Updated Housing service

Housing service detects if new citizen builds structure
and adds him as citizen to the city
This commit is contained in:
CharonInferar
2014-04-24 14:10:46 +02:00
parent 982c4604b8
commit 5987b86a3d
22 changed files with 172 additions and 101 deletions
@@ -2,13 +2,8 @@ import sys
from services.housing import HouseTemplate
from engine.resources.scene import Point3D
def setup(core):
<<<<<<< HEAD
houseTemplate = HouseTemplate("object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff", "object/building/player/city/shared_cityhall_tatooine.iff", 5)
=======
houseTemplate = HouseTemplate("object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff", "object/building/player/city/shared_cityhall_tatooine.iff", 0)
>>>>>>> upstream/master
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("tatooine")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_corellia_guild_deed.iff", "object/building/player/shared_player_guildhall_corellia_style_01.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(400)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_generic_guild_deed.iff", "object/building/player/shared_player_guildhall_generic_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_naboo_guild_deed.iff", "object/building/player/shared_player_guildhall_naboo_style_01.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("naboo")
houseTemplate.addPlaceablePlanet("rori")
houseTemplate.addPlaceablePlanet("dantooine")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_tatooine_guild_deed.iff", "object/building/player/shared_player_guildhall_tatooine_style_01.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(18.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/guild_deed/shared_tatooine_guild_style_02_deed.iff", "object/building/player/shared_player_guildhall_tatooine_style_02.iff", 5)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(5.5), float(4), float(12.7)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("dantooine")
houseTemplate.addPlaceablePlanet("lok")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_large_deed.iff", "object/building/player/shared_player_house_corellia_large_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(13.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(500)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_large_style_02_deed.iff", "object/building/player/shared_player_house_generic_large_style_02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(-13.4), float(3), float(9.1)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(500)
@@ -5,12 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_medium_deed.iff", "object/building/player/shared_player_house_corellia_medium_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
houseTemplate.addPlaceablePlanet("corellia")
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(5.3),float(2.26),float(7.7)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(200)
core.housingService.addHousingTemplate(houseTemplate)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_corellia_house_medium_style_02_deed.iff", "object/building/player/shared_player_house_corellia_medium_style_02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(5.3), float(2.26), float(7.7)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("talus")
houseTemplate.setDefaultItemLimit(200)
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_style_02_deed.iff", "object/building/player/shared_player_house_generic_large_style_02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(6), float(3), float(13.4)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_deed.iff", "object/building/player/shared_player_house_generic_large_style_01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(-13.4), float(3), float(9.1)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_window_s01_deed.iff", "object/building/player/shared_player_house_generic_large_window_s01.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(-13.7), float(3), float(9.1)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -5,11 +5,7 @@ from engine.resources.scene import Point3D
def setup(core):
houseTemplate = HouseTemplate("object/tangible/deed/player_house_deed/shared_generic_house_large_window_s02_deed.iff", "object/building/player/shared_player_house_generic_large_window_s02.iff", 2)
<<<<<<< HEAD
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(1, 2, 3))
=======
houseTemplate.addBuildingSign("object/tangible/sign/player/shared_house_address.iff", Point3D(float(10.4), float(3), float(-11)))
>>>>>>> upstream/master
houseTemplate.addPlaceablePlanet("tatooine")
houseTemplate.addPlaceablePlanet("corellia")
houseTemplate.addPlaceablePlanet("naboo")
@@ -3,14 +3,6 @@ from engine.resources.scene import Point3D
from engine.resources.scene import Quaternion
def setup(core, object):
<<<<<<< HEAD
structureterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_player_structure.iff', Point3D(float(18.9), float(1.5), float(10)), Quaternion(float(1), float(1), float(1), float(0)),7)
#structureterminal.setAttachment('radial_filename', 'structure_management_terminal')
structureterminal.setAttachment('housing_parentstruct', object)
cityterminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_city.iff', Point3D(float(0), float(2.6), float(0)), Quaternion(float(1), float(1), float(1), float(0)),3)
=======
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -13.7, 3, 9.1, -1, 0, -1)
print(sign)
object.setAttachment("structureSign", sign)
@@ -23,11 +15,6 @@ def setup(core, object):
#cityterminal.setAttachment('housing_parentstruct', object)
city_vote_terminal = core.objectService.createChildObject(object, 'object/tangible/terminal/shared_terminal_city_vote.iff', Point3D(float(0), float(1.85), float(-8.5)), Quaternion(float(1), float(1), float(1), float(0)),3)
>>>>>>> upstream/master
#cityterminal.setAttachment('housing_parentstruct', object)
cityterminal.setAttachment('radial_filename', 'terminal/city_maintenance_terminal')
sign = core.objectService.createChildObject(object, 'object/tangible/sign/player/shared_house_address.iff', -7.39, 2.36, 2, -1, 0, -1)
object.setAttachment("structureSign", sign)
return
@@ -5,11 +5,7 @@ def setup(core, object):
object.setConstructorTemplate('object/building/player/shared_construction_structure.iff')
object.setStructureTemplate('object/tangible/deed/city_deed/shared_cityhall_tatooine_deed.iff')
#object.setLotRequirement(5)
<<<<<<< HEAD
#object.setBMR(100)
=======
object.setBMR(308)
>>>>>>> upstream/master
return
def use(core, actor, object):
@@ -70,7 +70,7 @@ def handleSelection(core, owner, target, option):
return
if option == 121:
if owner is not None:
handleCityInfo(core, owner, target, option)
handleCityRankInfo(core, owner, target, option)
return
if option == 122:
if owner is not None:
@@ -101,6 +101,11 @@ def setnameCallBack(owner, window, eventType, returnList):
def handleAdjustTaxes(core, owner, target, option):
playerCity = main.NGECore.getInstance().playerCityService.getPlayerCity(owner)
if playerCity.getRank()<2:
owner.sendSystemMessage('@city/city:no_rank_taxes', 0)
return
window = core.suiService.createSUIWindow('Script.listBox', owner, target, 0);
window.setProperty('bg.caption.lblTitle:Text', '@city/city:adjust_taxes_t')
window.setProperty('Prompt.lblPrompt:Text', '@city/city:adjust_taxes_d')
@@ -373,7 +378,7 @@ def setCityInfoCallBack(owner, window, eventType, returnList):
def handleRegisterMap(core, owner, target, option):
playerCity = main.NGECore.getInstance().playerCityService.getPlayerCity(owner)
if playerCity.getCityRank()<3:
if playerCity.getRank()<3:
owner.sendSystemMessage('@city/city:cant_register_rank', 0)
return
@@ -396,9 +401,9 @@ def setRegisterMapCallBack(owner, window, eventType, returnList):
def handleSpecialization(core, owner, target, option):
playerCity = main.NGECore.getInstance().playerCityService.getPlayerCity(owner)
#if playerCity.getCityRank()<3:
#owner.sendSystemMessage('@city/city:no_rank_spec', 0)
#return
if playerCity.getRank()<3:
owner.sendSystemMessage('@city/city:no_rank_spec', 0)
return
window = core.suiService.createSUIWindow('Script.listBox', owner, target, 0);
window.setProperty('bg.caption.lblTitle:Text', '@city/city:city_specs_t')