>();
// WaypointAttachment attachment = new WaypointAttachment();
// attachment.active = false;
// attachments.add(attachment);
// attachment.cellID = constructionWaypoint.getCellId();
// attachment.color = (byte)1;
// attachment.name = "City";
// attachment.planetCRC = engine.resources.common.CRC.StringtoCRC(citizenObject.getPlanet().getName());
// attachment.positionX = object.getPosition().x;
// attachment.positionY = 0;
// attachment.positionZ = object.getPosition().z;
// actorMail.setAttachments(attachments);
NGECore.getInstance().chatService.storePersistentMessage(actorMail);
// if (newCitizen.getClient()!=null)
// NGECore.getInstance().chatService.sendPersistentMessageHeader(newCitizen.getClient(), actorMail);
}
}
public void sendNameChangeMail(String name) {
}
public void sendNewCitizenMailAll(CreatureObject newCitizen) {
Vector<Long> citizenList = getCitizens();
for (long citizen : citizenList){
CreatureObject citizenObject = (CreatureObject) NGECore.getInstance().objectService.getObject(citizen);
Mail actorMail = new Mail();
actorMail.setMailId(NGECore.getInstance().chatService.generateMailId());
actorMail.setRecieverId(citizen);
actorMail.setStatus(Mail.NEW);
actorMail.setTimeStamp((int) (new Date().getTime() / 1000));
actorMail.setMessage("@city/city:new_city_citizen_body");
actorMail.setSubject("@city/city:new_city_citizen_subject");
actorMail.setSenderName("City " + this.cityName);
List<WaypointAttachment> attachments = new ArrayList<WaypointAttachment>();
WaypointObject constructionWaypoint = (WaypointObject)NGECore.getInstance().objectService.createObject("object/waypoint/shared_world_waypoint_blue.iff", citizenObject.getPlanet(), citizenObject.getPosition().x, 0 ,citizenObject.getPosition().z);
WaypointAttachment attachment = new WaypointAttachment();
attachment.active = false;
attachment.cellID = constructionWaypoint.getCellId();
attachment.color = (byte)1;
attachment.name = "City";
attachment.planetCRC = engine.resources.common.CRC.StringtoCRC(citizenObject.getPlanet().getName());
attachment.positionX = citizenObject.getPosition().x;
attachment.positionY = 0;
attachment.positionZ = citizenObject.getPosition().z;
attachments.add(attachment);
actorMail.setAttachments(attachments);
NGECore.getInstance().chatService.storePersistentMessage(actorMail);
if (newCitizen.getClient()!=null)
NGECore.getInstance().chatService.sendPersistentMessageHeader(newCitizen.getClient(), actorMail);
}
}
public void sendNewCitizenMail(CreatureObject citizen) {
Mail actorMail = new Mail();
actorMail.setMailId(NGECore.getInstance().chatService.generateMailId());
actorMail.setRecieverId(citizen.getObjectID());
actorMail.setStatus(Mail.NEW);
actorMail.setTimeStamp((int) (new Date().getTime() / 1000));
actorMail.setMessage("@city/city:new_city_citizen_other_body");
actorMail.setSubject("@city/city:new_city_citizen_other_subject");
actorMail.setSenderName("City " + this.cityName);
List<WaypointAttachment> attachments = new ArrayList<WaypointAttachment>();
WaypointObject constructionWaypoint = (WaypointObject)NGECore.getInstance().objectService.createObject("object/waypoint/shared_world_waypoint_blue.iff", citizen.getPlanet(), citizen.getPosition().x, 0 ,citizen.getPosition().z);
WaypointAttachment attachment = new WaypointAttachment();
attachment.active = false;
attachment.cellID = constructionWaypoint.getCellId();
attachment.color = (byte)1;
attachment.name = "City";
attachment.planetCRC = engine.resources.common.CRC.StringtoCRC(citizen.getPlanet().getName());
attachment.positionX = citizen.getPosition().x;
attachment.positionY = 0;
attachment.positionZ = citizen.getPosition().z;
attachments.add(attachment);
actorMail.setAttachments(attachments);
NGECore.getInstance().chatService.storePersistentMessage(actorMail);
NGECore.getInstance().chatService.sendPersistentMessageHeader(citizen.getClient(), actorMail);
}
}
@@ -90,6 +90,19 @@ public class PlayerCityService implements INetworkDispatch {
return newCity;
}
public PlayerCity getCityObjectIsIn(SWGObject object) {
PlayerCity foundCity = null;
synchronized(playerCities){
for (PlayerCity city : playerCities){
int radius = city.getCityRadius();
if (object.getPosition().getDistance2D(city.getCityCenterPosition())<radius){
foundCity = city;
}
}
}
return foundCity;
}
public PlayerCity getPlayerCity(CreatureObject citizen) {
PlayerCity foundCity = null;
synchronized(playerCities){
@@ -103,6 +116,8 @@ public class PlayerCityService implements INetworkDispatch {
return foundCity;
}
public void newCitySUI1(CreatureObject citizen, final PlayerCity newCity) {
final SUIWindow window = core.suiService.createSUIWindow("Script.messageBox", citizen, citizen, 0);
window.setProperty("bg.caption.lblTitle:Text", "@city/city:rank0");